Blender  V2.59
paint_stroke.c
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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software  Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2009 by Nicholas Bishop
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Jason Wilkins, Tom Musgrove.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  *
00027  */
00028 
00034 #include "MEM_guardedalloc.h"
00035 
00036 #include "BLI_math.h"
00037 #include "BLI_utildefines.h"
00038 
00039 #include "DNA_object_types.h"
00040 #include "DNA_scene_types.h"
00041 #include "DNA_brush_types.h"
00042 
00043 #include "RNA_access.h"
00044 
00045 #include "BKE_context.h"
00046 #include "BKE_paint.h"
00047 #include "BKE_brush.h"
00048 
00049 #include "WM_api.h"
00050 #include "WM_types.h"
00051 
00052 #include "BIF_gl.h"
00053 #include "BIF_glutil.h"
00054 
00055 #include "ED_screen.h"
00056 #include "ED_view3d.h"
00057 
00058 #include "paint_intern.h"
00059 /* still needed for sculpt_stroke_get_location, should be
00060    removed eventually (TODO) */
00061 #include "sculpt_intern.h"
00062 
00063 #include <float.h>
00064 #include <math.h>
00065 
00066 typedef struct PaintStroke {
00067         void *mode_data;
00068         void *smooth_stroke_cursor;
00069         wmTimer *timer;
00070 
00071         /* Cached values */
00072         ViewContext vc;
00073         bglMats mats;
00074         Brush *brush;
00075 
00076         float last_mouse_position[2];
00077 
00078         /* Set whether any stroke step has yet occurred
00079            e.g. in sculpt mode, stroke doesn't start until cursor
00080            passes over the mesh */
00081         int stroke_started;
00082         /* event that started stroke, for modal() return */
00083         int event_type;
00084         
00085         StrokeGetLocation get_location;
00086         StrokeTestStart test_start;
00087         StrokeUpdateStep update_step;
00088         StrokeDone done;
00089 } PaintStroke;
00090 
00091 /*** Cursor ***/
00092 static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata) 
00093 {
00094         Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
00095         PaintStroke *stroke = customdata;
00096 
00097         glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
00098         glEnable(GL_LINE_SMOOTH);
00099         glEnable(GL_BLEND);
00100 
00101         if(stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
00102                 ARegion *ar = CTX_wm_region(C);
00103                 sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
00104                           (int)stroke->last_mouse_position[1] - ar->winrct.ymin);
00105         }
00106 
00107         glDisable(GL_BLEND);
00108         glDisable(GL_LINE_SMOOTH);
00109 }
00110 
00111 typedef struct Snapshot {
00112         float size[3];
00113         float ofs[3];
00114         float rot;
00115         int brush_size;
00116         int winx;
00117         int winy;
00118         int brush_map_mode;
00119         int curve_changed_timestamp;
00120 } Snapshot;
00121 
00122 static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
00123 {
00124         MTex* mtex = &brush->mtex;
00125 
00126         return 
00127                 (mtex->tex &&
00128                     mtex->ofs[0] == snap->ofs[0] &&
00129                     mtex->ofs[1] == snap->ofs[1] &&
00130                     mtex->ofs[2] == snap->ofs[2] &&
00131                     mtex->size[0] == snap->size[0] &&
00132                     mtex->size[1] == snap->size[1] &&
00133                     mtex->size[2] == snap->size[2] &&
00134                     mtex->rot == snap->rot) &&
00135                 ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && brush_size(brush) <= snap->brush_size) || (brush_size(brush) == snap->brush_size)) && // make brush smaller shouldn't cause a resample
00136                 mtex->brush_map_mode == snap->brush_map_mode &&
00137                 vc->ar->winx == snap->winx &&
00138                 vc->ar->winy == snap->winy;
00139 }
00140 
00141 static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
00142 {
00143         if (brush->mtex.tex) {
00144                 snap->brush_map_mode = brush->mtex.brush_map_mode;
00145                 copy_v3_v3(snap->ofs, brush->mtex.ofs);
00146                 copy_v3_v3(snap->size, brush->mtex.size);
00147                 snap->rot = brush->mtex.rot;
00148         }
00149         else {
00150                 snap->brush_map_mode = -1;
00151                 snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
00152                 snap->size[0]= snap->size[1]= snap->size[2]= -1;
00153                 snap->rot = -1;
00154         }
00155 
00156         snap->brush_size = brush_size(brush);
00157         snap->winx = vc->ar->winx;
00158         snap->winy = vc->ar->winy;
00159 }
00160 
00161 static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
00162 {
00163         static GLuint overlay_texture = 0;
00164         static int init = 0;
00165         static int tex_changed_timestamp = -1;
00166         static int curve_changed_timestamp = -1;
00167         static Snapshot snap;
00168         static int old_size = -1;
00169 
00170         GLubyte* buffer = NULL;
00171 
00172         int size;
00173         int j;
00174         int refresh;
00175 
00176 #ifndef _OPENMP
00177         (void)sd; /* quied unused warning */
00178 #endif
00179         
00180         if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
00181         
00182         refresh = 
00183                 !overlay_texture ||
00184                 (br->mtex.tex && 
00185                     (!br->mtex.tex->preview ||
00186                       br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
00187                 !br->curve ||
00188                 br->curve->changed_timestamp != curve_changed_timestamp ||
00189                 !same_snap(&snap, br, vc);
00190 
00191         if (refresh) {
00192                 if (br->mtex.tex && br->mtex.tex->preview)
00193                         tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0];
00194 
00195                 if (br->curve)
00196                         curve_changed_timestamp = br->curve->changed_timestamp;
00197 
00198                 make_snap(&snap, br, vc);
00199 
00200                 if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
00201                         int s = brush_size(br);
00202                         int r = 1;
00203 
00204                         for (s >>= 1; s > 0; s >>= 1)
00205                                 r++;
00206 
00207                         size = (1<<r);
00208 
00209                         if (size < 256)
00210                                 size = 256;
00211 
00212                         if (size < old_size)
00213                                 size = old_size;
00214                 }
00215                 else
00216                         size = 512;
00217 
00218                 if (old_size != size) {
00219                         if (overlay_texture) {
00220                                 glDeleteTextures(1, &overlay_texture);
00221                                 overlay_texture = 0;
00222                         }
00223 
00224                         init = 0;
00225 
00226                         old_size = size;
00227                 }
00228 
00229                 buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
00230 
00231                 #pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
00232                 for (j= 0; j < size; j++) {
00233                         int i;
00234                         float y;
00235                         float len;
00236 
00237                         for (i= 0; i < size; i++) {
00238 
00239                                 // largely duplicated from tex_strength
00240 
00241                                 const float rotation = -br->mtex.rot;
00242                                 float radius = brush_size(br);
00243                                 int index = j*size + i;
00244                                 float x;
00245                                 float avg;
00246 
00247                                 x = (float)i/size;
00248                                 y = (float)j/size;
00249 
00250                                 x -= 0.5f;
00251                                 y -= 0.5f;
00252 
00253                                 if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
00254                                         x *= vc->ar->winx / radius;
00255                                         y *= vc->ar->winy / radius;
00256                                 }
00257                                 else {
00258                                         x *= 2;
00259                                         y *= 2;
00260                                 }
00261 
00262                                 len = sqrtf(x*x + y*y);
00263 
00264                                 if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
00265                                         /* it is probably worth optimizing for those cases where 
00266                                            the texture is not rotated by skipping the calls to
00267                                            atan2, sqrtf, sin, and cos. */
00268                                         if (br->mtex.tex && (rotation > 0.001f || rotation < -0.001f)) {
00269                                                 const float angle    = atan2f(y, x) + rotation;
00270 
00271                                                 x = len * cosf(angle);
00272                                                 y = len * sinf(angle);
00273                                         }
00274 
00275                                         x *= br->mtex.size[0];
00276                                         y *= br->mtex.size[1];
00277 
00278                                         x += br->mtex.ofs[0];
00279                                         y += br->mtex.ofs[1];
00280 
00281                                         avg = br->mtex.tex ? paint_get_tex_pixel(br, x, y) : 1;
00282 
00283                                         avg += br->texture_sample_bias;
00284 
00285                                         if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
00286                                                 avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
00287 
00288                                         buffer[index] = 255 - (GLubyte)(255*avg);
00289                                 }
00290                                 else {
00291                                         buffer[index] = 0;
00292                                 }
00293                         }
00294                 }
00295 
00296                 if (!overlay_texture)
00297                         glGenTextures(1, &overlay_texture);
00298         }
00299         else {
00300                 size= old_size;
00301         }
00302 
00303         glBindTexture(GL_TEXTURE_2D, overlay_texture);
00304 
00305         if (refresh) {
00306                 if (!init) {
00307                         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
00308                         init = 1;
00309                 }
00310                 else {
00311                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
00312                 }
00313 
00314                 if (buffer)
00315                         MEM_freeN(buffer);
00316         }
00317 
00318         glEnable(GL_TEXTURE_2D);
00319 
00320         glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
00321         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
00322         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
00323 
00324         if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
00325                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
00326                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
00327         }
00328 
00329         return 1;
00330 }
00331 
00332 static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats)
00333 {
00334         float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
00335 
00336         ED_view3d_global_to_vector(rv3d, location, view);
00337 
00338         // create a vector that is not orthogonal to view
00339 
00340         if (fabsf(view[0]) < 0.1f) {
00341                 nonortho[0] = view[0] + 1.0f;
00342                 nonortho[1] = view[1];
00343                 nonortho[2] = view[2];
00344         }
00345         else if (fabsf(view[1]) < 0.1f) {
00346                 nonortho[0] = view[0];
00347                 nonortho[1] = view[1] + 1.0f;
00348                 nonortho[2] = view[2];
00349         }
00350         else {
00351                 nonortho[0] = view[0];
00352                 nonortho[1] = view[1];
00353                 nonortho[2] = view[2] + 1.0f;
00354         }
00355 
00356         // get a vector in the plane of the view
00357         cross_v3_v3v3(ortho, nonortho, view);
00358         normalize_v3(ortho);
00359 
00360         // make a point on the surface of the brush tagent to the view
00361         mul_v3_fl(ortho, radius);
00362         add_v3_v3v3(offset, location, ortho);
00363 
00364         // project the center of the brush, and the tagent point to the view onto the screen
00365         projectf(mats, location, p1);
00366         projectf(mats, offset, p2);
00367 
00368         // the distance between these points is the size of the projected brush in pixels
00369         return len_v2v2(p1, p2);
00370 }
00371 
00372 static int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius,
00373                               float location[3])
00374 {
00375         struct PaintStroke *stroke;
00376         float window[2];
00377         int hit;
00378 
00379         stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL, 0);
00380 
00381         window[0] = x + stroke->vc.ar->winrct.xmin;
00382         window[1] = y + stroke->vc.ar->winrct.ymin;
00383 
00384         if(stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh &&
00385            sculpt_stroke_get_location(C, stroke, location, window)) {
00386                 *pixel_radius = project_brush_radius(stroke->vc.rv3d,
00387                                                      brush_unprojected_radius(stroke->brush),
00388                                                      location, &stroke->mats);
00389 
00390                 if (*pixel_radius == 0)
00391                         *pixel_radius = brush_size(stroke->brush);
00392 
00393                 mul_m4_v3(stroke->vc.obact->obmat, location);
00394 
00395                 hit = 1;
00396         }
00397         else {
00398                 Sculpt* sd    = CTX_data_tool_settings(C)->sculpt;
00399                 Brush*  brush = paint_brush(&sd->paint);
00400 
00401                 *pixel_radius = brush_size(brush);
00402                 hit = 0;
00403         }
00404 
00405         paint_stroke_free(stroke);
00406 
00407         return hit;
00408 }
00409 
00410 /* Draw an overlay that shows what effect the brush's texture will
00411    have on brush strength */
00412 /* TODO: sculpt only for now */
00413 static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
00414                                      ViewContext *vc, int x, int y)
00415 {
00416         rctf quad;
00417 
00418         /* check for overlay mode */
00419         if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
00420            !(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
00421                 return;
00422 
00423         /* save lots of GL state
00424            TODO: check on whether all of these are needed? */
00425         glPushAttrib(GL_COLOR_BUFFER_BIT|
00426                      GL_CURRENT_BIT|
00427                      GL_DEPTH_BUFFER_BIT|
00428                      GL_ENABLE_BIT|
00429                      GL_LINE_BIT|
00430                      GL_POLYGON_BIT|
00431                      GL_STENCIL_BUFFER_BIT|
00432                      GL_TRANSFORM_BIT|
00433                      GL_VIEWPORT_BIT|
00434                      GL_TEXTURE_BIT);
00435 
00436         if(load_tex(sd, brush, vc)) {
00437                 glEnable(GL_BLEND);
00438 
00439                 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
00440                 glDepthMask(GL_FALSE);
00441                 glDepthFunc(GL_ALWAYS);
00442 
00443                 glMatrixMode(GL_TEXTURE);
00444                 glPushMatrix();
00445                 glLoadIdentity();
00446 
00447                 if(brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
00448                         /* brush rotation */
00449                         glTranslatef(0.5, 0.5, 0);
00450                         glRotatef((double)((brush->flag & BRUSH_RAKE) ?
00451                                    sd->last_angle : sd->special_rotation) * (180.0/M_PI),
00452                                   0.0, 0.0, 1.0);
00453                         glTranslatef(-0.5f, -0.5f, 0);
00454 
00455                         /* scale based on tablet pressure */
00456                         if(sd->draw_pressure && brush_use_size_pressure(brush)) {
00457                                 glTranslatef(0.5f, 0.5f, 0);
00458                                 glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
00459                                 glTranslatef(-0.5f, -0.5f, 0);
00460                         }
00461 
00462                         if(sd->draw_anchored) {
00463                                 const float *aim = sd->anchored_initial_mouse;
00464                                 const rcti *win = &vc->ar->winrct;
00465                                 quad.xmin = aim[0]-sd->anchored_size - win->xmin;
00466                                 quad.ymin = aim[1]-sd->anchored_size - win->ymin;
00467                                 quad.xmax = aim[0]+sd->anchored_size - win->xmin;
00468                                 quad.ymax = aim[1]+sd->anchored_size - win->ymin;
00469                         }
00470                         else {
00471                                 const int radius= brush_size(brush);
00472                                 quad.xmin = x - radius;
00473                                 quad.ymin = y - radius;
00474                                 quad.xmax = x + radius;
00475                                 quad.ymax = y + radius;
00476                         }
00477                 }
00478                 else {
00479                         quad.xmin = 0;
00480                         quad.ymin = 0;
00481                         quad.xmax = vc->ar->winrct.xmax - vc->ar->winrct.xmin;
00482                         quad.ymax = vc->ar->winrct.ymax - vc->ar->winrct.ymin;
00483                 }
00484 
00485                 /* set quad color */
00486                 glColor4f(U.sculpt_paint_overlay_col[0],
00487                           U.sculpt_paint_overlay_col[1],
00488                           U.sculpt_paint_overlay_col[2],
00489                           brush->texture_overlay_alpha / 100.0f);
00490 
00491                 /* draw textured quad */
00492                 glBegin(GL_QUADS);
00493                 glTexCoord2f(0, 0);
00494                 glVertex2f(quad.xmin, quad.ymin);
00495                 glTexCoord2f(1, 0);
00496                 glVertex2f(quad.xmax, quad.ymin);
00497                 glTexCoord2f(1, 1);
00498                 glVertex2f(quad.xmax, quad.ymax);
00499                 glTexCoord2f(0, 1);
00500                 glVertex2f(quad.xmin, quad.ymax);
00501                 glEnd();
00502 
00503                 glPopMatrix();
00504         }
00505 
00506         glPopAttrib();
00507 }
00508 
00509 /* Special actions taken when paint cursor goes over mesh */
00510 /* TODO: sculpt only for now */
00511 static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
00512                                 float location[3], float *visual_strength)
00513 {
00514         float unprojected_radius, projected_radius;
00515 
00516         /* TODO: check whether this should really only be done when
00517            brush is over mesh? */
00518         if(sd->draw_pressure && brush_use_alpha_pressure(brush))
00519                 (*visual_strength) *= sd->pressure_value;
00520 
00521         if(sd->draw_anchored)
00522                 projected_radius = sd->anchored_size;
00523         else {
00524                 if(brush->flag & BRUSH_ANCHORED)
00525                         projected_radius = 8;
00526                 else
00527                         projected_radius = brush_size(brush);
00528         }
00529         unprojected_radius = paint_calc_object_space_radius(vc, location,
00530                                                             projected_radius);
00531 
00532         if(sd->draw_pressure && brush_use_size_pressure(brush))
00533                 unprojected_radius *= sd->pressure_value;
00534 
00535         if(!brush_use_locked_size(brush))
00536                 brush_set_unprojected_radius(brush, unprojected_radius);
00537 }
00538 
00539 static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
00540 {
00541         Paint *paint = paint_get_active(CTX_data_scene(C));
00542         Brush *brush = paint_brush(paint);
00543         ViewContext vc;
00544         float final_radius;
00545         float translation[2];
00546         float outline_alpha, *outline_col;
00547         
00548         /* set various defaults */
00549         translation[0] = x;
00550         translation[1] = y;
00551         outline_alpha = 0.5;
00552         outline_col = brush->add_col;
00553         final_radius = brush_size(brush);
00554 
00555         /* check that brush drawing is enabled */
00556         if(!(paint->flags & PAINT_SHOW_BRUSH))
00557                 return;
00558 
00559         /* can't use stroke vc here because this will be called during
00560            mouse over too, not just during a stroke */     
00561         view3d_set_viewcontext(C, &vc);
00562 
00563         /* TODO: as sculpt and other paint modes are unified, this
00564            special mode of drawing will go away */
00565         if(vc.obact->sculpt) {
00566                 Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
00567                 float location[3];
00568                 int pixel_radius, hit;
00569                 const float root_alpha = brush_alpha(brush);
00570                 float visual_strength = root_alpha*root_alpha;
00571                 const float min_alpha = 0.20f;
00572                 const float max_alpha = 0.80f;
00573 
00574                 /* this is probably here so that rake takes into
00575                    account the brush movements before the stroke
00576                    starts, but this doesn't really belong in draw code
00577                    (TODO) */
00578                 {
00579                         const float u = 0.5f;
00580                         const float v = 1 - u;
00581                         const float r = 20;
00582 
00583                         const float dx = sd->last_x - x;
00584                         const float dy = sd->last_y - y;
00585 
00586                         if(dx*dx + dy*dy >= r*r) {
00587                                 sd->last_angle = atan2(dx, dy);
00588 
00589                                 sd->last_x = u*sd->last_x + v*x;
00590                                 sd->last_y = u*sd->last_y + v*y;
00591                         }
00592                 }
00593 
00594                 /* test if brush is over the mesh */
00595                 hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location);
00596 
00597                 /* draw overlay */
00598                 paint_draw_alpha_overlay(sd, brush, &vc, x, y);
00599 
00600                 if(brush_use_locked_size(brush))
00601                         brush_set_size(brush, pixel_radius);
00602 
00603                 /* check if brush is subtracting, use different color then */
00604                 /* TODO: no way currently to know state of pen flip or
00605                    invert key modifier without starting a stroke */
00606                 if((!(brush->flag & BRUSH_INVERTED) ^
00607                     !(brush->flag & BRUSH_DIR_IN)) &&
00608                    ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
00609                          SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
00610                          SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
00611                         outline_col = brush->sub_col;
00612 
00613                 /* only do if brush is over the mesh */
00614                 if(hit)
00615                         paint_cursor_on_hit(sd, brush, &vc, location, &visual_strength);
00616 
00617                 /* don't show effect of strength past the soft limit */
00618                 if(visual_strength > 1)
00619                         visual_strength = 1;
00620 
00621                 outline_alpha = ((paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ?
00622                                  min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f);
00623 
00624                 if(sd->draw_anchored) {
00625                         final_radius = sd->anchored_size;
00626                         translation[0] = sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin;
00627                         translation[1] = sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin;
00628                 }
00629         }
00630 
00631         /* make lines pretty */
00632         glEnable(GL_BLEND);
00633         glEnable(GL_LINE_SMOOTH);
00634 
00635         /* set brush color */
00636         glColor4f(outline_col[0], outline_col[1], outline_col[2], outline_alpha);
00637 
00638         /* draw brush outline */
00639         glTranslatef(translation[0], translation[1], 0);
00640         glutil_draw_lined_arc(0.0, M_PI*2.0, final_radius, 40);
00641         glTranslatef(-translation[0], -translation[1], 0);
00642 
00643         /* restore GL state */
00644         glDisable(GL_BLEND);
00645         glDisable(GL_LINE_SMOOTH);
00646 }
00647 
00648 /* if this is a tablet event, return tablet pressure and set *pen_flip
00649    to 1 if the eraser tool is being used, 0 otherwise */
00650 static float event_tablet_data(wmEvent *event, int *pen_flip)
00651 {
00652         int erasor = 0;
00653         float pressure = 1;
00654 
00655         if(event->custom == EVT_DATA_TABLET) {
00656                 wmTabletData *wmtab= event->customdata;
00657 
00658                 erasor = (wmtab->Active == EVT_TABLET_ERASER);
00659                 pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
00660         }
00661 
00662         if(pen_flip)
00663                 (*pen_flip) = erasor;
00664 
00665         return pressure;
00666 }
00667 
00668 /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
00669 static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
00670 {
00671         Paint *paint = paint_get_active(CTX_data_scene(C));
00672         Brush *brush = paint_brush(paint);
00673         PaintStroke *stroke = op->customdata;
00674         float mouse[3];
00675         PointerRNA itemptr;
00676         float location[3];
00677         float pressure;
00678         int pen_flip;
00679 
00680         /* see if tablet affects event */
00681         pressure = event_tablet_data(event, &pen_flip);
00682 
00683         /* TODO: as sculpt and other paint modes are unified, this
00684            separation will go away */
00685         if(stroke->vc.obact->sculpt) {
00686                 float delta[3];
00687 
00688                 brush_jitter_pos(brush, mouse_in, mouse);
00689 
00690                 /* XXX: meh, this is round about because
00691                    brush_jitter_pos isn't written in the best way to
00692                    be reused here */
00693                 if(brush->flag & BRUSH_JITTER_PRESSURE) {
00694                         sub_v3_v3v3(delta, mouse, mouse_in);
00695                         mul_v3_fl(delta, pressure);
00696                         add_v3_v3v3(mouse, mouse_in, delta);
00697                 }
00698         }
00699         else
00700                 copy_v3_v3(mouse, mouse_in);
00701 
00702         /* TODO: can remove the if statement once all modes have this */
00703         if(stroke->get_location)
00704                 stroke->get_location(C, stroke, location, mouse);
00705         else
00706                 zero_v3(location);
00707 
00708         /* Add to stroke */
00709         RNA_collection_add(op->ptr, "stroke", &itemptr);
00710 
00711         RNA_float_set_array(&itemptr, "location", location);
00712         RNA_float_set_array(&itemptr, "mouse", mouse);
00713         RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
00714         RNA_float_set(&itemptr, "pressure", pressure);
00715 
00716         stroke->last_mouse_position[0] = mouse[0];
00717         stroke->last_mouse_position[1] = mouse[1];
00718 
00719         stroke->update_step(C, stroke, &itemptr);
00720 }
00721 
00722 /* Returns zero if no sculpt changes should be made, non-zero otherwise */
00723 static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
00724 {
00725         output[0] = event->x; 
00726         output[1] = event->y;
00727 
00728         if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&  
00729             !ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
00730             !(stroke->brush->flag & BRUSH_ANCHORED) &&
00731             !(stroke->brush->flag & BRUSH_RESTORE_MESH))
00732         {
00733                 float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
00734                 float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
00735 
00736                 /* If the mouse is moving within the radius of the last move,
00737                    don't update the mouse position. This allows sharp turns. */
00738                 if(dx*dx + dy*dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
00739                         return 0;
00740 
00741                 output[0] = event->x * v + stroke->last_mouse_position[0] * u;
00742                 output[1] = event->y * v + stroke->last_mouse_position[1] * u;
00743         }
00744 
00745         return 1;
00746 }
00747 
00748 /* For brushes with stroke spacing enabled, moves mouse in steps
00749    towards the final mouse location. */
00750 static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
00751 {
00752         PaintStroke *stroke = op->customdata;
00753         int cnt = 0;
00754 
00755         if(paint_space_stroke_enabled(stroke->brush)) {
00756                 float mouse[2];
00757                 float vec[2];
00758                 float length, scale;
00759 
00760                 copy_v2_v2(mouse, stroke->last_mouse_position);
00761                 sub_v2_v2v2(vec, final_mouse, mouse);
00762 
00763                 length = len_v2(vec);
00764 
00765                 if(length > FLT_EPSILON) {
00766                         int steps;
00767                         int i;
00768                         float pressure= 1.0f;
00769 
00770                         /* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
00771                         if(brush_use_size_pressure(stroke->brush))
00772                                 pressure = event_tablet_data(event, NULL);
00773                         
00774                         if(pressure > FLT_EPSILON) {
00775                                 scale = (brush_size(stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length;
00776                                 if(scale > FLT_EPSILON) {
00777                                         mul_v2_fl(vec, scale);
00778 
00779                                         steps = (int)(1.0f / scale);
00780 
00781                                         for(i = 0; i < steps; ++i, ++cnt) {
00782                                                 add_v2_v2(mouse, vec);
00783                                                 paint_brush_stroke_add_step(C, op, event, mouse);
00784                                         }
00785                                 }
00786                         }
00787                 }
00788         }
00789 
00790         return cnt;
00791 }
00792 
00793 /**** Public API ****/
00794 
00795 PaintStroke *paint_stroke_new(bContext *C,
00796                                   StrokeGetLocation get_location,
00797                                   StrokeTestStart test_start,
00798                                   StrokeUpdateStep update_step,
00799                                   StrokeDone done, int event_type)
00800 {
00801         PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
00802 
00803         stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
00804         view3d_set_viewcontext(C, &stroke->vc);
00805         view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
00806 
00807         stroke->get_location = get_location;
00808         stroke->test_start = test_start;
00809         stroke->update_step = update_step;
00810         stroke->done = done;
00811         stroke->event_type= event_type; /* for modal, return event */
00812         
00813         return stroke;
00814 }
00815 
00816 void paint_stroke_free(PaintStroke *stroke)
00817 {
00818         MEM_freeN(stroke);
00819 }
00820 
00821 /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
00822 int paint_space_stroke_enabled(Brush *br)
00823 {
00824         return (br->flag & BRUSH_SPACE) &&
00825                !(br->flag & BRUSH_ANCHORED) &&
00826                !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
00827 }
00828 
00829 int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
00830 {
00831         PaintStroke *stroke = op->customdata;
00832         float mouse[2];
00833         int first= 0;
00834 
00835         // let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
00836         // this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
00837         // since the 2D deltas are zero -- code in this file needs to be updated to use the
00838         // post-NDOF_MOTION MOUSEMOVE
00839         if (event->type == NDOF_MOTION)
00840                 return OPERATOR_PASS_THROUGH;
00841 
00842         if(!stroke->stroke_started) {
00843                 stroke->last_mouse_position[0] = event->x;
00844                 stroke->last_mouse_position[1] = event->y;
00845                 stroke->stroke_started = stroke->test_start(C, op, event);
00846 
00847                 if(stroke->stroke_started) {
00848                         stroke->smooth_stroke_cursor =
00849                                 WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
00850 
00851                         if(stroke->brush->flag & BRUSH_AIRBRUSH)
00852                                 stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
00853                 }
00854 
00855                 first= 1;
00856                 //ED_region_tag_redraw(ar);
00857         }
00858 
00859         if(event->type == stroke->event_type && event->val == KM_RELEASE) {
00860                 /* exit stroke, free data */
00861                 if(stroke->smooth_stroke_cursor)
00862                         WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
00863 
00864                 if(stroke->timer)
00865                         WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
00866 
00867                 stroke->done(C, stroke);
00868                 MEM_freeN(stroke);
00869                 return OPERATOR_FINISHED;
00870         }
00871         else if(first || ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) || (event->type == TIMER && (event->customdata == stroke->timer))) {
00872                 if(stroke->stroke_started) {
00873                         if(paint_smooth_stroke(stroke, mouse, event)) {
00874                                 if(paint_space_stroke_enabled(stroke->brush)) {
00875                                         if(!paint_space_stroke(C, op, event, mouse)) {
00876                                                 //ED_region_tag_redraw(ar);
00877                                         }
00878                                 }
00879                                 else {
00880                                         paint_brush_stroke_add_step(C, op, event, mouse);
00881                                 }
00882                         }
00883                         else {
00884                                 ;//ED_region_tag_redraw(ar);
00885                         }
00886                 }
00887         }
00888 
00889         /* we want the stroke to have the first daub at the start location instead of waiting till we have moved the space distance */
00890         if(first &&
00891            stroke->stroke_started &&
00892            paint_space_stroke_enabled(stroke->brush) &&
00893            !(stroke->brush->flag & BRUSH_ANCHORED) &&
00894            !(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
00895         {
00896                 paint_brush_stroke_add_step(C, op, event, mouse);
00897         }
00898         
00899         return OPERATOR_RUNNING_MODAL;
00900 }
00901 
00902 int paint_stroke_exec(bContext *C, wmOperator *op)
00903 {
00904         PaintStroke *stroke = op->customdata;
00905 
00906         /* only when executed for the first time */
00907         if(stroke->stroke_started == 0) {
00908                 /* XXX stroke->last_mouse_position is unset, this may cause problems */
00909                 stroke->test_start(C, op, NULL);
00910                 stroke->stroke_started= 1;
00911         }
00912 
00913         RNA_BEGIN(op->ptr, itemptr, "stroke") {
00914                 stroke->update_step(C, stroke, &itemptr);
00915         }
00916         RNA_END;
00917 
00918         stroke->done(C, stroke);
00919 
00920         MEM_freeN(stroke);
00921         op->customdata = NULL;
00922 
00923         return OPERATOR_FINISHED;
00924 }
00925 
00926 int paint_stroke_cancel(bContext *C, wmOperator *op)
00927 {
00928         PaintStroke *stroke = op->customdata;
00929 
00930         if(stroke->done)
00931                 stroke->done(C, stroke);
00932 
00933         MEM_freeN(stroke);
00934         op->customdata = NULL;
00935 
00936         return OPERATOR_CANCELLED;
00937 }
00938 
00939 ViewContext *paint_stroke_view_context(PaintStroke *stroke)
00940 {
00941         return &stroke->vc;
00942 }
00943 
00944 void *paint_stroke_mode_data(struct PaintStroke *stroke)
00945 {
00946         return stroke->mode_data;
00947 }
00948 
00949 void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
00950 {
00951         stroke->mode_data = mode_data;
00952 }
00953 
00954 int paint_poll(bContext *C)
00955 {
00956         Paint *p = paint_get_active(CTX_data_scene(C));
00957         Object *ob = CTX_data_active_object(C);
00958 
00959         return p && ob && paint_brush(p) &&
00960                 CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
00961                 CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
00962 }
00963 
00964 void paint_cursor_start(bContext *C, int (*poll)(bContext *C))
00965 {
00966         Paint *p = paint_get_active(CTX_data_scene(C));
00967 
00968         if(p && !p->paint_cursor)
00969                 p->paint_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), poll, paint_draw_cursor, NULL);
00970 }
00971