, including all inherited members.
| add_bezt(FCurve *fcu, float fra, float value) | AnimationImporter | |
| add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu) | AnimationImporter | |
| AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene) | AnimationImporter | |
| calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end) | AnimationImporter | |
| dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
| dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
| dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
| dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]) | TransformReader | [private] |
| dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) | TransformReader | [private] |
| dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]) | TransformReader | [private] |
| dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]) | TransformReader | [private] |
| decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size) | TransformBase | [private] |
| evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id) | AnimationImporter | |
| evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra) | AnimationImporter | |
| get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node) | AnimationImporter | |
| get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Animation > *animation_map, Object *ob) | TransformReader | [private] |
| read_node_transform(COLLADAFW::Node *node, Object *ob) | AnimationImporter | |
| TransformReader(UnitConverter *conv) | TransformReader | [private] |
| translate_animation(COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Object * > &object_map, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &root_map, COLLADAFW::Transformation::TransformationType tm_type, Object *par_job=NULL) | AnimationImporter | |
| unit_converter | TransformReader | [private] |
| write_animation(const COLLADAFW::Animation *anim) | AnimationImporter | |
| write_animation_list(const COLLADAFW::AnimationList *animlist) | AnimationImporter | |
| ~AnimationImporter() | AnimationImporter | |