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Blender
V2.59
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00001 /* 00002 * $Id: SHD_squeeze.c 35237 2011-02-27 20:13:22Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2005 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 /* **************** VALUE SQUEEZE ******************** */ 00038 static bNodeSocketType sh_node_squeeze_in[]= { 00039 { SOCK_VALUE, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, 00040 { SOCK_VALUE, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, 00041 { SOCK_VALUE, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, 00042 { -1, 0, "" } 00043 }; 00044 00045 static bNodeSocketType sh_node_squeeze_out[]= { 00046 { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00047 { -1, 0, "" } 00048 }; 00049 00050 static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, 00051 bNodeStack **out) 00052 { 00053 float vec[3]; 00054 00055 nodestack_get_vec(vec, SOCK_VALUE, in[0]); 00056 nodestack_get_vec(vec+1, SOCK_VALUE, in[1]); 00057 nodestack_get_vec(vec+2, SOCK_VALUE, in[2]); 00058 00059 out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ; 00060 } 00061 00062 static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00063 { 00064 return GPU_stack_link(mat, "squeeze", in, out); 00065 } 00066 00067 void register_node_type_sh_squeeze(ListBase *lb) 00068 { 00069 static bNodeType ntype; 00070 00071 node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS, 00072 sh_node_squeeze_in, sh_node_squeeze_out); 00073 node_type_size(&ntype, 120, 110, 160); 00074 node_type_storage(&ntype, "node_squeeze", NULL, NULL); 00075 node_type_exec(&ntype, node_shader_exec_squeeze); 00076 node_type_gpu(&ntype, gpu_shader_squeeze); 00077 00078 nodeRegisterType(lb, &ntype); 00079 } 00080 00081