Blender  V2.59
CcdGraphicController.h
Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00021 #ifndef BULLET2_GRAPHICCONTROLLER_H
00022 #define BULLET2_GRAPHICCONTROLLER_H
00023 
00024 #include "PHY_IGraphicController.h"
00025 
00026 #include "btBulletDynamicsCommon.h"
00027 #include "LinearMath/btTransform.h"
00028 
00029 #include "PHY_IMotionState.h"
00030 #include "MT_Point3.h"
00031 
00032 class CcdPhysicsEnvironment;
00033 class btCollisionObject;
00034 
00036 class CcdGraphicController : public PHY_IGraphicController      
00037 {
00038 public:
00039         CcdGraphicController(CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState);
00040 
00041         virtual ~CcdGraphicController();
00042 
00043         void setLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax);
00044         void setLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax);
00045         virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax);
00046         virtual void setLocalAabb(const float aabbMin[3],const float aabbMax[3]);
00047 
00048         PHY_IMotionState* GetMotionState() { return m_motionState; }
00049         void getAabb(btVector3& aabbMin, btVector3& aabbMax);
00050 
00051         virtual void setBroadphaseHandle(btBroadphaseProxy* handle) { m_handle = handle; }
00052         virtual btBroadphaseProxy* getBroadphaseHandle() { return m_handle; }
00053 
00054         virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* env);
00055 
00057         // PHY_IGraphicController interface
00059 
00063         virtual bool SetGraphicTransform();
00067         virtual void Activate(bool active);
00068 
00069         // client info for culling
00070         virtual void* getNewClientInfo() { return m_newClientInfo; }
00071         virtual void setNewClientInfo(void* clientinfo) { m_newClientInfo = clientinfo; }
00072         virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate);
00073                 
00074 private:
00075         // unscaled aabb corner
00076         btVector3 m_localAabbMin;
00077         btVector3 m_localAabbMax;
00078 
00079         PHY_IMotionState* m_motionState;
00080         CcdPhysicsEnvironment* m_phyEnv;
00081         btBroadphaseProxy* m_handle;
00082         void* m_newClientInfo;
00083 
00084 
00085 #ifdef WITH_CXX_GUARDEDALLOC
00086 public:
00087         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CcdGraphicController"); }
00088         void operator delete( void *mem ) { MEM_freeN(mem); }
00089 #endif
00090 };
00091 
00092 #endif //BULLET2_PHYSICSCONTROLLER_H