|
Blender
V2.59
|
00001 /* 00002 * $Id: object_edit.c 39090 2011-08-06 04:19:30Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * Contributor(s): Blender Foundation, 2002-2008 full recode 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #include <stdlib.h> 00033 #include <string.h> 00034 #include <math.h> 00035 #include <time.h> 00036 #include <float.h> 00037 #include <ctype.h> 00038 #include <stddef.h> //for offsetof 00039 00040 #include "MEM_guardedalloc.h" 00041 00042 #include "BLI_blenlib.h" 00043 #include "BLI_math.h" 00044 #include "BLI_utildefines.h" 00045 #include "BLI_editVert.h" 00046 #include "BLI_ghash.h" 00047 #include "BLI_rand.h" 00048 00049 #include "DNA_armature_types.h" 00050 #include "DNA_curve_types.h" 00051 #include "DNA_group_types.h" 00052 #include "DNA_lattice_types.h" 00053 #include "DNA_material_types.h" 00054 #include "DNA_meta_types.h" 00055 #include "DNA_property_types.h" 00056 #include "DNA_scene_types.h" 00057 #include "DNA_object_types.h" 00058 #include "DNA_object_force.h" 00059 #include "DNA_meshdata_types.h" 00060 #include "DNA_vfont_types.h" 00061 00062 #include "IMB_imbuf_types.h" 00063 00064 #include "BKE_anim.h" 00065 #include "BKE_constraint.h" 00066 #include "BKE_context.h" 00067 #include "BKE_curve.h" 00068 #include "BKE_effect.h" 00069 #include "BKE_depsgraph.h" 00070 #include "BKE_font.h" 00071 #include "BKE_image.h" 00072 #include "BKE_library.h" 00073 #include "BKE_main.h" 00074 #include "BKE_material.h" 00075 #include "BKE_mball.h" 00076 #include "BKE_mesh.h" 00077 #include "BKE_object.h" 00078 #include "BKE_paint.h" 00079 #include "BKE_pointcache.h" 00080 #include "BKE_property.h" 00081 #include "BKE_sca.h" 00082 #include "BKE_softbody.h" 00083 #include "BKE_modifier.h" 00084 00085 #include "ED_armature.h" 00086 #include "ED_curve.h" 00087 #include "ED_mesh.h" 00088 #include "ED_mball.h" 00089 #include "ED_lattice.h" 00090 #include "ED_object.h" 00091 #include "ED_screen.h" 00092 #include "ED_util.h" 00093 00094 00095 #include "RNA_access.h" 00096 #include "RNA_define.h" 00097 #include "RNA_enum_types.h" 00098 00099 /* for menu/popup icons etc etc*/ 00100 00101 #include "UI_interface.h" 00102 #include "WM_api.h" 00103 #include "WM_types.h" 00104 00105 #include "object_intern.h" // own include 00106 00107 /* ************* XXX **************** */ 00108 static void error(const char *UNUSED(arg)) {} 00109 static void waitcursor(int UNUSED(val)) {} 00110 static int pupmenu(const char *UNUSED(msg)) {return 0;} 00111 00112 /* port over here */ 00113 static bContext *evil_C; 00114 static void error_libdata(void) {} 00115 00116 00117 /* find the correct active object per context 00118 * note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */ 00119 Object *ED_object_active_context(bContext *C) 00120 { 00121 Object *ob= NULL; 00122 if(C) { 00123 ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; 00124 if (!ob) ob= CTX_data_active_object(C); 00125 } 00126 return ob; 00127 } 00128 00129 00130 /* ********* clear/set restrict view *********/ 00131 static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op)) 00132 { 00133 Main *bmain= CTX_data_main(C); 00134 ScrArea *sa= CTX_wm_area(C); 00135 View3D *v3d= sa->spacedata.first; 00136 Scene *scene= CTX_data_scene(C); 00137 Base *base; 00138 int changed = 0; 00139 00140 /* XXX need a context loop to handle such cases */ 00141 for(base = FIRSTBASE; base; base=base->next){ 00142 if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) { 00143 base->flag |= SELECT; 00144 base->object->flag = base->flag; 00145 base->object->restrictflag &= ~OB_RESTRICT_VIEW; 00146 changed = 1; 00147 } 00148 } 00149 if (changed) { 00150 DAG_scene_sort(bmain, scene); 00151 WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene); 00152 } 00153 00154 return OPERATOR_FINISHED; 00155 } 00156 00157 void OBJECT_OT_hide_view_clear(wmOperatorType *ot) 00158 { 00159 00160 /* identifiers */ 00161 ot->name= "Clear Restrict View"; 00162 ot->description = "Reveal the object by setting the hide flag"; 00163 ot->idname= "OBJECT_OT_hide_view_clear"; 00164 00165 /* api callbacks */ 00166 ot->exec= object_hide_view_clear_exec; 00167 ot->poll= ED_operator_view3d_active; 00168 00169 /* flags */ 00170 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 00171 } 00172 00173 static int object_hide_view_set_exec(bContext *C, wmOperator *op) 00174 { 00175 Main *bmain= CTX_data_main(C); 00176 Scene *scene= CTX_data_scene(C); 00177 short changed = 0; 00178 const int unselected= RNA_boolean_get(op->ptr, "unselected"); 00179 00180 CTX_DATA_BEGIN(C, Base*, base, visible_bases) { 00181 if(!unselected) { 00182 if (base->flag & SELECT){ 00183 base->flag &= ~SELECT; 00184 base->object->flag = base->flag; 00185 base->object->restrictflag |= OB_RESTRICT_VIEW; 00186 changed = 1; 00187 if (base==BASACT) { 00188 ED_base_object_activate(C, NULL); 00189 } 00190 } 00191 } 00192 else { 00193 if (!(base->flag & SELECT)){ 00194 base->object->restrictflag |= OB_RESTRICT_VIEW; 00195 changed = 1; 00196 } 00197 } 00198 } 00199 CTX_DATA_END; 00200 00201 if (changed) { 00202 DAG_scene_sort(bmain, scene); 00203 00204 WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C)); 00205 00206 } 00207 00208 return OPERATOR_FINISHED; 00209 } 00210 00211 void OBJECT_OT_hide_view_set(wmOperatorType *ot) 00212 { 00213 /* identifiers */ 00214 ot->name= "Set Restrict View"; 00215 ot->description = "Hide the object by setting the hide flag"; 00216 ot->idname= "OBJECT_OT_hide_view_set"; 00217 00218 /* api callbacks */ 00219 ot->exec= object_hide_view_set_exec; 00220 ot->poll= ED_operator_view3d_active; 00221 00222 /* flags */ 00223 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 00224 00225 RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects."); 00226 00227 } 00228 00229 /* 99% same as above except no need for scene refreshing (TODO, update render preview) */ 00230 static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op)) 00231 { 00232 short changed= 0; 00233 00234 /* XXX need a context loop to handle such cases */ 00235 CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { 00236 if(ob->restrictflag & OB_RESTRICT_RENDER) { 00237 ob->restrictflag &= ~OB_RESTRICT_RENDER; 00238 changed= 1; 00239 } 00240 } 00241 CTX_DATA_END; 00242 00243 if(changed) 00244 WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL); 00245 00246 return OPERATOR_FINISHED; 00247 } 00248 00249 void OBJECT_OT_hide_render_clear(wmOperatorType *ot) 00250 { 00251 00252 /* identifiers */ 00253 ot->name= "Clear Restrict Render"; 00254 ot->description = "Reveal the render object by setting the hide render flag"; 00255 ot->idname= "OBJECT_OT_hide_render_clear"; 00256 00257 /* api callbacks */ 00258 ot->exec= object_hide_render_clear_exec; 00259 ot->poll= ED_operator_view3d_active; 00260 00261 /* flags */ 00262 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 00263 } 00264 00265 static int object_hide_render_set_exec(bContext *C, wmOperator *op) 00266 { 00267 const int unselected= RNA_boolean_get(op->ptr, "unselected"); 00268 00269 CTX_DATA_BEGIN(C, Base*, base, visible_bases) { 00270 if(!unselected) { 00271 if (base->flag & SELECT){ 00272 base->object->restrictflag |= OB_RESTRICT_RENDER; 00273 } 00274 } 00275 else { 00276 if (!(base->flag & SELECT)){ 00277 base->object->restrictflag |= OB_RESTRICT_RENDER; 00278 } 00279 } 00280 } 00281 CTX_DATA_END; 00282 WM_event_add_notifier(C, NC_SPACE|ND_SPACE_OUTLINER, NULL); 00283 return OPERATOR_FINISHED; 00284 } 00285 00286 void OBJECT_OT_hide_render_set(wmOperatorType *ot) 00287 { 00288 /* identifiers */ 00289 ot->name= "Set Restrict Render"; 00290 ot->description = "Hide the render object by setting the hide render flag"; 00291 ot->idname= "OBJECT_OT_hide_render_set"; 00292 00293 /* api callbacks */ 00294 ot->exec= object_hide_render_set_exec; 00295 ot->poll= ED_operator_view3d_active; 00296 00297 /* flags */ 00298 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 00299 00300 RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects."); 00301 } 00302 00303 /* ******************* toggle editmode operator ***************** */ 00304 00305 void ED_object_exit_editmode(bContext *C, int flag) 00306 { 00307 /* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */ 00308 00309 Scene *scene= CTX_data_scene(C); 00310 Object *obedit= CTX_data_edit_object(C); 00311 int freedata = flag & EM_FREEDATA; 00312 00313 if(obedit==NULL) return; 00314 00315 if(flag & EM_WAITCURSOR) waitcursor(1); 00316 if(obedit->type==OB_MESH) { 00317 Mesh *me= obedit->data; 00318 00319 // if(EM_texFaceCheck()) 00320 00321 // if(retopo_mesh_paint_check()) 00322 // retopo_end_okee(); 00323 00324 if(me->edit_mesh->totvert>MESH_MAX_VERTS) { 00325 error("Too many vertices"); 00326 return; 00327 } 00328 load_editMesh(scene, obedit); 00329 00330 if(freedata) { 00331 free_editMesh(me->edit_mesh); 00332 MEM_freeN(me->edit_mesh); 00333 me->edit_mesh= NULL; 00334 } 00335 00336 if(obedit->restore_mode & OB_MODE_WEIGHT_PAINT) { 00337 mesh_octree_table(NULL, NULL, NULL, 'e'); 00338 mesh_mirrtopo_table(NULL, 'e'); 00339 } 00340 } 00341 else if (obedit->type==OB_ARMATURE) { 00342 ED_armature_from_edit(obedit); 00343 if(freedata) 00344 ED_armature_edit_free(obedit); 00345 } 00346 else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) { 00347 load_editNurb(obedit); 00348 if(freedata) free_editNurb(obedit); 00349 } 00350 else if(obedit->type==OB_FONT && freedata) { 00351 load_editText(obedit); 00352 if(freedata) free_editText(obedit); 00353 } 00354 else if(obedit->type==OB_LATTICE) { 00355 load_editLatt(obedit); 00356 if(freedata) free_editLatt(obedit); 00357 } 00358 else if(obedit->type==OB_MBALL) { 00359 load_editMball(obedit); 00360 if(freedata) free_editMball(obedit); 00361 } 00362 00363 /* freedata only 0 now on file saves and render */ 00364 if(freedata) { 00365 ListBase pidlist; 00366 PTCacheID *pid; 00367 00368 /* for example; displist make is different in editmode */ 00369 scene->obedit= NULL; // XXX for context 00370 00371 /* flag object caches as outdated */ 00372 BKE_ptcache_ids_from_object(&pidlist, obedit, NULL, 0); 00373 for(pid=pidlist.first; pid; pid=pid->next) { 00374 if(pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */ 00375 pid->cache->flag |= PTCACHE_OUTDATED; 00376 } 00377 BLI_freelistN(&pidlist); 00378 00379 BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED); 00380 00381 /* also flush ob recalc, doesn't take much overhead, but used for particles */ 00382 DAG_id_tag_update(&obedit->id, OB_RECALC_OB|OB_RECALC_DATA); 00383 00384 if(flag & EM_DO_UNDO) 00385 ED_undo_push(C, "Editmode"); 00386 00387 if(flag & EM_WAITCURSOR) waitcursor(0); 00388 00389 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene); 00390 00391 obedit->mode &= ~OB_MODE_EDIT; 00392 } 00393 } 00394 00395 00396 void ED_object_enter_editmode(bContext *C, int flag) 00397 { 00398 Scene *scene= CTX_data_scene(C); 00399 Base *base= NULL; 00400 Object *ob; 00401 ScrArea *sa= CTX_wm_area(C); 00402 View3D *v3d= NULL; 00403 int ok= 0; 00404 00405 if(scene->id.lib) return; 00406 00407 if(sa && sa->spacetype==SPACE_VIEW3D) 00408 v3d= sa->spacedata.first; 00409 00410 if((flag & EM_IGNORE_LAYER)==0) { 00411 base= CTX_data_active_base(C); /* active layer checked here for view3d */ 00412 00413 if(base==NULL) return; 00414 else if(v3d && (base->lay & v3d->lay)==0) return; 00415 else if(!v3d && (base->lay & scene->lay)==0) return; 00416 } 00417 else { 00418 base= scene->basact; 00419 } 00420 00421 if (ELEM3(NULL, base, base->object, base->object->data)) return; 00422 00423 ob = base->object; 00424 00425 if (object_data_is_libdata(ob)) { 00426 error_libdata(); 00427 return; 00428 } 00429 00430 if(flag & EM_WAITCURSOR) waitcursor(1); 00431 00432 ob->restore_mode = ob->mode; 00433 00434 /* note, when switching scenes the object can have editmode data but 00435 * not be scene->obedit: bug 22954, this avoids calling self eternally */ 00436 if((ob->restore_mode & OB_MODE_EDIT)==0) 00437 ED_object_toggle_modes(C, ob->mode); 00438 00439 ob->mode= OB_MODE_EDIT; 00440 00441 if(ob->type==OB_MESH) { 00442 Mesh *me= ob->data; 00443 00444 if(me->pv) mesh_pmv_off(me); 00445 ok= 1; 00446 scene->obedit= ob; // context sees this 00447 00448 make_editMesh(scene, ob); 00449 00450 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, scene); 00451 } 00452 else if (ob->type==OB_ARMATURE){ 00453 bArmature *arm= base->object->data; 00454 if (!arm) return; 00455 /* 00456 * The function object_data_is_libdata make a problem here, the 00457 * check for ob->proxy return 0 and let blender enter to edit mode 00458 * this causa a crash when you try leave the edit mode. 00459 * The problem is that i can't remove the ob->proxy check from 00460 * object_data_is_libdata that prevent the bugfix #6614, so 00461 * i add this little hack here. 00462 */ 00463 if(arm->id.lib) { 00464 error_libdata(); 00465 return; 00466 } 00467 ok=1; 00468 scene->obedit= ob; 00469 ED_armature_to_edit(ob); 00470 /* to ensure all goes in restposition and without striding */ 00471 DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME); // XXX: should this be OB_RECALC_DATA? 00472 00473 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, scene); 00474 } 00475 else if(ob->type==OB_FONT) { 00476 scene->obedit= ob; // XXX for context 00477 ok= 1; 00478 make_editText(ob); 00479 00480 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_TEXT, scene); 00481 } 00482 else if(ob->type==OB_MBALL) { 00483 scene->obedit= ob; // XXX for context 00484 ok= 1; 00485 make_editMball(ob); 00486 00487 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MBALL, scene); 00488 } 00489 else if(ob->type==OB_LATTICE) { 00490 scene->obedit= ob; // XXX for context 00491 ok= 1; 00492 make_editLatt(ob); 00493 00494 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_LATTICE, scene); 00495 } 00496 else if(ob->type==OB_SURF || ob->type==OB_CURVE) { 00497 ok= 1; 00498 scene->obedit= ob; // XXX for context 00499 make_editNurb(ob); 00500 00501 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_CURVE, scene); 00502 } 00503 00504 if(ok) { 00505 DAG_id_tag_update(&ob->id, OB_RECALC_DATA); 00506 } 00507 else { 00508 scene->obedit= NULL; // XXX for context 00509 ob->mode &= ~OB_MODE_EDIT; 00510 WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene); 00511 } 00512 00513 if(flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode"); 00514 if(flag & EM_WAITCURSOR) waitcursor(0); 00515 } 00516 00517 static int editmode_toggle_exec(bContext *C, wmOperator *UNUSED(op)) 00518 { 00519 if(!CTX_data_edit_object(C)) 00520 ED_object_enter_editmode(C, EM_WAITCURSOR); 00521 else 00522 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */ 00523 00524 return OPERATOR_FINISHED; 00525 } 00526 00527 static int editmode_toggle_poll(bContext *C) 00528 { 00529 Object *ob = CTX_data_active_object(C); 00530 00531 /* covers proxies too */ 00532 if(ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib) 00533 return 0; 00534 00535 if (ob->restrictflag & OB_RESTRICT_VIEW) 00536 return 0; 00537 00538 return (ob->type == OB_MESH || ob->type == OB_ARMATURE || 00539 ob->type == OB_FONT || ob->type == OB_MBALL || 00540 ob->type == OB_LATTICE || ob->type == OB_SURF || 00541 ob->type == OB_CURVE); 00542 } 00543 00544 void OBJECT_OT_editmode_toggle(wmOperatorType *ot) 00545 { 00546 00547 /* identifiers */ 00548 ot->name= "Toggle Editmode"; 00549 ot->description = "Toggle object's editmode"; 00550 ot->idname= "OBJECT_OT_editmode_toggle"; 00551 00552 /* api callbacks */ 00553 ot->exec= editmode_toggle_exec; 00554 00555 ot->poll= editmode_toggle_poll; 00556 00557 /* flags */ 00558 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 00559 } 00560 00561 /* *************************** */ 00562 00563 static int posemode_exec(bContext *C, wmOperator *UNUSED(op)) 00564 { 00565 Base *base= CTX_data_active_base(C); 00566 00567 if(base->object->type==OB_ARMATURE) { 00568 if(base->object==CTX_data_edit_object(C)) { 00569 ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); 00570 ED_armature_enter_posemode(C, base); 00571 } 00572 else if(base->object->mode & OB_MODE_POSE) 00573 ED_armature_exit_posemode(C, base); 00574 else 00575 ED_armature_enter_posemode(C, base); 00576 00577 return OPERATOR_FINISHED; 00578 } 00579 00580 return OPERATOR_PASS_THROUGH; 00581 } 00582 00583 void OBJECT_OT_posemode_toggle(wmOperatorType *ot) 00584 { 00585 /* identifiers */ 00586 ot->name= "Toggle Pose Mode"; 00587 ot->idname= "OBJECT_OT_posemode_toggle"; 00588 ot->description= "Enables or disables posing/selecting bones"; 00589 00590 /* api callbacks */ 00591 ot->exec= posemode_exec; 00592 ot->poll= ED_operator_object_active_editable; 00593 00594 /* flag */ 00595 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 00596 } 00597 00598 /* *********************** */ 00599 00600 #if 0 00601 // XXX should be in view3d? 00602 00603 /* context: ob = lamp */ 00604 /* code should be replaced with proper (custom) transform handles for lamp properties */ 00605 static void spot_interactive(Object *ob, int mode) 00606 { 00607 Lamp *la= ob->data; 00608 float transfac, dx, dy, ratio, origval; 00609 int keep_running= 1, center2d[2]; 00610 int mval[2], mvalo[2]; 00611 00612 // getmouseco_areawin(mval); 00613 // getmouseco_areawin(mvalo); 00614 00615 project_int(ob->obmat[3], center2d); 00616 if( center2d[0] > 100000 ) { /* behind camera */ 00617 // center2d[0]= curarea->winx/2; 00618 // center2d[1]= curarea->winy/2; 00619 } 00620 00621 // helpline(mval, center2d); 00622 00623 /* ratio is like scaling */ 00624 dx = (float)(center2d[0] - mval[0]); 00625 dy = (float)(center2d[1] - mval[1]); 00626 transfac = (float)sqrt( dx*dx + dy*dy); 00627 if(transfac==0.0f) transfac= 1.0f; 00628 00629 if(mode==1) 00630 origval= la->spotsize; 00631 else if(mode==2) 00632 origval= la->dist; 00633 else if(mode==3) 00634 origval= la->clipsta; 00635 else 00636 origval= la->clipend; 00637 00638 while (keep_running>0) { 00639 00640 // getmouseco_areawin(mval); 00641 00642 /* essential for idling subloop */ 00643 if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) { 00644 PIL_sleep_ms(2); 00645 } 00646 else { 00647 char str[32]; 00648 00649 dx = (float)(center2d[0] - mval[0]); 00650 dy = (float)(center2d[1] - mval[1]); 00651 ratio = (float)(sqrt( dx*dx + dy*dy))/transfac; 00652 00653 /* do the trick */ 00654 00655 if(mode==1) { /* spot */ 00656 la->spotsize = ratio*origval; 00657 CLAMP(la->spotsize, 1.0f, 180.0f); 00658 sprintf(str, "Spot size %.2f\n", la->spotsize); 00659 } 00660 else if(mode==2) { /* dist */ 00661 la->dist = ratio*origval; 00662 CLAMP(la->dist, 0.01f, 5000.0f); 00663 sprintf(str, "Distance %.2f\n", la->dist); 00664 } 00665 else if(mode==3) { /* sta */ 00666 la->clipsta = ratio*origval; 00667 CLAMP(la->clipsta, 0.001f, 5000.0f); 00668 sprintf(str, "Distance %.2f\n", la->clipsta); 00669 } 00670 else if(mode==4) { /* end */ 00671 la->clipend = ratio*origval; 00672 CLAMP(la->clipend, 0.1f, 5000.0f); 00673 sprintf(str, "Clip End %.2f\n", la->clipend); 00674 } 00675 00676 /* cleanup */ 00677 mvalo[0]= mval[0]; 00678 mvalo[1]= mval[1]; 00679 00680 /* handle shaded mode */ 00681 // XXX shade_buttons_change_3d(); 00682 00683 /* DRAW */ 00684 headerprint(str); 00685 force_draw_plus(SPACE_BUTS, 0); 00686 00687 // helpline(mval, center2d); 00688 } 00689 00690 while( qtest() ) { 00691 short val; 00692 unsigned short event= extern_qread(&val); 00693 00694 switch (event){ 00695 case ESCKEY: 00696 case RIGHTMOUSE: 00697 keep_running= 0; 00698 break; 00699 case LEFTMOUSE: 00700 case SPACEKEY: 00701 case PADENTER: 00702 case RETKEY: 00703 if(val) 00704 keep_running= -1; 00705 break; 00706 } 00707 } 00708 } 00709 00710 if(keep_running==0) { 00711 if(mode==1) 00712 la->spotsize= origval; 00713 else if(mode==2) 00714 la->dist= origval; 00715 else if(mode==3) 00716 la->clipsta= origval; 00717 else 00718 la->clipend= origval; 00719 } 00720 00721 } 00722 #endif 00723 00724 static void special_editmenu(Scene *scene, View3D *v3d) 00725 { 00726 // XXX static short numcuts= 2; 00727 Object *ob= OBACT; 00728 Object *obedit= NULL; // XXX 00729 int nr,ret=0; 00730 00731 if(ob==NULL) return; 00732 00733 if(obedit==NULL) { 00734 00735 if(ob->mode & OB_MODE_POSE) { 00736 // XXX pose_special_editmenu(); 00737 } 00738 else if(paint_facesel_test(ob)) { 00739 Mesh *me= get_mesh(ob); 00740 MTFace *tface; 00741 MFace *mface; 00742 int a; 00743 00744 if(me==NULL || me->mtface==NULL) return; 00745 00746 nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12"); 00747 00748 tface= me->mtface; 00749 mface= me->mface; 00750 for(a=me->totface; a>0; a--, tface++, mface++) { 00751 if(mface->flag & ME_FACE_SEL) { 00752 switch(nr) { 00753 case 1: 00754 tface->mode |= TF_TEX; break; 00755 case 2: 00756 tface->mode |= TF_SHAREDCOL; break; 00757 case 3: 00758 tface->mode |= TF_LIGHT; break; 00759 case 4: 00760 tface->mode |= TF_INVISIBLE; break; 00761 case 5: 00762 tface->mode |= TF_DYNAMIC; break; 00763 case 6: 00764 tface->mode |= TF_TWOSIDE; break; 00765 case 7: 00766 tface->mode &= ~TF_TEX; 00767 tface->tpage= NULL; 00768 break; 00769 case 8: 00770 tface->mode &= ~TF_SHAREDCOL; break; 00771 case 9: 00772 tface->mode &= ~TF_LIGHT; break; 00773 case 10: 00774 tface->mode &= ~TF_INVISIBLE; break; 00775 case 11: 00776 tface->mode &= ~TF_DYNAMIC; break; 00777 case 12: 00778 tface->mode &= ~TF_TWOSIDE; break; 00779 } 00780 } 00781 } 00782 DAG_id_tag_update(&ob->id, OB_RECALC_DATA); 00783 } 00784 else if(ob->mode & OB_MODE_VERTEX_PAINT) { 00785 Mesh *me= get_mesh(ob); 00786 00787 if(me==NULL || (me->mcol==NULL && me->mtface==NULL) ) return; 00788 00789 nr= pupmenu("Specials%t|Shared VertexCol%x1"); 00790 if(nr==1) { 00791 00792 // XXX do_shared_vertexcol(me); 00793 00794 DAG_id_tag_update(&ob->id, OB_RECALC_DATA); 00795 } 00796 } 00797 else if(ob->mode & OB_MODE_WEIGHT_PAINT) { 00798 Object *par= modifiers_isDeformedByArmature(ob); 00799 00800 if(par && (par->mode & OB_MODE_POSE)) { 00801 nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2"); 00802 00803 // XXX if(nr==1 || nr==2) 00804 // XXX pose_adds_vgroups(ob, (nr == 2)); 00805 } 00806 } 00807 else if(ob->mode & OB_MODE_PARTICLE_EDIT) { 00808 #if 0 00809 // XXX 00810 ParticleSystem *psys = PE_get_current(ob); 00811 ParticleEditSettings *pset = PE_settings(); 00812 00813 if(!psys) 00814 return; 00815 00816 if(pset->selectmode & SCE_SELECT_POINT) 00817 nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5"); 00818 else 00819 nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5"); 00820 00821 switch(nr) { 00822 case 1: 00823 // XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return; 00824 waitcursor(1); 00825 PE_rekey(); 00826 break; 00827 case 2: 00828 PE_subdivide(); 00829 break; 00830 case 3: 00831 PE_select_root(); 00832 break; 00833 case 4: 00834 PE_select_tip(); 00835 break; 00836 case 5: 00837 PE_remove_doubles(); 00838 break; 00839 } 00840 00841 DAG_id_tag_update(&obedit->id, OB_RECALC_DATA); 00842 00843 if(nr>0) waitcursor(0); 00844 #endif 00845 } 00846 else { 00847 Base *base, *base_select= NULL; 00848 00849 /* Get the active object mesh. */ 00850 Mesh *me= get_mesh(ob); 00851 00852 /* Booleans, if the active object is a mesh... */ 00853 if (me && ob->id.lib==NULL) { 00854 00855 /* Bring up a little menu with the boolean operation choices on. */ 00856 nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6"); 00857 00858 if (nr > 0) { 00859 /* user has made a choice of a menu element. 00860 All of the boolean functions require 2 mesh objects 00861 we search through the object list to find the other 00862 selected item and make sure it is distinct and a mesh. */ 00863 00864 for(base= FIRSTBASE; base; base= base->next) { 00865 if(TESTBASELIB(v3d, base)) { 00866 if(base->object != ob) base_select= base; 00867 } 00868 } 00869 00870 if (base_select) { 00871 if (get_mesh(base_select->object)) { 00872 if(nr <= 3){ 00873 waitcursor(1); 00874 // XXX ret = NewBooleanMesh(BASACT,base_select,nr); 00875 if (ret==0) { 00876 error("An internal error occurred"); 00877 } else if(ret==-1) { 00878 error("Selected meshes must have faces to perform boolean operations"); 00879 } else if (ret==-2) { 00880 error("Both meshes must be a closed mesh"); 00881 } 00882 waitcursor(0); 00883 } else { 00884 BooleanModifierData *bmd = NULL; 00885 bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean); 00886 BLI_addtail(&ob->modifiers, bmd); 00887 modifier_unique_name(&ob->modifiers, (ModifierData*)bmd); 00888 bmd->object = base_select->object; 00889 bmd->modifier.mode |= eModifierMode_Realtime; 00890 switch(nr){ 00891 case 4: bmd->operation = eBooleanModifierOp_Intersect; break; 00892 case 5: bmd->operation = eBooleanModifierOp_Union; break; 00893 case 6: bmd->operation = eBooleanModifierOp_Difference; break; 00894 } 00895 // XXX do_common_editbuts(B_CHANGEDEP); 00896 } 00897 } else { 00898 error("Please select 2 meshes"); 00899 } 00900 } else { 00901 error("Please select 2 meshes"); 00902 } 00903 } 00904 00905 } 00906 else if (ob->type == OB_FONT) { 00907 /* removed until this gets a decent implementation (ton) */ 00908 /* nr= pupmenu("Split %t|Characters%x1"); 00909 if (nr > 0) { 00910 switch(nr) { 00911 case 1: split_font(); 00912 } 00913 } 00914 */ 00915 } 00916 } 00917 } 00918 else if(obedit->type==OB_MESH) { 00919 } 00920 else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) { 00921 } 00922 else if(obedit->type==OB_ARMATURE) { 00923 nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6"); 00924 // if(nr==1) 00925 // XXX subdivide_armature(1); 00926 if(nr==2) { 00927 // XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; 00928 waitcursor(1); 00929 // XXX subdivide_armature(numcuts); 00930 } 00931 // else if(nr==3) 00932 // XXX armature_flip_names(); 00933 else if(ELEM3(nr, 4, 5, 6)) { 00934 // XXX armature_autoside_names(nr-4); 00935 } 00936 // else if(nr == 7) 00937 // XXX switch_direction_armature(); 00938 } 00939 else if(obedit->type==OB_LATTICE) { 00940 Lattice *lt= obedit->data; 00941 static float weight= 1.0f; 00942 { // XXX 00943 // XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) { 00944 Lattice *editlt= lt->editlatt->latt; 00945 int a= editlt->pntsu*editlt->pntsv*editlt->pntsw; 00946 BPoint *bp= editlt->def; 00947 00948 while(a--) { 00949 if(bp->f1 & SELECT) 00950 bp->weight= weight; 00951 bp++; 00952 } 00953 } 00954 } 00955 00956 } 00957 00958 static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob) 00959 { 00960 //XXX no longer used - to be removed - replaced by game_properties_copy_exec 00961 bProperty *prop; 00962 Base *base; 00963 int nr, tot=0; 00964 char *str; 00965 00966 prop= ob->prop.first; 00967 while(prop) { 00968 tot++; 00969 prop= prop->next; 00970 } 00971 00972 str= MEM_callocN(50 + 33*tot, "copymenu prop"); 00973 00974 if (tot) 00975 strcpy(str, "Copy Property %t|Replace All|Merge All|%l"); 00976 else 00977 strcpy(str, "Copy Property %t|Clear All (no properties on active)"); 00978 00979 tot= 0; 00980 prop= ob->prop.first; 00981 while(prop) { 00982 tot++; 00983 strcat(str, "|"); 00984 strcat(str, prop->name); 00985 prop= prop->next; 00986 } 00987 00988 nr= pupmenu(str); 00989 00990 if ( nr==1 || nr==2 ) { 00991 for(base= FIRSTBASE; base; base= base->next) { 00992 if((base != BASACT) &&(TESTBASELIB(v3d, base))) { 00993 if (nr==1) { /* replace */ 00994 copy_properties( &base->object->prop, &ob->prop ); 00995 } else { 00996 for(prop = ob->prop.first; prop; prop= prop->next ) { 00997 set_ob_property(base->object, prop); 00998 } 00999 } 01000 } 01001 } 01002 } else if(nr>0) { 01003 prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/ 01004 01005 if(prop) { 01006 for(base= FIRSTBASE; base; base= base->next) { 01007 if((base != BASACT) &&(TESTBASELIB(v3d, base))) { 01008 set_ob_property(base->object, prop); 01009 } 01010 } 01011 } 01012 } 01013 MEM_freeN(str); 01014 01015 } 01016 01017 static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob) 01018 { 01019 //XXX no longer used - to be removed - replaced by logicbricks_copy_exec 01020 Base *base; 01021 01022 for(base= FIRSTBASE; base; base= base->next) { 01023 if(base->object != ob) { 01024 if(TESTBASELIB(v3d, base)) { 01025 01026 /* first: free all logic */ 01027 free_sensors(&base->object->sensors); 01028 unlink_controllers(&base->object->controllers); 01029 free_controllers(&base->object->controllers); 01030 unlink_actuators(&base->object->actuators); 01031 free_actuators(&base->object->actuators); 01032 01033 /* now copy it, this also works without logicbricks! */ 01034 clear_sca_new_poins_ob(ob); 01035 copy_sensors(&base->object->sensors, &ob->sensors); 01036 copy_controllers(&base->object->controllers, &ob->controllers); 01037 copy_actuators(&base->object->actuators, &ob->actuators); 01038 set_sca_new_poins_ob(base->object); 01039 01040 /* some menu settings */ 01041 base->object->scavisflag= ob->scavisflag; 01042 base->object->scaflag= ob->scaflag; 01043 01044 /* set the initial state */ 01045 base->object->state= ob->state; 01046 base->object->init_state= ob->init_state; 01047 } 01048 } 01049 } 01050 } 01051 01052 /* both pointers should exist */ 01053 static void copy_texture_space(Object *to, Object *ob) 01054 { 01055 float *poin1= NULL, *poin2= NULL; 01056 short texflag= 0; 01057 01058 if(ob->type==OB_MESH) { 01059 texflag= ((Mesh *)ob->data)->texflag; 01060 poin2= ((Mesh *)ob->data)->loc; 01061 } 01062 else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { 01063 texflag= ((Curve *)ob->data)->texflag; 01064 poin2= ((Curve *)ob->data)->loc; 01065 } 01066 else if(ob->type==OB_MBALL) { 01067 texflag= ((MetaBall *)ob->data)->texflag; 01068 poin2= ((MetaBall *)ob->data)->loc; 01069 } 01070 else 01071 return; 01072 01073 if(to->type==OB_MESH) { 01074 ((Mesh *)to->data)->texflag= texflag; 01075 poin1= ((Mesh *)to->data)->loc; 01076 } 01077 else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) { 01078 ((Curve *)to->data)->texflag= texflag; 01079 poin1= ((Curve *)to->data)->loc; 01080 } 01081 else if(to->type==OB_MBALL) { 01082 ((MetaBall *)to->data)->texflag= texflag; 01083 poin1= ((MetaBall *)to->data)->loc; 01084 } 01085 else 01086 return; 01087 01088 memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */ 01089 01090 if(to->type==OB_MESH) ; 01091 else if(to->type==OB_MBALL) tex_space_mball(to); 01092 else tex_space_curve(to->data); 01093 01094 } 01095 01096 /* UNUSED, keep incase we want to copy functionality for use elsewhere */ 01097 static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event) 01098 { 01099 Object *ob; 01100 Base *base; 01101 Curve *cu, *cu1; 01102 Nurb *nu; 01103 int do_scene_sort= 0; 01104 01105 if(scene->id.lib) return; 01106 01107 if(!(ob=OBACT)) return; 01108 01109 if(scene->obedit) { // XXX get from context 01110 /* obedit_copymenu(); */ 01111 return; 01112 } 01113 if(event==9) { 01114 copymenu_properties(scene, v3d, ob); 01115 return; 01116 } 01117 else if(event==10) { 01118 copymenu_logicbricks(scene, v3d, ob); 01119 return; 01120 } 01121 else if(event==24) { 01122 /* moved to object_link_modifiers */ 01123 /* copymenu_modifiers(bmain, scene, v3d, ob); */ 01124 return; 01125 } 01126 01127 for(base= FIRSTBASE; base; base= base->next) { 01128 if(base != BASACT) { 01129 if(TESTBASELIB(v3d, base)) { 01130 base->object->recalc |= OB_RECALC_OB; 01131 01132 if(event==1) { /* loc */ 01133 VECCOPY(base->object->loc, ob->loc); 01134 VECCOPY(base->object->dloc, ob->dloc); 01135 } 01136 else if(event==2) { /* rot */ 01137 VECCOPY(base->object->rot, ob->rot); 01138 VECCOPY(base->object->drot, ob->drot); 01139 01140 QUATCOPY(base->object->quat, ob->quat); 01141 QUATCOPY(base->object->dquat, ob->dquat); 01142 } 01143 else if(event==3) { /* size */ 01144 VECCOPY(base->object->size, ob->size); 01145 VECCOPY(base->object->dsize, ob->dsize); 01146 } 01147 else if(event==4) { /* drawtype */ 01148 base->object->dt= ob->dt; 01149 base->object->dtx= ob->dtx; 01150 base->object->empty_drawtype= ob->empty_drawtype; 01151 base->object->empty_drawsize= ob->empty_drawsize; 01152 } 01153 else if(event==5) { /* time offs */ 01154 base->object->sf= ob->sf; 01155 } 01156 else if(event==6) { /* dupli */ 01157 base->object->dupon= ob->dupon; 01158 base->object->dupoff= ob->dupoff; 01159 base->object->dupsta= ob->dupsta; 01160 base->object->dupend= ob->dupend; 01161 01162 base->object->transflag &= ~OB_DUPLI; 01163 base->object->transflag |= (ob->transflag & OB_DUPLI); 01164 01165 base->object->dup_group= ob->dup_group; 01166 if(ob->dup_group) 01167 id_lib_extern(&ob->dup_group->id); 01168 } 01169 else if(event==7) { /* mass */ 01170 base->object->mass= ob->mass; 01171 } 01172 else if(event==8) { /* damping */ 01173 base->object->damping= ob->damping; 01174 base->object->rdamping= ob->rdamping; 01175 } 01176 else if(event==11) { /* all physical attributes */ 01177 base->object->gameflag = ob->gameflag; 01178 base->object->inertia = ob->inertia; 01179 base->object->formfactor = ob->formfactor; 01180 base->object->damping= ob->damping; 01181 base->object->rdamping= ob->rdamping; 01182 base->object->min_vel= ob->min_vel; 01183 base->object->max_vel= ob->max_vel; 01184 if (ob->gameflag & OB_BOUNDS) { 01185 base->object->boundtype = ob->boundtype; 01186 } 01187 base->object->margin= ob->margin; 01188 base->object->bsoft= copy_bulletsoftbody(ob->bsoft); 01189 01190 } 01191 else if(event==17) { /* tex space */ 01192 copy_texture_space(base->object, ob); 01193 } 01194 else if(event==18) { /* font settings */ 01195 01196 if(base->object->type==ob->type) { 01197 cu= ob->data; 01198 cu1= base->object->data; 01199 01200 cu1->spacemode= cu->spacemode; 01201 cu1->spacing= cu->spacing; 01202 cu1->linedist= cu->linedist; 01203 cu1->shear= cu->shear; 01204 cu1->fsize= cu->fsize; 01205 cu1->xof= cu->xof; 01206 cu1->yof= cu->yof; 01207 cu1->textoncurve= cu->textoncurve; 01208 cu1->wordspace= cu->wordspace; 01209 cu1->ulpos= cu->ulpos; 01210 cu1->ulheight= cu->ulheight; 01211 if(cu1->vfont) cu1->vfont->id.us--; 01212 cu1->vfont= cu->vfont; 01213 id_us_plus((ID *)cu1->vfont); 01214 if(cu1->vfontb) cu1->vfontb->id.us--; 01215 cu1->vfontb= cu->vfontb; 01216 id_us_plus((ID *)cu1->vfontb); 01217 if(cu1->vfonti) cu1->vfonti->id.us--; 01218 cu1->vfonti= cu->vfonti; 01219 id_us_plus((ID *)cu1->vfonti); 01220 if(cu1->vfontbi) cu1->vfontbi->id.us--; 01221 cu1->vfontbi= cu->vfontbi; 01222 id_us_plus((ID *)cu1->vfontbi); 01223 01224 BKE_text_to_curve(scene, base->object, 0); /* needed? */ 01225 01226 01227 BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family)); 01228 01229 base->object->recalc |= OB_RECALC_DATA; 01230 } 01231 } 01232 else if(event==19) { /* bevel settings */ 01233 01234 if(ELEM(base->object->type, OB_CURVE, OB_FONT)) { 01235 cu= ob->data; 01236 cu1= base->object->data; 01237 01238 cu1->bevobj= cu->bevobj; 01239 cu1->taperobj= cu->taperobj; 01240 cu1->width= cu->width; 01241 cu1->bevresol= cu->bevresol; 01242 cu1->ext1= cu->ext1; 01243 cu1->ext2= cu->ext2; 01244 01245 base->object->recalc |= OB_RECALC_DATA; 01246 } 01247 } 01248 else if(event==25) { /* curve resolution */ 01249 01250 if(ELEM(base->object->type, OB_CURVE, OB_FONT)) { 01251 cu= ob->data; 01252 cu1= base->object->data; 01253 01254 cu1->resolu= cu->resolu; 01255 cu1->resolu_ren= cu->resolu_ren; 01256 01257 nu= cu1->nurb.first; 01258 01259 while(nu) { 01260 nu->resolu= cu1->resolu; 01261 nu= nu->next; 01262 } 01263 01264 base->object->recalc |= OB_RECALC_DATA; 01265 } 01266 } 01267 else if(event==21){ 01268 if (base->object->type==OB_MESH) { 01269 ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf); 01270 01271 if (md) { 01272 ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf); 01273 01274 if (!tmd) { 01275 tmd = modifier_new(eModifierType_Subsurf); 01276 BLI_addtail(&base->object->modifiers, tmd); 01277 } 01278 01279 modifier_copyData(md, tmd); 01280 base->object->recalc |= OB_RECALC_DATA; 01281 } 01282 } 01283 } 01284 else if(event==22) { 01285 /* Copy the constraint channels over */ 01286 copy_constraints(&base->object->constraints, &ob->constraints, TRUE); 01287 01288 do_scene_sort= 1; 01289 } 01290 else if(event==23) { 01291 base->object->softflag= ob->softflag; 01292 if(base->object->soft) sbFree(base->object->soft); 01293 01294 base->object->soft= copy_softbody(ob->soft); 01295 01296 if (!modifiers_findByType(base->object, eModifierType_Softbody)) { 01297 BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody)); 01298 } 01299 } 01300 else if(event==26) { 01301 #if 0 // XXX old animation system 01302 copy_nlastrips(&base->object->nlastrips, &ob->nlastrips); 01303 #endif // XXX old animation system 01304 } 01305 else if(event==27) { /* autosmooth */ 01306 if (base->object->type==OB_MESH) { 01307 Mesh *me= ob->data; 01308 Mesh *cme= base->object->data; 01309 cme->smoothresh= me->smoothresh; 01310 if(me->flag & ME_AUTOSMOOTH) 01311 cme->flag |= ME_AUTOSMOOTH; 01312 else 01313 cme->flag &= ~ME_AUTOSMOOTH; 01314 } 01315 } 01316 else if(event==28) { /* UV orco */ 01317 if(ELEM(base->object->type, OB_CURVE, OB_SURF)) { 01318 cu= ob->data; 01319 cu1= base->object->data; 01320 01321 if(cu->flag & CU_UV_ORCO) 01322 cu1->flag |= CU_UV_ORCO; 01323 else 01324 cu1->flag &= ~CU_UV_ORCO; 01325 } 01326 } 01327 else if(event==29) { /* protected bits */ 01328 base->object->protectflag= ob->protectflag; 01329 } 01330 else if(event==30) { /* index object */ 01331 base->object->index= ob->index; 01332 } 01333 else if(event==31) { /* object color */ 01334 QUATCOPY(base->object->col, ob->col); 01335 } 01336 } 01337 } 01338 } 01339 01340 if(do_scene_sort) 01341 DAG_scene_sort(bmain, scene); 01342 01343 DAG_ids_flush_update(bmain, 0); 01344 } 01345 01346 static void copy_attr_menu(Main *bmain, Scene *scene, View3D *v3d) 01347 { 01348 Object *ob; 01349 short event; 01350 char str[512]; 01351 01352 if(!(ob=OBACT)) return; 01353 01354 if (scene->obedit) { // XXX get from context 01355 // if (ob->type == OB_MESH) 01356 // XXX mesh_copy_menu(); 01357 return; 01358 } 01359 01360 /* Object Mode */ 01361 01362 /* If you change this menu, don't forget to update the menu in header_view3d.c 01363 * view3d_edit_object_copyattrmenu() and in toolbox.c 01364 */ 01365 01366 strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l"); 01367 01368 strcat (str, "|Object Constraints%x22"); 01369 strcat (str, "|NLA Strips%x26"); 01370 01371 // XXX if (OB_SUPPORT_MATERIAL(ob)) { 01372 // strcat(str, "|Texture Space%x17"); 01373 // } 01374 01375 if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19"); 01376 if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28"); 01377 01378 if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) { 01379 strcat(str, "|Curve Resolution%x25"); 01380 } 01381 01382 if(ob->type==OB_MESH){ 01383 strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27"); 01384 } 01385 01386 if(ob->soft) strcat(str, "|Soft Body Settings%x23"); 01387 01388 strcat(str, "|Pass Index%x30"); 01389 01390 if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){ 01391 strcat(str, "|Modifiers ...%x24"); 01392 } 01393 01394 event= pupmenu(str); 01395 if(event<= 0) return; 01396 01397 copy_attr(bmain, scene, v3d, event); 01398 } 01399 01400 /* ******************* force field toggle operator ***************** */ 01401 01402 static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op)) 01403 { 01404 Object *ob = CTX_data_active_object(C); 01405 01406 if(ob->pd == NULL) 01407 ob->pd = object_add_collision_fields(PFIELD_FORCE); 01408 01409 if(ob->pd->forcefield == 0) 01410 ob->pd->forcefield = PFIELD_FORCE; 01411 else 01412 ob->pd->forcefield = 0; 01413 01414 return OPERATOR_FINISHED; 01415 } 01416 01417 void OBJECT_OT_forcefield_toggle(wmOperatorType *ot) 01418 { 01419 01420 /* identifiers */ 01421 ot->name= "Toggle Force Field"; 01422 ot->description = "Toggle object's force field"; 01423 ot->idname= "OBJECT_OT_forcefield_toggle"; 01424 01425 /* api callbacks */ 01426 ot->exec= forcefield_toggle_exec; 01427 ot->poll= ED_operator_object_active_editable; 01428 01429 /* flags */ 01430 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 01431 } 01432 01433 /* ********************************************** */ 01434 /* Motion Paths */ 01435 01436 /* For the object with pose/action: update paths for those that have got them 01437 * This should selectively update paths that exist... 01438 * 01439 * To be called from various tools that do incremental updates 01440 */ 01441 void ED_objects_recalculate_paths(bContext *C, Scene *scene) 01442 { 01443 ListBase targets = {NULL, NULL}; 01444 01445 /* loop over objects in scene */ 01446 CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) 01447 { 01448 /* set flag to force recalc, then grab the relevant bones to target */ 01449 ob->avs.recalc |= ANIMVIZ_RECALC_PATHS; 01450 animviz_get_object_motionpaths(ob, &targets); 01451 } 01452 CTX_DATA_END; 01453 01454 /* recalculate paths, then free */ 01455 animviz_calc_motionpaths(scene, &targets); 01456 BLI_freelistN(&targets); 01457 } 01458 01459 /* For the object with pose/action: create path curves for selected bones 01460 * This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range 01461 */ 01462 static int object_calculate_paths_exec (bContext *C, wmOperator *UNUSED(op)) 01463 { 01464 Scene *scene= CTX_data_scene(C); 01465 01466 /* set up path data for bones being calculated */ 01467 CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) 01468 { 01469 /* verify makes sure that the selected bone has a bone with the appropriate settings */ 01470 animviz_verify_motionpaths(scene, ob, NULL); 01471 } 01472 CTX_DATA_END; 01473 01474 /* calculate the bones that now have motionpaths... */ 01475 // TODO: only make for the selected bones? 01476 ED_objects_recalculate_paths(C, scene); 01477 01478 /* notifiers for updates */ 01479 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); 01480 01481 return OPERATOR_FINISHED; 01482 } 01483 01484 void OBJECT_OT_paths_calculate (wmOperatorType *ot) 01485 { 01486 /* identifiers */ 01487 ot->name= "Calculate Object Paths"; 01488 ot->idname= "OBJECT_OT_paths_calculate"; 01489 ot->description= "Calculate paths for the selected bones"; 01490 01491 /* api callbacks */ 01492 ot->exec= object_calculate_paths_exec; 01493 ot->poll= ED_operator_object_active_editable; 01494 01495 /* flags */ 01496 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 01497 } 01498 01499 /* --------- */ 01500 01501 /* for the object with pose/action: clear path curves for selected bones only */ 01502 void ED_objects_clear_paths(bContext *C) 01503 { 01504 /* loop over objects in scene */ 01505 CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) 01506 { 01507 if (ob->mpath) { 01508 animviz_free_motionpath(ob->mpath); 01509 ob->mpath= NULL; 01510 ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS; 01511 } 01512 } 01513 CTX_DATA_END; 01514 } 01515 01516 /* operator callback for this */ 01517 static int object_clear_paths_exec (bContext *C, wmOperator *UNUSED(op)) 01518 { 01519 /* use the backend function for this */ 01520 ED_objects_clear_paths(C); 01521 01522 /* notifiers for updates */ 01523 WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL); 01524 01525 return OPERATOR_FINISHED; 01526 } 01527 01528 void OBJECT_OT_paths_clear (wmOperatorType *ot) 01529 { 01530 /* identifiers */ 01531 ot->name= "Clear Object Paths"; 01532 ot->idname= "OBJECT_OT_paths_clear"; 01533 ot->description= "Clear path caches for selected bones"; 01534 01535 /* api callbacks */ 01536 ot->exec= object_clear_paths_exec; 01537 ot->poll= ED_operator_object_active_editable; 01538 01539 /* flags */ 01540 ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; 01541 } 01542 01543 01544 /********************** Smooth/Flat *********************/ 01545 01546 static int shade_smooth_exec(bContext *C, wmOperator *op) 01547 { 01548 Curve *cu; 01549 Nurb *nu; 01550 int clear= (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0); 01551 int done= 0; 01552 01553 CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) { 01554 01555 if(ob->type==OB_MESH) { 01556 mesh_set_smooth_flag(ob, !clear); 01557 01558 DAG_id_tag_update(&ob->id, OB_RECALC_DATA); 01559 WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); 01560 01561 done= 1; 01562 } 01563 else if ELEM(ob->type, OB_SURF, OB_CURVE) { 01564 cu= ob->data; 01565 01566 for(nu=cu->nurb.first; nu; nu=nu->next) { 01567 if(!clear) nu->flag |= ME_SMOOTH; 01568 else nu->flag &= ~ME_SMOOTH; 01569 } 01570 01571 DAG_id_tag_update(&ob->id, OB_RECALC_DATA); 01572 WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); 01573 01574 done= 1; 01575 } 01576 } 01577 CTX_DATA_END; 01578 01579 return (done)? OPERATOR_FINISHED: OPERATOR_CANCELLED; 01580 } 01581 01582 static int shade_poll(bContext *C) 01583 { 01584 return (ED_operator_object_active_editable(C) && !ED_operator_editmesh(C)); 01585 } 01586 01587 void OBJECT_OT_shade_flat(wmOperatorType *ot) 01588 { 01589 /* identifiers */ 01590 ot->name= "Shade Flat"; 01591 ot->description= "Display faces 'flat'"; 01592 ot->idname= "OBJECT_OT_shade_flat"; 01593 01594 /* api callbacks */ 01595 ot->poll= shade_poll; 01596 ot->exec= shade_smooth_exec; 01597 01598 /* flags */ 01599 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 01600 } 01601 01602 void OBJECT_OT_shade_smooth(wmOperatorType *ot) 01603 { 01604 /* identifiers */ 01605 ot->name= "Shade Smooth"; 01606 ot->description= "Display faces 'smooth' (using vertex normals)"; 01607 ot->idname= "OBJECT_OT_shade_smooth"; 01608 01609 /* api callbacks */ 01610 ot->poll= shade_poll; 01611 ot->exec= shade_smooth_exec; 01612 01613 /* flags */ 01614 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 01615 } 01616 01617 /* ********************** */ 01618 01619 static void image_aspect(Scene *scene, View3D *v3d) 01620 { 01621 /* all selected objects with an image map: scale in image aspect */ 01622 Base *base; 01623 Object *ob; 01624 Material *ma; 01625 Tex *tex; 01626 float x, y, space; 01627 int a, b, done; 01628 01629 if(scene->obedit) return; // XXX get from context 01630 if(scene->id.lib) return; 01631 01632 for(base= FIRSTBASE; base; base= base->next) { 01633 if(TESTBASELIB(v3d, base)) { 01634 ob= base->object; 01635 done= 0; 01636 01637 for(a=1; a<=ob->totcol; a++) { 01638 ma= give_current_material(ob, a); 01639 if(ma) { 01640 for(b=0; b<MAX_MTEX; b++) { 01641 if(ma->mtex[b] && ma->mtex[b]->tex) { 01642 tex= ma->mtex[b]->tex; 01643 if(tex->type==TEX_IMAGE && tex->ima) { 01644 ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL); 01645 01646 /* texturespace */ 01647 space= 1.0; 01648 if(ob->type==OB_MESH) { 01649 float size[3]; 01650 mesh_get_texspace(ob->data, NULL, NULL, size); 01651 space= size[0]/size[1]; 01652 } 01653 else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) { 01654 Curve *cu= ob->data; 01655 space= cu->size[0]/cu->size[1]; 01656 } 01657 01658 x= ibuf->x/space; 01659 y= ibuf->y; 01660 01661 if(x>y) ob->size[0]= ob->size[1]*x/y; 01662 else ob->size[1]= ob->size[0]*y/x; 01663 01664 done= 1; 01665 DAG_id_tag_update(&ob->id, OB_RECALC_OB); 01666 } 01667 } 01668 if(done) break; 01669 } 01670 } 01671 if(done) break; 01672 } 01673 } 01674 } 01675 01676 } 01677 01678 static int vergbaseco(const void *a1, const void *a2) 01679 { 01680 Base **x1, **x2; 01681 01682 x1= (Base **) a1; 01683 x2= (Base **) a2; 01684 01685 if( (*x1)->sy > (*x2)->sy ) return 1; 01686 else if( (*x1)->sy < (*x2)->sy) return -1; 01687 else if( (*x1)->sx > (*x2)->sx ) return 1; 01688 else if( (*x1)->sx < (*x2)->sx ) return -1; 01689 01690 return 0; 01691 } 01692 01693 01694 static void auto_timeoffs(Scene *scene, View3D *v3d) 01695 { 01696 Base *base, **basesort, **bs; 01697 float start, delta; 01698 int tot=0, a; 01699 short offset=25; 01700 01701 if(BASACT==NULL || v3d==NULL) return; 01702 // XXX if(button(&offset, 0, 1000,"Total time")==0) return; 01703 01704 /* make array of all bases, xco yco (screen) */ 01705 for(base= FIRSTBASE; base; base= base->next) { 01706 if(TESTBASELIB(v3d, base)) { 01707 tot++; 01708 } 01709 } 01710 01711 delta= (float)offset/(float)tot; 01712 start= OBACT->sf; 01713 01714 bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs"); 01715 for(base= FIRSTBASE; base; base= base->next) { 01716 if(TESTBASELIB(v3d, base)) { 01717 *bs= base; 01718 bs++; 01719 } 01720 } 01721 qsort(basesort, tot, sizeof(void *), vergbaseco); 01722 01723 bs= basesort; 01724 for(a=0; a<tot; a++) { 01725 01726 (*bs)->object->sf= start; 01727 start+= delta; 01728 01729 bs++; 01730 } 01731 MEM_freeN(basesort); 01732 01733 } 01734 01735 static void ofs_timeoffs(Scene *scene, View3D *v3d) 01736 { 01737 float offset=0.0f; 01738 01739 if(BASACT==NULL || v3d==NULL) return; 01740 01741 // XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return; 01742 01743 /* make array of all bases, xco yco (screen) */ 01744 CTX_DATA_BEGIN(evil_C, Object*, ob, selected_editable_objects) { 01745 ob->sf += offset; 01746 if (ob->sf < -MAXFRAMEF) ob->sf = -MAXFRAMEF; 01747 else if (ob->sf > MAXFRAMEF) ob->sf = MAXFRAMEF; 01748 } 01749 CTX_DATA_END; 01750 01751 } 01752 01753 01754 static void rand_timeoffs(Scene *scene, View3D *v3d) 01755 { 01756 Base *base; 01757 float rand_ofs=0.0f; 01758 01759 if(BASACT==NULL || v3d==NULL) return; 01760 01761 // XXX if(fbutton(&rand_ofs, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return; 01762 01763 rand_ofs *= 2; 01764 01765 for(base= FIRSTBASE; base; base= base->next) { 01766 if(TESTBASELIB(v3d, base)) { 01767 base->object->sf += ((float)BLI_drand()-0.5f) * rand_ofs; 01768 if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF; 01769 else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF; 01770 } 01771 } 01772 01773 } 01774 01775 static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) 01776 { 01777 EnumPropertyItem *input = object_mode_items; 01778 EnumPropertyItem *item= NULL; 01779 Object *ob; 01780 int totitem= 0; 01781 01782 if(!C) /* needed for docs */ 01783 return object_mode_items; 01784 01785 ob = CTX_data_active_object(C); 01786 while(ob && input->identifier) { 01787 if((input->value == OB_MODE_EDIT && ((ob->type == OB_MESH) || (ob->type == OB_ARMATURE) || 01788 (ob->type == OB_CURVE) || (ob->type == OB_SURF) || 01789 (ob->type == OB_FONT) || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) || 01790 (input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) || 01791 (input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) || 01792 ((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT || 01793 input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) || 01794 (input->value == OB_MODE_OBJECT)) 01795 RNA_enum_item_add(&item, &totitem, input); 01796 ++input; 01797 } 01798 01799 RNA_enum_item_end(&item, &totitem); 01800 01801 *free= 1; 01802 01803 return item; 01804 } 01805 01806 static const char *object_mode_op_string(int mode) 01807 { 01808 if(mode & OB_MODE_EDIT) 01809 return "OBJECT_OT_editmode_toggle"; 01810 if(mode == OB_MODE_SCULPT) 01811 return "SCULPT_OT_sculptmode_toggle"; 01812 if(mode == OB_MODE_VERTEX_PAINT) 01813 return "PAINT_OT_vertex_paint_toggle"; 01814 if(mode == OB_MODE_WEIGHT_PAINT) 01815 return "PAINT_OT_weight_paint_toggle"; 01816 if(mode == OB_MODE_TEXTURE_PAINT) 01817 return "PAINT_OT_texture_paint_toggle"; 01818 if(mode == OB_MODE_PARTICLE_EDIT) 01819 return "PARTICLE_OT_particle_edit_toggle"; 01820 if(mode == OB_MODE_POSE) 01821 return "OBJECT_OT_posemode_toggle"; 01822 return NULL; 01823 } 01824 01825 /* checks the mode to be set is compatible with the object 01826 * should be made into a generic function */ 01827 static int object_mode_set_compat(bContext *UNUSED(C), wmOperator *op, Object *ob) 01828 { 01829 ObjectMode mode = RNA_enum_get(op->ptr, "mode"); 01830 01831 if(ob) { 01832 if(mode == OB_MODE_OBJECT) 01833 return 1; 01834 01835 switch(ob->type) { 01836 case OB_MESH: 01837 if(mode & (OB_MODE_EDIT|OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT|OB_MODE_PARTICLE_EDIT)) 01838 return 1; 01839 return 0; 01840 case OB_CURVE: 01841 case OB_SURF: 01842 case OB_FONT: 01843 case OB_MBALL: 01844 if(mode & (OB_MODE_EDIT)) 01845 return 1; 01846 return 0; 01847 case OB_LATTICE: 01848 if(mode & (OB_MODE_EDIT|OB_MODE_WEIGHT_PAINT)) 01849 return 1; 01850 case OB_ARMATURE: 01851 if(mode & (OB_MODE_EDIT|OB_MODE_POSE)) 01852 return 1; 01853 } 01854 } 01855 01856 return 0; 01857 } 01858 01859 static int object_mode_set_exec(bContext *C, wmOperator *op) 01860 { 01861 Object *ob= CTX_data_active_object(C); 01862 ObjectMode mode = RNA_enum_get(op->ptr, "mode"); 01863 ObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT; 01864 int toggle = RNA_boolean_get(op->ptr, "toggle"); 01865 01866 if(!ob || !object_mode_set_compat(C, op, ob)) 01867 return OPERATOR_PASS_THROUGH; 01868 01869 /* Exit current mode if it's not the mode we're setting */ 01870 if(ob->mode != OB_MODE_OBJECT && ob->mode != mode) 01871 WM_operator_name_call(C, object_mode_op_string(ob->mode), WM_OP_EXEC_REGION_WIN, NULL); 01872 01873 if(mode != OB_MODE_OBJECT) { 01874 /* Enter new mode */ 01875 if(ob->mode != mode || toggle) 01876 WM_operator_name_call(C, object_mode_op_string(mode), WM_OP_EXEC_REGION_WIN, NULL); 01877 01878 if(toggle) { 01879 if(ob->mode == mode) 01880 /* For toggling, store old mode so we know what to go back to */ 01881 ob->restore_mode = restore_mode; 01882 else if(ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) { 01883 WM_operator_name_call(C, object_mode_op_string(ob->restore_mode), WM_OP_EXEC_REGION_WIN, NULL); 01884 } 01885 } 01886 } 01887 01888 return OPERATOR_FINISHED; 01889 } 01890 01891 void OBJECT_OT_mode_set(wmOperatorType *ot) 01892 { 01893 PropertyRNA *prop; 01894 01895 /* identifiers */ 01896 ot->name= "Set Object Mode"; 01897 ot->description = "Sets the object interaction mode"; 01898 ot->idname= "OBJECT_OT_mode_set"; 01899 01900 /* api callbacks */ 01901 ot->exec= object_mode_set_exec; 01902 01903 ot->poll= ED_operator_object_active_editable; 01904 01905 /* flags */ 01906 ot->flag= 0; /* no register/undo here, leave it to operators being called */ 01907 01908 prop= RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", ""); 01909 RNA_def_enum_funcs(prop, object_mode_set_itemsf); 01910 01911 RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", ""); 01912 } 01913 01914 01915 01916 void ED_object_toggle_modes(bContext *C, int mode) 01917 { 01918 if(mode & OB_MODE_SCULPT) 01919 WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01920 if(mode & OB_MODE_VERTEX_PAINT) 01921 WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01922 if(mode & OB_MODE_WEIGHT_PAINT) 01923 WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01924 if(mode & OB_MODE_TEXTURE_PAINT) 01925 WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01926 if(mode & OB_MODE_PARTICLE_EDIT) 01927 WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01928 if(mode & OB_MODE_POSE) 01929 WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01930 if(mode & OB_MODE_EDIT) 01931 WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL); 01932 } 01933 01934 /************************ Game Properties ***********************/ 01935 01936 static int game_property_new(bContext *C, wmOperator *UNUSED(op)) 01937 { 01938 Object *ob= CTX_data_active_object(C); 01939 bProperty *prop; 01940 01941 if(!ob) 01942 return OPERATOR_CANCELLED; 01943 01944 prop= new_property(PROP_FLOAT); 01945 BLI_addtail(&ob->prop, prop); 01946 unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name); 01947 01948 WM_event_add_notifier(C, NC_LOGIC, NULL); 01949 return OPERATOR_FINISHED; 01950 } 01951 01952 01953 void OBJECT_OT_game_property_new(wmOperatorType *ot) 01954 { 01955 /* identifiers */ 01956 ot->name= "New Game Property"; 01957 ot->description= "Create a new property available to the game engine"; 01958 ot->idname= "OBJECT_OT_game_property_new"; 01959 01960 /* api callbacks */ 01961 ot->exec= game_property_new; 01962 ot->poll= ED_operator_object_active_editable; 01963 01964 /* flags */ 01965 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 01966 } 01967 01968 static int game_property_remove(bContext *C, wmOperator *op) 01969 { 01970 Object *ob= CTX_data_active_object(C); 01971 bProperty *prop; 01972 int index= RNA_int_get(op->ptr, "index"); 01973 01974 if(!ob) 01975 return OPERATOR_CANCELLED; 01976 01977 prop= BLI_findlink(&ob->prop, index); 01978 01979 if(prop) { 01980 BLI_remlink(&ob->prop, prop); 01981 free_property(prop); 01982 01983 WM_event_add_notifier(C, NC_LOGIC, NULL); 01984 return OPERATOR_FINISHED; 01985 } 01986 else { 01987 return OPERATOR_CANCELLED; 01988 } 01989 } 01990 01991 void OBJECT_OT_game_property_remove(wmOperatorType *ot) 01992 { 01993 /* identifiers */ 01994 ot->name= "Remove Game Property"; 01995 ot->description= "Remove game property"; 01996 ot->idname= "OBJECT_OT_game_property_remove"; 01997 01998 /* api callbacks */ 01999 ot->exec= game_property_remove; 02000 ot->poll= ED_operator_object_active_editable; 02001 02002 /* flags */ 02003 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 02004 02005 RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX); 02006 } 02007 02008 #define COPY_PROPERTIES_REPLACE 1 02009 #define COPY_PROPERTIES_MERGE 2 02010 #define COPY_PROPERTIES_COPY 3 02011 02012 static EnumPropertyItem game_properties_copy_operations[] ={ 02013 {COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""}, 02014 {COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""}, 02015 {COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""}, 02016 {0, NULL, 0, NULL, NULL}}; 02017 02018 static EnumPropertyItem gameprops_items[]= { 02019 {0, NULL, 0, NULL, NULL}}; 02020 02021 static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) 02022 { 02023 Object *ob= ED_object_active_context(C); 02024 EnumPropertyItem tmp = {0, "", 0, "", ""}; 02025 EnumPropertyItem *item= NULL; 02026 bProperty *prop; 02027 int a, totitem= 0; 02028 02029 if(!ob) 02030 return gameprops_items; 02031 02032 for(a=1, prop= ob->prop.first; prop; prop=prop->next, a++) { 02033 tmp.value= a; 02034 tmp.identifier= prop->name; 02035 tmp.name= prop->name; 02036 RNA_enum_item_add(&item, &totitem, &tmp); 02037 } 02038 02039 RNA_enum_item_end(&item, &totitem); 02040 *free= 1; 02041 02042 return item; 02043 } 02044 02045 static int game_property_copy_exec(bContext *C, wmOperator *op) 02046 { 02047 Object *ob=ED_object_active_context(C); 02048 bProperty *prop; 02049 int type = RNA_enum_get(op->ptr, "operation"); 02050 int propid= RNA_enum_get(op->ptr, "property"); 02051 02052 if(propid > 0) { /* copy */ 02053 prop = BLI_findlink(&ob->prop, propid-1); 02054 02055 if(prop) { 02056 CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { 02057 if (ob != ob_iter) { 02058 if (ob->data != ob_iter->data) 02059 set_ob_property(ob_iter, prop); 02060 } 02061 } CTX_DATA_END; 02062 } 02063 } 02064 02065 else { 02066 CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { 02067 if (ob != ob_iter) { 02068 if (ob->data != ob_iter->data){ 02069 if (type == COPY_PROPERTIES_REPLACE) 02070 copy_properties( &ob_iter->prop, &ob->prop ); 02071 02072 /* merge - the default when calling with no argument */ 02073 else { 02074 for(prop = ob->prop.first; prop; prop= prop->next ) { 02075 set_ob_property(ob_iter, prop); 02076 } 02077 } 02078 } 02079 } 02080 } 02081 CTX_DATA_END; 02082 } 02083 02084 return OPERATOR_FINISHED; 02085 } 02086 02087 void OBJECT_OT_game_property_copy(wmOperatorType *ot) 02088 { 02089 PropertyRNA *prop; 02090 /* identifiers */ 02091 ot->name= "Copy Game Property"; 02092 ot->idname= "OBJECT_OT_game_property_copy"; 02093 02094 /* api callbacks */ 02095 ot->exec= game_property_copy_exec; 02096 ot->poll= ED_operator_object_active_editable; 02097 02098 /* flags */ 02099 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 02100 02101 RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", ""); 02102 prop=RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy"); 02103 RNA_def_enum_funcs(prop, gameprops_itemf); 02104 ot->prop=prop; 02105 } 02106 02107 static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op)) 02108 { 02109 CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { 02110 free_properties(&ob_iter->prop); 02111 } 02112 CTX_DATA_END; 02113 02114 WM_event_add_notifier(C, NC_LOGIC, NULL); 02115 return OPERATOR_FINISHED; 02116 } 02117 void OBJECT_OT_game_property_clear(wmOperatorType *ot) 02118 { 02119 /* identifiers */ 02120 ot->name= "Clear Game Property"; 02121 ot->idname= "OBJECT_OT_game_property_clear"; 02122 02123 /* api callbacks */ 02124 ot->exec= game_property_clear_exec; 02125 ot->poll= ED_operator_object_active_editable; 02126 02127 /* flags */ 02128 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 02129 } 02130 02131 /************************ Copy Logic Bricks ***********************/ 02132 02133 static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op)) 02134 { 02135 Object *ob=ED_object_active_context(C); 02136 02137 CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) { 02138 if(ob != ob_iter) { 02139 /* first: free all logic */ 02140 free_sensors(&ob_iter->sensors); 02141 unlink_controllers(&ob_iter->controllers); 02142 free_controllers(&ob_iter->controllers); 02143 unlink_actuators(&ob_iter->actuators); 02144 free_actuators(&ob_iter->actuators); 02145 02146 /* now copy it, this also works without logicbricks! */ 02147 clear_sca_new_poins_ob(ob); 02148 copy_sensors(&ob_iter->sensors, &ob->sensors); 02149 copy_controllers(&ob_iter->controllers, &ob->controllers); 02150 copy_actuators(&ob_iter->actuators, &ob->actuators); 02151 set_sca_new_poins_ob(ob_iter); 02152 02153 /* some menu settings */ 02154 ob_iter->scavisflag= ob->scavisflag; 02155 ob_iter->scaflag= ob->scaflag; 02156 02157 /* set the initial state */ 02158 ob_iter->state= ob->state; 02159 ob_iter->init_state= ob->init_state; 02160 02161 if(ob_iter->totcol==ob->totcol) { 02162 ob_iter->actcol= ob->actcol; 02163 WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob_iter); 02164 } 02165 } 02166 } 02167 CTX_DATA_END; 02168 02169 WM_event_add_notifier(C, NC_LOGIC, NULL); 02170 02171 return OPERATOR_FINISHED; 02172 } 02173 02174 void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot) 02175 { 02176 /* identifiers */ 02177 ot->name= "Copy Logic Bricks to Selected"; 02178 ot->description = "Copy logic bricks to other selected objects."; 02179 ot->idname= "OBJECT_OT_logic_bricks_copy"; 02180 02181 /* api callbacks */ 02182 ot->exec= logicbricks_copy_exec; 02183 ot->poll= ED_operator_object_active_editable; 02184 02185 /* flags */ 02186 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; 02187 }