|
Blender
V2.59
|
00001 /* 00002 * $Id: TransformReader.cpp 35243 2011-02-27 20:30:35Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory. 00021 * 00022 * ***** END GPL LICENSE BLOCK ***** 00023 */ 00024 00029 /* COLLADABU_ASSERT, may be able to remove later */ 00030 #include "COLLADABUPlatform.h" 00031 00032 #include "TransformReader.h" 00033 00034 TransformReader::TransformReader(UnitConverter* conv) : unit_converter(conv) {} 00035 00036 void TransformReader::get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob) 00037 { 00038 float cur[4][4]; 00039 float copy[4][4]; 00040 00041 unit_m4(mat); 00042 00043 for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) { 00044 00045 COLLADAFW::Transformation *tm = node->getTransformations()[i]; 00046 COLLADAFW::Transformation::TransformationType type = tm->getTransformationType(); 00047 00048 switch(type) { 00049 case COLLADAFW::Transformation::TRANSLATE: 00050 dae_translate_to_mat4(tm, cur); 00051 break; 00052 case COLLADAFW::Transformation::ROTATE: 00053 dae_rotate_to_mat4(tm, cur); 00054 break; 00055 case COLLADAFW::Transformation::SCALE: 00056 dae_scale_to_mat4(tm, cur); 00057 break; 00058 case COLLADAFW::Transformation::MATRIX: 00059 dae_matrix_to_mat4(tm, cur); 00060 break; 00061 case COLLADAFW::Transformation::LOOKAT: 00062 case COLLADAFW::Transformation::SKEW: 00063 fprintf(stderr, "LOOKAT and SKEW transformations are not supported yet.\n"); 00064 break; 00065 } 00066 00067 copy_m4_m4(copy, mat); 00068 mul_m4_m4m4(mat, cur, copy); 00069 00070 if (animation_map) { 00071 // AnimationList that drives this Transformation 00072 const COLLADAFW::UniqueId& anim_list_id = tm->getAnimationList(); 00073 00074 // store this so later we can link animation data with ob 00075 Animation anim = {ob, node, tm}; 00076 (*animation_map)[anim_list_id] = anim; 00077 } 00078 } 00079 } 00080 00081 void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) 00082 { 00083 COLLADAFW::Rotate *ro = (COLLADAFW::Rotate*)tm; 00084 COLLADABU::Math::Vector3& axis = ro->getRotationAxis(); 00085 float angle = (float)(ro->getRotationAngle() * M_PI / 180.0f); 00086 float ax[] = {axis[0], axis[1], axis[2]}; 00087 // float quat[4]; 00088 // axis_angle_to_quat(quat, axis, angle); 00089 // quat_to_mat4(m, quat); 00090 axis_angle_to_mat4(m, ax, angle); 00091 } 00092 00093 void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) 00094 { 00095 COLLADAFW::Translate *tra = (COLLADAFW::Translate*)tm; 00096 COLLADABU::Math::Vector3& t = tra->getTranslation(); 00097 00098 unit_m4(m); 00099 00100 m[3][0] = (float)t[0]; 00101 m[3][1] = (float)t[1]; 00102 m[3][2] = (float)t[2]; 00103 } 00104 00105 void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) 00106 { 00107 COLLADABU::Math::Vector3& s = ((COLLADAFW::Scale*)tm)->getScale(); 00108 float size[3] = {(float)s[0], (float)s[1], (float)s[2]}; 00109 size_to_mat4(m, size); 00110 } 00111 00112 void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[][4]) 00113 { 00114 unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix*)tm)->getMatrix()); 00115 } 00116 00117 void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]) 00118 { 00119 dae_vector3_to_v3(((COLLADAFW::Translate*)tm)->getTranslation(), v); 00120 } 00121 00122 void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]) 00123 { 00124 dae_vector3_to_v3(((COLLADAFW::Scale*)tm)->getScale(), v); 00125 } 00126 00127 void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]) 00128 { 00129 v[0] = v3.x; 00130 v[1] = v3.y; 00131 v[2] = v3.z; 00132 }