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Blender
V2.59
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00001 /* 00002 * $Id: InstanceWriter.cpp 35711 2011-03-22 22:51:02Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, 00021 * Nathan Letwory 00022 * 00023 * ***** END GPL LICENSE BLOCK ***** 00024 */ 00025 00031 #include <string> 00032 #include <sstream> 00033 00034 #include "COLLADASWInstanceMaterial.h" 00035 00036 #include "BKE_customdata.h" 00037 #include "BKE_material.h" 00038 00039 #include "DNA_mesh_types.h" 00040 00041 #include "InstanceWriter.h" 00042 00043 #include "collada_internal.h" 00044 #include "collada_utils.h" 00045 00046 void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob) 00047 { 00048 for(int a = 0; a < ob->totcol; a++) { 00049 Material *ma = give_current_material(ob, a+1); 00050 00051 COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList(); 00052 00053 if (ma) { 00054 std::string matid(get_material_id(ma)); 00055 matid = translate_id(matid); 00056 std::ostringstream ostr; 00057 ostr << translate_id(id_name(ma)) << a+1; 00058 COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid)); 00059 00060 // create <bind_vertex_input> for each uv layer 00061 Mesh *me = (Mesh*)ob->data; 00062 int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE); 00063 00064 for (int b = 0; b < totlayer; b++) { 00065 char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b); 00066 im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b)); 00067 } 00068 00069 iml.push_back(im); 00070 } 00071 } 00072 }