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Blender
V2.59
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#include <DNA_lamp_types.h>
Definition at line 47 of file DNA_lamp_types.h.
| float Lamp::adapt_thresh |
Definition at line 76 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 49 of file DNA_lamp_types.h.
Referenced by acf_dslam_setting_ptr(), BL_ConvertLampIpos(), direct_link_lamp(), expand_lamp(), lib_link_lamp(), make_new_animlistelem(), ob_keyframes_loop(), ob_to_keylist(), outliner_add_id_contents(), and write_lamps().
| short Lamp::area_shape |
Definition at line 74 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), and drawlamp().
| float Lamp::area_size |
Definition at line 75 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and drawlamp().
| float Lamp::area_sizey |
Definition at line 75 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and drawlamp().
| float Lamp::area_sizez |
Definition at line 75 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 95 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 94 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 93 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::atm_turbidity |
Definition at line 92 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::att1 |
Definition at line 62 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), and GPU_scene_object_lights().
| float Lamp::att2 |
Definition at line 62 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), and GPU_scene_object_lights().
| float Lamp::b |
Definition at line 55 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_ConvertLampIpos(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), and LightsExporter::operator()().
Definition at line 90 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::bias |
Definition at line 68 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and gpu_lamp_from_blender().
| short Lamp::buffers |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| char Lamp::bufflag |
Definition at line 70 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| short Lamp::bufsize |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and gpu_lamp_from_blender().
| char Lamp::buftype |
Definition at line 70 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
| float Lamp::clipend |
Definition at line 67 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), drawshadbuflimits(), ED_view3d_clip_range_get(), ED_view3d_ob_clip_range_get(), ED_view3d_viewplane_get(), gpu_lamp_from_blender(), and object_camera_matrix().
| float Lamp::clipsta |
Definition at line 67 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), drawlamp(), drawshadbuflimits(), ED_view3d_clip_range_get(), ED_view3d_ob_clip_range_get(), ED_view3d_viewplane_get(), gpu_lamp_from_blender(), and object_camera_matrix().
| short Lamp::colormodel |
Definition at line 54 of file DNA_lamp_types.h.
| float Lamp::compressthresh |
Definition at line 68 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| struct CurveMapping* Lamp::curfalloff |
Definition at line 63 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), copy_lamp(), direct_link_lamp(), do_versions(), gpu_lamp_from_blender(), localize_lamp(), and write_lamps().
| float Lamp::dist |
Definition at line 58 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_ConvertLampIpos(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_scene_object_lights(), and LightsExporter::operator()().
| float Lamp::energy |
Definition at line 58 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_ConvertLampIpos(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), GPU_scene_object_lights(), and LightsExporter::operator()().
| short Lamp::falloff_type |
Definition at line 64 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), gpu_lamp_from_blender(), and LightsExporter::operator()().
| short Lamp::filtertype |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| short Lamp::flag |
Definition at line 51 of file DNA_lamp_types.h.
Referenced by acf_dslam_setting_ptr(), and acf_filltexd_setting_ptr().
| float Lamp::g |
Definition at line 55 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_ConvertLampIpos(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), and LightsExporter::operator()().
| float Lamp::haint |
Definition at line 59 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
| float Lamp::horizon_brightness |
Definition at line 86 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
Definition at line 48 of file DNA_lamp_types.h.
Referenced by buttons_context(), copy_object_set_idnew(), DocumentImporter::create_lamp_object(), do_versions(), lamp_changed(), lib_link_lamp(), make_local_lamp(), make_local_texture(), paste_mtex_exec(), single_tex_users_expand(), texture_changed(), and write_lamps().
Definition at line 101 of file DNA_lamp_types.h.
Referenced by copy_object_set_idnew(), do_versions_ipos_to_animato(), expand_lamp(), and lib_link_lamp().
| float Lamp::k |
Definition at line 55 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and gpu_lamp_from_blender().
| int Lamp::mode |
Definition at line 52 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), draw_spot_cone(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), and GPU_lamp_from_blender().
| struct MTex* Lamp::mtex[18] |
Definition at line 102 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), animdata_filter_dopesheet_texs(), buttons_context(), copy_lamp(), direct_link_lamp(), do_versions(), expand_lamp(), free_lamp(), give_current_lamp_texture(), lib_link_lamp(), localize_lamp(), make_local_exec(), make_local_texture(), outliner_add_id_contents(), set_current_lamp_texture(), single_obdata_users(), single_tex_users_expand(), texture_changed(), unlink_texture_cb(), and write_lamps().
| short Lamp::pad1 |
Definition at line 78 of file DNA_lamp_types.h.
| short Lamp::pad2 |
Definition at line 65 of file DNA_lamp_types.h.
| char Lamp::pad4[6] |
Definition at line 99 of file DNA_lamp_types.h.
| float Lamp::pad5[3] |
Definition at line 68 of file DNA_lamp_types.h.
| char Lamp::pad6[6] |
Definition at line 104 of file DNA_lamp_types.h.
| short Lamp::pr_texture |
Definition at line 103 of file DNA_lamp_types.h.
| struct PreviewImage* Lamp::preview |
Definition at line 107 of file DNA_lamp_types.h.
Referenced by add_lamp(), BKE_previewimg_free_id(), BKE_previewimg_get(), copy_lamp(), direct_link_lamp(), localize_lamp(), and write_lamps().
| float Lamp::r |
Definition at line 55 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), BL_ConvertLampIpos(), gamelight_from_blamp(), gpu_lamp_from_blender(), gpu_render_lamp_update(), GPU_scene_object_lights(), and LightsExporter::operator()().
| short Lamp::ray_samp |
Definition at line 72 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::ray_samp_method |
Definition at line 77 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::ray_samp_type |
Definition at line 73 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| short Lamp::ray_sampy |
Definition at line 72 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::ray_sampz |
Definition at line 72 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::samp |
Definition at line 69 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
| short Lamp::shadhalostep |
Definition at line 81 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| float Lamp::shadspotsize |
Definition at line 67 of file DNA_lamp_types.h.
Referenced by add_lamp().
| float Lamp::shdwb |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| float Lamp::shdwg |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| float Lamp::shdwpad |
Definition at line 56 of file DNA_lamp_types.h.
| float Lamp::shdwr |
Definition at line 56 of file DNA_lamp_types.h.
Referenced by add_render_lamp().
| short Lamp::sky_colorspace |
Definition at line 98 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
| float Lamp::sky_exposure |
Definition at line 97 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::skyblendfac |
Definition at line 96 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::skyblendtype |
Definition at line 85 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::soft |
Definition at line 68 of file DNA_lamp_types.h.
Referenced by add_lamp(), and add_render_lamp().
| float Lamp::spotblend |
Definition at line 58 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_scene_object_lights(), and LightsExporter::operator()().
| float Lamp::spotsize |
Definition at line 58 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), drawlamp(), ED_view3d_ob_clip_range_get(), ED_view3d_viewplane_get(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_scene_object_lights(), object_camera_matrix(), and LightsExporter::operator()().
| float Lamp::spread |
Definition at line 87 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::sun_brightness |
Definition at line 88 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::sun_effect_type |
Definition at line 84 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), do_versions(), and preview_prepare_scene().
| float Lamp::sun_intensity |
Definition at line 91 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| float Lamp::sun_size |
Definition at line 89 of file DNA_lamp_types.h.
Referenced by add_lamp(), add_render_lamp(), and do_versions().
| short Lamp::texact |
Definition at line 81 of file DNA_lamp_types.h.
Referenced by buttons_context(), give_current_lamp_texture(), set_current_lamp_texture(), and tree_element_active_texture().
| short Lamp::totex |
Definition at line 54 of file DNA_lamp_types.h.
| short Lamp::type |
Definition at line 51 of file DNA_lamp_types.h.
Referenced by add_render_lamp(), do_versions(), drawlamp(), gamelight_from_blamp(), gpu_lamp_from_blender(), GPU_lamp_from_blender(), GPU_scene_object_lights(), LightsExporter::operator()(), preview_prepare_scene(), and tselem_draw_icon().