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Blender
V2.59
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00001 /* 00002 * $Id: SHD_util.h 37054 2011-05-31 17:54:48Z lukastoenne $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2005 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #ifndef SHD_NODE_UTIL_H_ 00036 #define SHD_NODE_UTIL_H_ 00037 00038 #include <math.h> 00039 #include <float.h> 00040 #include <string.h> 00041 00042 #include "MEM_guardedalloc.h" 00043 00044 #include "DNA_color_types.h" 00045 #include "DNA_ID.h" 00046 #include "DNA_image_types.h" 00047 #include "DNA_material_types.h" 00048 #include "DNA_node_types.h" 00049 #include "DNA_object_types.h" 00050 #include "DNA_scene_types.h" 00051 #include "DNA_texture_types.h" 00052 00053 #include "BKE_blender.h" 00054 #include "BKE_colortools.h" 00055 #include "BKE_global.h" 00056 #include "BKE_image.h" 00057 #include "BKE_main.h" 00058 #include "BKE_material.h" 00059 #include "BKE_node.h" 00060 #include "BKE_texture.h" 00061 00062 #include "BKE_library.h" 00063 00064 #include "../SHD_node.h" 00065 #include "node_util.h" 00066 00067 #include "BLI_math.h" 00068 #include "BLI_blenlib.h" 00069 #include "BLI_rand.h" 00070 #include "BLI_threads.h" 00071 #include "BLI_utildefines.h" 00072 00073 #include "IMB_imbuf_types.h" 00074 #include "IMB_imbuf.h" 00075 00076 #include "RE_pipeline.h" 00077 #include "RE_shader_ext.h" 00078 00079 #include "GPU_material.h" 00080 00081 /* ********* exec data struct, remains internal *********** */ 00082 00083 typedef struct ShaderCallData { 00084 ShadeInput *shi; /* from render pipe */ 00085 ShadeResult *shr; /* from render pipe */ 00086 } ShaderCallData; 00087 00088 /* output socket defines */ 00089 #define GEOM_OUT_GLOB 0 00090 #define GEOM_OUT_LOCAL 1 00091 #define GEOM_OUT_VIEW 2 00092 #define GEOM_OUT_ORCO 3 00093 #define GEOM_OUT_UV 4 00094 #define GEOM_OUT_NORMAL 5 00095 #define GEOM_OUT_VCOL 6 00096 #define GEOM_OUT_FRONTBACK 7 00097 00098 00099 /* input socket defines */ 00100 #define MAT_IN_COLOR 0 00101 #define MAT_IN_SPEC 1 00102 #define MAT_IN_REFL 2 00103 #define MAT_IN_NORMAL 3 00104 #define MAT_IN_MIR 4 00105 #define MAT_IN_AMB 5 00106 #define MAT_IN_EMIT 6 00107 #define MAT_IN_SPECTRA 7 00108 #define MAT_IN_RAY_MIRROR 8 00109 #define MAT_IN_ALPHA 9 00110 #define MAT_IN_TRANSLUCENCY 10 00111 #define NUM_MAT_IN 11 /* for array size */ 00112 00113 /* output socket defines */ 00114 #define MAT_OUT_COLOR 0 00115 #define MAT_OUT_ALPHA 1 00116 #define MAT_OUT_NORMAL 2 00117 #define MAT_OUT_DIFFUSE 3 00118 #define MAT_OUT_SPEC 4 00119 #define MAT_OUT_AO 5 00120 00121 00122 extern void node_ID_title_cb(void *node_v, void *unused_v); 00123 void nodestack_get_vec(float *in, short type_in, bNodeStack *ns); 00124 00125 #endif