Blender  V2.59
KX_BlenderGL.h
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00001 /*
00002  * $Id: KX_BlenderGL.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __BLENDERGL
00035 #define __BLENDERGL
00036 
00037 #ifdef __cplusplus
00038 extern "C" {
00039 #endif //__cplusplus
00040 
00041 struct wmWindow;
00042 struct ARegion;
00043 
00044 // special swapbuffers, that takes care of which area (viewport) needs to be swapped
00045 void    BL_SwapBuffers(struct wmWindow *win);
00046 
00047 void    BL_warp_pointer(struct wmWindow *win,int x,int y);
00048 
00049 void    BL_MakeScreenShot(struct ScrArea *curarea, const char* filename);
00050 
00051 void    BL_HideMouse(struct wmWindow *win);
00052 void    BL_NormalMouse(struct wmWindow *win);
00053 void    BL_WaitMouse(struct wmWindow *win);
00054 
00055 void BL_print_game_line(int fontid, const char* text, int size, int dpi, float* color, double* mat, float aspect);
00056 void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height);
00057 void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int width, int height);
00058 
00059 
00060 
00061 #ifdef __cplusplus
00062 }
00063 #endif //__cplusplus
00064 
00065 #endif //__BLENDERGL
00066