Blender  V2.59
BLI_kdopbvh.h
Go to the documentation of this file.
00001 /*
00002  * $Id: BLI_kdopbvh.h 34966 2011-02-18 13:58:08Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2006 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): Daniel Genrich, Andre Pinto
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00030 
00031 #ifndef BLI_KDOPBVH_H
00032 #define BLI_KDOPBVH_H
00033 
00040 #ifdef __cplusplus
00041 extern "C" { 
00042 #endif
00043 
00044 #include <float.h>
00045 
00046 struct BVHTree;
00047 typedef struct BVHTree BVHTree;
00048 
00049 typedef struct BVHTreeOverlap {
00050         int indexA;
00051         int indexB;
00052 } BVHTreeOverlap;
00053 
00054 typedef struct BVHTreeNearest
00055 {
00056         int index;                      /* the index of the nearest found (untouched if none is found within a dist radius from the given coordinates) */
00057         float co[3];            /* nearest coordinates (untouched it none is found within a dist radius from the given coordinates) */
00058         float no[3];            /* normal at nearest coordinates (untouched it none is found within a dist radius from the given coordinates) */
00059         float dist;                     /* squared distance to search arround */
00060 } BVHTreeNearest;
00061 
00062 typedef struct BVHTreeRay
00063 {
00064         float origin[3];        /* ray origin */
00065         float direction[3];     /* ray direction */
00066         float radius;           /* radius around ray */
00067 } BVHTreeRay;
00068 
00069 typedef struct BVHTreeRayHit
00070 {
00071         int index;                      /* index of the tree node (untouched if no hit is found) */
00072         float co[3];            /* coordinates of the hit point */
00073         float no[3];            /* normal on hit point */
00074         float dist;                     /* distance to the hit point */
00075 } BVHTreeRayHit;
00076 
00077 /* callback must update nearest in case it finds a nearest result */
00078 typedef void (*BVHTree_NearestPointCallback) (void *userdata, int index, const float *co, BVHTreeNearest *nearest);
00079 
00080 /* callback must update hit in case it finds a nearest successful hit */
00081 typedef void (*BVHTree_RayCastCallback) (void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit);
00082 
00083 /* callback to range search query */
00084 typedef void (*BVHTree_RangeQuery) (void *userdata, int index, float squared_dist);
00085 
00086 BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis);
00087 void BLI_bvhtree_free(BVHTree *tree);
00088 
00089 /* construct: first insert points, then call balance */
00090 int BLI_bvhtree_insert(BVHTree *tree, int index, float *co, int numpoints);
00091 void BLI_bvhtree_balance(BVHTree *tree);
00092 
00093 /* update: first update points/nodes, then call update_tree to refit the bounding volumes */
00094 int BLI_bvhtree_update_node(BVHTree *tree, int index, float *co, float *co_moving, int numpoints);
00095 void BLI_bvhtree_update_tree(BVHTree *tree);
00096 
00097 /* collision/overlap: check two trees if they overlap, alloc's *overlap with length of the int return value */
00098 BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, unsigned int *result);
00099 
00100 float BLI_bvhtree_getepsilon(BVHTree *tree);
00101 
00102 /* find nearest node to the given coordinates (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */
00103 int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata);
00104 
00105 int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
00106 
00107 float BLI_bvhtree_bb_raycast(float *bv, float *light_start, float *light_end, float *pos);
00108 
00109 /* range query */
00110 int BLI_bvhtree_range_query(BVHTree *tree, const float *co, float radius, BVHTree_RangeQuery callback, void *userdata);
00111 
00112 #ifdef __cplusplus
00113 }
00114 #endif
00115 
00116 #endif // BLI_KDOPBVH_H
00117