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Blender
V2.59
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00001 /* 00002 * $Id: KX_BlenderGL.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef __BLENDERGL 00035 #define __BLENDERGL 00036 00037 #ifdef __cplusplus 00038 extern "C" { 00039 #endif //__cplusplus 00040 00041 struct wmWindow; 00042 struct ARegion; 00043 00044 // special swapbuffers, that takes care of which area (viewport) needs to be swapped 00045 void BL_SwapBuffers(struct wmWindow *win); 00046 00047 void BL_warp_pointer(struct wmWindow *win,int x,int y); 00048 00049 void BL_MakeScreenShot(struct ScrArea *curarea, const char* filename); 00050 00051 void BL_HideMouse(struct wmWindow *win); 00052 void BL_NormalMouse(struct wmWindow *win); 00053 void BL_WaitMouse(struct wmWindow *win); 00054 00055 void BL_print_game_line(int fontid, const char* text, int size, int dpi, float* color, double* mat, float aspect); 00056 void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height); 00057 void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int width, int height); 00058 00059 00060 00061 #ifdef __cplusplus 00062 } 00063 #endif //__cplusplus 00064 00065 #endif //__BLENDERGL 00066