Blender  V2.59
TEX_util.h
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00001 /*
00002  *
00003  * ***** BEGIN GPL LICENSE BLOCK *****
00004  *
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version. 
00009  *
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  *
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software Foundation,
00017  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00018  *
00019  * The Original Code is Copyright (C) 2005 Blender Foundation.
00020  * All rights reserved.
00021  *
00022  * The Original Code is: all of this file.
00023  *
00024  * Contributor(s): none yet.
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #ifndef TEX_NODE_UTIL_H_
00035 #define TEX_NODE_UTIL_H_
00036 
00037 #include <math.h>
00038 #include <string.h>
00039 
00040 #include "MEM_guardedalloc.h"
00041 
00042 #include "DNA_color_types.h"
00043 #include "DNA_ipo_types.h"
00044 #include "DNA_ID.h"
00045 #include "DNA_image_types.h"
00046 #include "DNA_material_types.h"
00047 #include "DNA_node_types.h"
00048 #include "DNA_object_types.h"
00049 #include "DNA_scene_types.h"
00050 #include "DNA_texture_types.h"
00051 
00052 #include "BKE_blender.h"
00053 #include "BKE_colortools.h"
00054 #include "BKE_global.h"
00055 #include "BKE_image.h"
00056 #include "BKE_main.h"
00057 #include "BKE_material.h"
00058 #include "BKE_node.h"
00059 #include "BKE_texture.h"
00060 
00061 #include "BKE_library.h"
00062 
00063 #include "../SHD_node.h"
00064 #include "node_util.h"
00065 
00066 #include "BLI_math.h"
00067 #include "BLI_blenlib.h"
00068 #include "BLI_rand.h"
00069 #include "BLI_threads.h"
00070 #include "BLI_utildefines.h"
00071 
00072 #include "IMB_imbuf_types.h"
00073 #include "IMB_imbuf.h"
00074 
00075 #include "RE_pipeline.h"
00076 #include "RE_shader_ext.h"
00077 
00078 typedef struct TexCallData {
00079         TexResult *target;
00080         float *co;
00081         float *dxt, *dyt;
00082         int osatex;
00083         char do_preview;
00084         short thread;
00085         short which_output;
00086         int cfra;
00087 
00088         ShadeInput *shi;
00089         MTex *mtex;
00090 } TexCallData;
00091 
00092 typedef struct TexParams {
00093         float *co;
00094         float *dxt, *dyt;
00095         float *previewco;
00096         int cfra;
00097         int osatex;
00098 
00099         /* optional. we don't really want these here, but image
00100            textures need to do mapping & color correction */
00101         ShadeInput *shi;
00102         MTex *mtex;
00103 } TexParams;
00104 
00105 typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
00106 
00107 typedef struct TexDelegate {
00108         TexCallData *cdata;
00109         TexFn fn;
00110         bNode *node;
00111         bNodeStack *in[MAX_SOCKET];
00112         int type;
00113 } TexDelegate;
00114 
00115 void tex_call_delegate(TexDelegate*, float *out, TexParams *params, short thread);
00116 
00117 void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
00118 void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
00119 float tex_input_value(bNodeStack *in, TexParams *params, short thread);
00120 
00121 void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data);
00122 void tex_do_preview(bNode *node, float *coord, float *col);
00123 
00124 void params_from_cdata(TexParams *out, TexCallData *in);
00125 
00126 #endif