Blender  V2.59
collada_internal.h
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00001 /*
00002  * $Id: collada_internal.h 35596 2011-03-17 16:40:53Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00029 #ifndef COLLADA_INTERNAL_H
00030 #define COLLADA_INTERNAL_H
00031 
00032 #include <string>
00033 #include <vector>
00034 #include <map>
00035 
00036 #include "COLLADAFWFileInfo.h"
00037 #include "Math/COLLADABUMathMatrix4.h"
00038 
00039 #include "DNA_armature_types.h"
00040 #include "DNA_material_types.h"
00041 #include "DNA_object_types.h"
00042 #include "DNA_scene_types.h"
00043 #include "BLI_math.h"
00044 
00045 class UnitConverter
00046 {
00047 private:
00048         COLLADAFW::FileInfo::Unit unit;
00049         COLLADAFW::FileInfo::UpAxisType up_axis;
00050 
00051 public:
00052 
00053         enum UnitSystem {
00054                 None,
00055                 Metric,
00056                 Imperial
00057         };
00058 
00059         // Initialize with Z_UP, since Blender uses right-handed, z-up
00060         UnitConverter();
00061 
00062         void read_asset(const COLLADAFW::FileInfo* asset);
00063 
00064         void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
00065         
00066         UnitConverter::UnitSystem isMetricSystem(void);
00067         
00068         float getLinearMeter(void);
00069                 
00070         // TODO need also for angle conversion, time conversion...
00071 
00072         void dae_matrix_to_mat4_(float out[][4], const COLLADABU::Math::Matrix4& in);
00073 
00074         void mat4_to_dae(float out[][4], float in[][4]);
00075 
00076         void mat4_to_dae_double(double out[][4], float in[][4]);
00077 };
00078 
00079 class TransformBase
00080 {
00081 public:
00082         void decompose(float mat[][4], float *loc, float eul[3], float quat[4], float *size);
00083 };
00084 
00085 extern void clear_global_id_map();
00087 extern std::string translate_id(const std::string &id);
00088 
00089 extern std::string id_name(void *id);
00090 
00091 extern std::string get_geometry_id(Object *ob);
00092 
00093 extern std::string get_light_id(Object *ob);
00094 
00095 extern std::string get_joint_id(Bone *bone, Object *ob_arm);
00096 
00097 extern std::string get_camera_id(Object *ob);
00098 
00099 extern std::string get_material_id(Material *mat);
00100 
00101 extern bool has_object_type(Scene* sce, short obtype);
00102 
00103 #endif /* COLLADA_INTERNAL_H */