Blender  V2.59
AUD_BandPassFactory.cpp
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00001 /*
00002  * $Id: AUD_BandPassFactory.cpp 35141 2011-02-25 10:21:56Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * Copyright 2009-2011 Jörg Hermann Müller
00007  *
00008  * This file is part of AudaSpace.
00009  *
00010  * Audaspace is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2 of the License, or
00013  * (at your option) any later version.
00014  *
00015  * AudaSpace is distributed in the hope that it will be useful,
00016  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018  * GNU General Public License for more details.
00019  *
00020  * You should have received a copy of the GNU General Public License
00021  * along with Audaspace; if not, write to the Free Software Foundation,
00022  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #include "AUD_BandPassFactory.h"
00033 #include "AUD_BandPassReader.h"
00034 
00035 AUD_BandPassFactory::AUD_BandPassFactory(AUD_IFactory* factory, float low,
00036                                                                                  float high) :
00037                 AUD_EffectFactory(factory),
00038                 m_low(low),
00039                 m_high(high) {}
00040 
00041 AUD_BandPassFactory::AUD_BandPassFactory(float low, float high) :
00042                 AUD_EffectFactory(0),
00043                 m_low(low),
00044                 m_high(high) {}
00045 
00046 float AUD_BandPassFactory::getLow()
00047 {
00048         return m_low;
00049 }
00050 
00051 float AUD_BandPassFactory::getHigh()
00052 {
00053         return m_high;
00054 }
00055 
00056 void AUD_BandPassFactory::setLow(float low)
00057 {
00058         m_low = low;
00059 }
00060 
00061 void AUD_BandPassFactory::setHigh(float high)
00062 {
00063         m_high = high;
00064 }
00065 
00066 AUD_IReader* AUD_BandPassFactory::createReader()
00067 {
00068         AUD_IReader* reader = getReader();
00069 
00070         if(reader != 0)
00071         {
00072                 reader = new AUD_BandPassReader(reader, m_low, m_high);
00073                 AUD_NEW("reader")
00074         }
00075 
00076         return reader;
00077 }