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Blender
V2.59
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00001 /* 00002 * 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2006 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): Juho Vepsäläinen 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 00038 /* **************** Hue Saturation ******************** */ 00039 static bNodeSocketType sh_node_hue_sat_in[]= { 00040 { SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00041 { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, 00042 { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, 00043 { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00044 { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, 00045 { -1, 0, "" } 00046 }; 00047 static bNodeSocketType sh_node_hue_sat_out[]= { 00048 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00049 { -1, 0, "" } 00050 }; 00051 00052 /* note: it would be possible to use CMP version for both nodes */ 00053 static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *sat, float *val, float *in, float *fac) 00054 { 00055 if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0f || *val!=1.0f)) { 00056 float col[3], hsv[3], mfac= 1.0f - *fac; 00057 00058 rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); 00059 hsv[0]+= (*hue - 0.5f); 00060 if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f; 00061 hsv[1]*= *sat; 00062 hsv[2]*= *val; 00063 hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); 00064 00065 out[0]= mfac*in[0] + *fac*col[0]; 00066 out[1]= mfac*in[1] + *fac*col[1]; 00067 out[2]= mfac*in[2] + *fac*col[2]; 00068 } 00069 else { 00070 QUATCOPY(out, in); 00071 } 00072 } 00073 00074 static void node_shader_exec_hue_sat(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00075 { 00076 do_hue_sat_fac(node, out[0]->vec, in[0]->vec, in[1]->vec, in[2]->vec, in[4]->vec, in[3]->vec); 00077 } 00078 00079 00080 static int gpu_shader_hue_sat(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00081 { 00082 return GPU_stack_link(mat, "hue_sat", in, out); 00083 } 00084 00085 void register_node_type_sh_hue_sat(ListBase *lb) 00086 { 00087 static bNodeType ntype; 00088 00089 node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS, 00090 sh_node_hue_sat_in, sh_node_hue_sat_out); 00091 node_type_size(&ntype, 150, 80, 250); 00092 node_type_exec(&ntype, node_shader_exec_hue_sat); 00093 node_type_gpu(&ntype, gpu_shader_hue_sat); 00094 00095 nodeRegisterType(lb, &ntype); 00096 } 00097 00098 00099