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Blender
V2.59
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00001 /* 00002 * $Id: BKE_softbody.h 34962 2011-02-18 13:05:18Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 #ifndef BKE_SOFTBODY_H 00030 #define BKE_SOFTBODY_H 00031 00036 struct Object; 00037 struct Scene; 00038 struct SoftBody; 00039 00040 typedef struct BodyPoint { 00041 float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; 00042 float goal; 00043 float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */ 00044 float impdv[3],impdx[3]; 00045 int nofsprings; int *springs; 00046 float choke,choke2,frozen; 00047 float colball; 00048 short loc_flag; //reserved by locale module specific states 00049 //char octantflag; 00050 float mass; 00051 float springweight; 00052 } BodyPoint; 00053 00054 /* allocates and initializes general main data */ 00055 extern struct SoftBody *sbNew(struct Scene *scene); 00056 00057 /* frees internal data and softbody itself */ 00058 extern void sbFree(struct SoftBody *sb); 00059 00060 /* frees simulation data to reset simulation */ 00061 extern void sbFreeSimulation(struct SoftBody *sb); 00062 00063 /* do one simul step, reading and writing vertex locs from given array */ 00064 extern void sbObjectStep(struct Scene *scene, struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts); 00065 00066 /* makes totally fresh start situation, resets time */ 00067 extern void sbObjectToSoftbody(struct Object *ob); 00068 00069 /* links the softbody module to a 'test for Interrupt' function */ 00070 /* pass NULL to unlink again */ 00071 extern void sbSetInterruptCallBack(int (*f)(void)); 00072 00073 extern void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3]); 00074 00075 00076 #endif 00077