Blender  V2.59
KX_MouseFocusSensor.cpp
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00001 /*
00002  * $Id: KX_MouseFocusSensor.cpp 35171 2011-02-25 13:35:59Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * KX_MouseFocusSensor determines mouse in/out/over events.
00029  */
00030 
00036 #if defined(WIN32) && !defined(FREE_WINDOWS)
00037 // This warning tells us about truncation of __long__ stl-generated names.
00038 // It can occasionally cause DevStudio to have internal compiler warnings.
00039 #pragma warning( disable : 4786 )     
00040 #endif
00041 
00042 #include "MT_Point3.h"
00043 #include "RAS_FramingManager.h"
00044 #include "RAS_ICanvas.h"
00045 #include "RAS_IRasterizer.h"
00046 #include "SCA_IScene.h"
00047 #include "KX_Scene.h"
00048 #include "KX_Camera.h"
00049 #include "KX_MouseFocusSensor.h"
00050 #include "KX_PyMath.h"
00051 
00052 #include "KX_RayCast.h"
00053 #include "KX_IPhysicsController.h"
00054 #include "PHY_IPhysicsController.h"
00055 #include "PHY_IPhysicsEnvironment.h"
00056 
00057 
00058 #include "KX_ClientObjectInfo.h"
00059 
00060 /* ------------------------------------------------------------------------- */
00061 /* Native functions                                                          */
00062 /* ------------------------------------------------------------------------- */
00063 
00064 KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr, 
00065                                                                                  int startx,
00066                                                                                  int starty,
00067                                                                                  short int mousemode,
00068                                                                                  int focusmode,
00069                                                                                  bool bTouchPulse,
00070                                                                                  KX_Scene* kxscene,
00071                                                                                  KX_KetsjiEngine *kxengine,
00072                                                                                  SCA_IObject* gameobj)
00073         : SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj),
00074           m_focusmode(focusmode),
00075           m_bTouchPulse(bTouchPulse),
00076           m_kxscene(kxscene),
00077           m_kxengine(kxengine)
00078 {
00079         Init();
00080 }
00081 
00082 void KX_MouseFocusSensor::Init()
00083 {
00084         m_mouse_over_in_previous_frame = (m_invert)?true:false;
00085         m_positive_event = false;
00086         m_hitObject = 0;
00087         m_hitObject_Last = NULL;
00088         m_reset = true;
00089         
00090         m_hitPosition.setValue(0,0,0);
00091         m_prevTargetPoint.setValue(0,0,0);
00092         m_prevSourcePoint.setValue(0,0,0);
00093         m_hitNormal.setValue(0,0,1);
00094 }
00095 
00096 bool KX_MouseFocusSensor::Evaluate()
00097 {
00098         bool result = false;
00099         bool obHasFocus = false;
00100         bool reset = m_reset && m_level;
00101 
00102 //      cout << "evaluate focus mouse sensor "<<endl;
00103         m_reset = false;
00104         if (m_focusmode) {
00105                 /* Focus behaviour required. Test mouse-on. The rest is
00106                  * equivalent to handling a key. */
00107                 obHasFocus = ParentObjectHasFocus();
00108                 
00109                 if (!obHasFocus) {
00110                         m_positive_event = false;
00111                         if (m_mouse_over_in_previous_frame) {
00112                                 result = true;
00113                         } 
00114                 } else {
00115                         m_positive_event = true;
00116                         if (!m_mouse_over_in_previous_frame) {
00117                                 result = true;
00118                         }
00119                         else if(m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
00120                                 result = true;
00121                         }
00122                 } 
00123                 if (reset) {
00124                         // force an event 
00125                         result = true;
00126                 }
00127         } else {
00128                 /* No focus behaviour required: revert to the basic mode. This
00129          * mode is never used, because the converter never makes this
00130          * sensor for a mouse-key event. It is here for
00131          * completeness. */
00132                 result = SCA_MouseSensor::Evaluate();
00133                 m_positive_event = (m_val!=0);
00134         }
00135 
00136         m_mouse_over_in_previous_frame = obHasFocus;
00137         m_hitObject_Last = (void *)m_hitObject;
00138                                            
00139         return result;
00140 }
00141 
00142 bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* result, void * const data)
00143 {
00144         KX_GameObject* hitKXObj = client_info->m_gameobject;
00145         
00146         /* Is this me? In the ray test, there are a lot of extra checks
00147         * for aliasing artefacts from self-hits. That doesn't happen
00148         * here, so a simple test suffices. Or does the camera also get
00149         * self-hits? (No, and the raysensor shouldn't do it either, since
00150         * self-hits are excluded by setting the correct ignore-object.)
00151         * Hitspots now become valid. */
00152         KX_GameObject* thisObj = (KX_GameObject*) GetParent();
00153         if ((m_focusmode == 2) || hitKXObj == thisObj)
00154         {
00155                 m_hitObject = hitKXObj;
00156                 m_hitPosition = result->m_hitPoint;
00157                 m_hitNormal = result->m_hitNormal;
00158                 m_hitUV = result->m_hitUV;
00159                 return true;
00160         }
00161         
00162         return true;     // object must be visible to trigger
00163         //return false;  // occluded objects can trigger
00164 }
00165 
00166 
00167 
00168 bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
00169 {
00170         /* All screen handling in the gameengine is done by GL,
00171          * specifically the model/view and projection parts. The viewport
00172          * part is in the creator. 
00173          *
00174          * The theory is this:
00175          * WCS - world coordinates
00176          * -> wcs_camcs_trafo ->
00177          * camCS - camera coordinates
00178          * -> camcs_clip_trafo ->
00179          * clipCS - normalized device coordinates?
00180          * -> normview_win_trafo
00181          * winCS - window coordinates
00182          *
00183          * The first two transforms are respectively the model/view and
00184          * the projection matrix. These are passed to the rasterizer, and
00185          * we store them in the camera for easy access.
00186          *
00187          * For normalized device coords (xn = x/w, yn = y/w/zw) the
00188          * windows coords become (lb = left bottom)
00189          *
00190          * xwin = [(xn + 1.0) * width]/2 + x_lb
00191          * ywin = [(yn + 1.0) * height]/2 + y_lb
00192          *
00193          * Inverting (blender y is flipped!):
00194          *
00195          * xn = 2(xwin - x_lb)/width - 1.0
00196          * yn = 2(ywin - y_lb)/height - 1.0 
00197          *    = 2(height - y_blender - y_lb)/height - 1.0
00198          *    = 1.0 - 2(y_blender - y_lb)/height
00199          *
00200          * */
00201          
00202         
00203         /* Because we don't want to worry about resize events, camera
00204          * changes and all that crap, we just determine this over and
00205          * over. Stop whining. We have lots of other calculations to do
00206          * here as well. These reads are not the main cost. If there is no
00207          * canvas, the test is irrelevant. The 1.0 makes sure the
00208          * calculations don't bomb. Maybe we should explicitly guard for
00209          * division by 0.0...*/
00210         
00211         RAS_Rect area, viewport;
00212         short m_y_inv = m_kxengine->GetCanvas()->GetHeight()-m_y;
00213         
00214         m_kxengine->GetSceneViewport(m_kxscene, cam, area, viewport);
00215         
00216         /* Check if the mouse is in the viewport */
00217         if ((   m_x < viewport.m_x2 &&  // less then right
00218                         m_x > viewport.m_x1 &&  // more then then left
00219                         m_y_inv < viewport.m_y2 &&      // below top
00220                         m_y_inv > viewport.m_y1) == 0)  // above bottom
00221         {
00222                 return false;
00223         }
00224 
00225         float height = float(viewport.m_y2 - viewport.m_y1 + 1);
00226         float width  = float(viewport.m_x2 - viewport.m_x1 + 1);
00227         
00228         float x_lb = float(viewport.m_x1);
00229         float y_lb = float(viewport.m_y1);
00230 
00231         MT_Vector4 frompoint;
00232         MT_Vector4 topoint;
00233         
00234         /* m_y_inv - inverting for a bounds check is only part of it, now make relative to view bounds */
00235         m_y_inv = (viewport.m_y2 - m_y_inv) + viewport.m_y1;
00236         
00237         
00238         /* There's some strangeness I don't fully get here... These values
00239          * _should_ be wrong! - see from point Z values */
00240         
00241         
00242         /*      build the from and to point in normalized device coordinates 
00243          *      Looks like normailized device coordinates are [-1,1] in x [-1,1] in y
00244          *      [0,-1] in z 
00245          *      
00246          *      The actual z coordinates used don't have to be exact just infront and 
00247          *      behind of the near and far clip planes.
00248          */ 
00249         frompoint.setValue(     (2 * (m_x-x_lb) / width) - 1.0,
00250                                                 1.0 - (2 * (m_y_inv - y_lb) / height),
00251                                                 /*cam->GetCameraData()->m_perspective ? 0.0:cdata->m_clipstart,*/ /* real clipstart is scaled in ortho for some reason, zero is ok */
00252                                                 0.0, /* nearclip, see above comments */
00253                                                 1.0 );
00254         
00255         topoint.setValue(       (2 * (m_x-x_lb) / width) - 1.0,
00256                                                 1.0 - (2 * (m_y_inv-y_lb) / height),
00257                                                 cam->GetCameraData()->m_perspective ? 1.0:cam->GetCameraData()->m_clipend, /* farclip, see above comments */
00258                                                 1.0 );
00259 
00260         /* camera to world  */
00261         MT_Transform wcs_camcs_tranform = cam->GetWorldToCamera();
00262         MT_Transform cams_wcs_transform;
00263         cams_wcs_transform.invert(wcs_camcs_tranform);
00264         
00265         MT_Matrix4x4 camcs_wcs_matrix = MT_Matrix4x4(cams_wcs_transform);
00266 
00267         /* badly defined, the first time round.... I wonder why... I might
00268          * want to guard against floating point errors here.*/
00269         MT_Matrix4x4 clip_camcs_matrix = MT_Matrix4x4(cam->GetProjectionMatrix());
00270         clip_camcs_matrix.invert();
00271 
00272         /* shoot-points: clip to cam to wcs . win to clip was already done.*/
00273         frompoint = clip_camcs_matrix * frompoint;
00274         topoint   = clip_camcs_matrix * topoint;
00275         frompoint = camcs_wcs_matrix * frompoint;
00276         topoint   = camcs_wcs_matrix * topoint;
00277         
00278         /* from hom wcs to 3d wcs: */
00279         m_prevSourcePoint.setValue(     frompoint[0]/frompoint[3],
00280                                                                 frompoint[1]/frompoint[3],
00281                                                                 frompoint[2]/frompoint[3]); 
00282         
00283         m_prevTargetPoint.setValue(     topoint[0]/topoint[3],
00284                                                                 topoint[1]/topoint[3],
00285                                                                 topoint[2]/topoint[3]); 
00286         
00287         /* 2. Get the object from PhysicsEnvironment */
00288         /* Shoot! Beware that the first argument here is an
00289          * ignore-object. We don't ignore anything... */
00290         KX_IPhysicsController* physics_controller = cam->GetPhysicsController();
00291         PHY_IPhysicsEnvironment* physics_environment = m_kxscene->GetPhysicsEnvironment();
00292 
00293         // get UV mapping
00294         KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller,NULL,false,true);
00295          
00296         KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback);
00297         
00298         if (m_hitObject)
00299                 return true;
00300         
00301         return false;
00302 }
00303 
00304 bool KX_MouseFocusSensor::ParentObjectHasFocus()
00305 {
00306         m_hitObject = 0;
00307         m_hitPosition.setValue(0,0,0);
00308         m_hitNormal.setValue(1,0,0);
00309         
00310         KX_Camera *cam= m_kxscene->GetActiveCamera();
00311         
00312         if(ParentObjectHasFocusCamera(cam))
00313                 return true;
00314 
00315         list<class KX_Camera*>* cameras = m_kxscene->GetCameras();
00316         list<KX_Camera*>::iterator it = cameras->begin();
00317         
00318         while(it != cameras->end())
00319         {
00320                 if(((*it) != cam) && (*it)->GetViewport())
00321                         if (ParentObjectHasFocusCamera(*it))
00322                                 return true;
00323                 
00324                 it++;
00325         }
00326         
00327         return false;
00328 }
00329 
00330 const MT_Point3& KX_MouseFocusSensor::RaySource() const
00331 {
00332         return m_prevSourcePoint;
00333 }
00334 
00335 const MT_Point3& KX_MouseFocusSensor::RayTarget() const
00336 {
00337         return m_prevTargetPoint;
00338 }
00339 
00340 const MT_Point3& KX_MouseFocusSensor::HitPosition() const
00341 {
00342         return m_hitPosition;
00343 }
00344 
00345 const MT_Vector3& KX_MouseFocusSensor::HitNormal() const
00346 {
00347         return m_hitNormal;
00348 }
00349 
00350 const MT_Vector2& KX_MouseFocusSensor::HitUV() const
00351 {
00352         return m_hitUV;
00353 }
00354 
00355 #ifdef WITH_PYTHON
00356 
00357 /* ------------------------------------------------------------------------- */
00358 /* Python functions                                                          */
00359 /* ------------------------------------------------------------------------- */
00360 
00361 /* Integration hooks ------------------------------------------------------- */
00362 PyTypeObject KX_MouseFocusSensor::Type = {
00363         PyVarObject_HEAD_INIT(NULL, 0)
00364         "KX_MouseFocusSensor",
00365         sizeof(PyObjectPlus_Proxy),
00366         0,
00367         py_base_dealloc,
00368         0,
00369         0,
00370         0,
00371         0,
00372         py_base_repr,
00373         0,0,0,0,0,0,0,0,0,
00374         Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
00375         0,0,0,0,0,0,0,
00376         Methods,
00377         0,
00378         0,
00379         &SCA_MouseSensor::Type,
00380         0,0,0,0,0,0,
00381         py_base_new
00382 };
00383 
00384 PyMethodDef KX_MouseFocusSensor::Methods[] = {
00385         {NULL,NULL} //Sentinel
00386 };
00387 
00388 PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
00389         KX_PYATTRIBUTE_RO_FUNCTION("raySource",         KX_MouseFocusSensor, pyattr_get_ray_source),
00390         KX_PYATTRIBUTE_RO_FUNCTION("rayTarget",         KX_MouseFocusSensor, pyattr_get_ray_target),
00391         KX_PYATTRIBUTE_RO_FUNCTION("rayDirection",      KX_MouseFocusSensor, pyattr_get_ray_direction),
00392         KX_PYATTRIBUTE_RO_FUNCTION("hitObject",         KX_MouseFocusSensor, pyattr_get_hit_object),
00393         KX_PYATTRIBUTE_RO_FUNCTION("hitPosition",       KX_MouseFocusSensor, pyattr_get_hit_position),
00394         KX_PYATTRIBUTE_RO_FUNCTION("hitNormal",         KX_MouseFocusSensor, pyattr_get_hit_normal),
00395         KX_PYATTRIBUTE_RO_FUNCTION("hitUV",             KX_MouseFocusSensor, pyattr_get_hit_uv),
00396         KX_PYATTRIBUTE_BOOL_RW("usePulseFocus", KX_MouseFocusSensor,m_bTouchPulse),
00397         { NULL }        //Sentinel
00398 };
00399 
00400 /* Attributes */
00401 PyObject* KX_MouseFocusSensor::pyattr_get_ray_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00402 {
00403         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00404         return PyObjectFrom(self->RaySource());
00405 }
00406 
00407 PyObject* KX_MouseFocusSensor::pyattr_get_ray_target(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00408 {
00409         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00410         return PyObjectFrom(self->RayTarget());
00411 }
00412 
00413 PyObject* KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00414 {
00415         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00416         MT_Vector3 dir = self->RayTarget() - self->RaySource();
00417         if(MT_fuzzyZero(dir))   dir.setValue(0,0,0);
00418         else                                    dir.normalize();
00419         return PyObjectFrom(dir);
00420 }
00421 
00422 PyObject* KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00423 {
00424         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00425         
00426         if(self->m_hitObject)
00427                 return self->m_hitObject->GetProxy();
00428         
00429         Py_RETURN_NONE;
00430 }
00431 
00432 PyObject* KX_MouseFocusSensor::pyattr_get_hit_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00433 {
00434         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00435         return PyObjectFrom(self->HitPosition());
00436 }
00437 
00438 PyObject* KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00439 {
00440         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00441         return PyObjectFrom(self->HitNormal());
00442 }
00443 
00444 PyObject* KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
00445 {
00446         KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
00447         return PyObjectFrom(self->HitUV());
00448 }
00449 
00450 #endif // WITH_PYTHON
00451 
00452 /* eof */
00453