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Blender
V2.59
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Go to the source code of this file.
Defines | |
| #define | PASS_VECTOR_MAX 10000.0f |
Functions | |
| struct RenderLayer * | render_get_active_layer (struct Render *re, struct RenderResult *rr) |
| float | panorama_pixel_rot (struct Render *re) |
Definition in file renderpipeline.h.
| #define PASS_VECTOR_MAX 10000.0f |
Definition at line 45 of file renderpipeline.h.
Referenced by add_transp_speed(), get_avg_speed(), RE_zbuf_accumulate_vecblur(), render_layer_add_pass(), reset_sky_speed(), reset_sky_speedvectors(), and zbuffer_transp_shade().
| float panorama_pixel_rot | ( | struct Render * | re | ) |
Definition at line 1510 of file pipeline.c.
References KDL::atan(), Render::clipsta, Render::disprect, Render::partx, Render::viewplane, Render::winx, rcti::xmax, rctf::xmax, rcti::xmin, rctf::xmin, and Render::xparts.
Referenced by find_next_pano_slice(), and initparts().
| struct RenderLayer* render_get_active_layer | ( | struct Render * | re, |
| struct RenderResult * | rr | ||
| ) | [read] |
Definition at line 1071 of file pipeline.c.
References RenderData::actlay, BLI_findlink(), ListBase::first, RenderResult::layers, and Render::r.
Referenced by do_merge_fullsample(), do_render_blur_3d(), do_render_composite_fields_blur_3d(), do_render_fields_3d(), do_render_fields_blur_3d(), RE_AcquireResultImage(), zbufshade_sss_tile(), zbufshade_tile(), and zbufshadeDA_tile().