Blender  V2.59
AnimationImporter Member List
This is the complete list of members for AnimationImporter, including all inherited members.
add_bezt(FCurve *fcu, float fra, float value)AnimationImporter
add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)AnimationImporter
AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene)AnimationImporter
calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)AnimationImporter
dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])TransformReader [private]
dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4])TransformReader [private]
dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])TransformReader [private]
dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])TransformReader [private]
decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size)TransformBase [private]
evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)AnimationImporter
evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)AnimationImporter
get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)AnimationImporter
get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Animation > *animation_map, Object *ob)TransformReader [private]
read_node_transform(COLLADAFW::Node *node, Object *ob)AnimationImporter
TransformReader(UnitConverter *conv)TransformReader [private]
translate_animation(COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, Object * > &object_map, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &root_map, COLLADAFW::Transformation::TransformationType tm_type, Object *par_job=NULL)AnimationImporter
unit_converterTransformReader [private]
write_animation(const COLLADAFW::Animation *anim)AnimationImporter
write_animation_list(const COLLADAFW::AnimationList *animlist)AnimationImporter
~AnimationImporter()AnimationImporter