Blender  V2.59
DNA_scene_types.h
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00001 /*
00002  * $Id: DNA_scene_types.h 38752 2011-07-27 07:22:31Z campbellbarton $ 
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 #ifndef DNA_SCENE_TYPES_H
00030 #define DNA_SCENE_TYPES_H
00031 
00036 // XXX, temp feature
00037 #define DURIAN_CAMERA_SWITCH
00038 
00039 #ifdef __cplusplus
00040 extern "C" {
00041 #endif
00042 
00043 #include "DNA_vec_types.h"
00044 #include "DNA_listBase.h"
00045 #include "DNA_ID.h"
00046 
00047 struct Object;
00048 struct Brush;
00049 struct World;
00050 struct Scene;
00051 struct Image;
00052 struct Group;
00053 struct Text;
00054 struct bNodeTree;
00055 struct AnimData;
00056 struct Editing;
00057 struct SceneStats;
00058 struct bGPdata;
00059 
00060 typedef struct Base {
00061         struct Base *next, *prev;
00062         unsigned int lay, selcol;
00063         int flag;
00064         short sx, sy;
00065         struct Object *object;
00066 } Base;
00067 
00068 typedef struct AviCodecData {
00069         void                    *lpFormat;  /* save format */
00070         void                    *lpParms;   /* compressor options */
00071         unsigned int    cbFormat;           /* size of lpFormat buffer */
00072         unsigned int    cbParms;            /* size of lpParms buffer */
00073 
00074         unsigned int    fccType;            /* stream type, for consistency */
00075         unsigned int    fccHandler;         /* compressor */
00076         unsigned int    dwKeyFrameEvery;    /* keyframe rate */
00077         unsigned int    dwQuality;          /* compress quality 0-10,000 */
00078         unsigned int    dwBytesPerSecond;   /* bytes per second */
00079         unsigned int    dwFlags;            /* flags... see below */
00080         unsigned int    dwInterleaveEvery;  /* for non-video streams only */
00081         unsigned int    pad;
00082 
00083         char                    avicodecname[128];
00084 } AviCodecData;
00085 
00086 typedef struct QuicktimeCodecData {
00087         /*Old quicktime implementation compatibility fields, read only in 2.5 - deprecated*/
00088         void                    *cdParms;   /* codec/compressor options */
00089         void                    *pad;       /* padding */
00090 
00091         unsigned int    cdSize;             /* size of cdParms buffer */
00092         unsigned int    pad2;               /* padding */
00093 
00094         char                    qtcodecname[128];
00095 } QuicktimeCodecData;
00096         
00097 typedef struct QuicktimeCodecSettings {
00098         /* Codec settings detailed for 2.5 implementation*/
00099         int codecType; /* Types defined in quicktime_export.h */
00100         int     codecSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
00101 
00102         /* Settings not available in current QTKit API */
00103         int     codec;
00104         int     codecFlags;
00105         int     colorDepth;
00106         int     codecTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
00107         int     minSpatialQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
00108         int     minTemporalQuality; /* in 0-100 scale, to be translated in 0-1024 for qt use */
00109         int     keyFrameRate;
00110         int     bitRate;        /* bitrate in bps */
00111         
00112         /* Audio Codec settings */
00113         int audiocodecType;
00114         int audioSampleRate;
00115         short audioBitDepth;
00116         short audioChannels;
00117         int audioCodecFlags;
00118         int audioBitRate;
00119         int pad1;
00120 } QuicktimeCodecSettings;
00121 
00122 typedef struct FFMpegCodecData {
00123         int type;
00124         int codec;
00125         int audio_codec;
00126         int video_bitrate;
00127         int audio_bitrate;
00128         int audio_mixrate;
00129         float audio_volume;
00130         int gop_size;
00131         int flags;
00132 
00133         int rc_min_rate;
00134         int rc_max_rate;
00135         int rc_buffer_size;
00136         int mux_packet_size;
00137         int mux_rate;
00138         IDProperty *properties;
00139 } FFMpegCodecData;
00140 
00141 
00142 typedef struct AudioData {
00143         int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
00144         float main; // 2.5: now in FFMpegCodecData: audio_volume
00145         float speed_of_sound;
00146         float doppler_factor;
00147         int distance_model;
00148         short flag;
00149         short pad;
00150 } AudioData;
00151 
00152 typedef struct SceneRenderLayer {
00153         struct SceneRenderLayer *next, *prev;
00154         
00155         char name[32];
00156         
00157         struct Material *mat_override;
00158         struct Group *light_override;
00159         
00160         unsigned int lay;               /* scene->lay itself has priority over this */
00161         unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
00162         int layflag;
00163         
00164         int pad;
00165         
00166         int passflag;                   /* pass_xor has to be after passflag */
00167         int pass_xor;
00168 } SceneRenderLayer;
00169 
00170 /* srl->layflag */
00171 #define SCE_LAY_SOLID   1
00172 #define SCE_LAY_ZTRA    2
00173 #define SCE_LAY_HALO    4
00174 #define SCE_LAY_EDGE    8
00175 #define SCE_LAY_SKY             16
00176 #define SCE_LAY_STRAND  32
00177         /* flags between 32 and 0x8000 are set to 1 already, for future options */
00178 
00179 #define SCE_LAY_ALL_Z           0x8000
00180 #define SCE_LAY_XOR                     0x10000
00181 #define SCE_LAY_DISABLE         0x20000
00182 #define SCE_LAY_ZMASK           0x40000
00183 #define SCE_LAY_NEG_ZMASK       0x80000
00184 
00185 /* srl->passflag */
00186 #define SCE_PASS_COMBINED               (1<<0)
00187 #define SCE_PASS_Z                              (1<<1)
00188 #define SCE_PASS_RGBA                   (1<<2)
00189 #define SCE_PASS_DIFFUSE                (1<<3)
00190 #define SCE_PASS_SPEC                   (1<<4)
00191 #define SCE_PASS_SHADOW                 (1<<5)
00192 #define SCE_PASS_AO                             (1<<6)
00193 #define SCE_PASS_REFLECT                (1<<7)
00194 #define SCE_PASS_NORMAL                 (1<<8)
00195 #define SCE_PASS_VECTOR                 (1<<9)
00196 #define SCE_PASS_REFRACT                (1<<10)
00197 #define SCE_PASS_INDEXOB                (1<<11)
00198 #define SCE_PASS_UV                             (1<<12)
00199 #define SCE_PASS_INDIRECT               (1<<13)
00200 #define SCE_PASS_MIST                   (1<<14)
00201 #define SCE_PASS_RAYHITS                (1<<15)
00202 #define SCE_PASS_EMIT                   (1<<16)
00203 #define SCE_PASS_ENVIRONMENT    (1<<17)
00204 #define SCE_PASS_INDEXMA        (1<<18)
00205 
00206 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */
00207 
00208 
00209 typedef struct RenderData {
00210         
00211         struct AviCodecData *avicodecdata;
00212         struct QuicktimeCodecData *qtcodecdata;
00213         struct QuicktimeCodecSettings qtcodecsettings;
00214         struct FFMpegCodecData ffcodecdata;
00215         
00216         int cfra, sfra, efra;   /* frames as in 'images' */
00217         float subframe;                 /* subframe offset from cfra, in 0.0-1.0 */
00218         int psfra, pefra;               /* start+end frames of preview range */
00219 
00220         int images, framapto;
00221         short flag, threads;
00222 
00223         float framelen, blurfac;
00224 
00226         float edgeR, edgeG, edgeB;
00227         
00228         short fullscreen, xplay, yplay, freqplay;       /* standalone player */  //  XXX deprecated since 2.5
00229         short depth, attrib;                    /* standalone player */  //  XXX deprecated since 2.5
00230         int frame_step;         /* frames to jump during render/playback */
00231 
00232         short stereomode;       /* standalone player stereo settings */  //  XXX deprecated since 2.5
00233         
00234         short dimensionspreset;         /* for the dimensions presets menu */
00235         
00236          short filtertype;      /* filter is box, tent, gauss, mitch, etc */
00237 
00238         short size, maximsize;  /* size in %, max in Kb */
00239         /* from buttons: */
00243         short xsch;
00247         short ysch;
00251         short xparts;
00255         short yparts;
00256         
00257         short planes, imtype, subimtype, quality;
00258         
00262         short displaymode;
00263 
00267         int scemode;
00268 
00272         int mode;
00273 
00277         int raytrace_options;
00278         
00282         short raytrace_structure;
00283 
00284         /* renderer (deprecated) */
00285         short renderer;
00286 
00287         /* octree resolution */
00288         short ocres;
00289         short pad4;
00290         
00295         short alphamode;
00296 
00300         short osa;
00301 
00302         short frs_sec, edgeint;
00303 
00304         
00305         /* safety, border and display rect */
00306         rctf safety, border;
00307         rcti disprect;
00308         
00309         /* information on different layers to be rendered */
00310         ListBase layers;
00311         short actlay;
00312         
00313         /* number of mblur samples */
00314         short mblur_samples;
00315         
00319         float xasp, yasp;
00320 
00321         float frs_sec_base;
00322         
00325         float gauss;
00326         
00327         
00328         /* color management settings - color profiles, gamma correction, etc */
00329         int color_mgt_flag;
00330         
00332         float postgamma, posthue, postsat;       
00333         
00334          /* Dither noise intensity */
00335         float dither_intensity;
00336         
00337         /* Bake Render options */
00338         short bake_osa, bake_filter, bake_mode, bake_flag;
00339         short bake_normal_space, bake_quad_split;
00340         float bake_maxdist, bake_biasdist, bake_pad;
00341 
00342         /* path to render output */
00343         char pic[240];
00344 
00345         /* stamps flags. */
00346         int stamp;
00347         short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
00348 
00349         /* stamp info user data. */
00350         char stamp_udata[160];
00351 
00352         /* foreground/background color. */
00353         float fg_stamp[4];
00354         float bg_stamp[4];
00355 
00356         /* sequencer options */
00357         char seq_prev_type;
00358         char seq_rend_type;
00359         char seq_flag; /* flag use for sequence render/draw */
00360         char pad5[5];
00361 
00362         /* render simplify */
00363         int simplify_flag;
00364         short simplify_subsurf;
00365         short simplify_shadowsamples;
00366         float simplify_particles;
00367         float simplify_aosss;
00368 
00369         /* cineon */
00370         short cineonwhite, cineonblack;
00371         float cineongamma;
00372         
00373         /* jpeg2000 */
00374         short jp2_preset, jp2_depth;
00375         int rpad3;
00376 
00377         /* Dome variables */ //  XXX deprecated since 2.5
00378         short domeres, domemode;        //  XXX deprecated since 2.5
00379         short domeangle, dometilt;      //  XXX deprecated since 2.5
00380         float domeresbuf;       //  XXX deprecated since 2.5
00381         float pad2;                     //  XXX deprecated since 2.5
00382         struct Text *dometext;  //  XXX deprecated since 2.5
00383 
00384         /* render engine */
00385         char engine[32];
00386 } RenderData;
00387 
00388 /* control render convert and shading engine */
00389 typedef struct RenderProfile {
00390         struct RenderProfile *next, *prev;
00391         char name[32];
00392         
00393         short particle_perc;
00394         short subsurf_max;
00395         short shadbufsample_max;
00396         short pad1;
00397         
00398         float ao_error, pad2;
00399         
00400 } RenderProfile;
00401 
00402 typedef struct GameDome {
00403         short res, mode;
00404         short angle, tilt;
00405         float resbuf, pad2;
00406         struct Text *warptext;
00407 } GameDome;
00408 
00409 #define DOME_FISHEYE                    1
00410 #define DOME_TRUNCATED_FRONT    2
00411 #define DOME_TRUNCATED_REAR             3
00412 #define DOME_ENVMAP                             4
00413 #define DOME_PANORAM_SPH                5
00414 #define DOME_NUM_MODES                  6
00415 
00416 typedef struct GameFraming {
00417         float col[3];
00418         char type, pad1, pad2, pad3;
00419 } GameFraming;
00420 
00421 #define SCE_GAMEFRAMING_BARS   0
00422 #define SCE_GAMEFRAMING_EXTEND 1
00423 #define SCE_GAMEFRAMING_SCALE  2
00424 
00425 typedef struct GameData {
00426 
00427         /* physics (it was in world)*/
00428         float gravity; /*Gravitation constant for the game world*/
00429 
00430         /*
00431          * Radius of the activity bubble, in Manhattan length. Objects
00432          * outside the box are activity-culled. */
00433         float activityBoxRadius;
00434 
00435         /*
00436          * bit 3: (gameengine): Activity culling is enabled.
00437          * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
00438         */
00439         short mode, flag, matmode, pad[3];
00440         short occlusionRes;             /* resolution of occlusion Z buffer in pixel */
00441         short physicsEngine;
00442         short ticrate, maxlogicstep, physubstep, maxphystep;
00443 
00444         /*  standalone player */
00445         struct GameFraming framing;
00446         short fullscreen, xplay, yplay, freqplay;
00447         short depth, attrib, rt1, rt2;
00448 
00449         /* stereo/dome mode */
00450         struct GameDome dome;
00451         short stereoflag, stereomode;
00452         short pad2, pad3;
00453         float eyeseparation, pad1;
00454 } GameData;
00455 
00456 #define STEREO_NOSTEREO         1
00457 #define STEREO_ENABLED          2
00458 #define STEREO_DOME                     3
00459 
00460 //#define STEREO_NOSTEREO                1
00461 #define STEREO_QUADBUFFERED 2
00462 #define STEREO_ABOVEBELOW        3
00463 #define STEREO_INTERLACED        4
00464 #define STEREO_ANAGLYPH         5
00465 #define STEREO_SIDEBYSIDE       6
00466 #define STEREO_VINTERLACE       7
00467 //#define STEREO_DOME           8
00468 
00469 /* physicsEngine */
00470 #define WOPHY_NONE              0
00471 #define WOPHY_ENJI              1
00472 #define WOPHY_SUMO              2
00473 #define WOPHY_DYNAMO    3
00474 #define WOPHY_ODE               4
00475 #define WOPHY_BULLET    5
00476 
00477 /* GameData.flag */
00478 #define GAME_ENABLE_ALL_FRAMES                          (1 << 1)
00479 #define GAME_SHOW_DEBUG_PROPS                           (1 << 2)
00480 #define GAME_SHOW_FRAMERATE                                     (1 << 3)
00481 #define GAME_SHOW_PHYSICS                                       (1 << 4)
00482 #define GAME_DISPLAY_LISTS                                      (1 << 5)
00483 #define GAME_GLSL_NO_LIGHTS                                     (1 << 6)
00484 #define GAME_GLSL_NO_SHADERS                            (1 << 7)
00485 #define GAME_GLSL_NO_SHADOWS                            (1 << 8)
00486 #define GAME_GLSL_NO_RAMPS                                      (1 << 9)
00487 #define GAME_GLSL_NO_NODES                                      (1 << 10)
00488 #define GAME_GLSL_NO_EXTRA_TEX                          (1 << 11)
00489 #define GAME_IGNORE_DEPRECATION_WARNINGS        (1 << 12)
00490 #define GAME_ENABLE_ANIMATION_RECORD            (1 << 13)
00491 #define GAME_SHOW_MOUSE                                         (1 << 14)
00492 #define GAME_GLSL_NO_COLOR_MANAGEMENT           (1 << 15)
00493 
00494 /* GameData.matmode */
00495 #define GAME_MAT_TEXFACE        0
00496 #define GAME_MAT_MULTITEX       1
00497 #define GAME_MAT_GLSL           2
00498 
00499 typedef struct TimeMarker {
00500         struct TimeMarker *next, *prev;
00501         int frame;
00502         char name[64];
00503         unsigned int flag;
00504         struct Object *camera;
00505 } TimeMarker;
00506 
00507 typedef struct Paint {
00508         struct Brush *brush;
00509         
00510         /* WM Paint cursor */
00511         void *paint_cursor;
00512         unsigned char paint_cursor_col[4];
00513 
00514         int flags;
00515 } Paint;
00516 
00517 typedef struct ImagePaintSettings {
00518         Paint paint;
00519 
00520         short flag, pad;
00521         
00522         /* for projection painting only */
00523         short seam_bleed, normal_angle;
00524         short screen_grab_size[2]; /* capture size for re-projection */
00525 
00526         int pad1;
00527 
00528         void *paintcursor;                      /* wm handle */
00529 } ImagePaintSettings;
00530 
00531 typedef struct ParticleBrushData {
00532         short size;                                             /* common setting */
00533         short step, invert, count;              /* for specific brushes only */
00534         int flag;
00535         float strength;
00536 } ParticleBrushData;
00537 
00538 typedef struct ParticleEditSettings {
00539         short flag;
00540         short totrekey;
00541         short totaddkey;
00542         short brushtype;
00543 
00544         ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
00545         void *paintcursor;                      /* runtime */
00546 
00547         float emitterdist, rt;
00548 
00549         int selectmode;
00550         int edittype;
00551 
00552         int draw_step, fade_frames;
00553 
00554         struct Scene *scene;
00555         struct Object *object;
00556 } ParticleEditSettings;
00557 
00558 typedef struct TransformOrientation {
00559         struct TransformOrientation *next, *prev;
00560         char name[36];
00561         float mat[3][3];
00562 } TransformOrientation;
00563 
00564 typedef struct Sculpt {
00565         Paint paint;
00566 
00567         /* For rotating around a pivot point */
00568         //float pivot[3]; XXX not used?
00569         int flags;
00570 
00571         /* Control tablet input */
00572         //char tablet_size, tablet_strength; XXX not used?
00573         int radial_symm[3];
00574 
00575         // all this below is used to communicate with the cursor drawing routine
00576 
00577         /* record movement of mouse so that rake can start at an intuitive angle */
00578         float last_x, last_y;
00579         float last_angle;
00580 
00581         int draw_anchored;
00582         int   anchored_size;
00583         float anchored_location[3];
00584         float anchored_initial_mouse[2];
00585 
00586         int draw_pressure;
00587         float pressure_value;
00588 
00589         float special_rotation;
00590 
00591         int pad;
00592 } Sculpt;
00593 
00594 typedef struct VPaint {
00595         Paint paint;
00596 
00597         short flag, pad;
00598         int tot;                                                        /* allocation size of prev buffers */
00599         unsigned int *vpaint_prev;                      /* previous mesh colors */
00600         struct MDeformVert *wpaint_prev;        /* previous vertex weights */
00601         
00602         void *paintcursor;                                      /* wm handle */
00603 } VPaint;
00604 
00605 /* VPaint flag */
00606 #define VP_COLINDEX     1
00607 #define VP_AREA         2
00608 
00609 #define VP_NORMALS      8
00610 #define VP_SPRAY        16
00611 // #define VP_MIRROR_X  32 // depricated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
00612 #define VP_ONLYVGROUP   128
00613 
00614 
00615 typedef struct ToolSettings {
00616         VPaint *vpaint;         /* vertex paint */
00617         VPaint *wpaint;         /* weight paint */
00618         Sculpt *sculpt;
00619         
00620         /* Vertex groups */
00621         float vgroup_weight;
00622 
00623         /* Subdivide Settings */
00624         short cornertype;
00625         short editbutflag;
00626         /*Triangle to Quad conversion threshold*/
00627         float jointrilimit;
00628         /* Editmode Tools */
00629         float degr; 
00630         short step;
00631         short turn; 
00632         
00633         float extr_offs;        /* extrude offset */
00634         float doublimit;        /* remove doubles limit */
00635         float normalsize;       /* size of normals */
00636         short automerge;
00637 
00638         /* Selection Mode for Mesh */
00639         short selectmode;
00640 
00641         /* Primitive Settings */
00642         /* UV Sphere */
00643         short segments;
00644         short rings;
00645         
00646         /* Cylinder - Tube - Circle */
00647         short vertices;
00648 
00649         /* UV Calculation */
00650         short unwrapper;
00651         float uvcalc_radius;
00652         float uvcalc_cubesize;
00653         float uvcalc_margin;
00654         short uvcalc_mapdir;
00655         short uvcalc_mapalign;
00656         short uvcalc_flag;
00657         short uv_flag, uv_selectmode;
00658         short uv_pad;
00659         
00660         /* Grease Pencil */
00661         short gpencil_flags;
00662         
00663         /* Auto-IK */
00664         short autoik_chainlen;
00665 
00666         /* Image Paint (8 byttse aligned please!) */
00667         struct ImagePaintSettings imapaint;
00668 
00669         /* Particle Editing */
00670         struct ParticleEditSettings particle;
00671         
00672         /* Transform Proportional Area of Effect */
00673         float proportional_size;
00674 
00675         /* Select Group Threshold */
00676         float select_thresh;
00677         
00678         /* Graph Editor */
00679         float clean_thresh;
00680 
00681         /* Auto-Keying Mode */
00682         short autokey_mode, autokey_flag;       /* defines in DNA_userdef_types.h */
00683         
00684         /* Retopo */
00685         char retopo_mode;
00686         char retopo_paint_tool;
00687         char line_div, ellipse_div, retopo_hotspot;
00688 
00689         /* Multires */
00690         char multires_subdiv_type;
00691         
00692         /* Skeleton generation */
00693         short skgen_resolution;
00694         float skgen_threshold_internal;
00695         float skgen_threshold_external;
00696         float skgen_length_ratio;
00697         float skgen_length_limit;
00698         float skgen_angle_limit;
00699         float skgen_correlation_limit;
00700         float skgen_symmetry_limit;
00701         float skgen_retarget_angle_weight;
00702         float skgen_retarget_length_weight;
00703         float skgen_retarget_distance_weight;
00704         short skgen_options;
00705         char  skgen_postpro;
00706         char  skgen_postpro_passes;
00707         char  skgen_subdivisions[3];
00708         char  skgen_multi_level;
00709         
00710         /* Skeleton Sketching */
00711         struct Object *skgen_template;
00712         char bone_sketching;
00713         char bone_sketching_convert;
00714         char skgen_subdivision_number;
00715         char skgen_retarget_options;
00716         char skgen_retarget_roll;
00717         char skgen_side_string[8];
00718         char skgen_num_string[8];
00719         
00720         /* Alt+RMB option */
00721         char edge_mode;
00722         char edge_mode_live_unwrap;
00723 
00724         /* Transform */
00725         char snap_mode;
00726         short snap_flag, snap_target;
00727         short proportional, prop_mode;
00728         char proportional_objects; /* proportional edit, object mode */
00729         char pad[3];
00730 
00731         int auto_normalize; /*auto normalizing mode in wpaint*/
00732 
00733         short sculpt_paint_settings; /* user preferences for sculpt and paint */
00734         short pad1;
00735         int sculpt_paint_unified_size; /* unified radius of brush in pixels */
00736         float sculpt_paint_unified_unprojected_radius;/* unified radius of brush in Blender units */
00737         float sculpt_paint_unified_alpha; /* unified strength of brush */
00738 } ToolSettings;
00739 
00740 typedef struct bStats {
00741         /* scene totals for visible layers */
00742         int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
00743         int totvert, totface;
00744 } bStats;
00745 
00746 typedef struct UnitSettings {
00747         /* Display/Editing unit options for each scene */
00748         float scale_length; /* maybe have other unit conversions? */
00749         char system; /* imperial, metric etc */
00750         char system_rotation; /* not implimented as a propper unit system yet */
00751         short flag;
00752         
00753 } UnitSettings;
00754 
00755 typedef struct PhysicsSettings {
00756         float gravity[3];
00757         int flag, quick_cache_step, rt;
00758 } PhysicsSettings;
00759 
00760 typedef struct Scene {
00761         ID id;
00762         struct AnimData *adt;   /* animation data (must be immediately after id for utilities to use it) */ 
00763         
00764         struct Object *camera;
00765         struct World *world;
00766         
00767         struct Scene *set;
00768         
00769         ListBase base;
00770         struct Base *basact;            /* active base */
00771         struct Object *obedit;          /* name replaces old G.obedit */
00772         
00773         float cursor[3];                        /* 3d cursor location */
00774         float twcent[3];                        /* center for transform widget */
00775         float twmin[3], twmax[3];       /* boundbox of selection for transform widget */
00776         
00777         unsigned int lay;                       /* bitflags for layer visibility */
00778         int layact;             /* active layer */
00779         unsigned int lay_updated;       /* runtime flag, has layer ever been updated since load? */
00780         unsigned int customdata_mask;   /* XXX. runtime flag for drawing, actually belongs in the window, only used by object_handle_update() */
00781         unsigned int customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */
00782         
00783         short flag;                                                             /* various settings */
00784         
00785         short use_nodes;
00786         
00787         struct bNodeTree *nodetree;     
00788         
00789         struct Editing *ed;                                                             /* sequence editor data is allocated here */
00790         
00791         struct ToolSettings *toolsettings;              /* default allocated now */
00792         struct SceneStats *stats;                               /* default allocated now */
00793 
00794         /* migrate or replace? depends on some internal things... */
00795         /* no, is on the right place (ton) */
00796         struct RenderData r;
00797         struct AudioData audio;
00798         
00799         ListBase markers;
00800         ListBase transform_spaces;
00801         
00802         void *sound_scene;
00803         void *sound_scene_handle;
00804         void *sound_scrub_handle;
00805         
00806         void *fps_info;                                 /* (runtime) info/cache used for presenting playback framerate info to the user */
00807         
00808         /* none of the dependancy graph  vars is mean to be saved */
00809         struct  DagForest *theDag;
00810         short dagisvalid, dagflags;
00811         short recalc;                           /* recalc = counterpart of ob->recalc */
00812 
00813         short pad6;
00814         int pad5;
00815 
00816         /* User-Defined KeyingSets */
00817         int active_keyingset;                   /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
00818         ListBase keyingsets;                    /* KeyingSets for the given frame */
00819         
00820         /* Game Settings */
00821         struct GameFraming framing; // XXX  deprecated since 2.5
00822         struct GameData gm;
00823 
00824         /* Units */
00825         struct UnitSettings unit;
00826         
00827         /* Grease Pencil */
00828         struct bGPdata *gpd;
00829 
00830         /* Physics simulation settings */
00831         struct PhysicsSettings physics_settings;
00832 } Scene;
00833 
00834 
00835 /* **************** RENDERDATA ********************* */
00836 
00837 /* flag */
00838         /* use preview range */
00839 #define SCER_PRV_RANGE  (1<<0)
00840 
00841 /* mode (int now) */
00842 #define R_OSA                   0x0001
00843 #define R_SHADOW                0x0002
00844 #define R_GAMMA                 0x0004
00845 #define R_ORTHO                 0x0008
00846 #define R_ENVMAP                0x0010
00847 #define R_EDGE                  0x0020
00848 #define R_FIELDS                0x0040
00849 #define R_FIELDSTILL    0x0080
00850 #define R_RADIO                 0x0100
00851 #define R_BORDER                0x0200
00852 #define R_PANORAMA              0x0400  /* deprecated as scene option, still used in renderer */
00853 #define R_CROP                  0x0800
00854 /*#define R_COSMO                       0x1000 deprecated */
00855 #define R_ODDFIELD              0x2000
00856 #define R_MBLUR                 0x4000
00857                 /* unified was here */
00858 #define R_RAYTRACE      0x10000
00859                 /* R_GAUSS is obsolete, but used to retrieve setting from old files */
00860 #define R_GAUSS         0x20000
00861                 /* fbuf obsolete... */
00862 /*#define R_FBUF                        0x40000*/
00863                 /* threads obsolete... is there for old files, now use for autodetect threads */
00864 #define R_THREADS               0x80000
00865                 /* Use the same flag for autothreads */
00866 #define R_FIXED_THREADS         0x80000 
00867 
00868 #define R_SPEED                 0x100000
00869 #define R_SSS                   0x200000
00870 #define R_NO_OVERWRITE  0x400000 /* skip existing files */
00871 #define R_TOUCH                 0x800000 /* touch files before rendering */
00872 #define R_SIMPLIFY              0x1000000
00873 
00874 /* seq_flag */
00875 #define R_SEQ_GL_PREV 1
00876 #define R_SEQ_GL_REND 2
00877 
00878 /* displaymode */
00879 
00880 #define R_OUTPUT_SCREEN 0
00881 #define R_OUTPUT_AREA   1
00882 #define R_OUTPUT_WINDOW 2
00883 #define R_OUTPUT_NONE   3
00884 /*#define R_OUTPUT_FORKED       4*/
00885 
00886 /* filtertype */
00887 #define R_FILTER_BOX    0
00888 #define R_FILTER_TENT   1
00889 #define R_FILTER_QUAD   2
00890 #define R_FILTER_CUBIC  3
00891 #define R_FILTER_CATROM 4
00892 #define R_FILTER_GAUSS  5
00893 #define R_FILTER_MITCH  6
00894 #define R_FILTER_FAST_GAUSS     7 /* note, this is only used for nodes at the moment */
00895 
00896 /* yafray: renderer flag (not only exclusive to yafray) */
00897 #define R_INTERN        0
00898 #define R_YAFRAY        1
00899 
00900 /* raytrace structure */
00901 #define R_RAYSTRUCTURE_AUTO                             0
00902 #define R_RAYSTRUCTURE_OCTREE                   1
00903 #define R_RAYSTRUCTURE_BLIBVH                   2
00904 #define R_RAYSTRUCTURE_VBVH                             3
00905 #define R_RAYSTRUCTURE_SIMD_SVBVH               4       /* needs SIMD */
00906 #define R_RAYSTRUCTURE_SIMD_QBVH                5       /* needs SIMD */
00907 
00908 /* raytrace_options */
00909 #define R_RAYTRACE_USE_LOCAL_COORDS             0x0001
00910 #define R_RAYTRACE_USE_INSTANCES                0x0002
00911 
00912 /* scemode (int now) */
00913 #define R_DOSEQ                         0x0001
00914 #define R_BG_RENDER                     0x0002
00915                 /* passepartout is camera option now, keep this for backward compatibility */
00916 #define R_PASSEPARTOUT          0x0004
00917 #define R_PREVIEWBUTS           0x0008
00918 #define R_EXTENSION                     0x0010
00919 #define R_MATNODE_PREVIEW       0x0020
00920 #define R_DOCOMP                        0x0040
00921 #define R_COMP_CROP                     0x0080
00922 #define R_FREE_IMAGE            0x0100
00923 #define R_SINGLE_LAYER          0x0200
00924 #define R_EXR_TILE_FILE         0x0400
00925 #define R_COMP_FREE                     0x0800
00926 #define R_NO_IMAGE_LOAD         0x1000
00927 #define R_NO_TEX                        0x2000
00928 #define R_NO_FRAME_UPDATE       0x4000
00929 #define R_FULL_SAMPLE           0x8000
00930 /* #define R_DEPRECATED         0x10000 */
00931 /* #define R_RECURS_PROTECTION  0x20000 */
00932 #define R_TEXNODE_PREVIEW       0x40000
00933 
00934 /* r->stamp */
00935 #define R_STAMP_TIME    0x0001
00936 #define R_STAMP_FRAME   0x0002
00937 #define R_STAMP_DATE    0x0004
00938 #define R_STAMP_CAMERA  0x0008
00939 #define R_STAMP_SCENE   0x0010
00940 #define R_STAMP_NOTE    0x0020
00941 #define R_STAMP_DRAW    0x0040 /* draw in the image */
00942 #define R_STAMP_MARKER  0x0080
00943 #define R_STAMP_FILENAME        0x0100
00944 #define R_STAMP_SEQSTRIP        0x0200
00945 #define R_STAMP_RENDERTIME      0x0400
00946 #define R_STAMP_CAMERALENS      0x0800
00947 #define R_STAMP_ALL             (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP|R_STAMP_RENDERTIME|R_STAMP_CAMERALENS)
00948 
00949 /* alphamode */
00950 #define R_ADDSKY                0
00951 #define R_ALPHAPREMUL   1
00952 #define R_ALPHAKEY              2
00953 
00954 /* planes */
00955 #define R_PLANES24              24
00956 #define R_PLANES32              32
00957 #define R_PLANESBW              8
00958 
00959 /* color_mgt_flag */
00960 #define R_COLOR_MANAGEMENT      1
00961 
00962 /* imtype */
00963 #define R_TARGA         0
00964 #define R_IRIS          1
00965 /* #define R_HAMX               2 */ /* hamx is nomore */
00966 /* #define R_FTYPE              3 */ /* ftype is nomore */
00967 #define R_JPEG90        4
00968 /*#define R_MOVIE               5*/ /* movie is nomore */
00969 #define R_IRIZ          7
00970 #define R_RAWTGA        14
00971 #define R_AVIRAW        15
00972 #define R_AVIJPEG       16
00973 #define R_PNG           17
00974 #define R_AVICODEC      18
00975 #define R_QUICKTIME 19
00976 #define R_BMP           20
00977 #define R_RADHDR        21
00978 #define R_TIFF          22
00979 #define R_OPENEXR       23
00980 #define R_FFMPEG        24
00981 #define R_FRAMESERVER   25
00982 #define R_CINEON                26
00983 #define R_DPX                   27
00984 #define R_MULTILAYER    28
00985 #define R_DDS                   29
00986 #define R_JP2                   30
00987 #define R_H264          31
00988 #define R_XVID          32
00989 #define R_THEORA        33
00990 
00991 /* subimtype, flag options for imtype */
00992 #define R_OPENEXR_HALF  1
00993 #define R_OPENEXR_ZBUF  2
00994 #define R_PREVIEW_JPG   4
00995 #define R_CINEON_LOG    8
00996 #define R_TIFF_16BIT    16
00997 
00998 #define R_JPEG2K_12BIT  32 /* Jpeg2000 */
00999 #define R_JPEG2K_16BIT  64
01000 #define R_JPEG2K_YCC    128 /* when disabled use RGB */
01001 #define R_JPEG2K_CINE_PRESET    256
01002 #define R_JPEG2K_CINE_48FPS             512
01003 
01004 /* bake_mode: same as RE_BAKE_xxx defines */
01005 /* bake_flag: */
01006 #define R_BAKE_CLEAR            1
01007 #define R_BAKE_OSA                      2
01008 #define R_BAKE_TO_ACTIVE        4
01009 #define R_BAKE_NORMALIZE        8
01010 #define R_BAKE_MULTIRES         16
01011 #define R_BAKE_LORES_MESH       32
01012 
01013 /* bake_normal_space */
01014 #define R_BAKE_SPACE_CAMERA      0
01015 #define R_BAKE_SPACE_WORLD       1
01016 #define R_BAKE_SPACE_OBJECT      2
01017 #define R_BAKE_SPACE_TANGENT 3
01018 
01019 /* simplify_flag */
01020 #define R_SIMPLE_NO_TRIANGULATE         1
01021 
01022 /* sequencer seq_prev_type seq_rend_type */
01023 
01024 
01025 /* **************** SCENE ********************* */
01026 
01027 /* for general use */
01028 #define MAXFRAME        300000
01029 #define MAXFRAMEF       300000.0f
01030 
01031 #define MINFRAME        0
01032 #define MINFRAMEF       0.0f
01033 
01034 /* (minimum frame number for current-frame) */
01035 #define MINAFRAME       -300000
01036 #define MINAFRAMEF      -300000.0f
01037 
01038 /* depricate this! */
01039 #define TESTBASE(v3d, base)     ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
01040 #define TESTBASELIB(v3d, base)  ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
01041 #define TESTBASELIB_BGMODE(v3d, scene, base)   ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
01042 #define BASE_EDITABLE_BGMODE(v3d, scene, base)   (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
01043 #define BASE_SELECTABLE(v3d, base)       ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
01044 #define BASE_VISIBLE(v3d, base)  ((base->lay & v3d->lay) && (base->object->restrictflag & OB_RESTRICT_VIEW)==0)
01045 #define FIRSTBASE               scene->base.first
01046 #define LASTBASE                scene->base.last
01047 #define BASACT                  (scene->basact)
01048 #define OBACT                   (BASACT? BASACT->object: NULL)
01049 
01050 #define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
01051 #define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
01052 
01053 #define ID_NEW(a)               if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
01054 #define ID_NEW_US(a)    if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
01055 #define ID_NEW_US2(a)   if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
01056 #define CFRA                    (scene->r.cfra)
01057 #define SUBFRA                  (scene->r.subframe)
01058 #define SFRA                    (scene->r.sfra)
01059 #define EFRA                    (scene->r.efra)
01060 #define PRVRANGEON              (scene->r.flag & SCER_PRV_RANGE)
01061 #define PSFRA                   ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra))
01062 #define PEFRA                   ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra))
01063 #define FRA2TIME(a)           ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec)
01064 #define TIME2FRA(a)           ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
01065 #define FPS                     (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
01066 
01067 #define RAD_PHASE_PATCHES       1
01068 #define RAD_PHASE_FACES         2
01069 
01070 /* base->flag is in DNA_object_types.h */
01071 
01072 /* toolsettings->snap_flag */
01073 #define SCE_SNAP                                1
01074 #define SCE_SNAP_ROTATE                 2
01075 #define SCE_SNAP_PEEL_OBJECT    4
01076 #define SCE_SNAP_PROJECT                8
01077 #define SCE_SNAP_NO_SELF                16
01078 /* toolsettings->snap_target */
01079 #define SCE_SNAP_TARGET_CLOSEST 0
01080 #define SCE_SNAP_TARGET_CENTER  1
01081 #define SCE_SNAP_TARGET_MEDIAN  2
01082 #define SCE_SNAP_TARGET_ACTIVE  3
01083 /* toolsettings->snap_mode */
01084 #define SCE_SNAP_MODE_INCREMENT 0
01085 #define SCE_SNAP_MODE_VERTEX    1
01086 #define SCE_SNAP_MODE_EDGE              2
01087 #define SCE_SNAP_MODE_FACE              3
01088 #define SCE_SNAP_MODE_VOLUME    4
01089 
01090 /* toolsettings->selectmode */
01091 #define SCE_SELECT_VERTEX       1 /* for mesh */
01092 #define SCE_SELECT_EDGE         2
01093 #define SCE_SELECT_FACE         4
01094 
01095 /* toolsettings->particle.selectmode for particles */
01096 #define SCE_SELECT_PATH         1
01097 #define SCE_SELECT_POINT        2
01098 #define SCE_SELECT_END          4
01099 
01100 /* sce->recalc (now in use by previewrender) */
01101 #define SCE_PRV_CHANGED         1
01102 
01103 /* toolsettings->prop_mode (proportional falloff) */
01104 #define PROP_SMOOTH            0
01105 #define PROP_SPHERE            1
01106 #define PROP_ROOT              2
01107 #define PROP_SHARP             3
01108 #define PROP_LIN               4
01109 #define PROP_CONST             5
01110 #define PROP_RANDOM            6
01111 #define PROP_MODE_MAX          7
01112 
01113 /* toolsettings->proportional */
01114 #define PROP_EDIT_OFF                   0
01115 #define PROP_EDIT_ON                    1
01116 #define PROP_EDIT_CONNECTED     2
01117 
01118 /* sce->flag */
01119 #define SCE_DS_SELECTED                 (1<<0)
01120 #define SCE_DS_COLLAPSED                (1<<1)
01121 #define SCE_NLA_EDIT_ON                 (1<<2)
01122 #define SCE_FRAME_DROP                  (1<<3)
01123 
01124 
01125         /* return flag next_object function */
01126 #define F_ERROR                 -1
01127 #define F_START                 0
01128 #define F_SCENE                 1
01129 #define F_DUPLI                 3
01130 
01131 /* audio->flag */
01132 #define AUDIO_MUTE              1
01133 #define AUDIO_SYNC              2
01134 #define AUDIO_SCRUB             4
01135 
01136 #define FFMPEG_MULTIPLEX_AUDIO  1 /* deprecated, you can choose none as audiocodec now */
01137 #define FFMPEG_AUTOSPLIT_OUTPUT 2
01138 
01139 /* Paint.flags */
01140 typedef enum {
01141         PAINT_SHOW_BRUSH = (1<<0),
01142         PAINT_FAST_NAVIGATE = (1<<1),
01143         PAINT_SHOW_BRUSH_ON_SURFACE = (1<<2),
01144 } PaintFlags;
01145 
01146 /* Sculpt.flags */
01147 /* These can eventually be moved to paint flags? */
01148 typedef enum SculptFlags {
01149         SCULPT_SYMM_X = (1<<0),
01150         SCULPT_SYMM_Y = (1<<1),
01151         SCULPT_SYMM_Z = (1<<2),
01152         SCULPT_LOCK_X = (1<<3),
01153         SCULPT_LOCK_Y = (1<<4),
01154         SCULPT_LOCK_Z = (1<<5),
01155         SCULPT_SYMMETRY_FEATHER = (1<<6),
01156         SCULPT_USE_OPENMP = (1<<7),
01157         SCULPT_ONLY_DEFORM = (1<<8),
01158 } SculptFlags;
01159 
01160 /* sculpt_paint_settings */
01161 #define SCULPT_PAINT_USE_UNIFIED_SIZE        (1<<0)
01162 #define SCULPT_PAINT_USE_UNIFIED_ALPHA       (1<<1)
01163 #define SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE (1<<2)
01164 #define SCULPT_PAINT_UNIFIED_SIZE_PRESSURE   (1<<3)
01165 #define SCULPT_PAINT_UNIFIED_ALPHA_PRESSURE  (1<<4)
01166 
01167 /* ImagePaintSettings.flag */
01168 #define IMAGEPAINT_DRAWING                              1
01169 // #define IMAGEPAINT_DRAW_TOOL                 2 // deprecated
01170 // #define IMAGEPAINT_DRAW_TOOL_DRAWING 4 // deprecated
01171 
01172 /* projection painting only */
01173 #define IMAGEPAINT_PROJECT_DISABLE              8       /* Non projection 3D painting */
01174 #define IMAGEPAINT_PROJECT_XRAY                 16
01175 #define IMAGEPAINT_PROJECT_BACKFACE             32
01176 #define IMAGEPAINT_PROJECT_FLAT                 64
01177 #define IMAGEPAINT_PROJECT_LAYER_CLONE  128
01178 #define IMAGEPAINT_PROJECT_LAYER_STENCIL        256
01179 #define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV    512
01180 
01181 /* toolsettings->uvcalc_flag */
01182 #define UVCALC_FILLHOLES                        1
01183 #define UVCALC_NO_ASPECT_CORRECT        2       /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
01184 #define UVCALC_TRANSFORM_CORRECT        4       /* adjust UV's while transforming to avoid distortion */
01185 
01186 /* toolsettings->uv_flag */
01187 #define UV_SYNC_SELECTION       1
01188 #define UV_SHOW_SAME_IMAGE      2
01189 
01190 /* toolsettings->uv_selectmode */
01191 #define UV_SELECT_VERTEX        1
01192 #define UV_SELECT_EDGE          2
01193 #define UV_SELECT_FACE          4
01194 #define UV_SELECT_ISLAND        8
01195 
01196 /* toolsettings->edge_mode */
01197 #define EDGE_MODE_SELECT                                0
01198 #define EDGE_MODE_TAG_SEAM                              1
01199 #define EDGE_MODE_TAG_SHARP                             2
01200 #define EDGE_MODE_TAG_CREASE                    3
01201 #define EDGE_MODE_TAG_BEVEL                             4
01202 
01203 /* toolsettings->gpencil_flags */
01204 #define GP_TOOL_FLAG_PAINTSESSIONS_ON   (1<<0)
01205 
01206 /* toolsettings->particle flag */
01207 #define PE_KEEP_LENGTHS                 1
01208 #define PE_LOCK_FIRST                   2
01209 #define PE_DEFLECT_EMITTER              4
01210 #define PE_INTERPOLATE_ADDED    8
01211 #define PE_DRAW_PART                    16
01212 /* #define PE_X_MIRROR                  64 */   /* deprecated */
01213 #define PE_FADE_TIME                    128
01214 #define PE_AUTO_VELOCITY                256
01215 
01216 /* toolsetting->particle brushtype */
01217 #define PE_BRUSH_NONE           -1
01218 #define PE_BRUSH_COMB           0
01219 #define PE_BRUSH_CUT            1
01220 #define PE_BRUSH_LENGTH         2
01221 #define PE_BRUSH_PUFF           3
01222 #define PE_BRUSH_ADD            4
01223 #define PE_BRUSH_SMOOTH         5
01224 #define PE_BRUSH_WEIGHT         6
01225 
01226 /* this must equal ParticleEditSettings.brush array size */
01227 #define PE_TOT_BRUSH            6
01228 
01229 /* ParticleBrushData->flag */
01230 #define PE_BRUSH_DATA_PUFF_VOLUME 1
01231 
01232 /* tooksettings->particle edittype */
01233 #define PE_TYPE_PARTICLES       0
01234 #define PE_TYPE_SOFTBODY        1
01235 #define PE_TYPE_CLOTH           2
01236 
01237 /* toolsettings->retopo_mode */
01238 #define RETOPO 1
01239 #define RETOPO_PAINT 2
01240 
01241 /* toolsettings->retopo_paint_tool */ /*UNUSED*/
01242 /* #define RETOPO_PEN 1 */
01243 /* #define RETOPO_LINE 2 */
01244 /* #define RETOPO_ELLIPSE 4 */
01245 
01246 /* toolsettings->skgen_options */
01247 #define SKGEN_FILTER_INTERNAL   (1 << 0)
01248 #define SKGEN_FILTER_EXTERNAL   (1 << 1)
01249 #define SKGEN_SYMMETRY                  (1 << 2)
01250 #define SKGEN_CUT_LENGTH                (1 << 3)
01251 #define SKGEN_CUT_ANGLE                 (1 << 4)
01252 #define SKGEN_CUT_CORRELATION   (1 << 5)
01253 #define SKGEN_HARMONIC                  (1 << 6)
01254 #define SKGEN_STICK_TO_EMBEDDING        (1 << 7)
01255 #define SKGEN_ADAPTIVE_DISTANCE         (1 << 8)
01256 #define SKGEN_FILTER_SMART              (1 << 9)
01257 #define SKGEN_DISP_LENGTH               (1 << 10)
01258 #define SKGEN_DISP_WEIGHT               (1 << 11)
01259 #define SKGEN_DISP_ORIG                 (1 << 12)
01260 #define SKGEN_DISP_EMBED                (1 << 13)
01261 #define SKGEN_DISP_INDEX                (1 << 14)
01262 
01263 #define SKGEN_SUB_LENGTH                0
01264 #define SKGEN_SUB_ANGLE                 1
01265 #define SKGEN_SUB_CORRELATION   2
01266 #define SKGEN_SUB_TOTAL                 3
01267 
01268 /* toolsettings->skgen_postpro */
01269 #define SKGEN_SMOOTH                    0
01270 #define SKGEN_AVERAGE                   1
01271 #define SKGEN_SHARPEN                   2
01272 
01273 /* toolsettings->bone_sketching */
01274 #define BONE_SKETCHING                  1
01275 #define BONE_SKETCHING_QUICK    2
01276 #define BONE_SKETCHING_ADJUST   4
01277 
01278 /* toolsettings->bone_sketching_convert */
01279 #define SK_CONVERT_CUT_FIXED                    0
01280 #define SK_CONVERT_CUT_LENGTH                   1
01281 #define SK_CONVERT_CUT_ADAPTATIVE               2
01282 #define SK_CONVERT_RETARGET                             3
01283 
01284 /* toolsettings->skgen_retarget_options */
01285 #define SK_RETARGET_AUTONAME                    1
01286 
01287 /* toolsettings->skgen_retarget_roll */
01288 #define SK_RETARGET_ROLL_NONE                   0
01289 #define SK_RETARGET_ROLL_VIEW                   1
01290 #define SK_RETARGET_ROLL_JOINT                  2
01291 
01292 /* physics_settings->flag */
01293 #define PHYS_GLOBAL_GRAVITY             1
01294 
01295 /* UnitSettings */
01296 
01297 /* UnitSettings->system */
01298 #define USER_UNIT_NONE                  0
01299 #define USER_UNIT_METRIC                1
01300 #define USER_UNIT_IMPERIAL              2
01301 /* UnitSettings->flag */
01302 #define USER_UNIT_OPT_SPLIT             1
01303 #define USER_UNIT_ROT_RADIANS   2
01304 
01305 
01306 #ifdef __cplusplus
01307 }
01308 #endif
01309 
01310 #endif