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Blender
V2.59
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00001 /* 00002 * $Id: ED_view3d.h 37327 2011-06-09 03:56:32Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2008 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * 00024 * Contributor(s): Blender Foundation 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00033 #ifndef ED_VIEW3D_H 00034 #define ED_VIEW3D_H 00035 00036 /* ********* exports for space_view3d/ module ********** */ 00037 struct ARegion; 00038 struct bContext; 00039 struct BezTriple; 00040 struct bglMats; 00041 struct BoundBox; 00042 struct BPoint; 00043 struct EditEdge; 00044 struct EditFace; 00045 struct EditVert; 00046 struct ImBuf; 00047 struct Main; 00048 struct Nurb; 00049 struct Object; 00050 struct rcti; 00051 struct RegionView3D; 00052 struct Scene; 00053 struct View3D; 00054 struct ViewContext; 00055 struct wmWindow; 00056 00057 00058 /* for derivedmesh drawing callbacks, for view3d_select, .... */ 00059 typedef struct ViewContext { 00060 struct Scene *scene; 00061 struct Object *obact; 00062 struct Object *obedit; 00063 struct ARegion *ar; 00064 struct View3D *v3d; 00065 struct RegionView3D *rv3d; 00066 struct EditMesh *em; 00067 int mval[2]; 00068 } ViewContext; 00069 00070 typedef struct ViewDepths { 00071 unsigned short w, h; 00072 short x, y; /* only for temp use for sub-rects, added to ar->winx/y */ 00073 float *depths; 00074 double depth_range[2]; 00075 00076 char damaged; 00077 } ViewDepths; 00078 00079 00080 float *give_cursor(struct Scene *scene, struct View3D *v3d); 00081 00082 int initgrabz(struct RegionView3D *rv3d, float x, float y, float z); 00083 00091 void ED_view3d_win_to_3d(struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]); 00092 00101 void ED_view3d_win_to_delta(struct ARegion *ar, const float mval[2], float out[3]); 00102 00111 void ED_view3d_win_to_vector(struct ARegion *ar, const float mval[2], float out[3]); 00112 00125 void ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]); 00126 00139 void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]); 00140 00148 void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]); 00149 00158 void ED_view3d_to_m4(float mat[][4], const float ofs[3], const float quat[4], const float dist); 00159 00167 void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist); 00168 00176 void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens); 00177 00185 void ED_view3d_to_object(struct Object *ob, const float ofs[3], const float quat[4], const float dist); 00186 00187 #if 0 /* UNUSED */ 00188 void view3d_unproject(struct bglMats *mats, float out[3], const short x, const short y, const float z); 00189 #endif 00190 00191 /* Depth buffer */ 00192 void ED_view3d_depth_update(struct ARegion *ar); 00193 float ED_view3d_depth_read_cached(struct ViewContext *vc, int x, int y); 00194 void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); 00195 00196 /* Projection */ 00197 #define IS_CLIPPED 12000 00198 00199 void ED_view3d_calc_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect); 00200 00201 void project_short(struct ARegion *ar, const float vec[3], short adr[2]); 00202 void project_short_noclip(struct ARegion *ar, const float vec[3], short adr[2]); 00203 00204 void project_int(struct ARegion *ar, const float vec[3], int adr[2]); 00205 void project_int_noclip(struct ARegion *ar, const float vec[3], int adr[2]); 00206 00207 void project_float(struct ARegion *ar, const float vec[3], float adr[2]); 00208 void project_float_noclip(struct ARegion *ar, const float vec[3], float adr[2]); 00209 00210 void ED_view3d_ob_clip_range_get(struct Object *ob, float *lens, float *clipsta, float *clipend); 00211 int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend); 00212 int ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend, float *pixsize); 00213 void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); 00214 void ED_view3d_project_float(struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]); 00215 void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short do_shift); 00216 00217 /* drawobject.c iterators */ 00218 void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts); 00219 void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts); 00220 void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct EditFace *efa, int x, int y, int index), void *userData); 00221 void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData); 00222 void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData); 00223 00224 void ED_view3d_local_clipping(struct RegionView3D *rv3d, float mat[][4]); 00225 int ED_view3d_test_clipping(struct RegionView3D *rv3d, const float vec[3], const int local); 00226 void ED_view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]); 00227 float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]); 00228 00229 void drawcircball(int mode, const float cent[3], float rad, float tmat[][4]); 00230 00231 /* backbuffer select and draw support */ 00232 void view3d_validate_backbuf(struct ViewContext *vc); 00233 struct ImBuf *view3d_read_backbuf(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); 00234 unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, 00235 void *handle, unsigned int (*indextest)(void *handle, unsigned int index)); 00236 unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y); 00237 00238 /* draws and does a 4x4 sample */ 00239 int ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3]); 00240 00241 /* only draw so ED_view3d_autodist_simple can be called many times after */ 00242 int ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode); 00243 int ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth); 00244 int ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth); 00245 int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); 00246 00247 /* select */ 00248 #define MAXPICKBUF 10000 00249 short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input); 00250 00251 void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc); 00252 void view3d_operator_needs_opengl(const struct bContext *C); 00253 void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar); 00254 int view3d_get_view_aligned_coordinate(struct ViewContext *vc, float fp[3], const int mval[2], const short do_fallback); 00255 void view3d_get_transformation(struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats); 00256 00257 /* XXX should move to BLI_math */ 00258 int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2); 00259 int lasso_inside(int mcords[][2], short moves, int sx, int sy); 00260 int lasso_inside_edge(int mcords[][2], short moves, int x0, int y0, int x1, int y1); 00261 00262 /* get 3d region from context, also if mouse is in header or toolbar */ 00263 struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C); 00264 struct ARegion *ED_view3d_context_region_unlock(struct bContext *C); 00265 int ED_operator_rv3d_unlock_poll(struct bContext *C); 00266 00267 void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d); 00268 void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d); 00269 00270 int ED_view3d_scene_layer_set(int lay, const int *values, int *active); 00271 00272 int ED_view3d_context_activate(struct bContext *C); 00273 void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, 00274 int winx, int winy, float viewmat[][4], float winmat[][4]); 00275 00276 struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256]); 00277 struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, char err_out[256]); 00278 00279 00280 Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); 00281 void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip); 00282 int ED_view3d_lock(struct RegionView3D *rv3d); 00283 00284 unsigned int ED_view3d_datamask(struct Scene *scene, struct View3D *v3d); 00285 unsigned int ED_viewedit_datamask(struct bScreen *screen); 00286 00287 /* camera lock functions */ 00288 int ED_view3d_camera_lock_check(struct View3D *v3d, struct RegionView3D *rv3d); 00289 /* copy the camera to the view before starting a view transformation */ 00290 void ED_view3d_camera_lock_init(struct View3D *v3d, struct RegionView3D *rv3d); 00291 /* copy the view to the camera */ 00292 void ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d); 00293 00294 #endif /* ED_VIEW3D_H */