|
Blender
V2.59
|
00001 /* 00002 * $Id: view3d_intern.h 38919 2011-08-02 08:12:50Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2008 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * 00024 * Contributor(s): Blender Foundation 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00033 #ifndef ED_VIEW3D_INTERN_H 00034 #define ED_VIEW3D_INTERN_H 00035 00036 #include "ED_view3d.h" 00037 00038 /* internal exports only */ 00039 00040 struct bScreen; 00041 struct ARegion; 00042 struct BoundBox; 00043 struct Object; 00044 struct DerivedMesh; 00045 struct wmOperatorType; 00046 struct bContext; 00047 struct wmWindowManager; 00048 struct EditMesh; 00049 struct ViewContext; 00050 struct ARegionType; 00051 struct bPoseChannel; 00052 struct bAnimVizSettings; 00053 struct bMotionPath; 00054 struct wmNDOFMotionData; 00055 00056 #define BL_NEAR_CLIP 0.001 00057 00058 /* drawing flags: */ 00059 #define DRAW_PICKING 1 00060 #define DRAW_CONSTCOLOR 2 00061 #define DRAW_SCENESET 4 00062 00063 /* view3d_header.c */ 00064 void view3d_header_buttons(const struct bContext *C, struct ARegion *ar); 00065 void VIEW3D_OT_layers(struct wmOperatorType *ot); 00066 00067 /* view3d_ops.c */ 00068 void view3d_operatortypes(void); 00069 00070 /* view3d_edit.c */ 00071 void VIEW3D_OT_zoom(struct wmOperatorType *ot); 00072 void VIEW3D_OT_dolly(struct wmOperatorType *ot); 00073 void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot); 00074 void VIEW3D_OT_move(struct wmOperatorType *ot); 00075 void VIEW3D_OT_rotate(struct wmOperatorType *ot); 00076 void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot); 00077 void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); 00078 void VIEW3D_OT_view_all(struct wmOperatorType *ot); 00079 void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); 00080 void VIEW3D_OT_view_selected(struct wmOperatorType *ot); 00081 void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot); 00082 void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot); 00083 void VIEW3D_OT_view_pan(struct wmOperatorType *ot); 00084 void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); 00085 void VIEW3D_OT_background_image_add(struct wmOperatorType *ot); 00086 void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot); 00087 void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); 00088 void VIEW3D_OT_clip_border(struct wmOperatorType *ot); 00089 void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); 00090 void VIEW3D_OT_manipulator(struct wmOperatorType *ot); 00091 void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot); 00092 void VIEW3D_OT_render_border(struct wmOperatorType *ot); 00093 void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); 00094 void VIEW3D_OT_drawtype(struct wmOperatorType *ot); 00095 00096 void view3d_boxview_copy(ScrArea *sa, ARegion *ar); 00097 void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]); 00098 float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]); 00099 00100 /* view3d_fly.c */ 00101 void view3d_keymap(struct wmKeyConfig *keyconf); 00102 void VIEW3D_OT_fly(struct wmOperatorType *ot); 00103 00104 /* drawanim.c */ 00105 void draw_motion_paths_init(View3D *v3d, struct ARegion *ar); 00106 void draw_motion_path_instance(Scene *scene, 00107 struct Object *ob, struct bPoseChannel *pchan, 00108 struct bAnimVizSettings *avs, struct bMotionPath *mpath); 00109 void draw_motion_paths_cleanup(View3D *v3d); 00110 00111 00112 00113 /* drawobject.c */ 00114 void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); 00115 int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); 00116 void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); 00117 void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); 00118 void drawaxes(float size, char drawtype); 00119 00120 void view3d_cached_text_draw_begin(void); 00121 void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]); 00122 void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]); 00123 #define V3D_CACHE_TEXT_ZBUF (1<<0) 00124 #define V3D_CACHE_TEXT_WORLDSPACE (1<<1) 00125 #define V3D_CACHE_TEXT_ASCII (1<<2) 00126 00127 /* drawarmature.c */ 00128 int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline); 00129 00130 /* drawmesh.c */ 00131 void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); 00132 00133 /* view3d_draw.c */ 00134 void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); 00135 void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *)); 00136 void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); 00137 void view3d_clr_clipping(void); 00138 void view3d_set_clipping(RegionView3D *rv3d); 00139 void add_view3d_after(ListBase *lb, Base *base, int flag); 00140 void view3d_viewborder_size_get(struct Scene *scene, struct ARegion *ar, float size_r[2]); 00141 00142 void circf(float x, float y, float rad); 00143 void circ(float x, float y, float rad); 00144 void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect); 00145 float view3d_depth_near(struct ViewDepths *d); 00146 00147 /* view3d_select.c */ 00148 void VIEW3D_OT_select(struct wmOperatorType *ot); 00149 void VIEW3D_OT_select_extend(struct wmOperatorType *ot); 00150 void VIEW3D_OT_select_circle(struct wmOperatorType *ot); 00151 void VIEW3D_OT_select_border(struct wmOperatorType *ot); 00152 void VIEW3D_OT_select_lasso(struct wmOperatorType *ot); 00153 00154 void VIEW3D_OT_smoothview(struct wmOperatorType *ot); 00155 void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot); 00156 void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot); 00157 void VIEW3D_OT_localview(struct wmOperatorType *ot); 00158 void VIEW3D_OT_game_start(struct wmOperatorType *ot); 00159 00160 00161 int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); 00162 00163 void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); 00164 00165 void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ 00166 void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); 00167 00168 void fly_modal_keymap(struct wmKeyConfig *keyconf); 00169 void viewrotate_modal_keymap(struct wmKeyConfig *keyconf); 00170 void viewmove_modal_keymap(struct wmKeyConfig *keyconf); 00171 void viewzoom_modal_keymap(struct wmKeyConfig *keyconf); 00172 void viewdolly_modal_keymap(struct wmKeyConfig *keyconf); 00173 00174 /* view3d_buttons.c */ 00175 void VIEW3D_OT_properties(struct wmOperatorType *ot); 00176 void view3d_buttons_register(struct ARegionType *art); 00177 00178 /* view3d_toolbar.c */ 00179 void VIEW3D_OT_toolshelf(struct wmOperatorType *ot); 00180 void view3d_toolshelf_register(struct ARegionType *art); 00181 void view3d_tool_props_register(struct ARegionType *art); 00182 00183 /* view3d_snap.c */ 00184 int minmax_verts(struct Object *obedit, float *min, float *max); 00185 00186 void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); 00187 void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); 00188 void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot); 00189 void VIEW3D_OT_snap_cursor_to_center(struct wmOperatorType *ot); 00190 void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot); 00191 void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot); 00192 00193 /* space_view3d.c */ 00194 ARegion *view3d_has_buttons_region(ScrArea *sa); 00195 ARegion *view3d_has_tools_region(ScrArea *sa); 00196 00197 extern const char *view3d_context_dir[]; /* doc access */ 00198 00199 /* draw_volume.c */ 00200 void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); 00201 00202 /* workaround for trivial but noticable camera bug caused by imprecision 00203 * between view border calculation in 2D/3D space, workaround for bug [#28037]. 00204 * without this deifne we get the old behavior which is to try and align them 00205 * both which _mostly_ works fine, but when the camera moves beyond ~1000 in 00206 * any direction it starts to fail */ 00207 #define VIEW3D_CAMERA_BORDER_HACK 00208 #ifdef VIEW3D_CAMERA_BORDER_HACK 00209 extern float view3d_camera_border_hack_col[4]; 00210 extern short view3d_camera_border_hack_test; 00211 #endif 00212 00213 #endif /* ED_VIEW3D_INTERN_H */ 00214