Blender  V2.59
DNA_smoke_types.h
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00001 /*
00002 * $Id: DNA_smoke_types.h 34941 2011-02-17 20:48:12Z jesterking $
00003 *
00004 * ***** BEGIN GPL LICENSE BLOCK *****
00005 *
00006 * This program is free software; you can redistribute it and/or
00007 * modify it under the terms of the GNU General Public License
00008 * as published by the Free Software Foundation; either version 2
00009 * of the License, or (at your option) any later version.
00010 *
00011 * This program is distributed in the hope that it will be useful,
00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 * GNU General Public License for more details.
00015 *
00016 * You should have received a copy of the GNU General Public License
00017 * along with this program; if not, write to the Free Software Foundation,
00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019 *
00020 * The Original Code is Copyright (C) 2006 by NaN Holding BV.
00021 * All rights reserved.
00022 *
00023 * The Original Code is: all of this file.
00024 *
00025 * Contributor(s): Daniel Genrich (Genscher)
00026 *
00027 * ***** END GPL LICENSE BLOCK *****
00028 */
00029 #ifndef DNA_SMOKE_TYPES_H
00030 #define DNA_SMOKE_TYPES_H
00031 
00036 /* flags */
00037 #define MOD_SMOKE_HIGHRES (1<<1) /* enable high resolution */
00038 #define MOD_SMOKE_DISSOLVE (1<<2) /* let smoke dissolve */
00039 #define MOD_SMOKE_DISSOLVE_LOG (1<<3) /* using 1/x for dissolve */
00040 
00041 #define MOD_SMOKE_HIGH_SMOOTH (1<<5) /* smoothens high res emission*/
00042 #define MOD_SMOKE_FILE_LOAD (1<<6) /* flag for file load */
00043 
00044 /* noise */
00045 #define MOD_SMOKE_NOISEWAVE (1<<0)
00046 #define MOD_SMOKE_NOISEFFT (1<<1)
00047 #define MOD_SMOKE_NOISECURL (1<<2)
00048 /* viewsettings */
00049 #define MOD_SMOKE_VIEW_SHOWBIG (1<<0)
00050 
00051 /* cache compression */
00052 #define SM_CACHE_LIGHT          0
00053 #define SM_CACHE_HEAVY          1
00054 
00055 /* domain border collision */
00056 #define SM_BORDER_OPEN          0
00057 #define SM_BORDER_VERTICAL      1
00058 #define SM_BORDER_CLOSED        2
00059 
00060 typedef struct SmokeDomainSettings {
00061         struct SmokeModifierData *smd; /* for fast RNA access */
00062         struct FLUID_3D *fluid;
00063         struct Group *fluid_group;
00064         struct Group *eff_group; // UNUSED
00065         struct Group *coll_group; // collision objects group
00066         struct WTURBULENCE *wt; // WTURBULENCE object, if active
00067         struct GPUTexture *tex;
00068         struct GPUTexture *tex_wt;
00069         struct GPUTexture *tex_shadow;
00070         float *shadow;
00071         float p0[3]; /* start point of BB */
00072         float p1[3]; /* end point of BB */
00073         float dx; /* edge length of one cell */
00074         float omega; /* smoke color - from 0 to 1 */
00075         float temp; /* fluid temperature */
00076         float tempAmb; /* ambient temperature */
00077         float alpha;
00078         float beta;
00079         int res[3]; /* domain resolution */
00080         int amplify; /* wavelet amplification */
00081         int maxres; /* longest axis on the BB gets this resolution assigned */
00082         int flags; /* show up-res or low res, etc */
00083         int pad; 
00084         int viewsettings;
00085         short noise; /* noise type: wave, curl, anisotropic */
00086         short diss_percent; 
00087         int diss_speed;/* in frames */
00088         float strength;
00089         int res_wt[3];
00090         float dx_wt;
00091         int v3dnum;
00092         int cache_comp;
00093         int cache_high_comp;
00094 
00095         /* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading old files. */
00096         struct PointCache *point_cache[2];      /* definition is in DNA_object_force.h */
00097         struct ListBase ptcaches[2];
00098         struct EffectorWeights *effector_weights;
00099         int border_collisions;  /* How domain border collisions are handled */
00100         float time_scale;
00101         float vorticity;
00102         int pad2;
00103 } SmokeDomainSettings;
00104 
00105 
00106 /* inflow / outflow */
00107 
00108 /* type */
00109 #define MOD_SMOKE_FLOW_TYPE_OUTFLOW (1<<1)
00110 
00111 /* flags */
00112 #define MOD_SMOKE_FLOW_ABSOLUTE (1<<1) /*old style emission*/
00113 #define MOD_SMOKE_FLOW_INITVELOCITY (1<<2) /* passes particles speed to
00114                                                                                  the smoke*/
00115 
00116 
00117 typedef struct SmokeFlowSettings {
00118         struct SmokeModifierData *smd; /* for fast RNA access */
00119         struct ParticleSystem *psys;
00120         float density;
00121         float temp; /* delta temperature (temp - ambient temp) */
00122         float velocity[2]; /* UNUSED, velocity taken from particles */
00123         float vel_multi; // Multiplier for particle velocity
00124         float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */
00125         short vgroup_flow; /* where inflow/outflow happens - red=1=action */
00126         short vgroup_density;
00127         short vgroup_heat;
00128         short type; /* inflow =0 or outflow = 1 */
00129         int flags; /* absolute emission etc*/
00130 } SmokeFlowSettings;
00131 
00132 /*
00133         struct BVHTreeFromMesh *bvh;
00134         float mat[4][4];
00135         float mat_old[4][4];
00136         */
00137 
00138 /* collision objects (filled with smoke) */
00139 typedef struct SmokeCollSettings {
00140         struct SmokeModifierData *smd; /* for fast RNA access */
00141         struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
00142         struct DerivedMesh *dm;
00143         float *points;
00144         float *points_old;
00145         float *vel;
00146         float mat[4][4];
00147         float mat_old[4][4];
00148         int numpoints;
00149         int numverts; // check if mesh changed
00150         short type; // static = 0, rigid = 1, dynamic = 2
00151         short pad;
00152         int pad2;
00153 } SmokeCollSettings;
00154 
00155 #endif