Blender  V2.59
SHD_squeeze.c
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00001 /*
00002  * $Id: SHD_squeeze.c 35237 2011-02-27 20:13:22Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../SHD_util.h"
00036 
00037 /* **************** VALUE SQUEEZE ******************** */ 
00038 static bNodeSocketType sh_node_squeeze_in[]= { 
00039         { SOCK_VALUE, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, 
00040         { SOCK_VALUE, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, 
00041         { SOCK_VALUE, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, 
00042         { -1, 0, "" } 
00043 };
00044 
00045 static bNodeSocketType sh_node_squeeze_out[]= { 
00046         { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00047         { -1, 0, "" } 
00048 };
00049 
00050 static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, 
00051 bNodeStack **out) 
00052 {
00053         float vec[3];
00054         
00055         nodestack_get_vec(vec, SOCK_VALUE, in[0]);
00056         nodestack_get_vec(vec+1, SOCK_VALUE, in[1]);
00057         nodestack_get_vec(vec+2, SOCK_VALUE, in[2]);
00058 
00059         out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ;
00060 }
00061 
00062 static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
00063 {
00064         return GPU_stack_link(mat, "squeeze", in, out);
00065 }
00066 
00067 void register_node_type_sh_squeeze(ListBase *lb)
00068 {
00069         static bNodeType ntype;
00070 
00071         node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS,
00072                 sh_node_squeeze_in, sh_node_squeeze_out);
00073         node_type_size(&ntype, 120, 110, 160);
00074         node_type_storage(&ntype, "node_squeeze", NULL, NULL);
00075         node_type_exec(&ntype, node_shader_exec_squeeze);
00076         node_type_gpu(&ntype, gpu_shader_squeeze);
00077 
00078         nodeRegisterType(lb, &ntype);
00079 }
00080 
00081