|
Blender
V2.59
|
00001 /* 00002 * $Id: MOD_boolean_util.c 35178 2011-02-25 13:57:17Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) Blender Foundation 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 * CSG operations. 00029 */ 00030 00036 #include "DNA_material_types.h" 00037 #include "DNA_mesh_types.h" 00038 #include "DNA_meshdata_types.h" 00039 #include "DNA_object_types.h" 00040 #include "DNA_scene_types.h" 00041 00042 #include "MEM_guardedalloc.h" 00043 00044 #include "BLI_math.h" 00045 #include "BLI_utildefines.h" 00046 #include "BLI_ghash.h" 00047 00048 #include "BKE_cdderivedmesh.h" 00049 #include "BKE_depsgraph.h" 00050 #include "BKE_material.h" 00051 #include "BKE_mesh.h" 00052 #include "BKE_object.h" 00053 00054 #include "CSG_BooleanOps.h" 00055 00056 #include "MOD_boolean_util.h" 00057 00063 typedef struct { 00064 DerivedMesh *dm; 00065 Object *ob; 00066 int pos; 00067 } VertexIt; 00068 00074 static void VertexIt_Destruct(CSG_VertexIteratorDescriptor * iterator) 00075 { 00076 if (iterator->it) { 00077 // deallocate memory for iterator 00078 MEM_freeN(iterator->it); 00079 iterator->it = 0; 00080 } 00081 iterator->Done = NULL; 00082 iterator->Fill = NULL; 00083 iterator->Reset = NULL; 00084 iterator->Step = NULL; 00085 iterator->num_elements = 0; 00086 00087 } 00088 00089 static int VertexIt_Done(CSG_IteratorPtr it) 00090 { 00091 VertexIt * iterator = (VertexIt *)it; 00092 return(iterator->pos >= iterator->dm->getNumVerts(iterator->dm)); 00093 } 00094 00095 static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert) 00096 { 00097 VertexIt * iterator = (VertexIt *)it; 00098 MVert *verts = iterator->dm->getVertArray(iterator->dm); 00099 00100 float global_pos[3]; 00101 00102 /* boolean happens in global space, transform both with obmat */ 00103 mul_v3_m4v3( 00104 global_pos, 00105 iterator->ob->obmat, 00106 verts[iterator->pos].co 00107 ); 00108 00109 vert->position[0] = global_pos[0]; 00110 vert->position[1] = global_pos[1]; 00111 vert->position[2] = global_pos[2]; 00112 } 00113 00114 static void VertexIt_Step(CSG_IteratorPtr it) 00115 { 00116 VertexIt * iterator = (VertexIt *)it; 00117 iterator->pos ++; 00118 } 00119 00120 static void VertexIt_Reset(CSG_IteratorPtr it) 00121 { 00122 VertexIt * iterator = (VertexIt *)it; 00123 iterator->pos = 0; 00124 } 00125 00126 static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, DerivedMesh *dm, Object *ob) 00127 { 00128 00129 VertexIt *it; 00130 if (output == 0) return; 00131 00132 // allocate some memory for blender iterator 00133 it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt),"Boolean_VIt")); 00134 if (it == 0) { 00135 return; 00136 } 00137 // assign blender specific variables 00138 it->dm = dm; 00139 it->ob = ob; // needed for obmat transformations 00140 00141 it->pos = 0; 00142 00143 // assign iterator function pointers. 00144 output->Step = VertexIt_Step; 00145 output->Fill = VertexIt_Fill; 00146 output->Done = VertexIt_Done; 00147 output->Reset = VertexIt_Reset; 00148 output->num_elements = it->dm->getNumVerts(it->dm); 00149 output->it = it; 00150 } 00151 00156 typedef struct { 00157 DerivedMesh *dm; 00158 int pos; 00159 int offset; 00160 int flip; 00161 } FaceIt; 00162 00163 static void FaceIt_Destruct(CSG_FaceIteratorDescriptor * iterator) 00164 { 00165 MEM_freeN(iterator->it); 00166 iterator->Done = NULL; 00167 iterator->Fill = NULL; 00168 iterator->Reset = NULL; 00169 iterator->Step = NULL; 00170 iterator->num_elements = 0; 00171 } 00172 00173 static int FaceIt_Done(CSG_IteratorPtr it) 00174 { 00175 // assume CSG_IteratorPtr is of the correct type. 00176 FaceIt * iterator = (FaceIt *)it; 00177 return(iterator->pos >= iterator->dm->getNumFaces(iterator->dm)); 00178 } 00179 00180 static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face) 00181 { 00182 // assume CSG_IteratorPtr is of the correct type. 00183 FaceIt *face_it = (FaceIt *)it; 00184 MFace *mfaces = face_it->dm->getFaceArray(face_it->dm); 00185 MFace *mface = &mfaces[face_it->pos]; 00186 00187 /* reverse face vertices if necessary */ 00188 face->vertex_index[1] = mface->v2; 00189 if( face_it->flip == 0 ) { 00190 face->vertex_index[0] = mface->v1; 00191 face->vertex_index[2] = mface->v3; 00192 } else { 00193 face->vertex_index[2] = mface->v1; 00194 face->vertex_index[0] = mface->v3; 00195 } 00196 if (mface->v4) { 00197 face->vertex_index[3] = mface->v4; 00198 face->vertex_number = 4; 00199 } else { 00200 face->vertex_number = 3; 00201 } 00202 00203 face->orig_face = face_it->offset + face_it->pos; 00204 } 00205 00206 static void FaceIt_Step(CSG_IteratorPtr it) 00207 { 00208 FaceIt * face_it = (FaceIt *)it; 00209 face_it->pos ++; 00210 } 00211 00212 static void FaceIt_Reset(CSG_IteratorPtr it) 00213 { 00214 FaceIt * face_it = (FaceIt *)it; 00215 face_it->pos = 0; 00216 } 00217 00218 static void FaceIt_Construct( 00219 CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset, Object *ob) 00220 { 00221 FaceIt *it; 00222 if (output == 0) return; 00223 00224 // allocate some memory for blender iterator 00225 it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt),"Boolean_FIt")); 00226 if (it == 0) { 00227 return ; 00228 } 00229 // assign blender specific variables 00230 it->dm = dm; 00231 it->offset = offset; 00232 it->pos = 0; 00233 00234 /* determine if we will need to reverse order of face vertices */ 00235 if (ob->size[0] < 0.0f) { 00236 if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) { 00237 it->flip = 1; 00238 } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) { 00239 it->flip = 1; 00240 } else { 00241 it->flip = 0; 00242 } 00243 } else { 00244 if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) { 00245 it->flip = 0; 00246 } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) { 00247 it->flip = 0; 00248 } else { 00249 it->flip = 1; 00250 } 00251 } 00252 00253 // assign iterator function pointers. 00254 output->Step = FaceIt_Step; 00255 output->Fill = FaceIt_Fill; 00256 output->Done = FaceIt_Done; 00257 output->Reset = FaceIt_Reset; 00258 output->num_elements = it->dm->getNumFaces(it->dm); 00259 output->it = it; 00260 } 00261 00262 static Object *AddNewBlenderMesh(Scene *scene, Base *base) 00263 { 00264 // This little function adds a new mesh object to the blender object list 00265 // It uses ob to duplicate data as this seems to be easier than creating 00266 // a new one. This new oject contains no faces nor vertices. 00267 Mesh *old_me; 00268 Base *basen; 00269 Object *ob_new; 00270 00271 // now create a new blender object. 00272 // duplicating all the settings from the previous object 00273 // to the new one. 00274 ob_new= copy_object(base->object); 00275 00276 // Ok we don't want to use the actual data from the 00277 // last object, the above function incremented the 00278 // number of users, so decrement it here. 00279 old_me= ob_new->data; 00280 old_me->id.us--; 00281 00282 // Now create a new base to add into the linked list of 00283 // vase objects. 00284 00285 basen= MEM_mallocN(sizeof(Base), "duplibase"); 00286 *basen= *base; 00287 BLI_addhead(&scene->base, basen); /* addhead: anders oneindige lus */ 00288 basen->object= ob_new; 00289 basen->flag &= ~SELECT; 00290 00291 // Initialize the mesh data associated with this object. 00292 ob_new->data= add_mesh("Mesh"); 00293 00294 // Finally assign the object type. 00295 ob_new->type= OB_MESH; 00296 00297 return ob_new; 00298 } 00299 00300 static void InterpCSGFace( 00301 DerivedMesh *dm, DerivedMesh *orig_dm, int index, int orig_index, int nr, 00302 float mapmat[][4]) 00303 { 00304 float obco[3], *co[4], *orig_co[4], w[4][4]; 00305 MFace *mface, *orig_mface; 00306 int j; 00307 00308 mface = CDDM_get_face(dm, index); 00309 orig_mface = orig_dm->getFaceArray(orig_dm) + orig_index; 00310 00311 // get the vertex coordinates from the original mesh 00312 orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co; 00313 orig_co[1] = (orig_dm->getVertArray(orig_dm) + orig_mface->v2)->co; 00314 orig_co[2] = (orig_dm->getVertArray(orig_dm) + orig_mface->v3)->co; 00315 orig_co[3] = (orig_mface->v4)? (orig_dm->getVertArray(orig_dm) + orig_mface->v4)->co: NULL; 00316 00317 // get the vertex coordinates from the new derivedmesh 00318 co[0] = CDDM_get_vert(dm, mface->v1)->co; 00319 co[1] = CDDM_get_vert(dm, mface->v2)->co; 00320 co[2] = CDDM_get_vert(dm, mface->v3)->co; 00321 co[3] = (nr == 4)? CDDM_get_vert(dm, mface->v4)->co: NULL; 00322 00323 for (j = 0; j < nr; j++) { 00324 // get coordinate into the space of the original mesh 00325 if (mapmat) 00326 mul_v3_m4v3(obco, mapmat, co[j]); 00327 else 00328 copy_v3_v3(obco, co[j]); 00329 00330 interp_weights_face_v3( w[j],orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco); 00331 } 00332 00333 CustomData_interp(&orig_dm->faceData, &dm->faceData, &orig_index, NULL, (float*)w, 1, index); 00334 } 00335 00336 /* Iterate over the CSG Output Descriptors and create a new DerivedMesh 00337 from them */ 00338 static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh( 00339 CSG_FaceIteratorDescriptor *face_it, 00340 CSG_VertexIteratorDescriptor *vertex_it, 00341 float parinv[][4], 00342 float mapmat[][4], 00343 Material **mat, 00344 int *totmat, 00345 DerivedMesh *dm1, 00346 Object *ob1, 00347 DerivedMesh *dm2, 00348 Object *ob2) 00349 { 00350 DerivedMesh *result, *orig_dm; 00351 GHash *material_hash = NULL; 00352 Mesh *me1= (Mesh*)ob1->data; 00353 Mesh *me2= (Mesh*)ob2->data; 00354 int i; 00355 00356 // create a new DerivedMesh 00357 result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements); 00358 CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH, 00359 CD_DEFAULT, face_it->num_elements); 00360 CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH, 00361 CD_DEFAULT, face_it->num_elements); 00362 00363 // step through the vertex iterators: 00364 for (i = 0; !vertex_it->Done(vertex_it->it); i++) { 00365 CSG_IVertex csgvert; 00366 MVert *mvert = CDDM_get_vert(result, i); 00367 00368 // retrieve a csg vertex from the boolean module 00369 vertex_it->Fill(vertex_it->it, &csgvert); 00370 vertex_it->Step(vertex_it->it); 00371 00372 // we have to map the vertex coordinates back in the coordinate frame 00373 // of the resulting object, since it was computed in world space 00374 mul_v3_m4v3(mvert->co, parinv, csgvert.position); 00375 } 00376 00377 // a hash table to remap materials to indices 00378 if (mat) { 00379 material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "CSG_mat gh"); 00380 *totmat = 0; 00381 } 00382 00383 // step through the face iterators 00384 for(i = 0; !face_it->Done(face_it->it); i++) { 00385 Mesh *orig_me; 00386 Object *orig_ob; 00387 Material *orig_mat; 00388 CSG_IFace csgface; 00389 MFace *mface; 00390 int orig_index, mat_nr; 00391 00392 // retrieve a csg face from the boolean module 00393 face_it->Fill(face_it->it, &csgface); 00394 face_it->Step(face_it->it); 00395 00396 // find the original mesh and data 00397 orig_ob = (csgface.orig_face < dm1->getNumFaces(dm1))? ob1: ob2; 00398 orig_dm = (csgface.orig_face < dm1->getNumFaces(dm1))? dm1: dm2; 00399 orig_me = (orig_ob == ob1)? me1: me2; 00400 orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumFaces(dm1); 00401 00402 // copy all face layers, including mface 00403 CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1); 00404 00405 // set mface 00406 mface = CDDM_get_face(result, i); 00407 mface->v1 = csgface.vertex_index[0]; 00408 mface->v2 = csgface.vertex_index[1]; 00409 mface->v3 = csgface.vertex_index[2]; 00410 mface->v4 = (csgface.vertex_number == 4)? csgface.vertex_index[3]: 0; 00411 00412 // set material, based on lookup in hash table 00413 orig_mat= give_current_material(orig_ob, mface->mat_nr+1); 00414 00415 if (mat && orig_mat) { 00416 if (!BLI_ghash_haskey(material_hash, orig_mat)) { 00417 mat[*totmat] = orig_mat; 00418 mat_nr = mface->mat_nr = (*totmat)++; 00419 BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr)); 00420 } 00421 else 00422 mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat)); 00423 } 00424 else 00425 mface->mat_nr = 0; 00426 00427 InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number, 00428 (orig_me == me2)? mapmat: NULL); 00429 00430 test_index_face(mface, &result->faceData, i, csgface.vertex_number); 00431 } 00432 00433 if (material_hash) 00434 BLI_ghash_free(material_hash, NULL, NULL); 00435 00436 CDDM_calc_edges(result); 00437 CDDM_calc_normals(result); 00438 00439 return result; 00440 } 00441 00442 static void BuildMeshDescriptors( 00443 struct DerivedMesh *dm, 00444 struct Object *ob, 00445 int face_offset, 00446 struct CSG_FaceIteratorDescriptor * face_it, 00447 struct CSG_VertexIteratorDescriptor * vertex_it) 00448 { 00449 VertexIt_Construct(vertex_it,dm, ob); 00450 FaceIt_Construct(face_it,dm,face_offset,ob); 00451 } 00452 00453 static void FreeMeshDescriptors( 00454 struct CSG_FaceIteratorDescriptor *face_it, 00455 struct CSG_VertexIteratorDescriptor *vertex_it) 00456 { 00457 VertexIt_Destruct(vertex_it); 00458 FaceIt_Destruct(face_it); 00459 } 00460 00461 static DerivedMesh *NewBooleanDerivedMesh_intern( 00462 DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select, 00463 int int_op_type, Material **mat, int *totmat) 00464 { 00465 00466 float inv_mat[4][4]; 00467 float map_mat[4][4]; 00468 00469 DerivedMesh *result = NULL; 00470 00471 if (dm == NULL || dm_select == NULL) return 0; 00472 if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) return 0; 00473 00474 // we map the final object back into ob's local coordinate space. For this 00475 // we need to compute the inverse transform from global to ob (inv_mat), 00476 // and the transform from ob to ob_select for use in interpolation (map_mat) 00477 invert_m4_m4(inv_mat, ob->obmat); 00478 mul_m4_m4m4(map_mat, ob_select->obmat, inv_mat); 00479 invert_m4_m4(inv_mat, ob_select->obmat); 00480 00481 { 00482 // interface with the boolean module: 00483 // 00484 // the idea is, we pass the boolean module verts and faces using the 00485 // provided descriptors. once the boolean operation is performed, we 00486 // get back output descriptors, from which we then build a DerivedMesh 00487 00488 CSG_VertexIteratorDescriptor vd_1, vd_2; 00489 CSG_FaceIteratorDescriptor fd_1, fd_2; 00490 CSG_OperationType op_type; 00491 CSG_BooleanOperation *bool_op; 00492 00493 // work out the operation they chose and pick the appropriate 00494 // enum from the csg module. 00495 switch (int_op_type) { 00496 case 1 : op_type = e_csg_intersection; break; 00497 case 2 : op_type = e_csg_union; break; 00498 case 3 : op_type = e_csg_difference; break; 00499 case 4 : op_type = e_csg_classify; break; 00500 default : op_type = e_csg_intersection; 00501 } 00502 00503 BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1); 00504 BuildMeshDescriptors(dm, ob, dm_select->getNumFaces(dm_select) , &fd_2, &vd_2); 00505 00506 bool_op = CSG_NewBooleanFunction(); 00507 00508 // perform the operation 00509 if (CSG_PerformBooleanOperation(bool_op, op_type, fd_1, vd_1, fd_2, vd_2)) { 00510 CSG_VertexIteratorDescriptor vd_o; 00511 CSG_FaceIteratorDescriptor fd_o; 00512 00513 CSG_OutputFaceDescriptor(bool_op, &fd_o); 00514 CSG_OutputVertexDescriptor(bool_op, &vd_o); 00515 00516 // iterate through results of operation and insert 00517 // into new object 00518 result = ConvertCSGDescriptorsToDerivedMesh( 00519 &fd_o, &vd_o, inv_mat, map_mat, mat, totmat, dm_select, ob_select, dm, ob); 00520 00521 // free up the memory 00522 CSG_FreeVertexDescriptor(&vd_o); 00523 CSG_FreeFaceDescriptor(&fd_o); 00524 } 00525 else 00526 printf("Unknown internal error in boolean"); 00527 00528 CSG_FreeBooleanOperation(bool_op); 00529 00530 FreeMeshDescriptors(&fd_1, &vd_1); 00531 FreeMeshDescriptors(&fd_2, &vd_2); 00532 } 00533 00534 return result; 00535 } 00536 00537 int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type) 00538 { 00539 Mesh *me_new; 00540 int a, maxmat, totmat= 0; 00541 Object *ob_new, *ob, *ob_select; 00542 Material **mat; 00543 DerivedMesh *result; 00544 DerivedMesh *dm_select; 00545 DerivedMesh *dm; 00546 00547 ob= base->object; 00548 ob_select= base_select->object; 00549 00550 dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); 00551 dm_select = mesh_create_derived_view(scene, ob_select, 0); // no modifiers in editmode ?? 00552 00553 maxmat= ob->totcol + ob_select->totcol; 00554 mat= (Material**)MEM_mallocN(sizeof(Material*)*maxmat, "NewBooleanMeshMat"); 00555 00556 /* put some checks in for nice user feedback */ 00557 if (dm == NULL || dm_select == NULL) return 0; 00558 if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) 00559 { 00560 MEM_freeN(mat); 00561 return -1; 00562 } 00563 00564 result= NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, mat, &totmat); 00565 00566 if (result == NULL) { 00567 MEM_freeN(mat); 00568 return 0; 00569 } 00570 00571 /* create a new blender mesh object - using 'base' as a template */ 00572 ob_new= AddNewBlenderMesh(scene, base_select); 00573 me_new= ob_new->data; 00574 00575 DM_to_mesh(result, me_new); 00576 result->release(result); 00577 00578 dm->release(dm); 00579 dm_select->release(dm_select); 00580 00581 /* add materials to object */ 00582 for (a = 0; a < totmat; a++) 00583 assign_material(ob_new, mat[a], a+1); 00584 00585 MEM_freeN(mat); 00586 00587 /* update dag */ 00588 DAG_id_tag_update(&ob_new->id, OB_RECALC_DATA); 00589 00590 return 1; 00591 } 00592 00593 DerivedMesh *NewBooleanDerivedMesh(DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select, 00594 int int_op_type) 00595 { 00596 return NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, NULL, NULL); 00597 }