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Blender
V2.59
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00001 /* 00002 * 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2005 Blender Foundation. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): Robin Allen 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include <math.h> 00035 #include "../TEX_util.h" 00036 #include "TEX_node.h" 00037 00038 static bNodeSocketType inputs[]= { 00039 { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00040 { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f }, 00041 { -1, 0, "" } 00042 }; 00043 00044 static bNodeSocketType outputs[]= { 00045 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00046 { -1, 0, "" } 00047 }; 00048 00049 static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) 00050 { 00051 float offset[3], new_co[3]; 00052 TexParams np = *p; 00053 np.co = new_co; 00054 00055 tex_input_vec(offset, in[1], p, thread); 00056 00057 new_co[0] = p->co[0] + offset[0]; 00058 new_co[1] = p->co[1] + offset[1]; 00059 new_co[2] = p->co[2] + offset[2]; 00060 00061 tex_input_rgba(out, in[0], &np, thread); 00062 } 00063 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00064 { 00065 tex_output(node, in, out[0], &colorfn, data); 00066 } 00067 00068 void register_node_type_tex_translate(ListBase *lb) 00069 { 00070 static bNodeType ntype; 00071 00072 node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT, NODE_OPTIONS, 00073 inputs, outputs); 00074 node_type_size(&ntype, 90, 80, 100); 00075 node_type_exec(&ntype, exec); 00076 00077 nodeRegisterType(lb, &ntype); 00078 }