Blender  V2.59
bpy_internal_import.h
Go to the documentation of this file.
00001 /* 
00002  * $Id: bpy_internal_import.h 36980 2011-05-28 13:11:24Z lmg $
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00020  * All rights reserved.
00021  *
00022  * This is a new part of Blender.
00023  *
00024  * Contributor(s): Willian P. Germano, Campbell Barton
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027 */
00028 
00034 /* Note, the BGE needs to use this too, keep it minimal */
00035 
00036 #ifndef BPY_INTERNAL_IMPORT_H
00037 #define BPY_INTERNAL_IMPORT_H
00038 
00039 /* python redefines :/ */
00040 #ifdef _POSIX_C_SOURCE
00041 #undef _POSIX_C_SOURCE
00042 #endif
00043 
00044 #ifdef _XOPEN_SOURCE
00045 #undef _XOPEN_SOURCE
00046 #endif
00047 
00048 struct Text;
00049 
00050 void bpy_import_init(PyObject *builtins);
00051 
00052 PyObject*       bpy_text_import(struct Text *text);
00053 PyObject*       bpy_text_import_name(char *name, int *found);
00054 PyObject*       bpy_text_reimport(PyObject *module, int *found);
00055 /* void         bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */ 
00056 
00057 void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
00058 
00059 extern PyMethodDef bpy_import_meth;
00060 extern PyMethodDef bpy_reload_meth;
00061 
00062 /* The game engine has its own Main struct, if this is set search this rather than G.main */
00063 struct Main *bpy_import_main_get(void);
00064 void bpy_import_main_set(struct Main *maggie);
00065 
00066 #endif                          /* BPY_INTERNAL_IMPORT_H */