Blender  V2.59
AUD_SoftwareDevice.h
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00001 /*
00002  * $Id: AUD_SoftwareDevice.h 35141 2011-02-25 10:21:56Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * Copyright 2009-2011 Jörg Hermann Müller
00007  *
00008  * This file is part of AudaSpace.
00009  *
00010  * Audaspace is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2 of the License, or
00013  * (at your option) any later version.
00014  *
00015  * AudaSpace is distributed in the hope that it will be useful,
00016  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018  * GNU General Public License for more details.
00019  *
00020  * You should have received a copy of the GNU General Public License
00021  * along with Audaspace; if not, write to the Free Software Foundation,
00022  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #ifndef AUD_SOFTWAREDEVICE
00033 #define AUD_SOFTWAREDEVICE
00034 
00035 #include "AUD_IDevice.h"
00036 struct AUD_SoftwareHandle;
00037 class AUD_Mixer;
00038 class AUD_Buffer;
00039 
00040 #include <list>
00041 #include <pthread.h>
00042 
00051 class AUD_SoftwareDevice : public AUD_IDevice
00052 {
00053 protected:
00057         AUD_DeviceSpecs m_specs;
00058 
00062         AUD_Mixer* m_mixer;
00063 
00067         void create();
00068 
00072         void destroy();
00073 
00079         void mix(data_t* buffer, int length);
00080 
00085         virtual void playing(bool playing)=0;
00086 
00087 private:
00091         std::list<AUD_SoftwareHandle*> m_playingSounds;
00092 
00096         std::list<AUD_SoftwareHandle*> m_pausedSounds;
00097 
00101         bool m_playback;
00102 
00106         pthread_mutex_t m_mutex;
00107 
00111         float m_volume;
00112 
00118         bool isValid(AUD_Handle* handle);
00119 
00120 public:
00121         virtual AUD_DeviceSpecs getSpecs() const;
00122         virtual AUD_Handle* play(AUD_IReader* reader, bool keep = false);
00123         virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
00124         virtual bool pause(AUD_Handle* handle);
00125         virtual bool resume(AUD_Handle* handle);
00126         virtual bool stop(AUD_Handle* handle);
00127         virtual bool getKeep(AUD_Handle* handle);
00128         virtual bool setKeep(AUD_Handle* handle, bool keep);
00129         virtual bool seek(AUD_Handle* handle, float position);
00130         virtual float getPosition(AUD_Handle* handle);
00131         virtual AUD_Status getStatus(AUD_Handle* handle);
00132         virtual void lock();
00133         virtual void unlock();
00134         virtual float getVolume() const;
00135         virtual void setVolume(float volume);
00136         virtual float getVolume(AUD_Handle* handle);
00137         virtual bool setVolume(AUD_Handle* handle, float volume);
00138         virtual float getPitch(AUD_Handle* handle);
00139         virtual bool setPitch(AUD_Handle* handle, float pitch);
00140         virtual int getLoopCount(AUD_Handle* handle);
00141         virtual bool setLoopCount(AUD_Handle* handle, int count);
00142         virtual bool setStopCallback(AUD_Handle* handle, stopCallback callback = NULL, void* data = NULL);
00143 };
00144 
00145 #endif //AUD_SOFTWAREDEVICE