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Blender
V2.59
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00001 /* 00002 * $Id: SHD_camera.c 35237 2011-02-27 20:13:22Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2005 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 /* **************** CAMERA INFO ******************** */ 00038 static bNodeSocketType sh_node_camera_out[]= { 00039 { SOCK_VECTOR, 0, "View Vector", 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, /* None of these actually */ 00040 { SOCK_VALUE, 0, "View Z Depth", 0.f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* have any limits on their */ 00041 { SOCK_VALUE, 0, "View Distance", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* values. */ 00042 { -1, 0, "" } 00043 }; 00044 00045 00046 static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out) 00047 { 00048 if(data) { 00049 ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */ 00050 00051 VECCOPY(out[0]->vec, shi->co); /* get view vector */ 00052 out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ 00053 out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */ 00054 } 00055 } 00056 00057 static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00058 { 00059 return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION)); 00060 } 00061 00062 void register_node_type_sh_camera(ListBase *lb) 00063 { 00064 static bNodeType ntype; 00065 00066 node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0, 00067 NULL, sh_node_camera_out); 00068 node_type_size(&ntype, 95, 95, 120); 00069 node_type_storage(&ntype, "node_camera", NULL, NULL); 00070 node_type_exec(&ntype, node_shader_exec_camera); 00071 node_type_gpu(&ntype, gpu_shader_camera); 00072 00073 nodeRegisterType(lb, &ntype); 00074 } 00075 00076