Blender  V2.59
rayobject_hint.h
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00001 /*
00002  * $Id: rayobject_hint.h 35233 2011-02-27 19:31:27Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2009 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): André Pinto.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #ifndef RE_RAYTRACE_RAYOBJECT_HINT_H
00036 #define RE_RAYTRACE_RAYOBJECT_HINT_H
00037 
00038 #define HINT_RECURSE     1
00039 #define HINT_ACCEPT              0
00040 #define HINT_DISCARD    -1
00041 
00042 struct HintBB
00043 {
00044         float bb[6];
00045 };
00046 
00047 inline int hint_test_bb(HintBB *obj, float *Nmin, float *Nmax)
00048 {
00049         if(bb_fits_inside( Nmin, Nmax, obj->bb, obj->bb+3 ) )
00050                 return HINT_RECURSE;
00051         else
00052                 return HINT_ACCEPT;
00053 }
00054 /*
00055 struct HintFrustum
00056 {
00057         float co[3];
00058         float no[4][3];
00059 };
00060 
00061 inline int hint_test_bb(HintFrustum &obj, float *Nmin, float *Nmax)
00062 {
00063         //if frustum inside BB
00064         {
00065                 return HINT_RECURSE;
00066         }
00067         //if BB outside frustum
00068         {
00069                 return HINT_DISCARD;
00070         }
00071         
00072         return HINT_ACCEPT;
00073 }
00074 */
00075 
00076 #endif
00077