Blender  V2.59
GPC_RenderTools.h
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00001 /*
00002  * $Id: GPC_RenderTools.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __GPC_RENDERTOOLS_H
00035 #define __GPC_RENDERTOOLS_H
00036 
00037 #ifdef WIN32
00038 // don't show stl-warnings
00039 #pragma warning (disable:4786)
00040 #include <windows.h>
00041 #endif // WIN32
00042 
00043 #include "RAS_IRenderTools.h"
00044 
00045 struct KX_ClientObjectInfo;
00046 class KX_RayCast;
00047 
00048 /* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which
00049  * are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon)
00050  * text, lighting.
00051  *
00052  * Most of this code is duplicated in KX_BlenderRenderTools, so this should be
00053  * moved to some common location to avoid duplication. */
00054 
00055 class GPC_RenderTools : public RAS_IRenderTools
00056 {
00057         int             m_lastlightlayer;
00058         bool    m_lastlighting;
00059         void    *m_lastauxinfo;
00060         static unsigned int m_numgllights;
00061 
00062 // XXX  BMF_Font* m_font;
00063 
00064 public:
00065                                                 GPC_RenderTools();
00066         virtual                         ~GPC_RenderTools();
00067 
00068         void                            EndFrame(RAS_IRasterizer* rasty);
00069         void                            BeginFrame(RAS_IRasterizer* rasty);
00070 
00071         void                            EnableOpenGLLights(RAS_IRasterizer *rasty);
00072         void                            DisableOpenGLLights();
00073         void                            ProcessLighting(RAS_IRasterizer *rasty, bool uselights, const MT_Transform& viewmat);
00074 
00075         void                            RenderText3D(int fontid,
00076                                                                          const char* text,
00077                                                                          int size,
00078                                                                          int dpi,
00079                                                                          float* color,
00080                                                                          double* mat,
00081                                                                          float aspect);
00082         /* @attention mode is ignored here */
00083         void                        RenderText2D(RAS_TEXT_RENDER_MODE mode,
00084                                                                          const char* text,
00085                                                                          int xco,
00086                                                                          int yco,
00087                                                                          int width,
00088                                                                          int height);
00089         void                            RenderText(int mode,
00090                                                                    class RAS_IPolyMaterial* polymat,
00091                                                                    float v1[3],
00092                                                                    float v2[3],
00093                                                                    float v3[3],
00094                                                                    float v4[3],
00095                                                                    int glattrib);
00096 
00097         void                            applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode);
00098         int                                     applyLights(int objectlayer, const MT_Transform& viewmat);
00099 
00100         void                            PushMatrix();
00101         void                            PopMatrix();
00102 
00103         bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
00104         bool NeedRayCast(KX_ClientObjectInfo* client) { return true; }
00105 
00106         virtual void MotionBlur(RAS_IRasterizer* rasterizer);
00107 
00108         virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj);
00109 };
00110 
00111 #endif  // __GPC_RENDERTOOLS_H
00112 
00113 
00114