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Blender
V2.59
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00001 /* 00002 * $Id: DNA_world_types.h 34941 2011-02-17 20:48:12Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 #ifndef DNA_WORLD_TYPES_H 00030 #define DNA_WORLD_TYPES_H 00031 00036 #include "DNA_ID.h" 00037 00038 struct AnimData; 00039 struct Ipo; 00040 struct MTex; 00041 00042 #ifndef MAX_MTEX 00043 #define MAX_MTEX 18 00044 #endif 00045 00046 00051 typedef struct World { 00052 ID id; 00053 struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ 00054 00055 short colormodel, totex; 00056 short texact, mistype; 00057 00058 float horr, horg, horb; 00059 float zenr, zeng, zenb; 00060 float ambr, ambg, ambb; 00061 float pad2; 00062 00063 unsigned int fastcol; 00064 00070 float exposure, exp, range; 00071 float linfac, logfac; 00072 00076 float gravity; // XXX moved to scene->gamedata in 2.5 00077 00081 float activityBoxRadius; // XXX moved to scene->gamedata in 2.5 00082 00083 short skytype; 00093 short mode; // partially moved to scene->gamedata in 2.5 00094 short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5 00095 short physicsEngine; /* here it's aligned */ // XXX moved to scene->gamedata in 2.5 00096 short ticrate, maxlogicstep, physubstep, maxphystep; // XXX moved to scene->gamedata in 2.5 00097 00098 float misi, miststa, mistdist, misthi; 00099 00100 float starr, starg, starb, stark; 00101 float starsize, starmindist; 00102 float stardist, starcolnoise; 00103 00104 /* unused now: DOF */ 00105 short dofsta, dofend, dofmin, dofmax; 00106 00107 /* ambient occlusion */ 00108 float aodist, aodistfac, aoenergy, aobias; 00109 short aomode, aosamp, aomix, aocolor; 00110 float ao_adapt_thresh, ao_adapt_speed_fac; 00111 float ao_approx_error, ao_approx_correction; 00112 float ao_indirect_energy, ao_env_energy, ao_pad2; 00113 short ao_indirect_bounces, ao_pad; 00114 short ao_samp_method, ao_gather_method, ao_approx_passes; 00115 00116 /* assorted settings (in the middle of ambient occlusion settings for padding reasons) */ 00117 short flag; 00118 00119 /* ambient occlusion (contd...) */ 00120 float *aosphere, *aotables; 00121 00122 00123 struct Ipo *ipo; // XXX depreceated... old animation system 00124 struct MTex *mtex[18]; /* MAX_MTEX */ 00125 short pr_texture, pad[3]; 00126 00127 /* previews */ 00128 struct PreviewImage *preview; 00129 00130 } World; 00131 00132 /* **************** WORLD ********************* */ 00133 00134 /* skytype */ 00135 #define WO_SKYBLEND 1 00136 #define WO_SKYREAL 2 00137 #define WO_SKYPAPER 4 00138 /* while render: */ 00139 #define WO_SKYTEX 8 00140 #define WO_ZENUP 16 00141 00142 /* mode */ 00143 #define WO_MIST 1 00144 #define WO_STARS 2 00145 /*#define WO_DOF 4*/ 00146 #define WO_ACTIVITY_CULLING 8 00147 #define WO_ENV_LIGHT 16 00148 #define WO_DBVT_CULLING 32 00149 #define WO_AMB_OCC 64 00150 #define WO_INDIRECT_LIGHT 128 00151 00152 /* aomix */ 00153 #define WO_AOADD 0 00154 #define WO_AOSUB 1 /* deprecated */ 00155 #define WO_AOADDSUB 2 /* deprecated */ 00156 #define WO_AOMUL 3 00157 00158 /* ao_samp_method - methods for sampling the AO hemi */ 00159 #define WO_AOSAMP_CONSTANT 0 00160 #define WO_AOSAMP_HALTON 1 00161 #define WO_AOSAMP_HAMMERSLEY 2 00162 00163 /* aomode (use distances & random sampling modes) */ 00164 #define WO_AODIST 1 00165 #define WO_AORNDSMP 2 00166 #define WO_AOCACHE 4 00167 00168 /* aocolor */ 00169 #define WO_AOPLAIN 0 00170 #define WO_AOSKYCOL 1 00171 #define WO_AOSKYTEX 2 00172 00173 /* ao_gather_method */ 00174 #define WO_AOGATHER_RAYTRACE 0 00175 #define WO_AOGATHER_APPROX 1 00176 00177 /* texco (also in DNA_material_types.h) */ 00178 #define TEXCO_ANGMAP 64 00179 #define TEXCO_H_SPHEREMAP 256 00180 #define TEXCO_H_TUBEMAP 1024 00181 00182 /* mapto */ 00183 #define WOMAP_BLEND 1 00184 #define WOMAP_HORIZ 2 00185 #define WOMAP_ZENUP 4 00186 #define WOMAP_ZENDOWN 8 00187 #define WOMAP_MIST 16 00188 00189 /* flag */ 00190 #define WO_DS_EXPAND (1<<0) 00191 /* NOTE: this must have the same value as MA_DS_SHOW_TEXS, 00192 * otherwise anim-editors will not read correctly 00193 */ 00194 #define WO_DS_SHOW_TEXS (1<<2) 00195 00196 #endif 00197