Blender  V2.59
SCA_ExpressionController.cpp
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00001 /*
00002  * 'Expression Controller enables to calculate an expression that wires inputs to output
00003  *
00004  * $Id: SCA_ExpressionController.cpp 35169 2011-02-25 13:32:11Z jesterking $
00005  *
00006  * ***** BEGIN GPL LICENSE BLOCK *****
00007  *
00008  * This program is free software; you can redistribute it and/or
00009  * modify it under the terms of the GNU General Public License
00010  * as published by the Free Software Foundation; either version 2
00011  * of the License, or (at your option) any later version.
00012  *
00013  * This program is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with this program; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00023  * All rights reserved.
00024  *
00025  * The Original Code is: all of this file.
00026  *
00027  * Contributor(s): none yet.
00028  *
00029  * ***** END GPL LICENSE BLOCK *****
00030  */
00031 
00037 #include "SCA_ExpressionController.h"
00038 #include "SCA_ISensor.h"
00039 #include "SCA_LogicManager.h"
00040 #include "BoolValue.h"
00041 #include "InputParser.h"
00042 #include "MT_Transform.h" // for fuzzyZero
00043 
00044 #include <stdio.h>
00045 
00046 
00047 /* ------------------------------------------------------------------------- */
00048 /* Native functions                                                          */
00049 /* ------------------------------------------------------------------------- */
00050 
00051 SCA_ExpressionController::SCA_ExpressionController(SCA_IObject* gameobj,
00052                                                                                                    const STR_String& exprtext)
00053         :SCA_IController(gameobj),
00054         m_exprText(exprtext),
00055         m_exprCache(NULL)
00056 {
00057 }
00058 
00059 
00060 
00061 SCA_ExpressionController::~SCA_ExpressionController()
00062 {
00063         if (m_exprCache)
00064                 m_exprCache->Release();
00065 }
00066 
00067 
00068 
00069 CValue* SCA_ExpressionController::GetReplica()
00070 {
00071         SCA_ExpressionController* replica = new SCA_ExpressionController(*this);
00072         replica->m_exprText = m_exprText;
00073         replica->m_exprCache = NULL;
00074         // this will copy properties and so on...
00075         replica->ProcessReplica();
00076 
00077         return replica;
00078 }
00079 
00080 
00081 // Forced deletion of precalculated expression to break reference loop
00082 // Use this function when you know that you won't use the sensor anymore
00083 void SCA_ExpressionController::Delete()
00084 {
00085         if (m_exprCache)
00086         {
00087                 m_exprCache->Release();
00088                 m_exprCache = NULL;
00089         }
00090         Release();
00091 }
00092 
00093 
00094 void SCA_ExpressionController::Trigger(SCA_LogicManager* logicmgr)
00095 {
00096 
00097         bool expressionresult = false;
00098         if (!m_exprCache)
00099         {
00100                 CParser parser;
00101                 parser.SetContext(this->AddRef());
00102                 m_exprCache = parser.ProcessText(m_exprText);
00103         }
00104         if (m_exprCache)
00105         {
00106                 CValue* value = m_exprCache->Calculate();
00107                 if (value)
00108                 {
00109                         if (value->IsError())
00110                         {
00111                                 printf("%s\n", value->GetText().ReadPtr());
00112                         } else
00113                         {
00114                                 float num = (float)value->GetNumber();
00115                                 expressionresult = !MT_fuzzyZero(num);
00116                         }
00117                         value->Release();
00118 
00119                 }
00120         }
00121 
00122         for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
00123         !(i==m_linkedactuators.end());i++)
00124         {
00125                 SCA_IActuator* actua = *i;
00126                 logicmgr->AddActiveActuator(actua,expressionresult);
00127         }
00128 }
00129 
00130 
00131 
00132 CValue* SCA_ExpressionController::FindIdentifier(const STR_String& identifiername)
00133 {
00134 
00135         CValue* identifierval = NULL;
00136 
00137         for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
00138         !(is==m_linkedsensors.end());is++)
00139         {
00140                 SCA_ISensor* sensor = *is;
00141                 if (sensor->GetName() == identifiername)
00142                 {
00143                         identifierval = new CBoolValue(sensor->GetState());
00144                         //identifierval = sensor->AddRef();
00145                 }
00146 
00147                 //if (!sensor->IsPositiveTrigger())
00148                 //{
00149                 //      sensorresult = false;
00150                 //      break;
00151                 //}
00152         }
00153 
00154         if (identifierval)
00155                 return identifierval;
00156 
00157         return  GetParent()->FindIdentifier(identifiername);
00158 
00159 }