Blender  V2.59
PHY_IPhysicsController.h
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00001 /*
00002  * $Id: PHY_IPhysicsController.h 35072 2011-02-22 12:42:55Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef PHY_IPHYSICSCONTROLLER_H
00035 #define PHY_IPHYSICSCONTROLLER_H
00036 
00037 #include "PHY_IController.h"
00038 
00039 class PHY_IMotionState;
00040 class PHY_IPhysicsEnvironment;
00041 
00046 class PHY_IPhysicsController : public PHY_IController
00047 {
00048 
00049         public:
00050                 virtual ~PHY_IPhysicsController();
00054                 virtual bool            SynchronizeMotionStates(float time)=0;
00059                 virtual void            WriteMotionStateToDynamics(bool nondynaonly)=0;
00060                 virtual void            WriteDynamicsToMotionState()=0;
00061                 virtual class PHY_IMotionState* GetMotionState() = 0;
00062                 // controller replication
00063                 virtual void            PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)=0;
00064 
00065                 // kinematic methods
00066                 virtual void            RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)=0;
00067                 virtual void            RelativeRotate(const float drot[12],bool local)=0;
00068                 virtual void            getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)=0;
00069                 virtual void            setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)=0;
00070                 virtual void            setPosition(float posX,float posY,float posZ)=0;
00071                 virtual void            getPosition(PHY__Vector3&       pos) const=0;
00072                 virtual void            setScaling(float scaleX,float scaleY,float scaleZ)=0;
00073                 
00074                 // physics methods
00075                 virtual void            ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local)=0;
00076                 virtual void            ApplyForce(float forceX,float forceY,float forceZ,bool local)=0;
00077                 virtual void            SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)=0;
00078                 virtual void            SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)=0;
00079                 virtual void            resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0;
00080 
00081                 virtual void            applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)=0;
00082                 virtual void            SetActive(bool active)=0;
00083 
00084                 // reading out information from physics
00085                 virtual void            GetLinearVelocity(float& linvX,float& linvY,float& linvZ)=0;
00086                 virtual void            GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ)=0; 
00087                 virtual void            getReactionForce(float& forceX,float& forceY,float& forceZ)=0;
00088 
00089                 // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted 
00090                 virtual void            setRigidBody(bool rigid)=0;
00091 
00092                 virtual PHY_IPhysicsController* GetReplica() {return 0;}
00093 
00094                 virtual void    calcXform() =0;
00095                 virtual void SetMargin(float margin) =0;
00096                 virtual float GetMargin() const=0;
00097                 virtual float GetRadius() const=0;
00098                 virtual void  SetRadius(float margin) = 0;
00099 
00100                 virtual float GetLinVelocityMin() const=0;
00101                 virtual void  SetLinVelocityMin(float val) = 0;
00102                 virtual float GetLinVelocityMax() const=0;
00103                 virtual void  SetLinVelocityMax(float val) = 0;
00104                 
00105                 PHY__Vector3    GetWorldPosition(PHY__Vector3& localpos);
00106 
00107 #ifdef WITH_CXX_GUARDEDALLOC
00108 public:
00109         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IPhysicsController"); }
00110         void operator delete( void *mem ) { MEM_freeN(mem); }
00111 #endif
00112 };
00113 
00114 #endif //PHY_IPHYSICSCONTROLLER_H
00115