Blender  V2.59
KX_ISceneConverter.h
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00001 /*
00002  * $Id: KX_ISceneConverter.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __KX_ISCENECONVERTER_H
00035 #define __KX_ISCENECONVERTER_H
00036 
00037 #include "STR_String.h"
00038 #include "KX_Python.h"
00039 
00040 #ifdef WITH_CXX_GUARDEDALLOC
00041 #include "MEM_guardedalloc.h"
00042 #endif
00043 
00044 struct Scene;
00045 
00046 class KX_ISceneConverter 
00047 {
00048 
00049 public:
00050         KX_ISceneConverter() :addInitFromFrame(false) {}//this addInitFromFrame is a back hack, todo remove
00051         virtual ~KX_ISceneConverter () {};
00052 
00053         /*
00054         scenename: name of the scene to be converted,
00055                 if the scenename is empty, convert the 'default' scene (whatever this means)
00056         destinationscene: pass an empty scene, everything goes into this
00057         dictobj: python dictionary (for pythoncontrollers)
00058         */
00059         virtual void ConvertScene(
00060                 class KX_Scene* destinationscene,
00061                 class RAS_IRenderTools* rendertools, 
00062                 class RAS_ICanvas*  canvas)=0;
00063         
00064         virtual void RemoveScene(class KX_Scene *scene)=0;
00065 
00066         virtual void    SetAlwaysUseExpandFraming(bool to_what) = 0;
00067 
00068         virtual void    SetNewFileName(const STR_String& filename) = 0;
00069         virtual bool    TryAndLoadNewFile() = 0;
00070         bool    addInitFromFrame;//rcruiz
00071 
00072         virtual void    ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0;
00073 
00074         
00076         virtual void    WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
00077         virtual void    TestHandlesPhysicsObjectToAnimationIpo() = 0;
00078 
00080         virtual void    resetNoneDynamicObjectToIpo()=0;
00081 
00082         // use blender materials
00083         virtual void SetMaterials(bool val) =0;
00084         virtual bool GetMaterials()=0;
00085 
00086         // use blender glsl materials
00087         virtual void SetGLSLMaterials(bool val) =0;
00088         virtual bool GetGLSLMaterials()=0;
00089 
00090         virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0;
00091         
00092         
00093 #ifdef WITH_CXX_GUARDEDALLOC
00094 public:
00095         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_ISceneConverter"); }
00096         void operator delete( void *mem ) { MEM_freeN(mem); }
00097 #endif
00098 };
00099 
00100 #endif //__KX_ISCENECONVERTER_H
00101