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Blender
V2.59
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00001 /* 00002 * $Id: KX_ISceneConverter.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef __KX_ISCENECONVERTER_H 00035 #define __KX_ISCENECONVERTER_H 00036 00037 #include "STR_String.h" 00038 #include "KX_Python.h" 00039 00040 #ifdef WITH_CXX_GUARDEDALLOC 00041 #include "MEM_guardedalloc.h" 00042 #endif 00043 00044 struct Scene; 00045 00046 class KX_ISceneConverter 00047 { 00048 00049 public: 00050 KX_ISceneConverter() :addInitFromFrame(false) {}//this addInitFromFrame is a back hack, todo remove 00051 virtual ~KX_ISceneConverter () {}; 00052 00053 /* 00054 scenename: name of the scene to be converted, 00055 if the scenename is empty, convert the 'default' scene (whatever this means) 00056 destinationscene: pass an empty scene, everything goes into this 00057 dictobj: python dictionary (for pythoncontrollers) 00058 */ 00059 virtual void ConvertScene( 00060 class KX_Scene* destinationscene, 00061 class RAS_IRenderTools* rendertools, 00062 class RAS_ICanvas* canvas)=0; 00063 00064 virtual void RemoveScene(class KX_Scene *scene)=0; 00065 00066 virtual void SetAlwaysUseExpandFraming(bool to_what) = 0; 00067 00068 virtual void SetNewFileName(const STR_String& filename) = 0; 00069 virtual bool TryAndLoadNewFile() = 0; 00070 bool addInitFromFrame;//rcruiz 00071 00072 virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0; 00073 00074 00076 virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0; 00077 virtual void TestHandlesPhysicsObjectToAnimationIpo() = 0; 00078 00080 virtual void resetNoneDynamicObjectToIpo()=0; 00081 00082 // use blender materials 00083 virtual void SetMaterials(bool val) =0; 00084 virtual bool GetMaterials()=0; 00085 00086 // use blender glsl materials 00087 virtual void SetGLSLMaterials(bool val) =0; 00088 virtual bool GetGLSLMaterials()=0; 00089 00090 virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0; 00091 00092 00093 #ifdef WITH_CXX_GUARDEDALLOC 00094 public: 00095 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_ISceneConverter"); } 00096 void operator delete( void *mem ) { MEM_freeN(mem); } 00097 #endif 00098 }; 00099 00100 #endif //__KX_ISCENECONVERTER_H 00101