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Blender
V2.59
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| Attribute(string mn, vector< string > &value, int setline, bool channel) | Attribute | [inline] |
| Attribute(Attribute &a) | Attribute | [inline] |
| getAsBool() | Attribute | |
| getAsFloat() | Attribute | |
| getAsInt() | Attribute | |
| getAsMat4Gfx(ntlMatrix4x4< gfxReal > *mat) | Attribute | |
| getAsString(bool debug=false) | Attribute | |
| getAsVec3d() | Attribute | |
| getChannelFloat() | Attribute | |
| getChannelInt() | Attribute | |
| getChannelSetVec3f() | Attribute | |
| getChannelVec3d() | Attribute | |
| getCompleteString() | Attribute | |
| getIsChannel() | Attribute | [inline] |
| getUsed() | Attribute | [inline] |
| initChannel(int elemSize) | Attribute | [protected] |
| print() | Attribute | |
| setIsChannel(bool set) | Attribute | [inline] |
| setUsed(bool set) | Attribute | [inline] |
| ~Attribute() | Attribute | [inline] |