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Blender
V2.59
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00001 /* 00002 * $Id: BKE_boids.h 34962 2011-02-18 13:05:18Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2009 by Janne Karhu. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00030 #ifndef BKE_BOIDS_H 00031 #define BKE_BOIDS_H 00032 00039 #include "DNA_boid_types.h" 00040 00041 typedef struct BoidBrainData { 00042 struct ParticleSimulationData *sim; 00043 struct ParticleSettings *part; 00044 float timestep, cfra, dfra; 00045 float wanted_co[3], wanted_speed; 00046 00047 /* Goal stuff */ 00048 struct Object *goal_ob; 00049 float goal_co[3]; 00050 float goal_nor[3]; 00051 float goal_priority; 00052 } BoidBrainData; 00053 00054 void boids_precalc_rules(struct ParticleSettings *part, float cfra); 00055 void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa); 00056 void boid_body(BoidBrainData *bbd, struct ParticleData *pa); 00057 void boid_default_settings(BoidSettings *boids); 00058 BoidRule *boid_new_rule(int type); 00059 BoidState *boid_new_state(BoidSettings *boids); 00060 BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state); 00061 void boid_free_settings(BoidSettings *boids); 00062 BoidSettings *boid_copy_settings(BoidSettings *boids); 00063 BoidState *boid_get_current_state(BoidSettings *boids); 00064 #endif