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Blender
V2.59
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00001 /* 00002 * $Id: sculpt_intern.h 36485 2011-05-04 13:15:42Z nazgul $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2006 by Nicholas Bishop 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #ifndef BDR_SCULPTMODE_H 00036 #define BDR_SCULPTMODE_H 00037 00038 #include "DNA_listBase.h" 00039 #include "DNA_vec_types.h" 00040 #include "DNA_key_types.h" 00041 00042 #include "BLI_pbvh.h" 00043 00044 struct bContext; 00045 struct Brush; 00046 struct KeyBlock; 00047 struct Mesh; 00048 struct MultiresModifierData; 00049 struct Object; 00050 struct Scene; 00051 struct Sculpt; 00052 struct SculptStroke; 00053 00054 /* Interface */ 00055 void sculptmode_selectbrush_menu(void); 00056 void sculptmode_draw_mesh(int); 00057 void sculpt_paint_brush(char clear); 00058 void sculpt_stroke_draw(struct SculptStroke *); 00059 void sculpt_radialcontrol_start(int mode); 00060 struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob); 00061 00062 struct Brush *sculptmode_brush(void); 00063 00064 void sculpt(Sculpt *sd); 00065 00066 int sculpt_poll(struct bContext *C); 00067 void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, int need_fmap); 00068 00069 /* Deformed mesh sculpt */ 00070 void sculpt_free_deformMats(struct SculptSession *ss); 00071 00072 /* Stroke */ 00073 struct SculptStroke *sculpt_stroke_new(const int max); 00074 void sculpt_stroke_free(struct SculptStroke *); 00075 void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y); 00076 void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *); 00077 void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *); 00078 int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2]); 00079 00080 /* Undo */ 00081 00082 typedef struct SculptUndoNode { 00083 struct SculptUndoNode *next, *prev; 00084 00085 char idname[MAX_ID_NAME]; /* name instead of pointer*/ 00086 void *node; /* only during push, not valid afterwards! */ 00087 00088 float (*co)[3]; 00089 float (*orig_co)[3]; 00090 short (*no)[3]; 00091 int totvert; 00092 00093 /* non-multires */ 00094 int maxvert; /* to verify if totvert it still the same */ 00095 int *index; /* to restore into right location */ 00096 00097 /* multires */ 00098 int maxgrid; /* same for grid */ 00099 int gridsize; /* same for grid */ 00100 int totgrid; /* to restore into right location */ 00101 int *grids; /* to restore into right location */ 00102 00103 /* layer brush */ 00104 float *layer_disp; 00105 00106 /* shape keys */ 00107 char shapeName[sizeof(((KeyBlock *)0))->name]; 00108 } SculptUndoNode; 00109 00110 SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node); 00111 SculptUndoNode *sculpt_undo_get_node(PBVHNode *node); 00112 void sculpt_undo_push_begin(const char *name); 00113 void sculpt_undo_push_end(void); 00114 00115 void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]); 00116 00117 #endif