Blender  V2.59
SHD_curves.c
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00001 /*
00002  * $Id: SHD_curves.c 36276 2011-04-21 15:53:30Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../SHD_util.h"
00036 
00037 
00038 /* **************** CURVE VEC  ******************** */
00039 static bNodeSocketType sh_node_curve_vec_in[]= {
00040         {       SOCK_VALUE, 0, "Fac",   1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f},
00041         {       SOCK_VECTOR, 1, "Vector",       0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
00042         {       -1, 0, ""       }
00043 };
00044 
00045 static bNodeSocketType sh_node_curve_vec_out[]= {
00046         {       SOCK_VECTOR, 0, "Vector",       0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
00047         {       -1, 0, ""       }
00048 };
00049 
00050 static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00051 {
00052         float vec[3];
00053         
00054         /* stack order input:  vec */
00055         /* stack order output: vec */
00056         nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
00057         curvemapping_evaluate3F(node->storage, out[0]->vec, vec);
00058 }
00059 
00060 static void node_shader_init_curve_vec(bNode* node)
00061 {
00062         node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
00063 }
00064 
00065 static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
00066 {
00067         float *array;
00068         int size;
00069 
00070         curvemapping_table_RGBA(node->storage, &array, &size);
00071         return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array));
00072 }
00073 
00074 void register_node_type_sh_curve_vec(ListBase *lb)
00075 {
00076         static bNodeType ntype;
00077 
00078         node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS,
00079                 sh_node_curve_vec_in, sh_node_curve_vec_out);
00080         node_type_size(&ntype, 200, 140, 320);
00081         node_type_init(&ntype, node_shader_init_curve_vec);
00082         node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
00083         node_type_exec(&ntype, node_shader_exec_curve_vec);
00084         node_type_gpu(&ntype, gpu_shader_curve_vec);
00085 
00086         nodeRegisterType(lb, &ntype);
00087 }
00088 
00089 
00090 /* **************** CURVE RGB  ******************** */
00091 static bNodeSocketType sh_node_curve_rgb_in[]= {
00092         {       SOCK_VALUE, 1, "Fac",   1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
00093         {       SOCK_RGBA, 1, "Color",  0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
00094         {       -1, 0, ""       }
00095 };
00096 
00097 static bNodeSocketType sh_node_curve_rgb_out[]= {
00098         {       SOCK_RGBA, 0, "Color",  0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
00099         {       -1, 0, ""       }
00100 };
00101 
00102 static void node_shader_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00103 {
00104         float vec[3];
00105         
00106         /* stack order input:  vec */
00107         /* stack order output: vec */
00108         nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
00109         curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec);
00110         if(in[0]->vec[0] != 1.0f) {
00111                 interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, *in[0]->vec);
00112         }
00113 }
00114 
00115 static void node_shader_init_curve_rgb(bNode *node)
00116 {
00117         node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
00118 }
00119 
00120 static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
00121 {
00122         float *array;
00123         int size;
00124         curvemapping_table_RGBA(node->storage, &array, &size);
00125         return GPU_stack_link(mat, "curves_rgb", in, out, GPU_texture(size, array));
00126 }
00127 
00128 void register_node_type_sh_curve_rgb(ListBase *lb)
00129 {
00130         static bNodeType ntype;
00131 
00132         node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS,
00133                 sh_node_curve_rgb_in, sh_node_curve_rgb_out);
00134         node_type_size(&ntype, 200, 140, 320);
00135         node_type_init(&ntype, node_shader_init_curve_rgb);
00136         node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
00137         node_type_exec(&ntype, node_shader_exec_curve_rgb);
00138         node_type_gpu(&ntype, gpu_shader_curve_rgb);
00139 
00140         nodeRegisterType(lb, &ntype);
00141 }
00142