Blender  V2.59
TEX_distance.c
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00001 /*
00002  *
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version. 
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2005 Blender Foundation.
00020  * All rights reserved.
00021  *
00022  * The Original Code is: all of this file.
00023  *
00024  * Contributor(s): Mathias Panzenböck (panzi) <grosser.meister.morti@gmx.net>.
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #include <math.h>
00035 #include "BLI_math.h"
00036 #include "../TEX_util.h"
00037 #include "TEX_node.h"
00038 
00039 static bNodeSocketType inputs[]= {
00040         { SOCK_VECTOR, 1, "Coordinate 1", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
00041         { SOCK_VECTOR, 1, "Coordinate 2", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
00042         { -1, 0, "" } 
00043 };
00044 
00045 static bNodeSocketType outputs[]= {
00046         { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
00047         { -1, 0, "" }
00048 };
00049 
00050 static void valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
00051 {
00052         float co1[3], co2[3];
00053 
00054         tex_input_vec(co1, in[0], p, thread);
00055         tex_input_vec(co2, in[1], p, thread);
00056 
00057         *out = len_v3v3(co2, co1);
00058 }
00059 
00060 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
00061 {
00062         tex_output(node, in, out[0], &valuefn, data);
00063 }
00064 
00065 void register_node_type_tex_distance(ListBase *lb)
00066 {
00067         static bNodeType ntype;
00068         
00069         node_type_base(&ntype, TEX_NODE_DISTANCE, "Distance", NODE_CLASS_CONVERTOR, NODE_OPTIONS,
00070                                    inputs, outputs);
00071         node_type_size(&ntype, 120, 110, 160);
00072         node_type_storage(&ntype, "node_distance", NULL, NULL);
00073         node_type_exec(&ntype, exec);
00074         
00075         nodeRegisterType(lb, &ntype);
00076 }