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Blender
V2.59
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00001 /* 00002 * $Id: graph_draw.c 36786 2011-05-20 01:02:00Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) Blender Foundation 00021 * 00022 * Contributor(s): Joshua Leung (2009 Recode) 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00032 #include <stdio.h> 00033 #include <math.h> 00034 #include <string.h> 00035 #include <float.h> 00036 00037 #ifndef _WIN32 00038 #include <unistd.h> 00039 #else 00040 #include <io.h> 00041 #endif 00042 00043 00044 #include "BLI_blenlib.h" 00045 #include "BLI_math.h" 00046 #include "BLI_utildefines.h" 00047 00048 #include "DNA_anim_types.h" 00049 #include "DNA_object_types.h" 00050 #include "DNA_screen_types.h" 00051 #include "DNA_space_types.h" 00052 #include "DNA_windowmanager_types.h" 00053 00054 #include "BKE_context.h" 00055 #include "BKE_curve.h" 00056 #include "BKE_fcurve.h" 00057 00058 00059 #include "BIF_gl.h" 00060 #include "BIF_glutil.h" 00061 00062 #include "ED_anim_api.h" 00063 00064 #include "graph_intern.h" 00065 00066 #include "UI_interface.h" 00067 #include "UI_resources.h" 00068 #include "UI_view2d.h" 00069 00070 /* *************************** */ 00071 /* Utility Drawing Defines */ 00072 00073 /* determine the alpha value that should be used when 00074 * drawing components for some F-Curve (fcu) 00075 * - selected F-Curves should be more visible than partially visible ones 00076 */ 00077 #define drawFCurveFade(fcu) ( ((fcu)->flag & FCURVE_SELECTED)? 1.0f : 0.25f ) 00078 00079 /* set the color for some point from some value given packed into an int 00080 * - intV: integer value containing color info packed into an int 00081 * - alpha: float value describing the 00082 */ 00083 #define cpackA(intVC, alpha) \ 00084 { \ 00085 float _cpackCol[3]; \ 00086 cpack_to_rgb(intVC, &_cpackCol[0], &_cpackCol[1], &_cpackCol[2]); \ 00087 glColor4f(_cpackCol[0], _cpackCol[1], _cpackCol[2], alpha); \ 00088 } 00089 00090 /* *************************** */ 00091 /* F-Curve Modifier Drawing */ 00092 00093 /* Envelope -------------- */ 00094 00095 // TODO: draw a shaded poly showing the region of influence too!!! 00096 static void draw_fcurve_modifier_controls_envelope (FModifier *fcm, View2D *v2d) 00097 { 00098 FMod_Envelope *env= (FMod_Envelope *)fcm->data; 00099 FCM_EnvelopeData *fed; 00100 const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); 00101 int i; 00102 00103 /* draw two black lines showing the standard reference levels */ 00104 glColor3f(0.0f, 0.0f, 0.0f); 00105 setlinestyle(5); 00106 00107 glBegin(GL_LINES); 00108 glVertex2f(v2d->cur.xmin, env->midval+env->min); 00109 glVertex2f(v2d->cur.xmax, env->midval+env->min); 00110 00111 glVertex2f(v2d->cur.xmin, env->midval+env->max); 00112 glVertex2f(v2d->cur.xmax, env->midval+env->max); 00113 glEnd(); // GL_LINES 00114 setlinestyle(0); 00115 00116 /* set size of vertices (non-adjustable for now) */ 00117 glPointSize(2.0f); 00118 00119 // for now, point color is fixed, and is white 00120 glColor3f(1.0f, 1.0f, 1.0f); 00121 00122 /* we use bgl points not standard gl points, to workaround vertex 00123 * drawing bugs that some drivers have (probably legacy ones only though) 00124 */ 00125 bglBegin(GL_POINTS); 00126 for (i=0, fed=env->data; i < env->totvert; i++, fed++) { 00127 /* only draw if visible 00128 * - min/max here are fixed, not relative 00129 */ 00130 if IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { 00131 glVertex2f(fed->time, fed->min); 00132 glVertex2f(fed->time, fed->max); 00133 } 00134 } 00135 bglEnd(); // GL_POINTS 00136 00137 glPointSize(1.0f); 00138 } 00139 00140 /* *************************** */ 00141 /* F-Curve Drawing */ 00142 00143 /* Points ---------------- */ 00144 00145 /* helper func - draw keyframe vertices only for an F-Curve */ 00146 static void draw_fcurve_vertices_keyframes (FCurve *fcu, SpaceIpo *UNUSED(sipo), View2D *v2d, short edit, short sel) 00147 { 00148 BezTriple *bezt= fcu->bezt; 00149 const float fac= 0.05f * (v2d->cur.xmax - v2d->cur.xmin); 00150 int i; 00151 00152 /* we use bgl points not standard gl points, to workaround vertex 00153 * drawing bugs that some drivers have (probably legacy ones only though) 00154 */ 00155 bglBegin(GL_POINTS); 00156 00157 for (i = 0; i < fcu->totvert; i++, bezt++) { 00158 /* as an optimisation step, only draw those in view 00159 * - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size 00160 */ 00161 if IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac)) { 00162 if (edit) { 00163 /* 'Keyframe' vertex only, as handle lines and handles have already been drawn 00164 * - only draw those with correct selection state for the current drawing color 00165 * - 00166 */ 00167 if ((bezt->f2 & SELECT) == sel) 00168 bglVertex3fv(bezt->vec[1]); 00169 } 00170 else { 00171 /* no check for selection here, as curve is not editable... */ 00172 // XXX perhaps we don't want to even draw points? maybe add an option for that later 00173 bglVertex3fv(bezt->vec[1]); 00174 } 00175 } 00176 } 00177 00178 bglEnd(); // GL_POINTS 00179 } 00180 00181 00182 /* helper func - draw handle vertex for an F-Curve as a round unfilled circle 00183 * NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't 00184 * have a consistent appearance (due to off-pixel alignments)... 00185 */ 00186 static void draw_fcurve_handle_control (float x, float y, float xscale, float yscale, float hsize) 00187 { 00188 static GLuint displist=0; 00189 00190 /* initialise round circle shape */ 00191 if (displist == 0) { 00192 GLUquadricObj *qobj; 00193 00194 displist= glGenLists(1); 00195 glNewList(displist, GL_COMPILE); 00196 00197 qobj = gluNewQuadric(); 00198 gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); 00199 gluDisk(qobj, 0, 0.7, 8, 1); 00200 gluDeleteQuadric(qobj); 00201 00202 glEndList(); 00203 } 00204 00205 /* adjust view transform before starting */ 00206 glTranslatef(x, y, 0.0f); 00207 glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); 00208 00209 /* draw! */ 00210 glCallList(displist); 00211 00212 /* restore view transform */ 00213 glScalef(xscale/hsize, yscale/hsize, 1.0); 00214 glTranslatef(-x, -y, 0.0f); 00215 } 00216 00217 /* helper func - draw handle vertices only for an F-Curve (if it is not protected) */ 00218 static void draw_fcurve_vertices_handles (FCurve *fcu, SpaceIpo *sipo, View2D *v2d, short sel, short sel_handle_only) 00219 { 00220 BezTriple *bezt= fcu->bezt; 00221 BezTriple *prevbezt = NULL; 00222 float hsize, xscale, yscale; 00223 int i; 00224 00225 /* get view settings */ 00226 hsize= UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE); 00227 UI_view2d_getscale(v2d, &xscale, &yscale); 00228 00229 /* set handle color */ 00230 if (sel) UI_ThemeColor(TH_HANDLE_VERTEX_SELECT); 00231 else UI_ThemeColor(TH_HANDLE_VERTEX); 00232 00233 /* anti-aliased lines for more consistent appearance */ 00234 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00235 glEnable(GL_BLEND); 00236 00237 for (i=0; i < fcu->totvert; i++, prevbezt=bezt, bezt++) { 00238 /* Draw the editmode handles for a bezier curve (others don't have handles) 00239 * if their selection status matches the selection status we're drawing for 00240 * - first handle only if previous beztriple was bezier-mode 00241 * - second handle only if current beztriple is bezier-mode 00242 * 00243 * Also, need to take into account whether the keyframe was selected 00244 * if a Graph Editor option to only show handles of selected keys is on. 00245 */ 00246 if ( !sel_handle_only || BEZSELECTED(bezt) ) { 00247 if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) { 00248 if ((bezt->f1 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[0][0] < v2d->cur.xmax)*/ 00249 draw_fcurve_handle_control(bezt->vec[0][0], bezt->vec[0][1], xscale, yscale, hsize); 00250 } 00251 00252 if (bezt->ipo==BEZT_IPO_BEZ) { 00253 if ((bezt->f3 & SELECT) == sel)/* && v2d->cur.xmin < bezt->vec[2][0] < v2d->cur.xmax)*/ 00254 draw_fcurve_handle_control(bezt->vec[2][0], bezt->vec[2][1], xscale, yscale, hsize); 00255 } 00256 } 00257 } 00258 00259 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00260 glDisable(GL_BLEND); 00261 } 00262 00263 /* helper func - set color to draw F-Curve data with */ 00264 static void set_fcurve_vertex_color (FCurve *fcu, short sel) 00265 { 00266 /* Fade the 'intensity' of the vertices based on the selection of the curves too */ 00267 int alphaOffset= (int)((drawFCurveFade(fcu) - 1.0f) * 255); 00268 00269 /* Set color of curve vertex based on state of curve (i.e. 'Edit' Mode) */ 00270 if ((fcu->flag & FCURVE_PROTECTED)==0) { 00271 /* Curve's points ARE BEING edited */ 00272 if (sel) UI_ThemeColorShadeAlpha(TH_VERTEX_SELECT, 0, alphaOffset); 00273 else UI_ThemeColorShadeAlpha(TH_VERTEX, 0, alphaOffset); 00274 } 00275 else { 00276 /* Curve's points CANNOT BE edited */ 00277 if (sel) UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, alphaOffset); 00278 else UI_ThemeColorShadeAlpha(TH_TEXT, 0, alphaOffset); 00279 } 00280 } 00281 00282 00283 static void draw_fcurve_vertices (SpaceIpo *sipo, ARegion *ar, FCurve *fcu, short do_handles, short sel_handle_only) 00284 { 00285 View2D *v2d= &ar->v2d; 00286 00287 /* only draw points if curve is visible 00288 * - draw unselected points before selected points as separate passes to minimise color-changing overhead 00289 * (XXX dunno if this is faster than drawing all in one pass though) 00290 * and also to make sure in the case of overlapping points that the selected is always visible 00291 * - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users) 00292 */ 00293 00294 glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); 00295 00296 /* draw the two handles first (if they're shown, the curve doesn't have just a single keyframe, and the curve is being edited) */ 00297 if (do_handles) 00298 { 00299 set_fcurve_vertex_color(fcu, 0); 00300 draw_fcurve_vertices_handles(fcu, sipo, v2d, 0, sel_handle_only); 00301 00302 set_fcurve_vertex_color(fcu, 1); 00303 draw_fcurve_vertices_handles(fcu, sipo, v2d, 1, sel_handle_only); 00304 } 00305 00306 /* draw keyframes over the handles */ 00307 set_fcurve_vertex_color(fcu, 0); 00308 draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 0); 00309 00310 set_fcurve_vertex_color(fcu, 1); 00311 draw_fcurve_vertices_keyframes(fcu, sipo, v2d, !(fcu->flag & FCURVE_PROTECTED), 1); 00312 00313 glPointSize(1.0f); 00314 } 00315 00316 /* Handles ---------------- */ 00317 00318 static int draw_fcurve_handles_check(SpaceIpo *sipo, FCurve *fcu) 00319 { 00320 /* don't draw handle lines if handles are not to be shown */ 00321 if ( (sipo->flag & SIPO_NOHANDLES) || /* handles shouldn't be shown anywhere */ 00322 (fcu->flag & FCURVE_PROTECTED) || /* keyframes aren't editable */ 00323 #if 0 /* handles can still be selected and handle types set, better draw - campbell */ 00324 (fcu->flag & FCURVE_INT_VALUES) || /* editing the handles here will cause weird/incorrect interpolation issues */ 00325 #endif 00326 ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || /* group that curve belongs to is not editable */ 00327 (fcu->totvert <= 1) /* do not show handles if there is only 1 keyframe, otherwise they all clump together in an ugly ball */ 00328 ) 00329 { 00330 return 0; 00331 } 00332 else 00333 { 00334 return 1; 00335 } 00336 } 00337 00338 /* draw lines for F-Curve handles only (this is only done in EditMode) 00339 * note: draw_fcurve_handles_check must be checked before running this. */ 00340 static void draw_fcurve_handles (SpaceIpo *sipo, FCurve *fcu) 00341 { 00342 int sel, b; 00343 00344 /* a single call to GL_LINES here around these calls should be sufficient to still 00345 * get separate line segments, but which aren't wrapped with GL_LINE_STRIP everytime we 00346 * want a single line 00347 */ 00348 glBegin(GL_LINES); 00349 00350 /* slightly hacky, but we want to draw unselected points before selected ones 00351 * so that selected points are clearly visible 00352 */ 00353 for (sel= 0; sel < 2; sel++) { 00354 BezTriple *bezt=fcu->bezt, *prevbezt=NULL; 00355 int basecol= (sel)? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE; 00356 float *fp; 00357 unsigned char col[4]; 00358 00359 /* if only selected keyframes have handles shown, skip the first round */ 00360 if ((sel == 0) && (sipo->flag & SIPO_SELVHANDLESONLY)) 00361 continue; 00362 00363 for (b= 0; b < fcu->totvert; b++, prevbezt=bezt, bezt++) { 00364 /* if only selected keyframes can get their handles shown, 00365 * check that keyframe is selected 00366 */ 00367 if (sipo->flag & SIPO_SELVHANDLESONLY) { 00368 if (BEZSELECTED(bezt) == 0) 00369 continue; 00370 } 00371 00372 /* draw handle with appropriate set of colors if selection is ok */ 00373 if ((bezt->f2 & SELECT)==sel) { 00374 fp= bezt->vec[0]; 00375 00376 /* only draw first handle if previous segment had handles */ 00377 if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) 00378 { 00379 UI_GetThemeColor3ubv(basecol + bezt->h1, col); 00380 col[3]= drawFCurveFade(fcu) * 255; 00381 glColor4ubv((GLubyte *)col); 00382 00383 glVertex2fv(fp); glVertex2fv(fp+3); 00384 } 00385 00386 /* only draw second handle if this segment is bezier */ 00387 if (bezt->ipo == BEZT_IPO_BEZ) 00388 { 00389 UI_GetThemeColor3ubv(basecol + bezt->h2, col); 00390 col[3]= drawFCurveFade(fcu) * 255; 00391 glColor4ubv((GLubyte *)col); 00392 00393 glVertex2fv(fp+3); glVertex2fv(fp+6); 00394 } 00395 } 00396 else { 00397 /* only draw first handle if previous segment was had handles, and selection is ok */ 00398 if ( ((bezt->f1 & SELECT)==sel) && 00399 ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) ) 00400 { 00401 fp= bezt->vec[0]; 00402 UI_GetThemeColor3ubv(basecol + bezt->h1, col); 00403 col[3]= drawFCurveFade(fcu) * 255; 00404 glColor4ubv((GLubyte *)col); 00405 00406 glVertex2fv(fp); glVertex2fv(fp+3); 00407 } 00408 00409 /* only draw second handle if this segment is bezier, and selection is ok */ 00410 if ( ((bezt->f3 & SELECT)==sel) && 00411 (bezt->ipo == BEZT_IPO_BEZ) ) 00412 { 00413 fp= bezt->vec[1]; 00414 UI_GetThemeColor3ubv(basecol + bezt->h2, col); 00415 col[3]= drawFCurveFade(fcu) * 255; 00416 glColor4ubv((GLubyte *)col); 00417 00418 glVertex2fv(fp); glVertex2fv(fp+3); 00419 } 00420 } 00421 } 00422 } 00423 00424 glEnd(); // GL_LINES 00425 } 00426 00427 /* Samples ---------------- */ 00428 00429 /* helper func - draw sample-range marker for an F-Curve as a cross 00430 * NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't 00431 * have a consistent appearance (due to off-pixel alignments)... 00432 */ 00433 static void draw_fcurve_sample_control (float x, float y, float xscale, float yscale, float hsize) 00434 { 00435 static GLuint displist=0; 00436 00437 /* initialise X shape */ 00438 if (displist == 0) { 00439 displist= glGenLists(1); 00440 glNewList(displist, GL_COMPILE); 00441 00442 glBegin(GL_LINES); 00443 glVertex2f(-0.7f, -0.7f); 00444 glVertex2f(+0.7f, +0.7f); 00445 00446 glVertex2f(-0.7f, +0.7f); 00447 glVertex2f(+0.7f, -0.7f); 00448 glEnd(); // GL_LINES 00449 00450 glEndList(); 00451 } 00452 00453 /* adjust view transform before starting */ 00454 glTranslatef(x, y, 0.0f); 00455 glScalef(1.0f/xscale*hsize, 1.0f/yscale*hsize, 1.0f); 00456 00457 /* draw! */ 00458 glCallList(displist); 00459 00460 /* restore view transform */ 00461 glScalef(xscale/hsize, yscale/hsize, 1.0); 00462 glTranslatef(-x, -y, 0.0f); 00463 } 00464 00465 /* helper func - draw keyframe vertices only for an F-Curve */ 00466 static void draw_fcurve_samples (SpaceIpo *sipo, ARegion *ar, FCurve *fcu) 00467 { 00468 FPoint *first, *last; 00469 float hsize, xscale, yscale; 00470 00471 /* get view settings */ 00472 hsize= UI_GetThemeValuef(TH_VERTEX_SIZE); 00473 UI_view2d_getscale(&ar->v2d, &xscale, &yscale); 00474 00475 /* set vertex color */ 00476 if (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED)) UI_ThemeColor(TH_TEXT_HI); 00477 else UI_ThemeColor(TH_TEXT); 00478 00479 /* get verts */ 00480 first= fcu->fpt; 00481 last= (first) ? (first + (fcu->totvert-1)) : (NULL); 00482 00483 /* draw */ 00484 if (first && last) { 00485 /* anti-aliased lines for more consistent appearance */ 00486 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00487 glEnable(GL_BLEND); 00488 00489 draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize); 00490 draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize); 00491 00492 glDisable(GL_BLEND); 00493 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00494 } 00495 } 00496 00497 /* Curve ---------------- */ 00498 00499 /* helper func - just draw the F-Curve by sampling the visible region (for drawing curves with modifiers) */ 00500 static void draw_fcurve_curve (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d, View2DGrid *grid) 00501 { 00502 ChannelDriver *driver; 00503 float samplefreq, ctime; 00504 float stime, etime; 00505 float unitFac; 00506 float dx, dy; 00507 00508 /* when opening a blend file on a different sized screen or while dragging the toolbar this can happen 00509 * best just bail out in this case */ 00510 UI_view2d_grid_size(grid, &dx, &dy); 00511 if(dx <= 0.0f) 00512 return; 00513 00514 00515 /* disable any drivers temporarily */ 00516 driver= fcu->driver; 00517 fcu->driver= NULL; 00518 00519 /* compute unit correction factor */ 00520 unitFac= ANIM_unit_mapping_get_factor(ac->scene, id, fcu, 0); 00521 00522 /* Note about sampling frequency: 00523 * Ideally, this is chosen such that we have 1-2 pixels = 1 segment 00524 * which means that our curves can be as smooth as possible. However, 00525 * this does mean that curves may not be fully accurate (i.e. if they have 00526 * sudden spikes which happen at the sampling point, we may have problems). 00527 * Also, this may introduce lower performance on less densely detailed curves,' 00528 * though it is impossible to predict this from the modifiers! 00529 * 00530 * If the automatically determined sampling frequency is likely to cause an infinite 00531 * loop (i.e. too close to 0), then clamp it to a determined "safe" value. The value 00532 * chosen here is just the coarsest value which still looks reasonable... 00533 */ 00534 /* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */ 00535 // TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? 00536 samplefreq= dx / U.v2d_min_gridsize; 00537 if (samplefreq < 0.00001f) samplefreq= 0.00001f; 00538 00539 00540 /* the start/end times are simply the horizontal extents of the 'cur' rect */ 00541 stime= v2d->cur.xmin; 00542 etime= v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */ 00543 00544 00545 /* at each sampling interval, add a new vertex 00546 * - apply the unit correction factor to the calculated values so that 00547 * the displayed values appear correctly in the viewport 00548 */ 00549 glBegin(GL_LINE_STRIP); 00550 00551 for (ctime= stime; ctime <= etime; ctime += samplefreq) 00552 glVertex2f( ctime, evaluate_fcurve(fcu, ctime)*unitFac ); 00553 00554 glEnd(); 00555 00556 /* restore driver */ 00557 fcu->driver= driver; 00558 } 00559 00560 /* helper func - draw a samples-based F-Curve */ 00561 static void draw_fcurve_curve_samples (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) 00562 { 00563 FPoint *prevfpt= fcu->fpt; 00564 FPoint *fpt= prevfpt + 1; 00565 float fac, v[2]; 00566 int b= fcu->totvert-1; 00567 00568 glBegin(GL_LINE_STRIP); 00569 00570 /* apply unit mapping */ 00571 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0); 00572 00573 /* extrapolate to left? - left-side of view comes before first keyframe? */ 00574 if (prevfpt->vec[0] > v2d->cur.xmin) { 00575 v[0]= v2d->cur.xmin; 00576 00577 /* y-value depends on the interpolation */ 00578 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { 00579 /* just extend across the first keyframe's value */ 00580 v[1]= prevfpt->vec[1]; 00581 } 00582 else { 00583 /* extrapolate linear dosnt use the handle, use the next points center instead */ 00584 fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); 00585 if (fac) fac= 1.0f/fac; 00586 v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); 00587 } 00588 00589 glVertex2fv(v); 00590 } 00591 00592 /* if only one sample, add it now */ 00593 if (fcu->totvert == 1) 00594 glVertex2fv(prevfpt->vec); 00595 00596 /* loop over samples, drawing segments */ 00597 /* draw curve between first and last keyframe (if there are enough to do so) */ 00598 while (b--) { 00599 /* Linear interpolation: just add one point (which should add a new line segment) */ 00600 glVertex2fv(prevfpt->vec); 00601 00602 /* get next pointers */ 00603 prevfpt= fpt; 00604 fpt++; 00605 00606 /* last point? */ 00607 if (b == 0) 00608 glVertex2fv(prevfpt->vec); 00609 } 00610 00611 /* extrapolate to right? (see code for left-extrapolation above too) */ 00612 if (prevfpt->vec[0] < v2d->cur.xmax) { 00613 v[0]= v2d->cur.xmax; 00614 00615 /* y-value depends on the interpolation */ 00616 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert==1)) { 00617 /* based on last keyframe's value */ 00618 v[1]= prevfpt->vec[1]; 00619 } 00620 else { 00621 /* extrapolate linear dosnt use the handle, use the previous points center instead */ 00622 fpt = prevfpt-1; 00623 fac= (prevfpt->vec[0]-fpt->vec[0])/(prevfpt->vec[0]-v[0]); 00624 if (fac) fac= 1.0f/fac; 00625 v[1]= prevfpt->vec[1]-fac*(prevfpt->vec[1]-fpt->vec[1]); 00626 } 00627 00628 glVertex2fv(v); 00629 } 00630 00631 /* unapply unit mapping */ 00632 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE); 00633 00634 glEnd(); 00635 } 00636 00637 /* helper func - draw one repeat of an F-Curve */ 00638 static void draw_fcurve_curve_bezts (bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d) 00639 { 00640 BezTriple *prevbezt= fcu->bezt; 00641 BezTriple *bezt= prevbezt+1; 00642 float v1[2], v2[2], v3[2], v4[2]; 00643 float *fp, data[120]; 00644 float fac= 0.0f; 00645 int b= fcu->totvert-1; 00646 int resol; 00647 00648 glBegin(GL_LINE_STRIP); 00649 00650 /* apply unit mapping */ 00651 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, 0); 00652 00653 /* extrapolate to left? */ 00654 if (prevbezt->vec[1][0] > v2d->cur.xmin) { 00655 /* left-side of view comes before first keyframe, so need to extend as not cyclic */ 00656 v1[0]= v2d->cur.xmin; 00657 00658 /* y-value depends on the interpolation */ 00659 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { 00660 /* just extend across the first keyframe's value */ 00661 v1[1]= prevbezt->vec[1][1]; 00662 } 00663 else if (prevbezt->ipo==BEZT_IPO_LIN) { 00664 /* extrapolate linear dosnt use the handle, use the next points center instead */ 00665 fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00666 if (fac) fac= 1.0f/fac; 00667 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); 00668 } 00669 else { 00670 /* based on angle of handle 1 (relative to keyframe) */ 00671 fac= (prevbezt->vec[0][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00672 if (fac) fac= 1.0f/fac; 00673 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[0][1]-prevbezt->vec[1][1]); 00674 } 00675 00676 glVertex2fv(v1); 00677 } 00678 00679 /* if only one keyframe, add it now */ 00680 if (fcu->totvert == 1) { 00681 v1[0]= prevbezt->vec[1][0]; 00682 v1[1]= prevbezt->vec[1][1]; 00683 glVertex2fv(v1); 00684 } 00685 00686 /* draw curve between first and last keyframe (if there are enough to do so) */ 00687 while (b--) { 00688 if (prevbezt->ipo==BEZT_IPO_CONST) { 00689 /* Constant-Interpolation: draw segment between previous keyframe and next, but holding same value */ 00690 v1[0]= prevbezt->vec[1][0]; 00691 v1[1]= prevbezt->vec[1][1]; 00692 glVertex2fv(v1); 00693 00694 v1[0]= bezt->vec[1][0]; 00695 v1[1]= prevbezt->vec[1][1]; 00696 glVertex2fv(v1); 00697 } 00698 else if (prevbezt->ipo==BEZT_IPO_LIN) { 00699 /* Linear interpolation: just add one point (which should add a new line segment) */ 00700 v1[0]= prevbezt->vec[1][0]; 00701 v1[1]= prevbezt->vec[1][1]; 00702 glVertex2fv(v1); 00703 } 00704 else { 00705 /* Bezier-Interpolation: draw curve as series of segments between keyframes 00706 * - resol determines number of points to sample in between keyframes 00707 */ 00708 00709 /* resol not depending on horizontal resolution anymore, drivers for example... */ 00710 // TODO: would be nice to make this depend on the scale of the graph too... 00711 if (fcu->driver) 00712 resol= 32; 00713 else 00714 resol= (int)(3.0*sqrt(bezt->vec[1][0] - prevbezt->vec[1][0])); 00715 00716 if (resol < 2) { 00717 /* only draw one */ 00718 v1[0]= prevbezt->vec[1][0]; 00719 v1[1]= prevbezt->vec[1][1]; 00720 glVertex2fv(v1); 00721 } 00722 else { 00723 /* clamp resolution to max of 32 */ 00724 if (resol > 32) resol= 32; 00725 00726 v1[0]= prevbezt->vec[1][0]; 00727 v1[1]= prevbezt->vec[1][1]; 00728 v2[0]= prevbezt->vec[2][0]; 00729 v2[1]= prevbezt->vec[2][1]; 00730 00731 v3[0]= bezt->vec[0][0]; 00732 v3[1]= bezt->vec[0][1]; 00733 v4[0]= bezt->vec[1][0]; 00734 v4[1]= bezt->vec[1][1]; 00735 00736 correct_bezpart(v1, v2, v3, v4); 00737 00738 forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float)*3); 00739 forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data+1, resol, sizeof(float)*3); 00740 00741 for (fp= data; resol; resol--, fp+= 3) 00742 glVertex2fv(fp); 00743 } 00744 } 00745 00746 /* get next pointers */ 00747 prevbezt= bezt; 00748 bezt++; 00749 00750 /* last point? */ 00751 if (b == 0) { 00752 v1[0]= prevbezt->vec[1][0]; 00753 v1[1]= prevbezt->vec[1][1]; 00754 glVertex2fv(v1); 00755 } 00756 } 00757 00758 /* extrapolate to right? (see code for left-extrapolation above too) */ 00759 if (prevbezt->vec[1][0] < v2d->cur.xmax) { 00760 v1[0]= v2d->cur.xmax; 00761 00762 /* y-value depends on the interpolation */ 00763 if ((fcu->extend==FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo==BEZT_IPO_CONST) || (fcu->totvert==1)) { 00764 /* based on last keyframe's value */ 00765 v1[1]= prevbezt->vec[1][1]; 00766 } 00767 else if (prevbezt->ipo==BEZT_IPO_LIN) { 00768 /* extrapolate linear dosnt use the handle, use the previous points center instead */ 00769 bezt = prevbezt-1; 00770 fac= (prevbezt->vec[1][0]-bezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00771 if (fac) fac= 1.0f/fac; 00772 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[1][1]-bezt->vec[1][1]); 00773 } 00774 else { 00775 /* based on angle of handle 1 (relative to keyframe) */ 00776 fac= (prevbezt->vec[2][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]); 00777 if (fac) fac= 1.0f/fac; 00778 v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[2][1]-prevbezt->vec[1][1]); 00779 } 00780 00781 glVertex2fv(v1); 00782 } 00783 00784 /* unapply unit mapping */ 00785 ANIM_unit_mapping_apply_fcurve(ac->scene, id, fcu, ANIM_UNITCONV_RESTORE); 00786 00787 glEnd(); 00788 } 00789 00790 /* Public Curve-Drawing API ---------------- */ 00791 00792 /* Draw the 'ghost' F-Curves (i.e. snapshots of the curve) 00793 * NOTE: unit mapping has already been applied to the values, so do not try and apply again 00794 */ 00795 void graph_draw_ghost_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) 00796 { 00797 FCurve *fcu; 00798 00799 /* draw with thick dotted lines */ 00800 setlinestyle(10); 00801 glLineWidth(3.0f); 00802 00803 /* anti-aliased lines for less jagged appearance */ 00804 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00805 glEnable(GL_BLEND); 00806 00807 /* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */ 00808 for (fcu= sipo->ghostCurves.first; fcu; fcu= fcu->next) { 00809 /* set whatever color the curve has set 00810 * - this is set by the function which creates these 00811 * - draw with a fixed opacity of 2 00812 */ 00813 glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], 0.5f); 00814 00815 /* simply draw the stored samples */ 00816 draw_fcurve_curve_samples(ac, NULL, fcu, &ar->v2d); 00817 } 00818 00819 /* restore settings */ 00820 setlinestyle(0); 00821 glLineWidth(1.0f); 00822 00823 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00824 glDisable(GL_BLEND); 00825 } 00826 00827 /* This is called twice from space_graph.c -> graph_main_area_draw() 00828 * Unselected then selected F-Curves are drawn so that they do not occlude each other. 00829 */ 00830 void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid *grid, short sel) 00831 { 00832 ListBase anim_data = {NULL, NULL}; 00833 bAnimListElem *ale; 00834 int filter; 00835 00836 /* build list of curves to draw */ 00837 filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CURVESONLY|ANIMFILTER_CURVEVISIBLE); 00838 filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL)); 00839 ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); 00840 00841 /* for each curve: 00842 * draw curve, then handle-lines, and finally vertices in this order so that 00843 * the data will be layered correctly 00844 */ 00845 for (ale=anim_data.first; ale; ale=ale->next) { 00846 FCurve *fcu= (FCurve *)ale->key_data; 00847 FModifier *fcm= find_active_fmodifier(&fcu->modifiers); 00848 AnimData *adt= ANIM_nla_mapping_get(ac, ale); 00849 00850 /* map keyframes for drawing if scaled F-Curve */ 00851 if (adt) 00852 ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0); 00853 00854 /* draw curve: 00855 * - curve line may be result of one or more destructive modifiers or just the raw data, 00856 * so we need to check which method should be used 00857 * - controls from active modifier take precidence over keyframes 00858 * (XXX! editing tools need to take this into account!) 00859 */ 00860 00861 /* 1) draw curve line */ 00862 { 00863 /* set color/drawing style for curve itself */ 00864 if ( ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || (fcu->flag & FCURVE_PROTECTED) ) { 00865 /* protected curves (non editable) are drawn with dotted lines */ 00866 setlinestyle(2); 00867 } 00868 if ( ((fcu->grp) && (fcu->grp->flag & AGRP_MUTED)) || (fcu->flag & FCURVE_MUTED) ) { 00869 /* muted curves are drawn in a greyish hue */ 00870 // XXX should we have some variations? 00871 UI_ThemeColorShade(TH_HEADER, 50); 00872 } 00873 else { 00874 /* set whatever color the curve has set 00875 * - unselected curves draw less opaque to help distinguish the selected ones 00876 */ 00877 glColor4f(fcu->color[0], fcu->color[1], fcu->color[2], drawFCurveFade(fcu)); 00878 } 00879 00880 /* anti-aliased lines for less jagged appearance */ 00881 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glEnable(GL_LINE_SMOOTH); 00882 glEnable(GL_BLEND); 00883 00884 /* draw F-Curve */ 00885 if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) { 00886 /* draw a curve affected by modifiers or only allowed to have integer values 00887 * by sampling it at various small-intervals over the visible region 00888 */ 00889 draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid); 00890 } 00891 else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { 00892 /* just draw curve based on defined data (i.e. no modifiers) */ 00893 if (fcu->bezt) 00894 draw_fcurve_curve_bezts(ac, ale->id, fcu, &ar->v2d); 00895 else if (fcu->fpt) 00896 draw_fcurve_curve_samples(ac, ale->id, fcu, &ar->v2d); 00897 } 00898 00899 /* restore settings */ 00900 setlinestyle(0); 00901 00902 if ((sipo->flag & SIPO_BEAUTYDRAW_OFF)==0) glDisable(GL_LINE_SMOOTH); 00903 glDisable(GL_BLEND); 00904 } 00905 00906 /* 2) draw handles and vertices as appropriate based on active 00907 * - if the option to only show controls if the F-Curve is selected is enabled, we must obey this 00908 */ 00909 if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) { 00910 if (fcurve_are_keyframes_usable(fcu) == 0) { 00911 /* only draw controls if this is the active modifier */ 00912 if ((fcu->flag & FCURVE_ACTIVE) && (fcm)) { 00913 switch (fcm->type) { 00914 case FMODIFIER_TYPE_ENVELOPE: /* envelope */ 00915 draw_fcurve_modifier_controls_envelope(fcm, &ar->v2d); 00916 break; 00917 } 00918 } 00919 } 00920 else if ( ((fcu->bezt) || (fcu->fpt)) && (fcu->totvert) ) { 00921 /* apply unit mapping */ 00922 ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, 0); 00923 00924 if (fcu->bezt) { 00925 int do_handles = draw_fcurve_handles_check(sipo, fcu); 00926 00927 if (do_handles) { 00928 /* only draw handles/vertices on keyframes */ 00929 glEnable(GL_BLEND); 00930 draw_fcurve_handles(sipo, fcu); 00931 glDisable(GL_BLEND); 00932 } 00933 00934 draw_fcurve_vertices(sipo, ar, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY)); 00935 } 00936 else { 00937 /* samples: only draw two indicators at either end as indicators */ 00938 draw_fcurve_samples(sipo, ar, fcu); 00939 } 00940 00941 /* unapply unit mapping */ 00942 ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, fcu, ANIM_UNITCONV_RESTORE); 00943 } 00944 } 00945 00946 /* undo mapping of keyframes for drawing if scaled F-Curve */ 00947 if (adt) 00948 ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0); 00949 } 00950 00951 /* free list of curves */ 00952 BLI_freelistN(&anim_data); 00953 } 00954 00955 /* ************************************************************************* */ 00956 /* Channel List */ 00957 00958 /* left hand part */ 00959 void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar) 00960 { 00961 ListBase anim_data = {NULL, NULL}; 00962 bAnimListElem *ale; 00963 int filter; 00964 00965 View2D *v2d= &ar->v2d; 00966 float y= 0.0f, height; 00967 int items, i=0; 00968 00969 /* build list of channels to draw */ 00970 filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS); 00971 items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); 00972 00973 /* Update max-extent of channels here (taking into account scrollers): 00974 * - this is done to allow the channel list to be scrollable, but must be done here 00975 * to avoid regenerating the list again and/or also because channels list is drawn first 00976 * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for 00977 * start of list offset, and the second is as a correction for the scrollers. 00978 */ 00979 height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2)); 00980 UI_view2d_totRect_set(v2d, ar->winx, height); 00981 00982 /* loop through channels, and set up drawing depending on their type */ 00983 { /* first pass: just the standard GL-drawing for backdrop + text */ 00984 y= (float)ACHANNEL_FIRST; 00985 00986 for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { 00987 const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); 00988 const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); 00989 00990 /* check if visible */ 00991 if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || 00992 IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) 00993 { 00994 /* draw all channels using standard channel-drawing API */ 00995 ANIM_channel_draw(ac, ale, yminc, ymaxc); 00996 } 00997 00998 /* adjust y-position for next one */ 00999 y -= ACHANNEL_STEP; 01000 } 01001 } 01002 { /* second pass: widgets */ 01003 uiBlock *block= uiBeginBlock(C, ar, "graph channel buttons", UI_EMBOSS); 01004 01005 y= (float)ACHANNEL_FIRST; 01006 01007 /* set blending again, as may not be set in previous step */ 01008 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 01009 glEnable(GL_BLEND); 01010 01011 for (ale= anim_data.first, i=0; ale; ale= ale->next, i++) { 01012 const float yminc= (float)(y - ACHANNEL_HEIGHT_HALF); 01013 const float ymaxc= (float)(y + ACHANNEL_HEIGHT_HALF); 01014 01015 /* check if visible */ 01016 if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || 01017 IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) ) 01018 { 01019 /* draw all channels using standard channel-drawing API */ 01020 ANIM_channel_draw_widgets(ac, ale, block, yminc, ymaxc); 01021 } 01022 01023 /* adjust y-position for next one */ 01024 y -= ACHANNEL_STEP; 01025 } 01026 01027 uiEndBlock(C, block); 01028 uiDrawBlock(C, block); 01029 01030 glDisable(GL_BLEND); 01031 } 01032 01033 /* free tempolary channels */ 01034 BLI_freelistN(&anim_data); 01035 }