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Blender
V2.59
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00001 /* 00002 * $Id: CMP_texture.c 35237 2011-02-27 20:13:22Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2006 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../CMP_util.h" 00036 00037 /* **************** TEXTURE ******************** */ 00038 static bNodeSocketType cmp_node_texture_in[]= { 00039 { SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f}, 00040 { SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f}, 00041 { -1, 0, "" } 00042 }; 00043 static bNodeSocketType cmp_node_texture_out[]= { 00044 { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00045 { SOCK_RGBA , 0, "Color", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, 00046 { -1, 0, "" } 00047 }; 00048 00049 /* called without rect allocated */ 00050 static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco) 00051 { 00052 bNode *node= cbuf->node; 00053 TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL}; 00054 float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f}, col[4]; 00055 int retval, type= cbuf->procedural_type; 00056 00057 size= cbuf->procedural_size; 00058 00059 vec[0]= size[0]*(xco + cbuf->procedural_offset[0]); 00060 vec[1]= size[1]*(yco + cbuf->procedural_offset[1]); 00061 vec[2]= size[2]*cbuf->procedural_offset[2]; 00062 00063 retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres); 00064 00065 if(type==CB_VAL) { 00066 if(texres.talpha) 00067 col[0]= texres.ta; 00068 else 00069 col[0]= texres.tin; 00070 } 00071 else if(type==CB_RGBA) { 00072 if(texres.talpha) 00073 col[3]= texres.ta; 00074 else 00075 col[3]= texres.tin; 00076 00077 if((retval & TEX_RGB)) { 00078 col[0]= texres.tr; 00079 col[1]= texres.tg; 00080 col[2]= texres.tb; 00081 } 00082 else col[0]= col[1]= col[2]= col[3]; 00083 } 00084 else { 00085 VECCOPY(col, nor); 00086 } 00087 00088 typecheck_compbuf_color(out, col, cbuf->type, cbuf->procedural_type); 00089 } 00090 00091 /* texture node outputs get a small rect, to make sure all other nodes accept it */ 00092 /* only the pixel-processor nodes do something with it though */ 00093 static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00094 { 00095 /* outputs: value, color, normal */ 00096 00097 if(node->id) { 00098 RenderData *rd= data; 00099 short sizex, sizey; 00100 00101 /* first make the preview image */ 00102 CompBuf *prevbuf= alloc_compbuf(140, 140, CB_RGBA, 1); /* alloc */ 00103 00104 prevbuf->rect_procedural= texture_procedural; 00105 prevbuf->node= node; 00106 VECCOPY(prevbuf->procedural_offset, in[0]->vec); 00107 VECCOPY(prevbuf->procedural_size, in[1]->vec); 00108 prevbuf->procedural_type= CB_RGBA; 00109 composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA); 00110 00111 generate_preview(data, node, prevbuf); 00112 free_compbuf(prevbuf); 00113 00114 /* texture procedural buffer type doesnt work well, we now render a buffer in scene size */ 00115 sizex = (rd->size*rd->xsch)/100; 00116 sizey = (rd->size*rd->ysch)/100; 00117 00118 if(out[0]->hasoutput) { 00119 CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_VAL, 1); /* alloc */ 00120 00121 stackbuf->rect_procedural= texture_procedural; 00122 stackbuf->node= node; 00123 VECCOPY(stackbuf->procedural_offset, in[0]->vec); 00124 VECCOPY(stackbuf->procedural_size, in[1]->vec); 00125 stackbuf->procedural_type= CB_VAL; 00126 composit1_pixel_processor(node, stackbuf, stackbuf, out[0]->vec, do_copy_value, CB_VAL); 00127 stackbuf->rect_procedural= NULL; 00128 00129 out[0]->data= stackbuf; 00130 } 00131 if(out[1]->hasoutput) { 00132 CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_RGBA, 1); /* alloc */ 00133 00134 stackbuf->rect_procedural= texture_procedural; 00135 stackbuf->node= node; 00136 VECCOPY(stackbuf->procedural_offset, in[0]->vec); 00137 VECCOPY(stackbuf->procedural_size, in[1]->vec); 00138 stackbuf->procedural_type= CB_RGBA; 00139 composit1_pixel_processor(node, stackbuf, stackbuf, out[0]->vec, do_copy_rgba, CB_RGBA); 00140 stackbuf->rect_procedural= NULL; 00141 00142 out[1]->data= stackbuf; 00143 } 00144 } 00145 } 00146 00147 void register_node_type_cmp_texture(ListBase *lb) 00148 { 00149 static bNodeType ntype; 00150 00151 node_type_base(&ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW, 00152 cmp_node_texture_in, cmp_node_texture_out); 00153 node_type_size(&ntype, 120, 80, 240); 00154 node_type_exec(&ntype, node_composit_exec_texture); 00155 00156 nodeRegisterType(lb, &ntype); 00157 } 00158 00159 00160