Blender  V2.59
scanfill.c
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00001 /*
00002  * $Id: scanfill.c 36672 2011-05-13 16:04:20Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * (uit traces) maart 95
00029  */
00030 
00036 #include "MEM_guardedalloc.h"
00037 
00038 #include "BLI_callbacks.h"
00039 #include "BLI_editVert.h"
00040 #include "BLI_listbase.h"
00041 #include "BLI_math.h"
00042 #include "BLI_scanfill.h"
00043 
00044 /* callbacks for errors and interrupts and some goo */
00045 static void (*BLI_localErrorCallBack)(const char*) = NULL;
00046 static int (*BLI_localInterruptCallBack)(void) = NULL;
00047 
00048 void BLI_setErrorCallBack(void (*f)(const char *))
00049 {
00050         BLI_localErrorCallBack = f;
00051 }
00052 
00053 void BLI_setInterruptCallBack(int (*f)(void))
00054 {
00055         BLI_localInterruptCallBack = f;
00056 }
00057 
00058 /* just flush the error to /dev/null if the error handler is missing */
00059 void callLocalErrorCallBack(const char* msg)
00060 {
00061         if (BLI_localErrorCallBack) {
00062                 BLI_localErrorCallBack(msg);
00063         }
00064 }
00065 
00066 #if 0
00067 /* ignore if the interrupt wasn't set */
00068 static int callLocalInterruptCallBack(void)
00069 {
00070         if (BLI_localInterruptCallBack) {
00071                 return BLI_localInterruptCallBack();
00072         } else {
00073                 return 0;
00074         }
00075 }
00076 #endif
00077 
00078 /* local types */
00079 typedef struct PolyFill {
00080         int edges,verts;
00081         float min[3],max[3];
00082         short f,nr;
00083 } PolyFill;
00084 
00085 typedef struct ScFillVert {
00086         EditVert *v1;
00087         EditEdge *first,*last;
00088 } ScFillVert;
00089 
00090 
00091 /* local funcs */
00092 
00093 #define COMPLIMIT       0.00003
00094 
00095 static ScFillVert *scdata;
00096 
00097 ListBase fillvertbase = {NULL, NULL};
00098 ListBase filledgebase = {NULL, NULL};
00099 ListBase fillfacebase = {NULL, NULL};
00100 
00101 static short cox, coy;
00102 
00103 /* ****  FUBCTIONS FOR QSORT *************************** */
00104 
00105 
00106 static int vergscdata(const void *a1, const void *a2)
00107 {
00108         const ScFillVert *x1=a1,*x2=a2;
00109         
00110         if( x1->v1->co[coy] < x2->v1->co[coy] ) return 1;
00111         else if( x1->v1->co[coy] > x2->v1->co[coy]) return -1;
00112         else if( x1->v1->co[cox] > x2->v1->co[cox] ) return 1;
00113         else if( x1->v1->co[cox] < x2->v1->co[cox]) return -1;
00114 
00115         return 0;
00116 }
00117 
00118 static int vergpoly(const void *a1, const void *a2)
00119 {
00120         const PolyFill *x1=a1, *x2=a2;
00121 
00122         if( x1->min[cox] > x2->min[cox] ) return 1;
00123         else if( x1->min[cox] < x2->min[cox] ) return -1;
00124         else if( x1->min[coy] > x2->min[coy] ) return 1;
00125         else if( x1->min[coy] < x2->min[coy] ) return -1;
00126         
00127         return 0;
00128 }
00129 
00130 /* ************* MEMORY MANAGEMENT ************* */
00131 
00132 struct mem_elements {
00133         struct mem_elements *next, *prev;
00134         char *data;
00135 };
00136 
00137 
00138 /* simple optimization for allocating thousands of small memory blocks
00139    only to be used within loops, and not by one function at a time
00140    free in the end, with argument '-1'
00141 */
00142 
00143 static void *new_mem_element(int size)
00144 {
00145         int blocksize= 16384;
00146         static int offs= 0;             /* the current free address */
00147         static struct mem_elements *cur= 0;
00148         static ListBase lb= {0, 0};
00149         void *adr;
00150         
00151         if(size>10000 || size==0) {
00152                 printf("incorrect use of new_mem_element\n");
00153         }
00154         else if(size== -1) {
00155                 cur= lb.first;
00156                 while(cur) {
00157                         MEM_freeN(cur->data);
00158                         cur= cur->next;
00159                 }
00160                 BLI_freelistN(&lb);
00161                 
00162                 return NULL;    
00163         }
00164         
00165         size= 4*( (size+3)/4 );
00166         
00167         if(cur) {
00168                 if(size+offs < blocksize) {
00169                         adr= (void *) (cur->data+offs);
00170                          offs+= size;
00171                         return adr;
00172                 }
00173         }
00174         
00175         cur= MEM_callocN( sizeof(struct mem_elements), "newmem");
00176         cur->data= MEM_callocN(blocksize, "newmem");
00177         BLI_addtail(&lb, cur);
00178         
00179         offs= size;
00180         return cur->data;
00181 }
00182 
00183 void BLI_end_edgefill(void)
00184 {
00185         new_mem_element(-1);
00186         
00187         fillvertbase.first= fillvertbase.last= 0;
00188         filledgebase.first= filledgebase.last= 0;
00189         fillfacebase.first= fillfacebase.last= 0;
00190 }
00191 
00192 /* ****  FILL ROUTINES *************************** */
00193 
00194 EditVert *BLI_addfillvert(float *vec)
00195 {
00196         EditVert *eve;
00197         
00198         eve= new_mem_element(sizeof(EditVert));
00199         BLI_addtail(&fillvertbase, eve);
00200         
00201         eve->co[0] = vec[0];
00202         eve->co[1] = vec[1];
00203         eve->co[2] = vec[2];
00204 
00205         return eve;     
00206 }
00207 
00208 EditEdge *BLI_addfilledge(EditVert *v1, EditVert *v2)
00209 {
00210         EditEdge *newed;
00211 
00212         newed= new_mem_element(sizeof(EditEdge));
00213         BLI_addtail(&filledgebase, newed);
00214         
00215         newed->v1= v1;
00216         newed->v2= v2;
00217 
00218         return newed;
00219 }
00220 
00221 static void addfillface(EditVert *v1, EditVert *v2, EditVert *v3, short mat_nr)
00222 {
00223         /* does not make edges */
00224         EditFace *evl;
00225 
00226         evl= new_mem_element(sizeof(EditFace));
00227         BLI_addtail(&fillfacebase, evl);
00228         
00229         evl->v1= v1;
00230         evl->v2= v2;
00231         evl->v3= v3;
00232         evl->f= 2;
00233         evl->mat_nr= mat_nr;
00234 }
00235 
00236 static int boundisect(PolyFill *pf2, PolyFill *pf1)
00237 {
00238         /* has pf2 been touched (intersected) by pf1 ? with bounding box */
00239         /* test first if polys exist */
00240 
00241         if(pf1->edges==0 || pf2->edges==0) return 0;
00242 
00243         if(pf2->max[cox] < pf1->min[cox] ) return 0;
00244         if(pf2->max[coy] < pf1->min[coy] ) return 0;
00245 
00246         if(pf2->min[cox] > pf1->max[cox] ) return 0;
00247         if(pf2->min[coy] > pf1->max[coy] ) return 0;
00248 
00249         /* join */
00250         if(pf2->max[cox]<pf1->max[cox]) pf2->max[cox]= pf1->max[cox];
00251         if(pf2->max[coy]<pf1->max[coy]) pf2->max[coy]= pf1->max[coy];
00252 
00253         if(pf2->min[cox]>pf1->min[cox]) pf2->min[cox]= pf1->min[cox];
00254         if(pf2->min[coy]>pf1->min[coy]) pf2->min[coy]= pf1->min[coy];
00255 
00256         return 1;
00257 }
00258 
00259 
00260 static void mergepolysSimp(PolyFill *pf1, PolyFill *pf2)        /* add pf2 to pf1 */
00261 {
00262         EditVert *eve;
00263         EditEdge *eed;
00264 
00265         /* replace old poly numbers */
00266         eve= fillvertbase.first;
00267         while(eve) {
00268                 if(eve->xs== pf2->nr) eve->xs= pf1->nr;
00269                 eve= eve->next;
00270         }
00271         eed= filledgebase.first;
00272         while(eed) {
00273                 if(eed->f1== pf2->nr) eed->f1= pf1->nr;
00274                 eed= eed->next;
00275         }
00276 
00277         pf1->verts+= pf2->verts;
00278         pf1->edges+= pf2->edges;
00279         pf2->verts= pf2->edges= 0;
00280         pf1->f= (pf1->f | pf2->f);
00281 }
00282 
00283 static short testedgeside(float *v1, float *v2, float *v3)
00284 /* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */
00285 {
00286         float inp;
00287 
00288         inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy])
00289                 +(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
00290 
00291         if(inp<0.0) return 0;
00292         else if(inp==0) {
00293                 if(v1[cox]==v3[cox] && v1[coy]==v3[coy]) return 0;
00294                 if(v2[cox]==v3[cox] && v2[coy]==v3[coy]) return 0;
00295         }
00296         return 1;
00297 }
00298 
00299 static short addedgetoscanvert(ScFillVert *sc, EditEdge *eed)
00300 {
00301         /* find first edge to the right of eed, and insert eed before that */
00302         EditEdge *ed;
00303         float fac,fac1,x,y;
00304 
00305         if(sc->first==0) {
00306                 sc->first= sc->last= eed;
00307                 eed->prev= eed->next=0;
00308                 return 1;
00309         }
00310 
00311         x= eed->v1->co[cox];
00312         y= eed->v1->co[coy];
00313 
00314         fac1= eed->v2->co[coy]-y;
00315         if(fac1==0.0) {
00316                 fac1= 1.0e10*(eed->v2->co[cox]-x);
00317 
00318         }
00319         else fac1= (x-eed->v2->co[cox])/fac1;
00320 
00321         ed= sc->first;
00322         while(ed) {
00323 
00324                 if(ed->v2==eed->v2) return 0;
00325 
00326                 fac= ed->v2->co[coy]-y;
00327                 if(fac==0.0) {
00328                         fac= 1.0e10*(ed->v2->co[cox]-x);
00329 
00330                 }
00331                 else fac= (x-ed->v2->co[cox])/fac;
00332                 if(fac>fac1) break;
00333 
00334                 ed= ed->next;
00335         }
00336         if(ed) BLI_insertlinkbefore((ListBase *)&(sc->first), ed, eed);
00337         else BLI_addtail((ListBase *)&(sc->first),eed);
00338 
00339         return 1;
00340 }
00341 
00342 
00343 static ScFillVert *addedgetoscanlist(EditEdge *eed, int len)
00344 {
00345         /* inserts edge at correct location in ScFillVert list */
00346         /* returns sc when edge already exists */
00347         ScFillVert *sc,scsearch;
00348         EditVert *eve;
00349 
00350         /* which vert is left-top? */
00351         if(eed->v1->co[coy] == eed->v2->co[coy]) {
00352                 if(eed->v1->co[cox] > eed->v2->co[cox]) {
00353                         eve= eed->v1;
00354                         eed->v1= eed->v2;
00355                         eed->v2= eve;
00356                 }
00357         }
00358         else if(eed->v1->co[coy] < eed->v2->co[coy]) {
00359                 eve= eed->v1;
00360                 eed->v1= eed->v2;
00361                 eed->v2= eve;
00362         }
00363         /* find location in list */
00364         scsearch.v1= eed->v1;
00365         sc= (ScFillVert *)bsearch(&scsearch,scdata,len,
00366                 sizeof(ScFillVert), vergscdata);
00367 
00368         if(sc==0) printf("Error in search edge: %p\n", (void *)eed);
00369         else if(addedgetoscanvert(sc,eed)==0) return sc;
00370 
00371         return 0;
00372 }
00373 
00374 static short boundinsideEV(EditEdge *eed, EditVert *eve)
00375 /* is eve inside boundbox eed */
00376 {
00377         float minx,maxx,miny,maxy;
00378 
00379         if(eed->v1->co[cox]<eed->v2->co[cox]) {
00380                 minx= eed->v1->co[cox];
00381                 maxx= eed->v2->co[cox];
00382         } else {
00383                 minx= eed->v2->co[cox];
00384                 maxx= eed->v1->co[cox];
00385         }
00386         if(eve->co[cox]>=minx && eve->co[cox]<=maxx) {
00387                 if(eed->v1->co[coy]<eed->v2->co[coy]) {
00388                         miny= eed->v1->co[coy];
00389                         maxy= eed->v2->co[coy];
00390                 } else {
00391                         miny= eed->v2->co[coy];
00392                         maxy= eed->v1->co[coy];
00393                 }
00394                 if(eve->co[coy]>=miny && eve->co[coy]<=maxy) return 1;
00395         }
00396         return 0;
00397 }
00398 
00399 
00400 static void testvertexnearedge(void)
00401 {
00402         /* only vertices with ->h==1 are being tested for
00403                 being close to an edge, if true insert */
00404 
00405         EditVert *eve;
00406         EditEdge *eed,*ed1;
00407         float dist,vec1[2],vec2[2],vec3[2];
00408 
00409         eve= fillvertbase.first;
00410         while(eve) {
00411                 if(eve->h==1) {
00412                         vec3[0]= eve->co[cox];
00413                         vec3[1]= eve->co[coy];
00414                         /* find the edge which has vertex eve */
00415                         ed1= filledgebase.first;
00416                         while(ed1) {
00417                                 if(ed1->v1==eve || ed1->v2==eve) break;
00418                                 ed1= ed1->next;
00419                         }
00420                         if(ed1->v1==eve) {
00421                                 ed1->v1= ed1->v2;
00422                                 ed1->v2= eve;
00423                         }
00424                         eed= filledgebase.first;
00425                         while(eed) {
00426                                 if(eve!=eed->v1 && eve!=eed->v2 && eve->xs==eed->f1) {
00427                                         if(compare_v3v3(eve->co,eed->v1->co, COMPLIMIT)) {
00428                                                 ed1->v2= eed->v1;
00429                                                 eed->v1->h++;
00430                                                 eve->h= 0;
00431                                                 break;
00432                                         }
00433                                         else if(compare_v3v3(eve->co,eed->v2->co, COMPLIMIT)) {
00434                                                 ed1->v2= eed->v2;
00435                                                 eed->v2->h++;
00436                                                 eve->h= 0;
00437                                                 break;
00438                                         }
00439                                         else {
00440                                                 vec1[0]= eed->v1->co[cox];
00441                                                 vec1[1]= eed->v1->co[coy];
00442                                                 vec2[0]= eed->v2->co[cox];
00443                                                 vec2[1]= eed->v2->co[coy];
00444                                                 if(boundinsideEV(eed,eve)) {
00445                                                         dist= dist_to_line_v2(vec1,vec2,vec3);
00446                                                         if(dist<COMPLIMIT) {
00447                                                                 /* new edge */
00448                                                                 ed1= BLI_addfilledge(eed->v1, eve);
00449                                                                 
00450                                                                 /* printf("fill: vertex near edge %x\n",eve); */
00451                                                                 ed1->f= ed1->h= 0;
00452                                                                 ed1->f1= eed->f1;
00453                                                                 eed->v1= eve;
00454                                                                 eve->h= 3;
00455                                                                 break;
00456                                                         }
00457                                                 }
00458                                         }
00459                                 }
00460                                 eed= eed->next;
00461                         }
00462                 }
00463                 eve= eve->next;
00464         }
00465 }
00466 
00467 static void splitlist(ListBase *tempve, ListBase *temped, short nr)
00468 {
00469         /* everything is in templist, write only poly nr to fillist */
00470         EditVert *eve,*nextve;
00471         EditEdge *eed,*nexted;
00472 
00473         BLI_movelisttolist(tempve,&fillvertbase);
00474         BLI_movelisttolist(temped,&filledgebase);
00475 
00476         eve= tempve->first;
00477         while(eve) {
00478                 nextve= eve->next;
00479                 if(eve->xs==nr) {
00480                         BLI_remlink(tempve,eve);
00481                         BLI_addtail(&fillvertbase,eve);
00482                 }
00483                 eve= nextve;
00484         }
00485         eed= temped->first;
00486         while(eed) {
00487                 nexted= eed->next;
00488                 if(eed->f1==nr) {
00489                         BLI_remlink(temped,eed);
00490                         BLI_addtail(&filledgebase,eed);
00491                 }
00492                 eed= nexted;
00493         }
00494 }
00495 
00496 
00497 static int scanfill(PolyFill *pf, short mat_nr)
00498 {
00499         ScFillVert *sc = NULL, *sc1;
00500         EditVert *eve,*v1,*v2,*v3;
00501         EditEdge *eed,*nexted,*ed1,*ed2,*ed3;
00502         float miny = 0.0;
00503         int a,b,verts, maxface, totface;        
00504         short nr, test, twoconnected=0;
00505 
00506         nr= pf->nr;
00507 
00508         /* PRINTS
00509         verts= pf->verts;
00510         eve= fillvertbase.first;
00511         while(eve) {
00512                 printf("vert: %x co: %f %f\n",eve,eve->co[cox],eve->co[coy]);
00513                 eve= eve->next;
00514         }       
00515         eed= filledgebase.first;
00516         while(eed) {
00517                 printf("edge: %x  verts: %x %x\n",eed,eed->v1,eed->v2);
00518                 eed= eed->next;
00519         } */
00520 
00521         /* STEP 0: remove zero sized edges */
00522         eed= filledgebase.first;
00523         while(eed) {
00524                 if(eed->v1->co[cox]==eed->v2->co[cox]) {
00525                         if(eed->v1->co[coy]==eed->v2->co[coy]) {
00526                                 if(eed->v1->f==255 && eed->v2->f!=255) {
00527                                         eed->v2->f= 255;
00528                                         eed->v2->tmp.v= eed->v1->tmp.v;
00529                                 }
00530                                 else if(eed->v2->f==255 && eed->v1->f!=255) {
00531                                         eed->v1->f= 255;
00532                                         eed->v1->tmp.v= eed->v2->tmp.v;
00533                                 }
00534                                 else if(eed->v2->f==255 && eed->v1->f==255) {
00535                                         eed->v1->tmp.v= eed->v2->tmp.v;
00536                                 }
00537                                 else {
00538                                         eed->v2->f= 255;
00539                                         eed->v2->tmp.v = eed->v1->tmp.v;
00540                                 }
00541                         }
00542                 }
00543                 eed= eed->next;
00544         }
00545 
00546         /* STEP 1: make using FillVert and FillEdge lists a sorted
00547                 ScFillVert list
00548         */
00549         sc= scdata= (ScFillVert *)MEM_callocN(pf->verts*sizeof(ScFillVert),"Scanfill1");
00550         eve= fillvertbase.first;
00551         verts= 0;
00552         while(eve) {
00553                 if(eve->xs==nr) {
00554                         if(eve->f!= 255) {
00555                                 verts++;
00556                                 eve->f= 0;      /* flag for connectedges later on */
00557                                 sc->v1= eve;
00558                                 sc++;
00559                         }
00560                 }
00561                 eve= eve->next;
00562         }
00563 
00564         qsort(scdata, verts, sizeof(ScFillVert), vergscdata);
00565 
00566         eed= filledgebase.first;
00567         while(eed) {
00568                 nexted= eed->next;
00569                 eed->f= 0;
00570                 BLI_remlink(&filledgebase,eed);
00571 /* commented all of this out, this I have no idea for what it is for, probably from ancient past */
00572 /* it does crash blender, since it uses mixed original and new vertices (ton) */
00573 //              if(eed->v1->f==255) {
00574 //                      v1= eed->v1;
00575 //                      while((eed->v1->f == 255) && (eed->v1->tmp.v != v1)) 
00576 //                              eed->v1 = eed->v1->tmp.v;
00577 //              }
00578 //              if(eed->v2->f==255) {
00579 //                      v2= eed->v2;
00580 //                      while((eed->v2->f == 255) && (eed->v2->tmp.v != v2))
00581 //                              eed->v2 = eed->v2->tmp.v;
00582 //              }
00583                 if(eed->v1!=eed->v2) addedgetoscanlist(eed,verts);
00584 
00585                 eed= nexted;
00586         }
00587         /*
00588         sc= scdata;
00589         for(a=0;a<verts;a++) {
00590                 printf("\nscvert: %x\n",sc->v1);
00591                 eed= sc->first;
00592                 while(eed) {
00593                         printf(" ed %x %x %x\n",eed,eed->v1,eed->v2);
00594                         eed= eed->next;
00595                 }
00596                 sc++;
00597         }*/
00598 
00599 
00600         /* STEP 2: FILL LOOP */
00601 
00602         if(pf->f==0) twoconnected= 1;
00603 
00604         /* (temporal) security: never much more faces than vertices */
00605         totface= 0;
00606         maxface= 2*verts;               /* 2*verts: based at a filled circle within a triangle */
00607 
00608         sc= scdata;
00609         for(a=0;a<verts;a++) {
00610                 /* printf("VERTEX %d %x\n",a,sc->v1); */
00611                 ed1= sc->first;
00612                 while(ed1) {    /* set connectflags  */
00613                         nexted= ed1->next;
00614                         if(ed1->v1->h==1 || ed1->v2->h==1) {
00615                                 BLI_remlink((ListBase *)&(sc->first),ed1);
00616                                 BLI_addtail(&filledgebase,ed1);
00617                                 if(ed1->v1->h>1) ed1->v1->h--;
00618                                 if(ed1->v2->h>1) ed1->v2->h--;
00619                         }
00620                         else ed1->v2->f= 1;
00621 
00622                         ed1= nexted;
00623                 }
00624                 while(sc->first) {      /* for as long there are edges */
00625                         ed1= sc->first;
00626                         ed2= ed1->next;
00627                         
00628                         /* commented out... the ESC here delivers corrupted memory (and doesnt work during grab) */
00629                         /* if(callLocalInterruptCallBack()) break; */
00630                         if(totface>maxface) {
00631                                 /* printf("Fill error: endless loop. Escaped at vert %d,  tot: %d.\n", a, verts); */
00632                                 a= verts;
00633                                 break;
00634                         }
00635                         if(ed2==0) {
00636                                 sc->first=sc->last= 0;
00637                                 /* printf("just 1 edge to vert\n"); */
00638                                 BLI_addtail(&filledgebase,ed1);
00639                                 ed1->v2->f= 0;
00640                                 ed1->v1->h--; 
00641                                 ed1->v2->h--;
00642                         } else {
00643                                 /* test rest of vertices */
00644                                 v1= ed1->v2;
00645                                 v2= ed1->v1;
00646                                 v3= ed2->v2;
00647                                 /* this happens with a serial of overlapping edges */
00648                                 if(v1==v2 || v2==v3) break;
00649                                 /* printf("test verts %x %x %x\n",v1,v2,v3); */
00650                                 miny = ( (v1->co[coy])<(v3->co[coy]) ? (v1->co[coy]) : (v3->co[coy]) );
00651                                 /*  miny= MIN2(v1->co[coy],v3->co[coy]); */
00652                                 sc1= sc+1;
00653                                 test= 0;
00654 
00655                                 for(b=a+1;b<verts;b++) {
00656                                         if(sc1->v1->f==0) {
00657                                                 if(sc1->v1->co[coy] <= miny) break;
00658 
00659                                                 if(testedgeside(v1->co,v2->co,sc1->v1->co))
00660                                                         if(testedgeside(v2->co,v3->co,sc1->v1->co))
00661                                                                 if(testedgeside(v3->co,v1->co,sc1->v1->co)) {
00662                                                                         /* point in triangle */
00663                                                                 
00664                                                                         test= 1;
00665                                                                         break;
00666                                                                 }
00667                                         }
00668                                         sc1++;
00669                                 }
00670                                 if(test) {
00671                                         /* make new edge, and start over */
00672                                         /* printf("add new edge %x %x and start again\n",v2,sc1->v1); */
00673 
00674                                         ed3= BLI_addfilledge(v2, sc1->v1);
00675                                         BLI_remlink(&filledgebase, ed3);
00676                                         BLI_insertlinkbefore((ListBase *)&(sc->first), ed2, ed3);
00677                                         ed3->v2->f= 1;
00678                                         ed3->f= 2;
00679                                         ed3->v1->h++; 
00680                                         ed3->v2->h++;
00681                                 }
00682                                 else {
00683                                         /* new triangle */
00684                                         /* printf("add face %x %x %x\n",v1,v2,v3); */
00685                                         addfillface(v1, v2, v3, mat_nr);
00686                                         totface++;
00687                                         BLI_remlink((ListBase *)&(sc->first),ed1);
00688                                         BLI_addtail(&filledgebase,ed1);
00689                                         ed1->v2->f= 0;
00690                                         ed1->v1->h--; 
00691                                         ed1->v2->h--;
00692                                         /* ed2 can be removed when it's an old one */
00693                                         if(ed2->f==0 && twoconnected) {
00694                                                 BLI_remlink((ListBase *)&(sc->first),ed2);
00695                                                 BLI_addtail(&filledgebase,ed2);
00696                                                 ed2->v2->f= 0;
00697                                                 ed2->v1->h--; 
00698                                                 ed2->v2->h--;
00699                                         }
00700 
00701                                         /* new edge */
00702                                         ed3= BLI_addfilledge(v1, v3);
00703                                         BLI_remlink(&filledgebase, ed3);
00704                                         ed3->f= 2;
00705                                         ed3->v1->h++; 
00706                                         ed3->v2->h++;
00707                                         
00708                                         /* printf("add new edge %x %x\n",v1,v3); */
00709                                         sc1= addedgetoscanlist(ed3, verts);
00710                                         
00711                                         if(sc1) {       /* ed3 already exists: remove */
00712                                                 /* printf("Edge exists\n"); */
00713                                                 ed3->v1->h--; 
00714                                                 ed3->v2->h--;
00715 
00716                                                 if(twoconnected) ed3= sc1->first;
00717                                                 else ed3= 0;
00718                                                 while(ed3) {
00719                                                         if( (ed3->v1==v1 && ed3->v2==v3) || (ed3->v1==v3 && ed3->v2==v1) ) {
00720                                                                 BLI_remlink((ListBase *)&(sc1->first),ed3);
00721                                                                 BLI_addtail(&filledgebase,ed3);
00722                                                                 ed3->v1->h--; 
00723                                                                 ed3->v2->h--;
00724                                                                 break;
00725                                                         }
00726                                                         ed3= ed3->next;
00727                                                 }
00728                                         }
00729 
00730                                 }
00731                         }
00732                         /* test for loose edges */
00733                         ed1= sc->first;
00734                         while(ed1) {
00735                                 nexted= ed1->next;
00736                                 if(ed1->v1->h<2 || ed1->v2->h<2) {
00737                                         BLI_remlink((ListBase *)&(sc->first),ed1);
00738                                         BLI_addtail(&filledgebase,ed1);
00739                                         if(ed1->v1->h>1) ed1->v1->h--;
00740                                         if(ed1->v2->h>1) ed1->v2->h--;
00741                                 }
00742 
00743                                 ed1= nexted;
00744                         }
00745                 }
00746                 sc++;
00747         }
00748 
00749         MEM_freeN(scdata);
00750 
00751         return totface;
00752 }
00753 
00754 
00755 
00756 int BLI_edgefill(short mat_nr)
00757 {
00758         /*
00759           - fill works with its own lists, so create that first (no faces!)
00760           - for vertices, put in ->tmp.v the old pointer
00761           - struct elements xs en ys are not used here: don't hide stuff in it
00762           - edge flag ->f becomes 2 when it's a new edge
00763           - mode: & 1 is check for crossings, then create edges (TO DO )
00764           - returns number of triangle faces added.
00765         */
00766         ListBase tempve, temped;
00767         EditVert *eve;
00768         EditEdge *eed,*nexted;
00769         PolyFill *pflist,*pf;
00770         float *minp, *maxp, *v1, *v2, norm[3], len;
00771         short a,c,poly=0,ok=0,toggle=0;
00772         int totfaces= 0; /* total faces added */
00773 
00774         /* reset variables */
00775         eve= fillvertbase.first;
00776         while(eve) {
00777                 eve->f= 0;
00778                 eve->xs= 0;
00779                 eve->h= 0;
00780                 eve= eve->next;
00781         }
00782 
00783         /* first test vertices if they are in edges */
00784         /* including resetting of flags */
00785         eed= filledgebase.first;
00786         while(eed) {
00787                 eed->f= eed->f1= eed->h= 0;
00788                 eed->v1->f= 1;
00789                 eed->v2->f= 1;
00790 
00791                 eed= eed->next;
00792         }
00793 
00794         eve= fillvertbase.first;
00795         while(eve) {
00796                 if(eve->f & 1) {
00797                         ok=1; 
00798                         break;
00799                 }
00800                 eve= eve->next;
00801         }
00802 
00803         if(ok==0) return 0;
00804 
00805         /* NEW NEW! define projection: with 'best' normal */
00806         /* just use the first three different vertices */
00807         
00808         /* THIS PART STILL IS PRETTY WEAK! (ton) */
00809         
00810         eve= fillvertbase.last;
00811         len= 0.0;
00812         v1= eve->co;
00813         v2= 0;
00814         eve= fillvertbase.first;
00815         while(eve) {
00816                 if(v2) {
00817                         if( compare_v3v3(v2, eve->co, COMPLIMIT)==0) {
00818                                 len= normal_tri_v3( norm,v1, v2, eve->co);
00819                                 if(len != 0.0) break;
00820                         }
00821                 }
00822                 else if(compare_v3v3(v1, eve->co, COMPLIMIT)==0) {
00823                         v2= eve->co;
00824                 }
00825                 eve= eve->next;
00826         }
00827 
00828         if(len==0.0) return 0;  /* no fill possible */
00829 
00830         norm[0]= fabs(norm[0]);
00831         norm[1]= fabs(norm[1]);
00832         norm[2]= fabs(norm[2]);
00833         
00834         if(norm[2]>=norm[0] && norm[2]>=norm[1]) {
00835                 cox= 0; coy= 1;
00836         }
00837         else if(norm[1]>=norm[0] && norm[1]>=norm[2]) {
00838                 cox= 0; coy= 2;
00839         }
00840         else {
00841                 cox= 1; coy= 2;
00842         }
00843 
00844         /* STEP 1: COUNT POLYS */
00845         eve= fillvertbase.first;
00846         while(eve) {
00847                 /* get first vertex with no poly number */
00848                 if(eve->xs==0) {
00849                         poly++;
00850                         /* now a sortof select connected */
00851                         ok= 1;
00852                         eve->xs= poly;
00853                         
00854                         while(ok) {
00855                                 
00856                                 ok= 0;
00857                                 toggle++;
00858                                 if(toggle & 1) eed= filledgebase.first;
00859                                 else eed= filledgebase.last;
00860 
00861                                 while(eed) {
00862                                         if(eed->v1->xs==0 && eed->v2->xs==poly) {
00863                                                 eed->v1->xs= poly;
00864                                                 eed->f1= poly;
00865                                                 ok= 1;
00866                                         }
00867                                         else if(eed->v2->xs==0 && eed->v1->xs==poly) {
00868                                                 eed->v2->xs= poly;
00869                                                 eed->f1= poly;
00870                                                 ok= 1;
00871                                         }
00872                                         else if(eed->f1==0) {
00873                                                 if(eed->v1->xs==poly && eed->v2->xs==poly) {
00874                                                         eed->f1= poly;
00875                                                         ok= 1;
00876                                                 }
00877                                         }
00878                                         if(toggle & 1) eed= eed->next;
00879                                         else eed= eed->prev;
00880                                 }
00881                         }
00882                 }
00883                 eve= eve->next;
00884         }
00885         /* printf("amount of poly's: %d\n",poly); */
00886 
00887         /* STEP 2: remove loose edges and strings of edges */
00888         eed= filledgebase.first;
00889         while(eed) {
00890                 if(eed->v1->h++ >250) break;
00891                 if(eed->v2->h++ >250) break;
00892                 eed= eed->next;
00893         }
00894         if(eed) {
00895                 /* otherwise it's impossible to be sure you can clear vertices */
00896                 callLocalErrorCallBack("No vertices with 250 edges allowed!");
00897                 return 0;
00898         }
00899         
00900         /* does it only for vertices with ->h==1 */
00901         testvertexnearedge();
00902 
00903         ok= 1;
00904         while(ok) {
00905                 ok= 0;
00906                 toggle++;
00907                 if(toggle & 1) eed= filledgebase.first;
00908                 else eed= filledgebase.last;
00909                 while(eed) {
00910                         if(toggle & 1) nexted= eed->next;
00911                         else nexted= eed->prev;
00912                         if(eed->v1->h==1) {
00913                                 eed->v2->h--;
00914                                 BLI_remlink(&fillvertbase,eed->v1); 
00915                                 BLI_remlink(&filledgebase,eed); 
00916                                 ok= 1;
00917                         }
00918                         else if(eed->v2->h==1) {
00919                                 eed->v1->h--;
00920                                 BLI_remlink(&fillvertbase,eed->v2); 
00921                                 BLI_remlink(&filledgebase,eed); 
00922                                 ok= 1;
00923                         }
00924                         eed= nexted;
00925                 }
00926         }
00927         if(filledgebase.first==0) {
00928                 /* printf("All edges removed\n"); */
00929                 return 0;
00930         }
00931 
00932 
00933         /* CURRENT STATUS:
00934         - eve->f      :1= availalble in edges
00935         - eve->xs     :polynumber
00936         - eve->h      :amount of edges connected to vertex
00937         - eve->tmp.v  :store! original vertex number
00938 
00939         - eed->f  :
00940         - eed->f1 :poly number
00941         */
00942 
00943 
00944         /* STEP 3: MAKE POLYFILL STRUCT */
00945         pflist= (PolyFill *)MEM_callocN(poly*sizeof(PolyFill),"edgefill");
00946         pf= pflist;
00947         for(a=1;a<=poly;a++) {
00948                 pf->nr= a;
00949                 pf->min[0]=pf->min[1]=pf->min[2]= 1.0e20;
00950                 pf->max[0]=pf->max[1]=pf->max[2]= -1.0e20;
00951                 pf++;
00952         }
00953         eed= filledgebase.first;
00954         while(eed) {
00955                 pflist[eed->f1-1].edges++;
00956                 eed= eed->next;
00957         }
00958 
00959         eve= fillvertbase.first;
00960         while(eve) {
00961                 pflist[eve->xs-1].verts++;
00962                 minp= pflist[eve->xs-1].min;
00963                 maxp= pflist[eve->xs-1].max;
00964 
00965                 minp[cox]= (minp[cox])<(eve->co[cox]) ? (minp[cox]) : (eve->co[cox]);
00966                 minp[coy]= (minp[coy])<(eve->co[coy]) ? (minp[coy]) : (eve->co[coy]);
00967                 maxp[cox]= (maxp[cox])>(eve->co[cox]) ? (maxp[cox]) : (eve->co[cox]);
00968                 maxp[coy]= (maxp[coy])>(eve->co[coy]) ? (maxp[coy]) : (eve->co[coy]);
00969                 if(eve->h>2) pflist[eve->xs-1].f= 1;
00970 
00971                 eve= eve->next;
00972         }
00973 
00974         /* STEP 4: FIND HOLES OR BOUNDS, JOIN THEM
00975          *  ( bounds just to divide it in pieces for optimization, 
00976          *    the edgefill itself has good auto-hole detection)
00977          * WATCH IT: ONLY WORKS WITH SORTED POLYS!!! */
00978         
00979         if(poly>1) {
00980                 short *polycache, *pc;
00981 
00982                 /* so, sort first */
00983                 qsort(pflist, poly, sizeof(PolyFill), vergpoly);
00984                 
00985                 /*pf= pflist;
00986                 for(a=1;a<=poly;a++) {
00987                         printf("poly:%d edges:%d verts:%d flag: %d\n",a,pf->edges,pf->verts,pf->f);
00988                         PRINT2(f, f, pf->min[0], pf->min[1]);
00989                         pf++;
00990                 }*/
00991         
00992                 polycache= pc= MEM_callocN(sizeof(short)*poly, "polycache");
00993                 pf= pflist;
00994                 for(a=0; a<poly; a++, pf++) {
00995                         for(c=a+1;c<poly;c++) {
00996                                 
00997                                 /* if 'a' inside 'c': join (bbox too)
00998                                  * Careful: 'a' can also be inside another poly.
00999                                  */
01000                                 if(boundisect(pf, pflist+c)) {
01001                                         *pc= c;
01002                                         pc++;
01003                                 }
01004                                 /* only for optimize! */
01005                                 /* else if(pf->max[cox] < (pflist+c)->min[cox]) break; */
01006                                 
01007                         }
01008                         while(pc!=polycache) {
01009                                 pc--;
01010                                 mergepolysSimp(pf, pflist+ *pc);
01011                         }
01012                 }
01013                 MEM_freeN(polycache);
01014         }
01015         
01016         /* printf("after merge\n");
01017         pf= pflist;
01018         for(a=1;a<=poly;a++) {
01019                 printf("poly:%d edges:%d verts:%d flag: %d\n",a,pf->edges,pf->verts,pf->f);
01020                 pf++;
01021         } */
01022 
01023         /* STEP 5: MAKE TRIANGLES */
01024 
01025         tempve.first= fillvertbase.first;
01026         tempve.last= fillvertbase.last;
01027         temped.first= filledgebase.first;
01028         temped.last= filledgebase.last;
01029         fillvertbase.first=fillvertbase.last= 0;
01030         filledgebase.first=filledgebase.last= 0;
01031 
01032         pf= pflist;
01033         for(a=0;a<poly;a++) {
01034                 if(pf->edges>1) {
01035                         splitlist(&tempve,&temped,pf->nr);
01036                         totfaces += scanfill(pf, mat_nr);
01037                 }
01038                 pf++;
01039         }
01040         BLI_movelisttolist(&fillvertbase,&tempve);
01041         BLI_movelisttolist(&filledgebase,&temped);
01042 
01043         /* FREE */
01044 
01045         MEM_freeN(pflist);
01046 
01047         return totfaces;
01048 }