Blender  V2.59
KX_VisibilityActuator.cpp
Go to the documentation of this file.
00001 /*
00002  * $Id: KX_VisibilityActuator.cpp 35171 2011-02-25 13:35:59Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * Actuator to toggle visibility/invisibility of objects
00029  */
00030 
00036 #include "KX_VisibilityActuator.h"
00037 #include "KX_GameObject.h"
00038 
00039 KX_VisibilityActuator::KX_VisibilityActuator(
00040         SCA_IObject* gameobj,
00041         bool visible,
00042         bool occlusion,
00043         bool recursive
00044         ) 
00045         : SCA_IActuator(gameobj, KX_ACT_VISIBILITY),
00046           m_visible(visible),
00047           m_occlusion(occlusion),
00048           m_recursive(recursive)
00049 {
00050         // intentionally empty
00051 }
00052 
00053 KX_VisibilityActuator::~KX_VisibilityActuator(
00054         void
00055         )
00056 {
00057         // intentionally empty
00058 }
00059 
00060 CValue*
00061 KX_VisibilityActuator::GetReplica(
00062         void
00063         )
00064 {
00065         KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this);
00066         replica->ProcessReplica();
00067         return replica;
00068 }
00069 
00070 bool
00071 KX_VisibilityActuator::Update()
00072 {
00073         bool bNegativeEvent = IsNegativeEvent();
00074         
00075         RemoveAllEvents();
00076         if (bNegativeEvent) return false;
00077 
00078         KX_GameObject *obj = (KX_GameObject*) GetParent();
00079         
00080         obj->SetVisible(m_visible, m_recursive);
00081         obj->SetOccluder(m_occlusion, m_recursive);
00082         obj->UpdateBuckets(m_recursive);
00083 
00084         return false;
00085 }
00086 
00087 #ifdef WITH_PYTHON
00088 
00089 /* ------------------------------------------------------------------------- */
00090 /* Python functions                                                          */
00091 /* ------------------------------------------------------------------------- */
00092 
00093 
00094 
00095 /* Integration hooks ------------------------------------------------------- */
00096 PyTypeObject KX_VisibilityActuator::Type = {
00097         PyVarObject_HEAD_INIT(NULL, 0)
00098         "KX_VisibilityActuator",
00099         sizeof(PyObjectPlus_Proxy),
00100         0,
00101         py_base_dealloc,
00102         0,
00103         0,
00104         0,
00105         0,
00106         py_base_repr,
00107         0,0,0,0,0,0,0,0,0,
00108         Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
00109         0,0,0,0,0,0,0,
00110         Methods,
00111         0,
00112         0,
00113         &SCA_IActuator::Type,
00114         0,0,0,0,0,0,
00115         py_base_new
00116 };
00117 
00118 PyMethodDef KX_VisibilityActuator::Methods[] = {
00119         {NULL,NULL} //Sentinel
00120 };
00121 
00122 PyAttributeDef KX_VisibilityActuator::Attributes[] = {
00123         KX_PYATTRIBUTE_BOOL_RW("visibility", KX_VisibilityActuator, m_visible),
00124         KX_PYATTRIBUTE_BOOL_RW("useOcclusion", KX_VisibilityActuator, m_occlusion),
00125         KX_PYATTRIBUTE_BOOL_RW("useRecursion", KX_VisibilityActuator, m_recursive),
00126         { NULL }        //Sentinel
00127 };
00128 
00129 #endif // WITH_PYTHON