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Blender
V2.59
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00001 /* 00002 * 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2005 Blender Foundation. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): Robin Allen 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include "../TEX_util.h" 00035 #include "TEX_node.h" 00036 00037 #include "RE_shader_ext.h" 00038 00039 static bNodeSocketType inputs[]= { 00040 { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f }, 00041 { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, 00042 { -1, 0, "" } 00043 }; 00044 00045 static bNodeSocketType outputs[]= { 00046 { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, 00047 { -1, 0, "" } 00048 }; 00049 00050 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) 00051 { 00052 Tex *nodetex = (Tex *)node->id; 00053 static float red[] = {1,0,0,1}; 00054 static float white[] = {1,1,1,1}; 00055 float co[3], dxt[3], dyt[3]; 00056 00057 copy_v3_v3(co, p->co); 00058 copy_v3_v3(dxt, p->dxt); 00059 copy_v3_v3(dyt, p->dyt); 00060 00061 if(node->custom2 || node->need_exec==0) { 00062 /* this node refers to its own texture tree! */ 00063 QUATCOPY(out, (fabs(co[0] - co[1]) < .01) ? white : red ); 00064 } 00065 else if(nodetex) { 00066 TexResult texres; 00067 int textype; 00068 float nor[] = {0,0,0}; 00069 float col1[4], col2[4]; 00070 00071 tex_input_rgba(col1, in[0], p, thread); 00072 tex_input_rgba(col2, in[1], p, thread); 00073 00074 texres.nor = nor; 00075 textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, 00076 &texres, thread, 0, p->shi, p->mtex); 00077 00078 if(textype & TEX_RGB) { 00079 QUATCOPY(out, &texres.tr); 00080 } 00081 else { 00082 QUATCOPY(out, col1); 00083 ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2); 00084 } 00085 } 00086 } 00087 00088 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00089 { 00090 tex_output(node, in, out[0], &colorfn, data); 00091 } 00092 00093 void register_node_type_tex_texture(ListBase *lb) 00094 { 00095 static bNodeType ntype; 00096 00097 node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, 00098 inputs, outputs); 00099 node_type_size(&ntype, 120, 80, 240); 00100 node_type_exec(&ntype, exec); 00101 00102 nodeRegisterType(lb, &ntype); 00103 }