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Blender
V2.59
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00001 /* 00002 * 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2006 Blender Foundation. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): Alfredo de Greef (eeshlo) 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include "../CMP_util.h" 00035 00036 static bNodeSocketType cmp_node_tonemap_in[]= { 00037 { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, 00038 { -1, 0, "" } 00039 }; 00040 static bNodeSocketType cmp_node_tonemap_out[]= { 00041 { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00042 { -1, 0, "" } 00043 }; 00044 00045 00046 static float avgLogLum(CompBuf *src, float* auto_key, float* Lav, float* Cav) 00047 { 00048 float lsum = 0; 00049 int p = src->x*src->y; 00050 fRGB* bc = (fRGB*)src->rect; 00051 float avl, maxl = -1e10f, minl = 1e10f; 00052 const float sc = 1.f/(src->x*src->y); 00053 *Lav = 0.f; 00054 while (p--) { 00055 float L = 0.212671f*bc[0][0] + 0.71516f*bc[0][1] + 0.072169f*bc[0][2]; 00056 *Lav += L; 00057 fRGB_add(Cav, bc[0]); 00058 lsum += (float)log((double)MAX2(L, 0.0) + 1e-5); 00059 maxl = (L > maxl) ? L : maxl; 00060 minl = (L < minl) ? L : minl; 00061 bc++; 00062 } 00063 *Lav *= sc; 00064 fRGB_mult(Cav, sc); 00065 maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc; 00066 *auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f; 00067 return exp((double)avl); 00068 } 00069 00070 00071 static void tonemap(NodeTonemap* ntm, CompBuf* dst, CompBuf* src) 00072 { 00073 int x, y; 00074 float dr, dg, db, al, igm = (ntm->gamma==0.f) ? 1 : (1.f / ntm->gamma); 00075 float auto_key, Lav, Cav[3] = {0, 0, 0}; 00076 00077 al = avgLogLum(src, &auto_key, &Lav, Cav); 00078 al = (al == 0.f) ? 0.f : (ntm->key / al); 00079 00080 if (ntm->type == 1) { 00081 // Reinhard/Devlin photoreceptor 00082 const float f = exp((double)-ntm->f); 00083 const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)auto_key, 1.4)); 00084 const float ic = 1.f - ntm->c, ia = 1.f - ntm->a; 00085 if (ntm->m == 0.f) printf("tonemap node, M: %g\n", m); 00086 for (y=0; y<src->y; ++y) { 00087 fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type]; 00088 fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type]; 00089 for (x=0; x<src->x; ++x) { 00090 const float L = 0.212671f*sp[x][0] + 0.71516f*sp[x][1] + 0.072169f*sp[x][2]; 00091 float I_l = sp[x][0] + ic*(L - sp[x][0]); 00092 float I_g = Cav[0] + ic*(Lav - Cav[0]); 00093 float I_a = I_l + ia*(I_g - I_l); 00094 dp[x][0] /= (dp[x][0] + pow((double)f*I_a, (double)m)); 00095 I_l = sp[x][1] + ic*(L - sp[x][1]); 00096 I_g = Cav[1] + ic*(Lav - Cav[1]); 00097 I_a = I_l + ia*(I_g - I_l); 00098 dp[x][1] /= (dp[x][1] + pow((double)f*I_a,(double)m)); 00099 I_l = sp[x][2] + ic*(L - sp[x][2]); 00100 I_g = Cav[2] + ic*(Lav - Cav[2]); 00101 I_a = I_l + ia*(I_g - I_l); 00102 dp[x][2] /= (dp[x][2] + pow((double)f*I_a, (double)m)); 00103 } 00104 } 00105 return; 00106 } 00107 00108 // Reinhard simple photographic tm (simplest, not using whitepoint var) 00109 for (y=0; y<src->y; y++) { 00110 fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type]; 00111 fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type]; 00112 for (x=0; x<src->x; x++) { 00113 fRGB_copy(dp[x], sp[x]); 00114 fRGB_mult(dp[x], al); 00115 dr = dp[x][0] + ntm->offset; 00116 dg = dp[x][1] + ntm->offset; 00117 db = dp[x][2] + ntm->offset; 00118 dp[x][0] /= ((dr == 0.f) ? 1.f : dr); 00119 dp[x][1] /= ((dg == 0.f) ? 1.f : dg); 00120 dp[x][2] /= ((db == 0.f) ? 1.f : db); 00121 if (igm != 0.f) { 00122 dp[x][0] = pow((double)MAX2(dp[x][0], 0.), igm); 00123 dp[x][1] = pow((double)MAX2(dp[x][1], 0.), igm); 00124 dp[x][2] = pow((double)MAX2(dp[x][2], 0.), igm); 00125 } 00126 } 00127 } 00128 } 00129 00130 00131 static void node_composit_exec_tonemap(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00132 { 00133 CompBuf *new, *img = in[0]->data; 00134 00135 if ((img==NULL) || (out[0]->hasoutput==0)) return; 00136 00137 if (img->type != CB_RGBA) 00138 img = typecheck_compbuf(img, CB_RGBA); 00139 00140 new = dupalloc_compbuf(img); 00141 00142 tonemap(node->storage, new, img); 00143 00144 out[0]->data = new; 00145 00146 if(img!=in[0]->data) 00147 free_compbuf(img); 00148 } 00149 00150 static void node_composit_init_tonemap(bNode* node) 00151 { 00152 NodeTonemap *ntm = MEM_callocN(sizeof(NodeTonemap), "node tonemap data"); 00153 ntm->type = 1; 00154 ntm->key = 0.18; 00155 ntm->offset = 1; 00156 ntm->gamma = 1; 00157 ntm->f = 0; 00158 ntm->m = 0; // actual value is set according to input 00159 // default a of 1 works well with natural HDR images, but not always so for cgi. 00160 // Maybe should use 0 or at least lower initial value instead 00161 ntm->a = 1; 00162 ntm->c = 0; 00163 node->storage = ntm; 00164 } 00165 00166 void register_node_type_cmp_tonemap(ListBase *lb) 00167 { 00168 static bNodeType ntype; 00169 00170 node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR, NODE_OPTIONS, 00171 cmp_node_tonemap_in, cmp_node_tonemap_out); 00172 node_type_size(&ntype, 150, 120, 200); 00173 node_type_init(&ntype, node_composit_init_tonemap); 00174 node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage); 00175 node_type_exec(&ntype, node_composit_exec_tonemap); 00176 00177 nodeRegisterType(lb, &ntype); 00178 } 00179