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Blender
V2.59
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00001 /* 00002 * $Id: TransformReader.h 35020 2011-02-21 08:38:53Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory. 00021 * 00022 * ***** END GPL LICENSE BLOCK ***** 00023 */ 00024 00029 #ifndef __BC_TRANSFORMREADER_H__ 00030 #define __BC_TRANSFORMREADER_H__ 00031 00032 #include "COLLADAFWNode.h" 00033 #include "COLLADAFWTransformation.h" 00034 #include "COLLADAFWTranslate.h" 00035 #include "COLLADAFWRotate.h" 00036 #include "COLLADAFWScale.h" 00037 #include "COLLADAFWMatrix.h" 00038 #include "COLLADAFWUniqueId.h" 00039 #include "Math/COLLADABUMathVector3.h" 00040 00041 #include "DNA_object_types.h" 00042 #include "BLI_math.h" 00043 00044 #include "collada_internal.h" 00045 00046 //struct Object; 00047 00048 class TransformReader : public TransformBase 00049 { 00050 protected: 00051 00052 UnitConverter *unit_converter; 00053 00054 public: 00055 struct Animation { 00056 Object *ob; 00057 COLLADAFW::Node *node; 00058 COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id 00059 }; 00060 00061 TransformReader(UnitConverter* conv); 00062 00063 void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob); 00064 00065 void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]); 00066 void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]); 00067 void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]); 00068 void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]); 00069 void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]); 00070 void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]); 00071 void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]); 00072 }; 00073 00074 #endif