Blender  V2.59
ntl_geometryclass.h
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00001 
00004 /******************************************************************************
00005  *
00006  * El'Beem - Free Surface Fluid Simulation with the Lattice Boltzmann Method
00007  * Copyright 2003-2006 Nils Thuerey
00008  *
00009  * Base class for geometry shaders and objects
00010  *
00011  *****************************************************************************/
00012 
00013 
00014 #ifndef NTL_GEOMETRYCLASS_H
00015 #define NTL_GEOMETRYCLASS_H
00016 
00017 #include "attributes.h"
00018 
00020 #define GEOCLASSTID_OBJECT   1
00021 #define GEOCLASSTID_SHADER   2
00022 #define GEOCLASSTID_BOX      (GEOCLASSTID_OBJECT| 4)
00023 #define GEOCLASSTID_OBJMODEL (GEOCLASSTID_OBJECT| 8)
00024 #define GEOCLASSTID_SPHERE   (GEOCLASSTID_OBJECT| 16)
00025 
00026 class ntlGeometryClass 
00027 {
00028 
00029         public:
00030 
00032                 inline ntlGeometryClass() :
00033                         mVisible( 1 ), mName( "[ObjNameUndef]" ),
00034                         mObjectId(-1), mpAttrs( NULL ), mGeoInitId(-1) 
00035                 { 
00036                                 mpAttrs = new AttributeList("objAttrs"); 
00037                                 mpSwsAttrs = new AttributeList("swsAttrs"); 
00038                 };
00039 
00041                 virtual ~ntlGeometryClass() {
00042                         delete mpAttrs; 
00043                         delete mpSwsAttrs;
00044                 };
00045 
00047                 virtual int getTypeId() = 0;
00048 
00050                 inline void setName(string set) { mName = set; }
00052                 inline string getName( void ) { return mName; }
00053 
00057                 inline void setVisible(int set) { mVisible=set; }
00059                 inline int getVisible() const { return mVisible; }
00060 
00062                 inline void setAttributeList(AttributeList *set) { mpAttrs=set; }
00064                 inline AttributeList *getAttributeList() { return mpAttrs; }
00065 
00067                 inline void setSwsAttributeList(AttributeList *set) { mpSwsAttrs=set; }
00068                 inline AttributeList *getSwsAttributeList() { return mpSwsAttrs; }
00069 
00071                 virtual inline ntlVec3Gfx *getBBStart() { return NULL; }
00072                 virtual inline ntlVec3Gfx *getBBEnd()   { return NULL; }
00073 
00075                 inline void setObjectId(int set) { mObjectId=set; }
00076                 inline int getObjectId() const { return mObjectId; }
00077 
00079                 virtual void drawDebugDisplay() { /* do nothing by default */ }
00081                 virtual void drawInteractiveDisplay() { /* do nothing by default */ }
00083                 virtual void setMousePos(int ,int , ntlVec3Gfx , ntlVec3Gfx ) { /* do nothing by default */ }
00085                 virtual void setMouseClick() { /* do nothing by default */ }
00086 
00088                 inline void setGeoInitId(int set) { mGeoInitId=set; }
00090                 inline int getGeoInitId() const { return mGeoInitId; }
00091 
00092         protected:
00093 
00095                 int mVisible;
00096 
00098                 string mName;
00099 
00101                 int mObjectId;
00102 
00104                 AttributeList *mpAttrs;
00106                 AttributeList *mpSwsAttrs;
00107 
00108                 /* fluid init data */
00110                 int mGeoInitId;
00111 
00112         private:
00113 
00114 };
00115 
00116 
00117 
00118 #endif
00119