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Blender
V2.59
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Go to the source code of this file.
Classes | |
| struct | Base |
| struct | AviCodecData |
| struct | QuicktimeCodecData |
| struct | QuicktimeCodecSettings |
| struct | FFMpegCodecData |
| struct | AudioData |
| struct | SceneRenderLayer |
| struct | RenderData |
| struct | RenderProfile |
| struct | GameDome |
| struct | GameFraming |
| struct | GameData |
| struct | TimeMarker |
| struct | Paint |
| struct | ImagePaintSettings |
| struct | ParticleBrushData |
| struct | ParticleEditSettings |
| struct | TransformOrientation |
| struct | Sculpt |
| struct | VPaint |
| struct | ToolSettings |
| struct | bStats |
| struct | UnitSettings |
| struct | PhysicsSettings |
| struct | Scene |
Defines | |
| #define | DURIAN_CAMERA_SWITCH |
| #define | SCE_LAY_SOLID 1 |
| #define | SCE_LAY_ZTRA 2 |
| #define | SCE_LAY_HALO 4 |
| #define | SCE_LAY_EDGE 8 |
| #define | SCE_LAY_SKY 16 |
| #define | SCE_LAY_STRAND 32 |
| #define | SCE_LAY_ALL_Z 0x8000 |
| #define | SCE_LAY_XOR 0x10000 |
| #define | SCE_LAY_DISABLE 0x20000 |
| #define | SCE_LAY_ZMASK 0x40000 |
| #define | SCE_LAY_NEG_ZMASK 0x80000 |
| #define | SCE_PASS_COMBINED (1<<0) |
| #define | SCE_PASS_Z (1<<1) |
| #define | SCE_PASS_RGBA (1<<2) |
| #define | SCE_PASS_DIFFUSE (1<<3) |
| #define | SCE_PASS_SPEC (1<<4) |
| #define | SCE_PASS_SHADOW (1<<5) |
| #define | SCE_PASS_AO (1<<6) |
| #define | SCE_PASS_REFLECT (1<<7) |
| #define | SCE_PASS_NORMAL (1<<8) |
| #define | SCE_PASS_VECTOR (1<<9) |
| #define | SCE_PASS_REFRACT (1<<10) |
| #define | SCE_PASS_INDEXOB (1<<11) |
| #define | SCE_PASS_UV (1<<12) |
| #define | SCE_PASS_INDIRECT (1<<13) |
| #define | SCE_PASS_MIST (1<<14) |
| #define | SCE_PASS_RAYHITS (1<<15) |
| #define | SCE_PASS_EMIT (1<<16) |
| #define | SCE_PASS_ENVIRONMENT (1<<17) |
| #define | SCE_PASS_INDEXMA (1<<18) |
| #define | DOME_FISHEYE 1 |
| #define | DOME_TRUNCATED_FRONT 2 |
| #define | DOME_TRUNCATED_REAR 3 |
| #define | DOME_ENVMAP 4 |
| #define | DOME_PANORAM_SPH 5 |
| #define | DOME_NUM_MODES 6 |
| #define | SCE_GAMEFRAMING_BARS 0 |
| #define | SCE_GAMEFRAMING_EXTEND 1 |
| #define | SCE_GAMEFRAMING_SCALE 2 |
| #define | STEREO_NOSTEREO 1 |
| #define | STEREO_ENABLED 2 |
| #define | STEREO_DOME 3 |
| #define | STEREO_QUADBUFFERED 2 |
| #define | STEREO_ABOVEBELOW 3 |
| #define | STEREO_INTERLACED 4 |
| #define | STEREO_ANAGLYPH 5 |
| #define | STEREO_SIDEBYSIDE 6 |
| #define | STEREO_VINTERLACE 7 |
| #define | WOPHY_NONE 0 |
| #define | WOPHY_ENJI 1 |
| #define | WOPHY_SUMO 2 |
| #define | WOPHY_DYNAMO 3 |
| #define | WOPHY_ODE 4 |
| #define | WOPHY_BULLET 5 |
| #define | GAME_ENABLE_ALL_FRAMES (1 << 1) |
| #define | GAME_SHOW_DEBUG_PROPS (1 << 2) |
| #define | GAME_SHOW_FRAMERATE (1 << 3) |
| #define | GAME_SHOW_PHYSICS (1 << 4) |
| #define | GAME_DISPLAY_LISTS (1 << 5) |
| #define | GAME_GLSL_NO_LIGHTS (1 << 6) |
| #define | GAME_GLSL_NO_SHADERS (1 << 7) |
| #define | GAME_GLSL_NO_SHADOWS (1 << 8) |
| #define | GAME_GLSL_NO_RAMPS (1 << 9) |
| #define | GAME_GLSL_NO_NODES (1 << 10) |
| #define | GAME_GLSL_NO_EXTRA_TEX (1 << 11) |
| #define | GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12) |
| #define | GAME_ENABLE_ANIMATION_RECORD (1 << 13) |
| #define | GAME_SHOW_MOUSE (1 << 14) |
| #define | GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) |
| #define | GAME_MAT_TEXFACE 0 |
| #define | GAME_MAT_MULTITEX 1 |
| #define | GAME_MAT_GLSL 2 |
| #define | VP_COLINDEX 1 |
| #define | VP_AREA 2 |
| #define | VP_NORMALS 8 |
| #define | VP_SPRAY 16 |
| #define | VP_ONLYVGROUP 128 |
| #define | SCER_PRV_RANGE (1<<0) |
| #define | R_OSA 0x0001 |
| #define | R_SHADOW 0x0002 |
| #define | R_GAMMA 0x0004 |
| #define | R_ORTHO 0x0008 |
| #define | R_ENVMAP 0x0010 |
| #define | R_EDGE 0x0020 |
| #define | R_FIELDS 0x0040 |
| #define | R_FIELDSTILL 0x0080 |
| #define | R_RADIO 0x0100 |
| #define | R_BORDER 0x0200 |
| #define | R_PANORAMA 0x0400 |
| #define | R_CROP 0x0800 |
| #define | R_ODDFIELD 0x2000 |
| #define | R_MBLUR 0x4000 |
| #define | R_RAYTRACE 0x10000 |
| #define | R_GAUSS 0x20000 |
| #define | R_THREADS 0x80000 |
| #define | R_FIXED_THREADS 0x80000 |
| #define | R_SPEED 0x100000 |
| #define | R_SSS 0x200000 |
| #define | R_NO_OVERWRITE 0x400000 |
| #define | R_TOUCH 0x800000 |
| #define | R_SIMPLIFY 0x1000000 |
| #define | R_SEQ_GL_PREV 1 |
| #define | R_SEQ_GL_REND 2 |
| #define | R_OUTPUT_SCREEN 0 |
| #define | R_OUTPUT_AREA 1 |
| #define | R_OUTPUT_WINDOW 2 |
| #define | R_OUTPUT_NONE 3 |
| #define | R_FILTER_BOX 0 |
| #define | R_FILTER_TENT 1 |
| #define | R_FILTER_QUAD 2 |
| #define | R_FILTER_CUBIC 3 |
| #define | R_FILTER_CATROM 4 |
| #define | R_FILTER_GAUSS 5 |
| #define | R_FILTER_MITCH 6 |
| #define | R_FILTER_FAST_GAUSS 7 |
| #define | R_INTERN 0 |
| #define | R_YAFRAY 1 |
| #define | R_RAYSTRUCTURE_AUTO 0 |
| #define | R_RAYSTRUCTURE_OCTREE 1 |
| #define | R_RAYSTRUCTURE_BLIBVH 2 |
| #define | R_RAYSTRUCTURE_VBVH 3 |
| #define | R_RAYSTRUCTURE_SIMD_SVBVH 4 |
| #define | R_RAYSTRUCTURE_SIMD_QBVH 5 |
| #define | R_RAYTRACE_USE_LOCAL_COORDS 0x0001 |
| #define | R_RAYTRACE_USE_INSTANCES 0x0002 |
| #define | R_DOSEQ 0x0001 |
| #define | R_BG_RENDER 0x0002 |
| #define | R_PASSEPARTOUT 0x0004 |
| #define | R_PREVIEWBUTS 0x0008 |
| #define | R_EXTENSION 0x0010 |
| #define | R_MATNODE_PREVIEW 0x0020 |
| #define | R_DOCOMP 0x0040 |
| #define | R_COMP_CROP 0x0080 |
| #define | R_FREE_IMAGE 0x0100 |
| #define | R_SINGLE_LAYER 0x0200 |
| #define | R_EXR_TILE_FILE 0x0400 |
| #define | R_COMP_FREE 0x0800 |
| #define | R_NO_IMAGE_LOAD 0x1000 |
| #define | R_NO_TEX 0x2000 |
| #define | R_NO_FRAME_UPDATE 0x4000 |
| #define | R_FULL_SAMPLE 0x8000 |
| #define | R_TEXNODE_PREVIEW 0x40000 |
| #define | R_STAMP_TIME 0x0001 |
| #define | R_STAMP_FRAME 0x0002 |
| #define | R_STAMP_DATE 0x0004 |
| #define | R_STAMP_CAMERA 0x0008 |
| #define | R_STAMP_SCENE 0x0010 |
| #define | R_STAMP_NOTE 0x0020 |
| #define | R_STAMP_DRAW 0x0040 |
| #define | R_STAMP_MARKER 0x0080 |
| #define | R_STAMP_FILENAME 0x0100 |
| #define | R_STAMP_SEQSTRIP 0x0200 |
| #define | R_STAMP_RENDERTIME 0x0400 |
| #define | R_STAMP_CAMERALENS 0x0800 |
| #define | R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP|R_STAMP_RENDERTIME|R_STAMP_CAMERALENS) |
| #define | R_ADDSKY 0 |
| #define | R_ALPHAPREMUL 1 |
| #define | R_ALPHAKEY 2 |
| #define | R_PLANES24 24 |
| #define | R_PLANES32 32 |
| #define | R_PLANESBW 8 |
| #define | R_COLOR_MANAGEMENT 1 |
| #define | R_TARGA 0 |
| #define | R_IRIS 1 |
| #define | R_JPEG90 4 |
| #define | R_IRIZ 7 |
| #define | R_RAWTGA 14 |
| #define | R_AVIRAW 15 |
| #define | R_AVIJPEG 16 |
| #define | R_PNG 17 |
| #define | R_AVICODEC 18 |
| #define | R_QUICKTIME 19 |
| #define | R_BMP 20 |
| #define | R_RADHDR 21 |
| #define | R_TIFF 22 |
| #define | R_OPENEXR 23 |
| #define | R_FFMPEG 24 |
| #define | R_FRAMESERVER 25 |
| #define | R_CINEON 26 |
| #define | R_DPX 27 |
| #define | R_MULTILAYER 28 |
| #define | R_DDS 29 |
| #define | R_JP2 30 |
| #define | R_H264 31 |
| #define | R_XVID 32 |
| #define | R_THEORA 33 |
| #define | R_OPENEXR_HALF 1 |
| #define | R_OPENEXR_ZBUF 2 |
| #define | R_PREVIEW_JPG 4 |
| #define | R_CINEON_LOG 8 |
| #define | R_TIFF_16BIT 16 |
| #define | R_JPEG2K_12BIT 32 |
| #define | R_JPEG2K_16BIT 64 |
| #define | R_JPEG2K_YCC 128 |
| #define | R_JPEG2K_CINE_PRESET 256 |
| #define | R_JPEG2K_CINE_48FPS 512 |
| #define | R_BAKE_CLEAR 1 |
| #define | R_BAKE_OSA 2 |
| #define | R_BAKE_TO_ACTIVE 4 |
| #define | R_BAKE_NORMALIZE 8 |
| #define | R_BAKE_MULTIRES 16 |
| #define | R_BAKE_LORES_MESH 32 |
| #define | R_BAKE_SPACE_CAMERA 0 |
| #define | R_BAKE_SPACE_WORLD 1 |
| #define | R_BAKE_SPACE_OBJECT 2 |
| #define | R_BAKE_SPACE_TANGENT 3 |
| #define | R_SIMPLE_NO_TRIANGULATE 1 |
| #define | MAXFRAME 300000 |
| #define | MAXFRAMEF 300000.0f |
| #define | MINFRAME 0 |
| #define | MINFRAMEF 0.0f |
| #define | MINAFRAME -300000 |
| #define | MINAFRAMEF -300000.0f |
| #define | TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) ) |
| #define | TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) |
| #define | TESTBASELIB_BGMODE(v3d, scene, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) |
| #define | BASE_EDITABLE_BGMODE(v3d, scene, base) (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) |
| #define | BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0) |
| #define | BASE_VISIBLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & OB_RESTRICT_VIEW)==0) |
| #define | FIRSTBASE scene->base.first |
| #define | LASTBASE scene->base.last |
| #define | BASACT (scene->basact) |
| #define | OBACT (BASACT? BASACT->object: NULL) |
| #define | V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL) |
| #define | V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) |
| #define | ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid |
| #define | ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;} |
| #define | ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;} |
| #define | CFRA (scene->r.cfra) |
| #define | SUBFRA (scene->r.subframe) |
| #define | SFRA (scene->r.sfra) |
| #define | EFRA (scene->r.efra) |
| #define | PRVRANGEON (scene->r.flag & SCER_PRV_RANGE) |
| #define | PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra)) |
| #define | PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra)) |
| #define | FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec) |
| #define | TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) |
| #define | FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base) |
| #define | RAD_PHASE_PATCHES 1 |
| #define | RAD_PHASE_FACES 2 |
| #define | SCE_SNAP 1 |
| #define | SCE_SNAP_ROTATE 2 |
| #define | SCE_SNAP_PEEL_OBJECT 4 |
| #define | SCE_SNAP_PROJECT 8 |
| #define | SCE_SNAP_NO_SELF 16 |
| #define | SCE_SNAP_TARGET_CLOSEST 0 |
| #define | SCE_SNAP_TARGET_CENTER 1 |
| #define | SCE_SNAP_TARGET_MEDIAN 2 |
| #define | SCE_SNAP_TARGET_ACTIVE 3 |
| #define | SCE_SNAP_MODE_INCREMENT 0 |
| #define | SCE_SNAP_MODE_VERTEX 1 |
| #define | SCE_SNAP_MODE_EDGE 2 |
| #define | SCE_SNAP_MODE_FACE 3 |
| #define | SCE_SNAP_MODE_VOLUME 4 |
| #define | SCE_SELECT_VERTEX 1 |
| #define | SCE_SELECT_EDGE 2 |
| #define | SCE_SELECT_FACE 4 |
| #define | SCE_SELECT_PATH 1 |
| #define | SCE_SELECT_POINT 2 |
| #define | SCE_SELECT_END 4 |
| #define | SCE_PRV_CHANGED 1 |
| #define | PROP_SMOOTH 0 |
| #define | PROP_SPHERE 1 |
| #define | PROP_ROOT 2 |
| #define | PROP_SHARP 3 |
| #define | PROP_LIN 4 |
| #define | PROP_CONST 5 |
| #define | PROP_RANDOM 6 |
| #define | PROP_MODE_MAX 7 |
| #define | PROP_EDIT_OFF 0 |
| #define | PROP_EDIT_ON 1 |
| #define | PROP_EDIT_CONNECTED 2 |
| #define | SCE_DS_SELECTED (1<<0) |
| #define | SCE_DS_COLLAPSED (1<<1) |
| #define | SCE_NLA_EDIT_ON (1<<2) |
| #define | SCE_FRAME_DROP (1<<3) |
| #define | F_ERROR -1 |
| #define | F_START 0 |
| #define | F_SCENE 1 |
| #define | F_DUPLI 3 |
| #define | AUDIO_MUTE 1 |
| #define | AUDIO_SYNC 2 |
| #define | AUDIO_SCRUB 4 |
| #define | FFMPEG_MULTIPLEX_AUDIO 1 |
| #define | FFMPEG_AUTOSPLIT_OUTPUT 2 |
| #define | SCULPT_PAINT_USE_UNIFIED_SIZE (1<<0) |
| #define | SCULPT_PAINT_USE_UNIFIED_ALPHA (1<<1) |
| #define | SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE (1<<2) |
| #define | SCULPT_PAINT_UNIFIED_SIZE_PRESSURE (1<<3) |
| #define | SCULPT_PAINT_UNIFIED_ALPHA_PRESSURE (1<<4) |
| #define | IMAGEPAINT_DRAWING 1 |
| #define | IMAGEPAINT_PROJECT_DISABLE 8 |
| #define | IMAGEPAINT_PROJECT_XRAY 16 |
| #define | IMAGEPAINT_PROJECT_BACKFACE 32 |
| #define | IMAGEPAINT_PROJECT_FLAT 64 |
| #define | IMAGEPAINT_PROJECT_LAYER_CLONE 128 |
| #define | IMAGEPAINT_PROJECT_LAYER_STENCIL 256 |
| #define | IMAGEPAINT_PROJECT_LAYER_STENCIL_INV 512 |
| #define | UVCALC_FILLHOLES 1 |
| #define | UVCALC_NO_ASPECT_CORRECT 2 |
| #define | UVCALC_TRANSFORM_CORRECT 4 |
| #define | UV_SYNC_SELECTION 1 |
| #define | UV_SHOW_SAME_IMAGE 2 |
| #define | UV_SELECT_VERTEX 1 |
| #define | UV_SELECT_EDGE 2 |
| #define | UV_SELECT_FACE 4 |
| #define | UV_SELECT_ISLAND 8 |
| #define | EDGE_MODE_SELECT 0 |
| #define | EDGE_MODE_TAG_SEAM 1 |
| #define | EDGE_MODE_TAG_SHARP 2 |
| #define | EDGE_MODE_TAG_CREASE 3 |
| #define | EDGE_MODE_TAG_BEVEL 4 |
| #define | GP_TOOL_FLAG_PAINTSESSIONS_ON (1<<0) |
| #define | PE_KEEP_LENGTHS 1 |
| #define | PE_LOCK_FIRST 2 |
| #define | PE_DEFLECT_EMITTER 4 |
| #define | PE_INTERPOLATE_ADDED 8 |
| #define | PE_DRAW_PART 16 |
| #define | PE_FADE_TIME 128 |
| #define | PE_AUTO_VELOCITY 256 |
| #define | PE_BRUSH_NONE -1 |
| #define | PE_BRUSH_COMB 0 |
| #define | PE_BRUSH_CUT 1 |
| #define | PE_BRUSH_LENGTH 2 |
| #define | PE_BRUSH_PUFF 3 |
| #define | PE_BRUSH_ADD 4 |
| #define | PE_BRUSH_SMOOTH 5 |
| #define | PE_BRUSH_WEIGHT 6 |
| #define | PE_TOT_BRUSH 6 |
| #define | PE_BRUSH_DATA_PUFF_VOLUME 1 |
| #define | PE_TYPE_PARTICLES 0 |
| #define | PE_TYPE_SOFTBODY 1 |
| #define | PE_TYPE_CLOTH 2 |
| #define | RETOPO 1 |
| #define | RETOPO_PAINT 2 |
| #define | SKGEN_FILTER_INTERNAL (1 << 0) |
| #define | SKGEN_FILTER_EXTERNAL (1 << 1) |
| #define | SKGEN_SYMMETRY (1 << 2) |
| #define | SKGEN_CUT_LENGTH (1 << 3) |
| #define | SKGEN_CUT_ANGLE (1 << 4) |
| #define | SKGEN_CUT_CORRELATION (1 << 5) |
| #define | SKGEN_HARMONIC (1 << 6) |
| #define | SKGEN_STICK_TO_EMBEDDING (1 << 7) |
| #define | SKGEN_ADAPTIVE_DISTANCE (1 << 8) |
| #define | SKGEN_FILTER_SMART (1 << 9) |
| #define | SKGEN_DISP_LENGTH (1 << 10) |
| #define | SKGEN_DISP_WEIGHT (1 << 11) |
| #define | SKGEN_DISP_ORIG (1 << 12) |
| #define | SKGEN_DISP_EMBED (1 << 13) |
| #define | SKGEN_DISP_INDEX (1 << 14) |
| #define | SKGEN_SUB_LENGTH 0 |
| #define | SKGEN_SUB_ANGLE 1 |
| #define | SKGEN_SUB_CORRELATION 2 |
| #define | SKGEN_SUB_TOTAL 3 |
| #define | SKGEN_SMOOTH 0 |
| #define | SKGEN_AVERAGE 1 |
| #define | SKGEN_SHARPEN 2 |
| #define | BONE_SKETCHING 1 |
| #define | BONE_SKETCHING_QUICK 2 |
| #define | BONE_SKETCHING_ADJUST 4 |
| #define | SK_CONVERT_CUT_FIXED 0 |
| #define | SK_CONVERT_CUT_LENGTH 1 |
| #define | SK_CONVERT_CUT_ADAPTATIVE 2 |
| #define | SK_CONVERT_RETARGET 3 |
| #define | SK_RETARGET_AUTONAME 1 |
| #define | SK_RETARGET_ROLL_NONE 0 |
| #define | SK_RETARGET_ROLL_VIEW 1 |
| #define | SK_RETARGET_ROLL_JOINT 2 |
| #define | PHYS_GLOBAL_GRAVITY 1 |
| #define | USER_UNIT_NONE 0 |
| #define | USER_UNIT_METRIC 1 |
| #define | USER_UNIT_IMPERIAL 2 |
| #define | USER_UNIT_OPT_SPLIT 1 |
| #define | USER_UNIT_ROT_RADIANS 2 |
Typedefs | |
| typedef struct Base | Base |
| typedef struct AviCodecData | AviCodecData |
| typedef struct QuicktimeCodecData | QuicktimeCodecData |
| typedef struct QuicktimeCodecSettings | QuicktimeCodecSettings |
| typedef struct FFMpegCodecData | FFMpegCodecData |
| typedef struct AudioData | AudioData |
| typedef struct SceneRenderLayer | SceneRenderLayer |
| typedef struct RenderData | RenderData |
| typedef struct RenderProfile | RenderProfile |
| typedef struct GameDome | GameDome |
| typedef struct GameFraming | GameFraming |
| typedef struct GameData | GameData |
| typedef struct TimeMarker | TimeMarker |
| typedef struct Paint | Paint |
| typedef struct ImagePaintSettings | ImagePaintSettings |
| typedef struct ParticleBrushData | ParticleBrushData |
| typedef struct ParticleEditSettings | ParticleEditSettings |
| typedef struct TransformOrientation | TransformOrientation |
| typedef struct Sculpt | Sculpt |
| typedef struct VPaint | VPaint |
| typedef struct ToolSettings | ToolSettings |
| typedef struct bStats | bStats |
| typedef struct UnitSettings | UnitSettings |
| typedef struct PhysicsSettings | PhysicsSettings |
| typedef struct Scene | Scene |
| typedef enum SculptFlags | SculptFlags |
Enumerations | |
| enum | PaintFlags { PAINT_SHOW_BRUSH = (1<<0), PAINT_FAST_NAVIGATE = (1<<1), PAINT_SHOW_BRUSH_ON_SURFACE = (1<<2) } |
| enum | SculptFlags { SCULPT_SYMM_X = (1<<0), SCULPT_SYMM_Y = (1<<1), SCULPT_SYMM_Z = (1<<2), SCULPT_LOCK_X = (1<<3), SCULPT_LOCK_Y = (1<<4), SCULPT_LOCK_Z = (1<<5), SCULPT_SYMMETRY_FEATHER = (1<<6), SCULPT_USE_OPENMP = (1<<7), SCULPT_ONLY_DEFORM = (1<<8) } |
Definition in file DNA_scene_types.h.
| #define AUDIO_MUTE 1 |
Definition at line 1132 of file DNA_scene_types.h.
| #define AUDIO_SCRUB 4 |
Definition at line 1134 of file DNA_scene_types.h.
Referenced by do_versions(), and RNA_def_scene().
| #define AUDIO_SYNC 2 |
Definition at line 1133 of file DNA_scene_types.h.
Referenced by RNA_def_scene(), and screen_animation_step().
| #define BASACT (scene->basact) |
Definition at line 1047 of file DNA_scene_types.h.
Referenced by auto_timeoffs(), convert_exec(), copy_attr(), copymenu_properties(), duplicate_exec(), ED_base_object_activate(), ED_object_add_type(), ed_screen_context(), get_new_constraint_target(), initlocalview(), initSnappingMode(), make_object_duplilist_real(), make_proxy_exec(), mouse_select(), mouse_select_eval_buffer(), object_hide_view_set_exec(), ofs_timeoffs(), outliner_build_tree(), rand_timeoffs(), separate_armature_exec(), snapObjects(), vertex_parent_set_exec(), and view3d_opengl_select().
| #define BASE_EDITABLE_BGMODE | ( | v3d, | |
| scene, | |||
| base | |||
| ) | (((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) |
Definition at line 1042 of file DNA_scene_types.h.
Referenced by count_proportional_objects(), and createTransObject().
| #define BASE_SELECTABLE | ( | v3d, | |
| base | |||
| ) | ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0) |
Definition at line 1043 of file DNA_scene_types.h.
Referenced by do_lasso_select_objects(), do_object_pose_box_select(), mouse_select(), mouse_select_eval_buffer(), object_deselect_all_visible(), peelObjects(), select_grouped_object_hooks(), select_grouped_parent(), and view3d_circle_select_exec().
| #define BASE_VISIBLE | ( | v3d, | |
| base | |||
| ) | ((base->lay & v3d->lay) && (base->object->restrictflag & OB_RESTRICT_VIEW)==0) |
Definition at line 1044 of file DNA_scene_types.h.
Referenced by createTransData(), snapObjects(), and view3d_all_exec().
| #define BONE_SKETCHING 1 |
Definition at line 1274 of file DNA_scene_types.h.
Referenced by BIF_sk_selectStroke(), ED_operator_sketch_full_mode(), ED_operator_sketch_mode(), ED_operator_sketch_mode_active_stroke(), ED_operator_sketch_mode_gesture(), rna_def_tool_settings(), and ValidSketchViewContext().
| #define BONE_SKETCHING_ADJUST 4 |
Definition at line 1276 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_addStrokePoint(), and sk_endStroke().
| #define BONE_SKETCHING_QUICK 2 |
Definition at line 1275 of file DNA_scene_types.h.
Referenced by ED_operator_sketch_full_mode(), ED_operator_sketch_mode_gesture(), rna_def_tool_settings(), sk_drawSketch(), and sk_finish_stroke().
| #define CFRA (scene->r.cfra) |
Definition at line 1056 of file DNA_scene_types.h.
Referenced by achannel_setting_slider_cb(), achannel_setting_slider_shapekey_cb(), actkeys_framejump_exec(), actkeys_select_leftright(), actkeys_select_leftright_invoke(), add_keyblock(), animviz_calc_motionpaths(), applyTimeScale(), autokeyframe_cfra_can_key(), autokeyframe_ob_cb_func(), autokeyframe_pose_cb_func(), BKE_ptcache_bake(), BKE_ptcache_id_reset(), change_frame_apply(), columnselect_action_keys(), columnselect_graph_keys(), copy_animedit_keys(), createTransActionData(), createTransNlaData(), createTransSeqData(), delete_key_button_exec(), delete_key_exec(), delete_key_v3d_exec(), draw_bgpic(), draw_ghost_poses(), draw_ghost_poses_keys(), draw_ghost_poses_range(), draw_gpencil_2dimage(), draw_gpencil_view2d(), draw_gpencil_view3d_ext(), draw_motion_path_instance(), draw_new_particle_system(), draw_ptcache_edit(), draw_selected_name(), draw_update_ptcache_edit(), ED_markers_post_apply_transform(), frame_jump_exec(), gp_actframe_delete_exec(), gp_layer_to_curve(), graphkeys_framejump_exec(), graphkeys_select_leftright(), graphkeys_select_leftright_invoke(), graphview_cursor_apply(), image_info(), insert_action_keys(), insert_graph_keys(), insert_key_button_exec(), insert_key_exec(), keyframe_jump_exec(), mirror_bezier_cframe(), motionpaths_calc_bake_targets(), move_camera(), next_prev_edit_internal(), nlaedit_add_actionclip_exec(), nlaedit_select_leftright(), nlaedit_select_leftright_invoke(), nlaedit_snap_exec(), no_gaps(), node_buts_time(), node_composit_buts_image(), object_clear_transform_generic_exec(), paste_animedit_keys(), PE_update_object(), PE_update_selection(), pose_clear_transform_generic_exec(), pose_flip_quats_exec(), pose_paste_exec(), poselib_add_menu_invoke(), poselib_keytag_pose(), screen_opengl_render_anim_step(), SeqTransInfo(), sequencer_cut_invoke(), sequencer_select_invoke(), sequencer_snap_invoke(), snap_bezier_cframe(), stampdata(), time_set_efra_exec(), and time_set_sfra_exec().
| #define DOME_ENVMAP 4 |
Definition at line 412 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::Draw(), KX_Dome::KX_Dome(), main(), and rna_def_scene_game_data().
| #define DOME_FISHEYE 1 |
Definition at line 409 of file DNA_scene_types.h.
Referenced by add_scene(), KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), KX_Dome::DrawDomeFisheye(), KX_Dome::KX_Dome(), main(), and rna_def_scene_game_data().
| #define DOME_NUM_MODES 6 |
Definition at line 414 of file DNA_scene_types.h.
Referenced by KX_Dome::KX_Dome().
| #define DOME_PANORAM_SPH 5 |
Definition at line 413 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), KX_Dome::KX_Dome(), main(), and rna_def_scene_game_data().
| #define DOME_TRUNCATED_FRONT 2 |
Definition at line 410 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), KX_Dome::DrawDomeFisheye(), main(), and rna_def_scene_game_data().
| #define DOME_TRUNCATED_REAR 3 |
Definition at line 411 of file DNA_scene_types.h.
Referenced by KX_Dome::CalculateCameraOrientation(), KX_Dome::CreateDL(), KX_Dome::Draw(), main(), and rna_def_scene_game_data().
| #define DURIAN_CAMERA_SWITCH |
Definition at line 37 of file DNA_scene_types.h.
| #define EDGE_MODE_SELECT 0 |
Definition at line 1197 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
| #define EDGE_MODE_TAG_BEVEL 4 |
Definition at line 1201 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
| #define EDGE_MODE_TAG_CREASE 3 |
Definition at line 1200 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
| #define EDGE_MODE_TAG_SEAM 1 |
Definition at line 1198 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
| #define EDGE_MODE_TAG_SHARP 2 |
Definition at line 1199 of file DNA_scene_types.h.
Referenced by edgetag_context_check(), edgetag_context_set(), mouse_mesh_shortest_path(), and rna_def_tool_settings().
| #define EFRA (scene->r.efra) |
Definition at line 1059 of file DNA_scene_types.h.
Referenced by boundbox_seq(), nla_new(), no_gaps(), time_listener(), and time_new().
| #define F_DUPLI 3 |
Definition at line 1129 of file DNA_scene_types.h.
Referenced by next_object().
| #define F_ERROR -1 |
Definition at line 1126 of file DNA_scene_types.h.
Referenced by copy_mball_properties(), find_basis_mball(), and next_object().
| #define F_SCENE 1 |
Definition at line 1128 of file DNA_scene_types.h.
Referenced by next_object().
| #define F_START 0 |
Definition at line 1127 of file DNA_scene_types.h.
Referenced by next_object().
| #define FFMPEG_AUTOSPLIT_OUTPUT 2 |
Definition at line 1137 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define FFMPEG_MULTIPLEX_AUDIO 1 |
Definition at line 1136 of file DNA_scene_types.h.
Referenced by do_versions().
| #define FIRSTBASE scene->base.first |
Definition at line 1045 of file DNA_scene_types.h.
Referenced by auto_timeoffs(), BIF_makeListTemplates(), copy_attr(), copymenu_logicbricks(), copymenu_properties(), deselectall_except(), ED_object_single_user(), endlocalview(), get_selected_and_linked_obs(), image_aspect(), initlocalview(), mouse_select(), mouse_select_eval_buffer(), object_hide_view_clear_exec(), old_sca_move_actuator(), old_sca_move_controller(), old_sca_move_sensor(), rand_timeoffs(), RE_make_sticky(), single_mat_users(), single_obdata_users(), single_object_action_users(), single_object_users(), snapObjects(), special_editmenu(), view3d_circle_select_exec(), and viewselected_exec().
| #define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base) |
Definition at line 1065 of file DNA_scene_types.h.
Referenced by ANIM_timecode_string_from_frame(), applyTimeScale(), applyTimeTranslate(), doAnimEdit_SnapFrame(), draw_viewport_fps(), drawseqwave(), ed_marker_move_modal(), ED_screen_animation_timer(), flushTransGraphData(), headerTimeTranslate(), nlaedit_snap_exec(), reload_sequence_new_file(), screen_animation_step(), sequencer_view_selected_exec(), snap_bezier_nearestsec(), GPG_Application::startEngine(), StartKetsjiShell(), UI_view2d_grid_calc(), UI_view2d_scrollers_draw(), and wm_event_do_handlers().
| #define FRA2TIME | ( | a | ) | ((((double) scene->r.frs_sec_base) * (double)(a)) / (double)scene->r.frs_sec) |
Definition at line 1063 of file DNA_scene_types.h.
Referenced by AnimationExporter::convert_time(), draw_cfra_number(), ed_marker_move_modal(), and ui_get_but_scale_unit().
| #define GAME_DISPLAY_LISTS (1 << 5) |
Definition at line 482 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), GPG_Application::initEngine(), and rna_def_scene_game_data().
| #define GAME_ENABLE_ALL_FRAMES (1 << 1) |
Definition at line 478 of file DNA_scene_types.h.
Referenced by do_versions(), GPG_Application::initEngine(), and rna_def_scene_game_data().
| #define GAME_ENABLE_ANIMATION_RECORD (1 << 13) |
Definition at line 490 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) |
Definition at line 492 of file DNA_scene_types.h.
Referenced by gpu_do_color_management(), and rna_def_scene_game_data().
| #define GAME_GLSL_NO_EXTRA_TEX (1 << 11) |
Definition at line 488 of file DNA_scene_types.h.
Referenced by do_material_tex(), do_versions(), and rna_def_scene_game_data().
| #define GAME_GLSL_NO_LIGHTS (1 << 6) |
Definition at line 483 of file DNA_scene_types.h.
Referenced by GPU_lamp_has_shadow_buffer(), GPU_shaderesult_set(), and rna_def_scene_game_data().
| #define GAME_GLSL_NO_NODES (1 << 10) |
Definition at line 487 of file DNA_scene_types.h.
Referenced by do_versions(), GPU_material_from_blender(), and rna_def_scene_game_data().
| #define GAME_GLSL_NO_RAMPS (1 << 9) |
Definition at line 486 of file DNA_scene_types.h.
Referenced by add_to_diffuse(), do_versions(), ramp_diffuse_result(), ramp_spec_result(), and rna_def_scene_game_data().
| #define GAME_GLSL_NO_SHADERS (1 << 7) |
Definition at line 484 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_scene_game_data(), and shade_one_light().
| #define GAME_GLSL_NO_SHADOWS (1 << 8) |
Definition at line 485 of file DNA_scene_types.h.
Referenced by do_versions(), GPU_lamp_has_shadow_buffer(), rna_def_scene_game_data(), and shade_one_light().
| #define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12) |
Definition at line 489 of file DNA_scene_types.h.
Referenced by do_versions(), and rna_def_scene_game_data().
| #define GAME_MAT_GLSL 2 |
Definition at line 497 of file DNA_scene_types.h.
Referenced by do_versions(), draw_glsl_material(), ED_view3d_datamask(), GPG_Application::initEngine(), rna_def_scene_game_data(), GPG_Application::startEngine(), and StartKetsjiShell().
| #define GAME_MAT_MULTITEX 1 |
Definition at line 496 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and rna_def_scene_game_data().
| #define GAME_MAT_TEXFACE 0 |
Definition at line 495 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_scene_game_data(), GPG_Application::startEngine(), and StartKetsjiShell().
| #define GAME_SHOW_DEBUG_PROPS (1 << 2) |
Definition at line 479 of file DNA_scene_types.h.
Referenced by do_versions(), and rna_def_scene_game_data().
| #define GAME_SHOW_FRAMERATE (1 << 3) |
Definition at line 480 of file DNA_scene_types.h.
Referenced by do_versions(), and rna_def_scene_game_data().
| #define GAME_SHOW_MOUSE (1 << 14) |
Definition at line 491 of file DNA_scene_types.h.
Referenced by GPG_Application::initEngine(), rna_def_scene_game_data(), and StartKetsjiShell().
| #define GAME_SHOW_PHYSICS (1 << 4) |
Definition at line 481 of file DNA_scene_types.h.
Referenced by do_versions(), GPG_Application::initEngine(), and rna_def_scene_game_data().
| #define GP_TOOL_FLAG_PAINTSESSIONS_ON (1<<0) |
Definition at line 1204 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings().
| #define ID_NEW | ( | a | ) | if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid |
Definition at line 1053 of file DNA_scene_types.h.
| #define ID_NEW_US | ( | a | ) | if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;} |
Definition at line 1054 of file DNA_scene_types.h.
Referenced by copy_object_set_idnew(), and object_add_duplicate_internal().
Definition at line 1055 of file DNA_scene_types.h.
Referenced by object_add_duplicate_internal().
| #define IMAGEPAINT_DRAWING 1 |
Definition at line 1168 of file DNA_scene_types.h.
Referenced by paint_exit(), texture_paint_camera_project_exec(), and texture_paint_init().
| #define IMAGEPAINT_PROJECT_BACKFACE 32 |
Definition at line 1175 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
| #define IMAGEPAINT_PROJECT_DISABLE 8 |
Definition at line 1173 of file DNA_scene_types.h.
Referenced by backdrawview3d(), paint_exit(), rna_def_image_paint(), and texture_paint_init().
| #define IMAGEPAINT_PROJECT_FLAT 64 |
Definition at line 1176 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
| #define IMAGEPAINT_PROJECT_LAYER_CLONE 128 |
Definition at line 1177 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
| #define IMAGEPAINT_PROJECT_LAYER_STENCIL 256 |
Definition at line 1178 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
| #define IMAGEPAINT_PROJECT_LAYER_STENCIL_INV 512 |
Definition at line 1179 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
| #define IMAGEPAINT_PROJECT_XRAY 16 |
Definition at line 1174 of file DNA_scene_types.h.
Referenced by project_state_init(), and rna_def_image_paint().
| #define LASTBASE scene->base.last |
Definition at line 1046 of file DNA_scene_types.h.
| #define MAXFRAME 300000 |
Definition at line 1028 of file DNA_scene_types.h.
Referenced by ANIM_OT_change_frame(), BKE_ptcache_bake(), BKE_ptcache_load_external(), calc_sequence(), find_next_prev_edit(), find_next_prev_sequence(), GRAPH_OT_cursor_set(), pose_slide_opdef_properties(), render_frame(), RNA_api_scene(), RNA_api_scene_render(), RNA_api_sequence_strip(), rna_def_action_actuator(), rna_def_constraint_action(), rna_def_constraint_follow_path(), rna_def_fcurve_actuator(), rna_def_gpencil_frame(), rna_def_object(), rna_def_path(), rna_def_pointcache(), rna_def_random_actuator(), RNA_def_scene(), rna_def_sequence(), rna_def_shape_action_actuator(), rna_def_texture_voxeldata(), scene_find_last_marker_name(), sequencer_view_selected_exec(), set_end_frame(), set_skip_frame(), and set_start_frame().
| #define MAXFRAMEF 300000.0f |
Definition at line 1029 of file DNA_scene_types.h.
Referenced by action_new(), actkeys_select_leftright(), area_add_window_regions(), calc_action_range(), def_cmp_image(), def_cmp_output_file(), draw_actuatorbuttons(), draw_modifier__envelope(), graph_new(), graphkeys_select_leftright(), nla_new(), nlaedit_select_leftright(), ofs_timeoffs(), rand_timeoffs(), rna_def_animviz_paths(), rna_def_imageuser(), rna_def_modifier_build(), rna_def_modifier_wave(), rna_def_object(), rna_def_particle_settings(), sequencer_new(), sound_new(), time_new(), and uiTemplateImage().
| #define MINAFRAME -300000 |
Definition at line 1035 of file DNA_scene_types.h.
Referenced by ANIM_OT_change_frame(), GRAPH_OT_cursor_set(), pose_slide_opdef_properties(), render_frame(), RNA_api_scene(), RNA_api_scene_render(), rna_def_constraint_action(), rna_def_constraint_follow_path(), rna_def_object(), and RNA_def_scene().
| #define MINAFRAMEF -300000.0f |
Definition at line 1036 of file DNA_scene_types.h.
Referenced by actkeys_select_leftright(), calc_action_range(), def_cmp_image(), graphkeys_select_leftright(), nlaedit_select_leftright(), rna_def_imageuser(), rna_def_modifier_build(), rna_def_modifier_wave(), rna_def_object(), and rna_def_particle_settings().
| #define MINFRAME 0 |
Definition at line 1031 of file DNA_scene_types.h.
Referenced by rna_def_gpencil_frame(), rna_def_object(), RNA_def_scene(), set_end_frame(), and set_start_frame().
| #define MINFRAMEF 0.0f |
Definition at line 1032 of file DNA_scene_types.h.
Referenced by def_cmp_output_file().
| #define OBACT (BASACT? BASACT->object: NULL) |
Definition at line 1048 of file DNA_scene_types.h.
Referenced by actedit_get_shapekeys(), ANIM_draw_cfra(), auto_timeoffs(), autokeyframe_ob_cb_func(), bake_image_exec(), BIF_draw_manipulator(), calc_manipulator_stats(), calculateCenter(), copy_attr(), copy_attr_menu(), createTransData(), createTransTexspace(), do_view3d_region_buttons(), do_view3d_vgroup_buttons(), draw_armature(), draw_forcefield(), draw_glsl_material(), draw_mesh_fancy(), draw_mesh_text(), draw_object(), drawlamp(), drawmball(), drawWireExtra(), ED_do_pose_selectbuffer(), ed_screen_context(), flushTransParticles(), getTransformOrientation(), init_bake_internal(), namebutton_cb(), object_select_grouped_exec(), object_select_linked_exec(), objects_add_active_exec(), objects_remove_active_exec(), ObjectToTransData(), outliner_build_tree(), outliner_draw_iconrow(), outliner_draw_tree_element(), outliner_show_active_exec(), PE_minmax(), PE_undo_get_name(), PE_undo_number(), PE_undo_push(), PE_undo_step(), PE_undo_valid(), recalcData(), snode_set_context(), sort_faces_exec(), special_editmenu(), texture_paint_camera_project_exec(), texture_paint_init(), tree_element_active_bone(), tree_element_active_defgroup(), tree_element_active_lamp(), tree_element_active_material(), tree_element_active_posechannel(), tree_element_active_posegroup(), tree_element_active_texture(), tree_element_set_active_object(), tree_element_type_active(), uiTemplateHeader3D(), view3d_main_area_draw(), view3d_modeselect_pup(), view3d_panel_object(), view3d_panel_vgroup(), view3d_panel_vgroup_poll(), viewnumpad_exec(), and viewselected_exec().
| #define PE_AUTO_VELOCITY 256 |
Definition at line 1214 of file DNA_scene_types.h.
Referenced by add_scene(), PE_update_object(), and rna_def_particle_edit().
| #define PE_BRUSH_ADD 4 |
Definition at line 1222 of file DNA_scene_types.h.
Referenced by brush_add(), brush_edit_apply(), and disconnect_hair().
| #define PE_BRUSH_COMB 0 |
Definition at line 1218 of file DNA_scene_types.h.
Referenced by brush_edit_apply().
| #define PE_BRUSH_CUT 1 |
Definition at line 1219 of file DNA_scene_types.h.
Referenced by add_scene(), brush_edit_apply(), and do_versions().
| #define PE_BRUSH_DATA_PUFF_VOLUME 1 |
Definition at line 1230 of file DNA_scene_types.h.
Referenced by brush_puff(), and rna_def_particle_edit().
| #define PE_BRUSH_LENGTH 2 |
Definition at line 1220 of file DNA_scene_types.h.
Referenced by brush_edit_apply().
| #define PE_BRUSH_NONE -1 |
Definition at line 1217 of file DNA_scene_types.h.
Referenced by add_scene(), disconnect_hair(), and do_versions().
| #define PE_BRUSH_PUFF 3 |
Definition at line 1221 of file DNA_scene_types.h.
Referenced by brush_edit_apply(), and disconnect_hair().
| #define PE_BRUSH_SMOOTH 5 |
Definition at line 1223 of file DNA_scene_types.h.
Referenced by brush_edit_apply().
| #define PE_BRUSH_WEIGHT 6 |
Definition at line 1224 of file DNA_scene_types.h.
Referenced by brush_edit_apply(), draw_ptcache_edit(), and psys_cache_edit_paths().
| #define PE_DEFLECT_EMITTER 4 |
Definition at line 1209 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), pe_deflect_emitter(), and rna_def_particle_edit().
| #define PE_DRAW_PART 16 |
Definition at line 1211 of file DNA_scene_types.h.
Referenced by draw_new_particle_system(), psys_threads_init_path(), psys_update_path_cache(), and rna_def_particle_edit().
| #define PE_FADE_TIME 128 |
Definition at line 1213 of file DNA_scene_types.h.
Referenced by draw_ptcache_edit(), PE_hide_keys_time(), and rna_def_particle_edit().
| #define PE_INTERPOLATE_ADDED 8 |
Definition at line 1210 of file DNA_scene_types.h.
Referenced by brush_add(), and rna_def_particle_edit().
| #define PE_KEEP_LENGTHS 1 |
Definition at line 1207 of file DNA_scene_types.h.
Referenced by add_scene(), brush_edit_apply(), do_versions(), PE_apply_lengths(), pe_iterate_lengths(), and rna_def_particle_edit().
| #define PE_LOCK_FIRST 2 |
Definition at line 1208 of file DNA_scene_types.h.
Referenced by add_scene(), brush_comb(), brush_edit_apply(), createTransParticleVerts(), do_versions(), pe_iterate_lengths(), and rna_def_particle_edit().
| #define PE_TOT_BRUSH 6 |
Definition at line 1227 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
| #define PE_TYPE_CLOTH 2 |
Definition at line 1235 of file DNA_scene_types.h.
Referenced by pe_get_current(), and rna_def_particle_edit().
| #define PE_TYPE_PARTICLES 0 |
Definition at line 1233 of file DNA_scene_types.h.
Referenced by pe_get_current(), and rna_def_particle_edit().
| #define PE_TYPE_SOFTBODY 1 |
Definition at line 1234 of file DNA_scene_types.h.
Referenced by pe_get_current(), and rna_def_particle_edit().
| #define PEFRA ((PRVRANGEON)? (scene->r.pefra): (scene->r.efra)) |
Definition at line 1062 of file DNA_scene_types.h.
Referenced by ANIM_draw_previewrange(), frame_jump_exec(), graphkeys_bake_exec(), screen_opengl_render_anim_step(), seq_draw_sfra_efra(), time_draw_sfra_efra(), time_set_sfra_exec(), and time_view_all_exec().
| #define PHYS_GLOBAL_GRAVITY 1 |
Definition at line 1293 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), add_scene(), cloth_calc_force(), do_versions(), get_fluid_gravity(), psys_uses_gravity(), reset_particle(), RNA_def_scene(), and softbody_calc_forces().
| #define PROP_CONST 5 |
Definition at line 1109 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PROP_EDIT_CONNECTED 2 |
Definition at line 1116 of file DNA_scene_types.h.
Referenced by initTransInfo(), and saveTransform().
| #define PROP_EDIT_OFF 0 |
Definition at line 1114 of file DNA_scene_types.h.
Referenced by ED_operatormacros_object(), initTransInfo(), and saveTransform().
| #define PROP_EDIT_ON 1 |
Definition at line 1115 of file DNA_scene_types.h.
Referenced by initTransInfo(), and saveTransform().
| #define PROP_LIN 4 |
Definition at line 1108 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PROP_MODE_MAX 7 |
Definition at line 1111 of file DNA_scene_types.h.
Referenced by transformEvent().
| #define PROP_RANDOM 6 |
Definition at line 1110 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PROP_ROOT 2 |
Definition at line 1106 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PROP_SHARP 3 |
Definition at line 1107 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PROP_SMOOTH 0 |
Definition at line 1104 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PROP_SPHERE 1 |
Definition at line 1105 of file DNA_scene_types.h.
Referenced by calculatePropRatio().
| #define PRVRANGEON (scene->r.flag & SCER_PRV_RANGE) |
Definition at line 1060 of file DNA_scene_types.h.
Referenced by ANIM_draw_previewrange(), screen_animation_step(), time_set_efra_exec(), and time_set_sfra_exec().
| #define PSFRA ((PRVRANGEON)? (scene->r.psfra): (scene->r.sfra)) |
Definition at line 1061 of file DNA_scene_types.h.
Referenced by ANIM_draw_previewrange(), frame_jump_exec(), graphkeys_bake_exec(), screen_opengl_render_anim_initialize(), seq_draw_sfra_efra(), time_draw_sfra_efra(), time_set_efra_exec(), and time_view_all_exec().
| #define R_ADDSKY 0 |
Definition at line 950 of file DNA_scene_types.h.
Referenced by preview_prepare_scene(), rna_def_scene_render_data(), shade_material_loop(), and sky_tile().
| #define R_ALPHAKEY 2 |
Definition at line 952 of file DNA_scene_types.h.
Referenced by do_render_blur_3d(), rna_def_scene_render_data(), zbufshade_tile(), and zbufshadeDA_tile().
| #define R_ALPHAPREMUL 1 |
Definition at line 951 of file DNA_scene_types.h.
Referenced by preview_prepare_scene(), and rna_def_scene_render_data().
| #define R_AVICODEC 18 |
Definition at line 974 of file DNA_scene_types.h.
Referenced by BKE_get_movie_handle(), BKE_imtype_is_movie(), and set_image_type().
| #define R_AVIJPEG 16 |
Definition at line 972 of file DNA_scene_types.h.
Referenced by BKE_imtype_is_movie(), set_image_type(), and start_avi().
| #define R_AVIRAW 15 |
Definition at line 971 of file DNA_scene_types.h.
Referenced by BKE_imtype_is_movie(), and set_image_type().
| #define R_BAKE_CLEAR 1 |
Definition at line 1006 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), get_next_bake_face(), init_multiresbake_job(), multiresbake_image_exec_locked(), and rna_def_scene_render_data().
| #define R_BAKE_LORES_MESH 32 |
Definition at line 1011 of file DNA_scene_types.h.
Referenced by init_multiresbake_job(), multiresbake_image_exec_locked(), and rna_def_scene_render_data().
| #define R_BAKE_MULTIRES 16 |
Definition at line 1010 of file DNA_scene_types.h.
Referenced by is_multires_bake(), and rna_def_scene_render_data().
| #define R_BAKE_NORMALIZE 8 |
Definition at line 1009 of file DNA_scene_types.h.
Referenced by bake_displacement(), bake_shade(), and rna_def_scene_render_data().
| #define R_BAKE_OSA 2 |
Definition at line 1007 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_BAKE_SPACE_CAMERA 0 |
Definition at line 1014 of file DNA_scene_types.h.
Referenced by bake_shade(), and rna_def_scene_render_data().
| #define R_BAKE_SPACE_OBJECT 2 |
Definition at line 1016 of file DNA_scene_types.h.
Referenced by bake_shade(), and rna_def_scene_render_data().
| #define R_BAKE_SPACE_TANGENT 3 |
Definition at line 1017 of file DNA_scene_types.h.
Referenced by add_scene(), bake_shade(), do_bake_shade(), RE_Database_Baking(), and rna_def_scene_render_data().
| #define R_BAKE_SPACE_WORLD 1 |
Definition at line 1015 of file DNA_scene_types.h.
Referenced by bake_shade(), and rna_def_scene_render_data().
| #define R_BAKE_TO_ACTIVE 4 |
Definition at line 1008 of file DNA_scene_types.h.
Referenced by bake_image_exec(), init_bake_internal(), rna_def_scene_render_data(), and test_bake_internal().
| #define R_BG_RENDER 0x0002 |
Definition at line 914 of file DNA_scene_types.h.
Referenced by filelist_from_main(), and write_renderinfo().
| #define R_BMP 20 |
Definition at line 976 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_BORDER 0x0200 |
Definition at line 851 of file DNA_scene_types.h.
Referenced by do_render_fields_blur_3d(), drawviewborder(), ED_space_image_size(), envmap_render_copy(), RE_InitState(), RE_is_rendering_allowed(), RE_ReadRenderResult(), render_border_exec(), render_initialize_from_main(), and rna_def_scene_render_data().
| #define R_CINEON 26 |
Definition at line 982 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_CINEON_LOG 8 |
Definition at line 995 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_COLOR_MANAGEMENT 1 |
Definition at line 960 of file DNA_scene_types.h.
Referenced by add_scene(), bake_shade(), BlenderWorldInfo::BlenderWorldInfo(), do_halo_tex(), do_lamp_tex(), do_material_tex(), do_render_seq(), do_sky_tex(), do_versions(), do_write_image_or_movie(), draw_image_buffer(), draw_image_buffer_tiled(), draw_textured_begin(), drawnodespace(), ed_preview_draw_rect(), ED_view3d_draw_offscreen(), eyedropper_sample(), generate_preview(), GPU_begin_object_materials(), gpu_do_color_management(), image_buffer_rect_update(), image_get_render_result(), image_new_exec(), image_scope_area_draw(), multitex_nodes(), node_composit_exec_output_file(), node_composit_exec_view_levels(), node_composit_get_image(), preview_prepare_scene(), RE_ResultGet32(), render_envmap(), rna_def_scene_render_data(), sample_draw(), sample_line_exec(), save_envmap(), shade_input_initialize(), uiBeginBlock(), and view3d_main_area_draw().
| #define R_COMP_CROP 0x0080 |
Definition at line 921 of file DNA_scene_types.h.
Referenced by compbuf_from_pass(), image_main_area_draw(), node_composit_exec_rlayers(), node_composit_get_image(), node_composit_get_zimage(), and ntreeCompositExecTree().
| #define R_COMP_FREE 0x0800 |
Definition at line 925 of file DNA_scene_types.h.
Referenced by ntreeCompositExecTree(), and rna_def_scene_render_data().
| #define R_CROP 0x0800 |
Definition at line 853 of file DNA_scene_types.h.
Referenced by do_render_fields_blur_3d(), ED_space_image_size(), and rna_def_scene_render_data().
| #define R_DDS 29 |
Definition at line 985 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_DOCOMP 0x0040 |
Definition at line 920 of file DNA_scene_types.h.
Referenced by add_scene(), check_valid_camera(), composite_needs_render(), do_render_composite_fields_blur_3d(), node_composit_exec_composite(), RE_is_rendering_allowed(), and rna_def_scene_render_data().
| #define R_DOSEQ 0x0001 |
Definition at line 913 of file DNA_scene_types.h.
Referenced by add_scene(), check_valid_camera(), do_render_seq(), rna_def_scene_render_data(), seq_render_active(), and seq_render_scene_strip_impl().
| #define R_DPX 27 |
Definition at line 983 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_EDGE 0x0020 |
Definition at line 847 of file DNA_scene_types.h.
Referenced by initparts(), make_pixelstructs(), RE_is_rendering_allowed(), rna_def_scene_render_data(), zbufshade_tile(), and zbufshadeDA_tile().
| #define R_ENVMAP 0x0010 |
Definition at line 846 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), init_render_texture(), make_envmaps(), and rna_def_scene_render_data().
| #define R_EXR_TILE_FILE 0x0400 |
Definition at line 924 of file DNA_scene_types.h.
Referenced by initparts(), RE_InitState(), RE_is_rendering_allowed(), rna_def_scene_render_data(), threaded_tile_processor(), and validate_render_settings().
| #define R_EXTENSION 0x0010 |
Definition at line 918 of file DNA_scene_types.h.
Referenced by add_scene(), do_write_image_or_movie(), envmap_save_exec(), node_composit_exec_output_file(), RE_BlenderAnim(), RE_BlenderFrame(), rna_def_scene_render_data(), save_image_doit(), screen_opengl_render_anim_step(), screen_opengl_render_apply(), screenshot_exec(), screenshot_startjob(), and set_extension().
| #define R_FFMPEG 24 |
Definition at line 980 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), BKE_write_ibuf(), and set_image_type().
| #define R_FIELDS 0x0040 |
Definition at line 848 of file DNA_scene_types.h.
Referenced by do_render_fields_blur_3d(), imagewraposa(), imagewraposa_aniso(), object_camera_matrix(), rna_def_scene_render_data(), and seq_render_effect_strip_impl().
| #define R_FIELDSTILL 0x0080 |
Definition at line 849 of file DNA_scene_types.h.
Referenced by do_render_fields_3d(), and rna_def_scene_render_data().
| #define R_FILTER_BOX 0 |
Definition at line 887 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FILTER_CATROM 4 |
Definition at line 891 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FILTER_CUBIC 3 |
Definition at line 890 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FILTER_FAST_GAUSS 7 |
Definition at line 894 of file DNA_scene_types.h.
Referenced by def_cmp_blur(), node_composit_buts_blur(), and node_composit_exec_blur().
| #define R_FILTER_GAUSS 5 |
Definition at line 892 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), do_versions(), make_jitter_weight_tab(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FILTER_MITCH 6 |
Definition at line 893 of file DNA_scene_types.h.
Referenced by add_scene(), calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FILTER_QUAD 2 |
Definition at line 889 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), ntree_version_241(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FILTER_TENT 1 |
Definition at line 888 of file DNA_scene_types.h.
Referenced by calc_weight(), def_cmp_blur(), RE_filter_value(), and rna_def_scene_render_data().
| #define R_FIXED_THREADS 0x80000 |
Definition at line 866 of file DNA_scene_types.h.
Referenced by project_paint_begin(), psys_threads_create(), RE_init_threadcount(), rna_def_scene_render_data(), sb_cf_threads_run(), and sb_sfesf_threads_run().
| #define R_FRAMESERVER 25 |
Definition at line 981 of file DNA_scene_types.h.
Referenced by BKE_get_movie_handle(), BKE_imtype_is_movie(), and set_image_type().
| #define R_FREE_IMAGE 0x0100 |
Definition at line 922 of file DNA_scene_types.h.
Referenced by RE_Database_Free(), and rna_def_scene_render_data().
| #define R_FULL_SAMPLE 0x8000 |
Definition at line 929 of file DNA_scene_types.h.
Referenced by do_merge_fullsample(), do_part_thread(), do_render_composite_fields_blur_3d(), do_render_fields_3d(), do_render_fields_blur_3d(), initparts(), node_composit_exec_idmask(), node_composit_exec_zcombine(), RE_InitState(), RE_is_rendering_allowed(), rna_def_scene_render_data(), threaded_tile_processor(), and validate_render_settings().
| #define R_GAMMA 0x0004 |
Definition at line 844 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
| #define R_GAUSS 0x20000 |
Definition at line 860 of file DNA_scene_types.h.
Referenced by do_versions().
| #define R_H264 31 |
Definition at line 987 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), and BKE_write_ibuf().
| #define R_INTERN 0 |
Definition at line 897 of file DNA_scene_types.h.
Referenced by add_render_lamp(), RE_Database_FromScene(), RE_is_rendering_allowed(), render_new_particle_system(), and test_bake_internal().
| #define R_IRIS 1 |
Definition at line 964 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_IRIZ 7 |
Definition at line 969 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), and set_image_type().
| #define R_JP2 30 |
Definition at line 986 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), and set_image_type().
| #define R_JPEG2K_12BIT 32 |
Definition at line 998 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf().
| #define R_JPEG2K_16BIT 64 |
Definition at line 999 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf().
| #define R_JPEG2K_CINE_48FPS 512 |
Definition at line 1002 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf().
| #define R_JPEG2K_CINE_PRESET 256 |
Definition at line 1001 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf().
| #define R_JPEG2K_YCC 128 |
Definition at line 1000 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), and rna_def_scene_render_data().
| #define R_JPEG90 4 |
Definition at line 967 of file DNA_scene_types.h.
Referenced by BKE_ftype_to_imtype(), def_cmp_output_file(), do_write_image_or_movie(), node_composit_buts_file_output(), and set_image_type().
| #define R_MATNODE_PREVIEW 0x0020 |
Definition at line 919 of file DNA_scene_types.h.
Referenced by shade_input_initialize(), and shader_preview_render().
| #define R_MBLUR 0x4000 |
Definition at line 856 of file DNA_scene_types.h.
Referenced by do_render_fields_3d(), do_render_fields_blur_3d(), envmap_render_copy(), and rna_def_scene_render_data().
| #define R_MULTILAYER 28 |
Definition at line 984 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_imtype_to_ftype(), BKE_write_ibuf(), do_write_image_or_movie(), save_as_invoke(), save_exec(), save_image_doit(), and set_image_type().
| #define R_NO_FRAME_UPDATE 0x4000 |
Definition at line 928 of file DNA_scene_types.h.
Referenced by node_render_changed_exec(), RE_Database_FromScene(), and render_endjob().
| #define R_NO_IMAGE_LOAD 0x1000 |
Definition at line 926 of file DNA_scene_types.h.
Referenced by imagewrap(), imagewraposa(), imagewraposa_aniso(), and shader_preview_render().
| #define R_NO_OVERWRITE 0x400000 |
Definition at line 870 of file DNA_scene_types.h.
Referenced by RE_BlenderAnim(), and rna_def_scene_render_data().
| #define R_NO_TEX 0x2000 |
Definition at line 927 of file DNA_scene_types.h.
Referenced by do_halo_tex(), do_lamp_tex(), do_material_tex(), do_sky_tex(), do_volume_tex(), render_realtime_texture(), and rna_def_scene_render_data().
| #define R_ODDFIELD 0x2000 |
Definition at line 855 of file DNA_scene_types.h.
Referenced by do_render_fields_3d(), object_camera_matrix(), renderflare(), and rna_def_scene_render_data().
| #define R_OPENEXR 23 |
Definition at line 979 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), do_write_image_or_movie(), node_composit_buts_file_output(), node_composit_exec_output_file(), and set_image_type().
| #define R_OPENEXR_HALF 1 |
Definition at line 992 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), def_cmp_output_file(), and rna_def_scene_render_data().
| #define R_OPENEXR_ZBUF 2 |
Definition at line 993 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), node_composit_exec_output_file(), and rna_def_scene_render_data().
| #define R_ORTHO 0x0008 |
Definition at line 845 of file DNA_scene_types.h.
Referenced by calc_view_vector(), envmap_render_copy(), haloZtoDist(), lamphalo_tile(), object_camera_mode(), project_paint_begin(), RE_is_rendering_allowed(), RE_SetOrtho(), RE_SetWindow(), shade_input_calc_viewco(), shade_input_do_shade(), spothalo(), and viewpixel_to_lampbuf().
| #define R_OSA 0x0001 |
Definition at line 842 of file DNA_scene_types.h.
Referenced by add_scene(), do_init_render_material(), input_preprocess(), make_envmaps(), ntreeShaderGetTexcoMode(), preview_prepare_scene(), ray_ao_spheresamp(), ray_shadow_jitter(), ray_shadow_qmc(), RE_InitState(), RE_MergeFullSample(), render_envmap(), rna_def_scene_render_data(), screen_opengl_render_apply(), shader_preview_render(), and sss_create_tree_mat().
| #define R_OUTPUT_AREA 1 |
Definition at line 881 of file DNA_scene_types.h.
Referenced by add_scene(), and rna_def_scene_render_data().
| #define R_OUTPUT_NONE 3 |
Definition at line 883 of file DNA_scene_types.h.
Referenced by render_view_open(), and rna_def_scene_render_data().
| #define R_OUTPUT_SCREEN 0 |
Definition at line 880 of file DNA_scene_types.h.
Referenced by render_view_open(), and rna_def_scene_render_data().
| #define R_OUTPUT_WINDOW 2 |
Definition at line 882 of file DNA_scene_types.h.
Referenced by render_view_open(), and rna_def_scene_render_data().
| #define R_PANORAMA 0x0400 |
Definition at line 852 of file DNA_scene_types.h.
Referenced by add_halo_flare(), calc_view_vector(), database_fromscene_vectors(), do_versions(), envmap_render_copy(), find_next_part(), initparts(), object_camera_mode(), RE_Database_FromScene(), RE_is_rendering_allowed(), speedvector_project(), threaded_tile_processor(), and zbuf_make_winmat().
| #define R_PASSEPARTOUT 0x0004 |
Definition at line 916 of file DNA_scene_types.h.
Referenced by do_versions().
| #define R_PLANES24 24 |
Definition at line 955 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_PLANES32 32 |
Definition at line 956 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_PLANESBW 8 |
Definition at line 957 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_PNG 17 |
Definition at line 973 of file DNA_scene_types.h.
Referenced by add_scene(), BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), BL_MakeScreenShot(), def_cmp_output_file(), IMAGE_OT_save_as(), node_composit_buts_file_output(), save_as_invoke(), and set_image_type().
| #define R_PREVIEW_JPG 4 |
Definition at line 994 of file DNA_scene_types.h.
Referenced by do_write_image_or_movie(), and rna_def_scene_render_data().
| #define R_PREVIEWBUTS 0x0008 |
Definition at line 917 of file DNA_scene_types.h.
Referenced by do_part_thread(), external_render_3d(), free_pointdensities(), get_lights(), make_pointdensities(), preview_prepare_scene(), RE_Database_Free(), RE_Database_FromScene(), RE_engine_end_result(), RE_InitState(), render_display_draw_enabled(), set_material_lightgroups(), sss_create_tree_mat(), threaded_tile_processor(), and zbufshade_sss_tile().
| #define R_QUICKTIME 19 |
Definition at line 975 of file DNA_scene_types.h.
Referenced by BKE_get_movie_handle(), BKE_imtype_is_movie(), and set_image_type().
| #define R_RADHDR 21 |
Definition at line 977 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), do_write_image_or_movie(), and set_image_type().
| #define R_RADIO 0x0100 |
Definition at line 850 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_RAWTGA 14 |
Definition at line 970 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_RAYSTRUCTURE_AUTO 0 |
Definition at line 901 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
| #define R_RAYSTRUCTURE_BLIBVH 2 |
Definition at line 903 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
| #define R_RAYSTRUCTURE_OCTREE 1 |
Definition at line 902 of file DNA_scene_types.h.
Referenced by makeraytree(), RE_rayobject_create(), and rna_def_scene_render_data().
| #define R_RAYSTRUCTURE_SIMD_QBVH 5 |
Definition at line 906 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
| #define R_RAYSTRUCTURE_SIMD_SVBVH 4 |
Definition at line 905 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
| #define R_RAYSTRUCTURE_VBVH 3 |
Definition at line 904 of file DNA_scene_types.h.
Referenced by RE_rayobject_create(), and rna_def_scene_render_data().
| #define R_RAYTRACE 0x10000 |
Definition at line 858 of file DNA_scene_types.h.
Referenced by add_render_lamp(), add_scene(), ambient_occlusion(), ambient_occlusion_apply(), do_init_render_material(), environment_lighting_apply(), finalize_render_object(), finish_bake_internal(), indirect_lighting_apply(), init_bake_internal(), init_render_world(), make_envmaps(), preview_prepare_scene(), RE_Database_Baking(), RE_Database_Free(), RE_Database_FromScene(), rna_def_scene_render_data(), set_fullsample_trace_flag(), shade_input_do_shade(), shade_material_loop(), and shade_samples_do_AO().
| #define R_RAYTRACE_USE_INSTANCES 0x0002 |
Definition at line 910 of file DNA_scene_types.h.
Referenced by add_scene(), has_special_rayobject(), makeraytree(), and rna_def_scene_render_data().
| #define R_RAYTRACE_USE_LOCAL_COORDS 0x0001 |
Definition at line 909 of file DNA_scene_types.h.
Referenced by makeraytree(), makeraytree_object(), makeraytree_single(), and rna_def_scene_render_data().
| #define R_SEQ_GL_PREV 1 |
Definition at line 875 of file DNA_scene_types.h.
Referenced by add_scene(), and rna_def_scene_render_data().
| #define R_SEQ_GL_REND 2 |
Definition at line 876 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data().
| #define R_SHADOW 0x0002 |
Definition at line 843 of file DNA_scene_types.h.
Referenced by add_render_lamp(), add_scene(), finalize_render_object(), preview_prepare_scene(), RE_Database_Baking(), RE_Database_FromScene(), rna_def_scene_render_data(), shade_input_set_strand(), shade_input_set_viewco(), shade_lamp_loop(), shade_lamp_loop_only_shadow(), shade_one_light(), shade_samples_do_AO(), shadeDA_tile(), zbuffer_transp_shade(), zbufshade_sss_tile(), and zbufshade_tile().
| #define R_SIMPLE_NO_TRIANGULATE 1 |
Definition at line 1020 of file DNA_scene_types.h.
Referenced by finalize_render_object(), and rna_def_scene_render_data().
| #define R_SIMPLIFY 0x1000000 |
Definition at line 872 of file DNA_scene_types.h.
Referenced by finalize_render_object(), get_render_aosss_error(), get_render_child_particle_number(), get_render_shadow_samples(), get_render_subsurf_level(), and rna_def_scene_render_data().
| #define R_SINGLE_LAYER 0x0200 |
Definition at line 923 of file DNA_scene_types.h.
Referenced by do_render_composite_fields_blur_3d(), make_renderinfo_string(), new_render_result(), RE_InitState(), RE_is_rendering_allowed(), render_initialize_from_main(), and rna_def_scene_render_data().
| #define R_SPEED 0x100000 |
Definition at line 868 of file DNA_scene_types.h.
Referenced by give_render_material(), RE_Database_FromScene_Vectors(), render_new_particle_system(), shade_input_set_shade_texco(), and shade_input_set_strand_texco().
| #define R_SSS 0x200000 |
Definition at line 869 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), preview_prepare_scene(), RE_Database_FromScene(), rna_def_scene_render_data(), and sss_pass_done().
| #define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP|R_STAMP_RENDERTIME|R_STAMP_CAMERALENS) |
Definition at line 947 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf_stamp(), do_render_all_options(), and screen_opengl_render_apply().
| #define R_STAMP_CAMERA 0x0008 |
Definition at line 938 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_CAMERALENS 0x0800 |
Definition at line 946 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_DATE 0x0004 |
Definition at line 937 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_DRAW 0x0040 |
Definition at line 941 of file DNA_scene_types.h.
Referenced by do_render_all_options(), rna_def_scene_render_data(), and screen_opengl_render_apply().
| #define R_STAMP_FILENAME 0x0100 |
Definition at line 943 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_FRAME 0x0002 |
Definition at line 936 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_MARKER 0x0080 |
Definition at line 942 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_NOTE 0x0020 |
Definition at line 940 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_RENDERTIME 0x0400 |
Definition at line 945 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_SCENE 0x0010 |
Definition at line 939 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_SEQSTRIP 0x0200 |
Definition at line 944 of file DNA_scene_types.h.
Referenced by rna_def_scene_render_data(), and stampdata().
| #define R_STAMP_TIME 0x0001 |
Definition at line 935 of file DNA_scene_types.h.
Referenced by add_scene(), rna_def_scene_render_data(), and stampdata().
| #define R_TARGA 0 |
Definition at line 963 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), def_cmp_output_file(), and set_image_type().
| #define R_TEXNODE_PREVIEW 0x40000 |
Definition at line 932 of file DNA_scene_types.h.
Referenced by multitex(), multitex_mtex(), and shader_preview_render().
| #define R_THEORA 33 |
Definition at line 989 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), and BKE_write_ibuf().
| #define R_THREADS 0x80000 |
Definition at line 864 of file DNA_scene_types.h.
Referenced by do_versions().
| #define R_TIFF 22 |
Definition at line 978 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_ftype_to_imtype(), BKE_imtype_to_ftype(), BKE_write_ibuf(), and set_image_type().
| #define R_TIFF_16BIT 16 |
Definition at line 996 of file DNA_scene_types.h.
Referenced by BKE_write_ibuf(), and rna_def_scene_render_data().
| #define R_TOUCH 0x800000 |
Definition at line 871 of file DNA_scene_types.h.
Referenced by RE_BlenderAnim(), and rna_def_scene_render_data().
| #define R_XVID 32 |
Definition at line 988 of file DNA_scene_types.h.
Referenced by BKE_add_image_extension(), BKE_get_movie_handle(), BKE_imtype_is_movie(), and BKE_write_ibuf().
| #define R_YAFRAY 1 |
Definition at line 898 of file DNA_scene_types.h.
Referenced by RE_is_rendering_allowed().
| #define RAD_PHASE_FACES 2 |
Definition at line 1068 of file DNA_scene_types.h.
| #define RAD_PHASE_PATCHES 1 |
Definition at line 1067 of file DNA_scene_types.h.
| #define RETOPO 1 |
Definition at line 1238 of file DNA_scene_types.h.
| #define RETOPO_PAINT 2 |
Definition at line 1239 of file DNA_scene_types.h.
| #define SCE_DS_COLLAPSED (1<<1) |
Definition at line 1120 of file DNA_scene_types.h.
Referenced by acf_scene_setting_flag().
| #define SCE_DS_SELECTED (1<<0) |
Definition at line 1119 of file DNA_scene_types.h.
Referenced by acf_scene_setting_flag(), ANIM_deselect_anim_channels(), animdata_filter_dopesheet_scene(), mouse_anim_channels(), and mouse_nla_channels().
| #define SCE_FRAME_DROP (1<<3) |
Definition at line 1122 of file DNA_scene_types.h.
Referenced by RNA_def_scene(), and screen_animation_step().
| #define SCE_GAMEFRAMING_BARS 0 |
Definition at line 421 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), game_engine_exec(), rna_def_scene_game_data(), and StartKetsjiShell().
| #define SCE_GAMEFRAMING_EXTEND 1 |
Definition at line 422 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), and rna_def_scene_game_data().
| #define SCE_GAMEFRAMING_SCALE 2 |
Definition at line 423 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define SCE_LAY_ALL_Z 0x8000 |
Definition at line 179 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), and zbuffer_solid().
| #define SCE_LAY_DISABLE 0x20000 |
Definition at line 181 of file DNA_scene_types.h.
Referenced by new_render_result(), outliner_draw_restrictbuts(), RE_is_rendering_allowed(), render_scene_needs_vector(), and rna_def_render_layer_common().
| #define SCE_LAY_EDGE 8 |
Definition at line 174 of file DNA_scene_types.h.
Referenced by make_pixelstructs(), rna_def_render_layer_common(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_HALO 4 |
Definition at line 173 of file DNA_scene_types.h.
Referenced by add_halo_flare(), rna_def_render_layer_common(), shade_tra_samples(), strand_shade_point(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_NEG_ZMASK 0x80000 |
Definition at line 183 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbuffer_solid(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_SKY 16 |
Definition at line 175 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_render_layer_common(), shade_material_loop(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_SOLID 1 |
Definition at line 171 of file DNA_scene_types.h.
Referenced by do_versions(), rna_def_render_layer_common(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_STRAND 32 |
Definition at line 176 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_XOR 0x10000 |
Definition at line 180 of file DNA_scene_types.h.
| #define SCE_LAY_ZMASK 0x40000 |
Definition at line 182 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbuffer_solid(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_LAY_ZTRA 2 |
Definition at line 172 of file DNA_scene_types.h.
Referenced by rna_def_render_layer_common(), zbuffer_abuf_render(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_NLA_EDIT_ON (1<<2) |
Definition at line 1121 of file DNA_scene_types.h.
Referenced by animedit_poll_channels_nla_tweakmode_off(), mouse_nla_strips(), nlaedit_disable_tweakmode_exec(), nlaedit_enable_tweakmode_exec(), nlaedit_is_tweakmode_on(), nlaedit_select_leftright(), nlaop_poll_tweakmode_off(), nlaop_poll_tweakmode_on(), and RNA_def_scene().
| #define SCE_PASS_AO (1<<6) |
Definition at line 192 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), and shade_samples_do_AO().
| #define SCE_PASS_COMBINED (1<<0) |
Definition at line 186 of file DNA_scene_types.h.
Referenced by compbuf_from_pass(), do_versions(), get_pass_name(), new_render_result(), node_composit_exec_image(), outliner_add_passes(), passtype_from_name(), ray_trace_shadow_tra(), RE_bake_shade_all_selected(), RE_WriteRenderResult(), read_render_result_from_file(), rna_def_render_layer_common(), rna_def_render_pass(), save_render_result_tile(), scene_add_render_layer(), shade_intersection(), shade_lamp_loop(), shade_one_light(), shade_samples_do_AO(), traceray(), zbuffer_transp_shade(), and zbufshade_sss_tile().
| #define SCE_PASS_DIFFUSE (1<<3) |
Definition at line 189 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), occ_build_shade(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), shade_material_loop(), and shade_one_light().
| #define SCE_PASS_EMIT (1<<16) |
Definition at line 202 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_lamp_loop().
| #define SCE_PASS_ENVIRONMENT (1<<17) |
Definition at line 203 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), and shade_samples_do_AO().
| #define SCE_PASS_INDEXMA (1<<18) |
Definition at line 204 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_obindex(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_samples(), shade_tra_samples(), and zbuffer_transp_shade().
| #define SCE_PASS_INDEXOB (1<<11) |
Definition at line 197 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_obindex(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_samples(), shade_tra_samples(), and zbuffer_transp_shade().
| #define SCE_PASS_INDIRECT (1<<13) |
Definition at line 199 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), shade_lamp_loop(), and shade_samples_do_AO().
| #define SCE_PASS_MIST (1<<14) |
Definition at line 200 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_input_do_shade().
| #define SCE_PASS_NORMAL (1<<8) |
Definition at line 194 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), do_versions(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_input_do_shade().
| #define SCE_PASS_RAYHITS (1<<15) |
Definition at line 201 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), get_pass_name(), new_render_result(), and passtype_from_name().
| #define SCE_PASS_REFLECT (1<<7) |
Definition at line 193 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), ray_trace(), rna_def_render_layer_common(), rna_def_render_pass(), and shade_lamp_loop().
| #define SCE_PASS_REFRACT (1<<10) |
Definition at line 196 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), ray_trace(), rna_def_render_layer_common(), and rna_def_render_pass().
| #define SCE_PASS_RGBA (1<<2) |
Definition at line 188 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), compbuf_from_pass(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), occ_build_shade(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), and zbufshade_sss_tile().
| #define SCE_PASS_SHADOW (1<<5) |
Definition at line 191 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), RE_bake_shade_all_selected(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), shade_material_loop(), and shade_one_light().
| #define SCE_PASS_SPEC (1<<4) |
Definition at line 190 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), addtosamp_shr(), force_hidden_passes(), get_pass_name(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), occ_build_shade(), outliner_add_passes(), outliner_draw_restrictbuts(), outputs_multilayer_get(), passtype_from_name(), ray_trace(), RE_bake_shade_all_selected(), rna_def_render_layer_common(), rna_def_render_pass(), shade_lamp_loop(), shade_material_loop(), shade_one_light(), and zbufshade_sss_tile().
| #define SCE_PASS_UV (1<<12) |
Definition at line 198 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), force_hidden_passes(), get_pass_name(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), rna_def_render_layer_common(), rna_def_render_pass(), shade_input_set_shade_texco(), and shade_input_set_uv().
| #define SCE_PASS_VECTOR (1<<9) |
Definition at line 195 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_speed(), addtosamp_shr(), compbuf_from_pass(), do_versions(), force_hidden_passes(), get_pass_name(), get_vector_renderlayers(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), render_layer_add_pass(), render_scene_needs_vector(), reset_sky_speed(), reset_sky_speedvectors(), rna_def_render_layer_common(), rna_def_render_pass(), shade_input_do_shade(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
| #define SCE_PASS_Z (1<<1) |
Definition at line 187 of file DNA_scene_types.h.
Referenced by add_filt_passes(), add_passes(), add_transp_passes(), atm_tile(), compbuf_from_pass(), do_versions(), force_hidden_passes(), get_pass_name(), image_get_render_result(), interpolate_shade_result(), merge_transp_passes(), new_render_result(), node_composit_rlayers_out(), outliner_add_passes(), outputs_multilayer_get(), passtype_from_name(), RE_AcquireResultImage(), render_layer_add_pass(), rna_def_render_layer_common(), rna_def_render_pass(), scene_add_render_layer(), shade_samples(), and shade_tra_samples().
| #define SCE_PRV_CHANGED 1 |
Definition at line 1101 of file DNA_scene_types.h.
Referenced by DAG_scene_sort().
| #define SCE_SELECT_EDGE 2 |
Definition at line 1092 of file DNA_scene_types.h.
Referenced by addedgeface_mesh(), BME_bmesh_to_editmesh(), calc_manipulator_stats(), createTransEditVerts(), deselect_nth_active(), do_lasso_select_mesh(), do_mesh_box_select(), do_view3d_header_buttons(), draw_em_fancy_edges(), EM_convertsel(), EM_hide_mesh(), EM_reveal_mesh(), EM_select_less(), EM_select_more(), EM_select_swap(), EM_selectmode_flush(), EM_selectmode_set(), EM_set_flag_all_selectmode(), EM_strip_selections(), hide_exec(), make_editMesh(), make_trans_verts(), mesh_circle_select(), mesh_extrude_itemf(), mesh_shortest_path_select_poll(), mouse_mesh_loop(), mouse_select(), region_to_loop(), ringsel_finish(), select_similar_type_itemf(), selectrandom_mesh(), stats_string(), uiTemplateEditModeSelection(), unified_findnearest(), uvedit_edge_deselect(), uvedit_edge_select(), and uvedit_edge_selected().
| #define SCE_SELECT_END 4 |
Definition at line 1098 of file DNA_scene_types.h.
Referenced by count_selected_keys(), draw_ptcache_edit(), for_mouse_hit_keys(), foreach_mouse_hit_key(), foreach_mouse_hit_point(), PE_lasso_select(), and rna_def_particle_edit().
| #define SCE_SELECT_FACE 4 |
Definition at line 1093 of file DNA_scene_types.h.
Referenced by Align(), border_select_exec(), check_ob_drawface_dot(), deselect_nth_active(), do_lasso_select_mesh(), do_mesh_box_select(), do_view3d_header_buttons(), draw_em_fancy_edges(), draw_object_backbufsel(), draw_uvs_face_check(), ElementResize(), ElementRotation(), EM_convertsel(), EM_hide_mesh(), EM_selectmode_flush(), EM_selectmode_set(), EM_set_flag_all_selectmode(), EM_strip_selections(), findnearestface(), hide_exec(), initTransInfo(), linked_limit_default(), mesh_circle_select(), mouse_mesh_loop(), mouse_select(), reveal_exec(), ringsel_finish(), ringsel_invoke(), select_by_number_vertices_exec(), select_linked_flat_faces(), select_non_manifold(), select_sharp_edges_exec(), select_similar_type_itemf(), uiTemplateEditModeSelection(), unified_findnearest(), uvedit_edge_deselect(), uvedit_edge_select(), uvedit_edge_selected(), uvedit_uv_deselect(), uvedit_uv_select(), uvedit_uv_selected(), and VertsToTransData().
| #define SCE_SELECT_PATH 1 |
Definition at line 1096 of file DNA_scene_types.h.
Referenced by add_scene(), createTransParticleVerts(), do_versions(), draw_ptcache_edit(), for_mouse_hit_keys(), foreach_mouse_hit_key(), foreach_mouse_hit_point(), and rna_def_particle_edit().
| #define SCE_SELECT_POINT 2 |
Definition at line 1097 of file DNA_scene_types.h.
Referenced by count_selected_keys(), draw_ptcache_edit(), PE_hide_keys_time(), PE_lasso_select(), rna_def_particle_edit(), and special_editmenu().
| #define SCE_SELECT_VERTEX 1 |
Definition at line 1091 of file DNA_scene_types.h.
Referenced by add_scene(), calc_manipulator_stats(), createTransEditVerts(), deselect_nth_active(), do_lasso_select_mesh(), do_mesh_box_select(), do_versions(), do_view3d_header_buttons(), draw_dm_bweights(), draw_em_fancy_edges(), draw_em_fancy_verts(), draw_object_backbufsel(), draw_uvs(), dupli_extrude_cursor(), edgeloop_select(), edgering_select(), EM_convertsel(), EM_hide_mesh(), EM_reveal_mesh(), EM_select_swap(), EM_selectmode_flush(), EM_selectmode_set(), EM_set_flag_all_selectmode(), EM_strip_selections(), esubdivideflag(), extrudeflag(), hide_exec(), make_trans_verts(), merge_type_itemf(), mesh_circle_select(), mesh_extrude_itemf(), mouse_mesh_loop(), ringsel_finish(), select_non_manifold(), select_similar_type_itemf(), selectrandom_mesh(), stats_string(), uiTemplateEditModeSelection(), and unified_findnearest().
| #define SCE_SNAP 1 |
Definition at line 1073 of file DNA_scene_types.h.
Referenced by dupli_extrude_cursor(), handleSnapping(), initSnapping(), rna_def_tool_settings(), and saveTransform().
| #define SCE_SNAP_MODE_EDGE 2 |
Definition at line 1086 of file DNA_scene_types.h.
Referenced by snapArmature(), and snapDerivedMesh().
| #define SCE_SNAP_MODE_FACE 3 |
Definition at line 1087 of file DNA_scene_types.h.
Referenced by dupli_extrude_cursor(), initSnappingMode(), and snapDerivedMesh().
| #define SCE_SNAP_MODE_INCREMENT 0 |
Definition at line 1084 of file DNA_scene_types.h.
Referenced by applyAxisConstraintVec(), applySnapping(), initSnappingMode(), and snapGrid().
| #define SCE_SNAP_MODE_VERTEX 1 |
Definition at line 1085 of file DNA_scene_types.h.
Referenced by snapArmature(), and snapDerivedMesh().
| #define SCE_SNAP_MODE_VOLUME 4 |
Definition at line 1088 of file DNA_scene_types.h.
Referenced by CalcSnapGeometry(), and sk_getStrokeSnapPoint().
| #define SCE_SNAP_NO_SELF 16 |
Definition at line 1077 of file DNA_scene_types.h.
Referenced by initSnapping(), and rna_def_tool_settings().
| #define SCE_SNAP_PEEL_OBJECT 4 |
Definition at line 1075 of file DNA_scene_types.h.
Referenced by CalcSnapGeometry(), rna_def_tool_settings(), and sk_getStrokeSnapPoint().
| #define SCE_SNAP_PROJECT 8 |
Definition at line 1076 of file DNA_scene_types.h.
Referenced by initSnapping(), and rna_def_tool_settings().
| #define SCE_SNAP_ROTATE 2 |
Definition at line 1074 of file DNA_scene_types.h.
Referenced by initSnapping(), and rna_def_tool_settings().
| #define SCE_SNAP_TARGET_ACTIVE 3 |
Definition at line 1082 of file DNA_scene_types.h.
Referenced by setSnappingCallback().
| #define SCE_SNAP_TARGET_CENTER 1 |
Definition at line 1080 of file DNA_scene_types.h.
Referenced by setSnappingCallback().
| #define SCE_SNAP_TARGET_CLOSEST 0 |
Definition at line 1079 of file DNA_scene_types.h.
Referenced by ApplySnapResize(), ApplySnapRotation(), and setSnappingCallback().
| #define SCE_SNAP_TARGET_MEDIAN 2 |
Definition at line 1081 of file DNA_scene_types.h.
Referenced by setSnappingCallback(), and TargetSnapActive().
| #define SCER_PRV_RANGE (1<<0) |
Definition at line 839 of file DNA_scene_types.h.
Referenced by actkeys_previewrange_exec(), graphkeys_previewrange_exec(), previewrange_clear_exec(), previewrange_define_exec(), and RNA_def_scene().
| #define SCULPT_PAINT_UNIFIED_ALPHA_PRESSURE (1<<4) |
Definition at line 1165 of file DNA_scene_types.h.
Referenced by brush_set_use_alpha_pressure(), and brush_use_alpha_pressure().
| #define SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE (1<<2) |
Definition at line 1163 of file DNA_scene_types.h.
Referenced by brush_set_use_locked_size(), and brush_use_locked_size().
| #define SCULPT_PAINT_UNIFIED_SIZE_PRESSURE (1<<3) |
Definition at line 1164 of file DNA_scene_types.h.
Referenced by brush_set_use_size_pressure(), and brush_use_size_pressure().
| #define SCULPT_PAINT_USE_UNIFIED_ALPHA (1<<1) |
Definition at line 1162 of file DNA_scene_types.h.
Referenced by brush_alpha(), brush_set_alpha(), brush_set_use_alpha_pressure(), brush_use_alpha_pressure(), and rna_def_tool_settings().
| #define SCULPT_PAINT_USE_UNIFIED_SIZE (1<<0) |
Definition at line 1161 of file DNA_scene_types.h.
Referenced by brush_set_size(), brush_set_unprojected_radius(), brush_set_use_locked_size(), brush_set_use_size_pressure(), brush_size(), brush_unprojected_radius(), brush_use_locked_size(), brush_use_size_pressure(), and rna_def_tool_settings().
| #define SFRA (scene->r.sfra) |
Definition at line 1058 of file DNA_scene_types.h.
Referenced by nla_new(), time_listener(), and time_new().
| #define SK_CONVERT_CUT_ADAPTATIVE 2 |
Definition at line 1281 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convertStroke(), and sk_drawStrokeSubdivision().
| #define SK_CONVERT_CUT_FIXED 0 |
Definition at line 1279 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convertStroke(), and sk_drawStrokeSubdivision().
| #define SK_CONVERT_CUT_LENGTH 1 |
Definition at line 1280 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convertStroke(), and sk_drawStrokeSubdivision().
| #define SK_CONVERT_RETARGET 3 |
Definition at line 1282 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), sk_convert(), sk_drawStrokeSubdivision(), and sk_finish_stroke().
| #define SK_RETARGET_AUTONAME 1 |
Definition at line 1285 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), and sk_autoname().
| #define SK_RETARGET_ROLL_JOINT 2 |
Definition at line 1290 of file DNA_scene_types.h.
Referenced by repositionBone(), and rna_def_tool_settings().
| #define SK_RETARGET_ROLL_NONE 0 |
Definition at line 1288 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings().
| #define SK_RETARGET_ROLL_VIEW 1 |
Definition at line 1289 of file DNA_scene_types.h.
Referenced by do_versions(), repositionBone(), and rna_def_tool_settings().
| #define SKGEN_ADAPTIVE_DISTANCE (1 << 8) |
Definition at line 1255 of file DNA_scene_types.h.
| #define SKGEN_AVERAGE 1 |
Definition at line 1270 of file DNA_scene_types.h.
Referenced by postprocessGraph().
| #define SKGEN_CUT_ANGLE (1 << 4) |
Definition at line 1251 of file DNA_scene_types.h.
| #define SKGEN_CUT_CORRELATION (1 << 5) |
Definition at line 1252 of file DNA_scene_types.h.
| #define SKGEN_CUT_LENGTH (1 << 3) |
Definition at line 1250 of file DNA_scene_types.h.
| #define SKGEN_DISP_EMBED (1 << 13) |
Definition at line 1260 of file DNA_scene_types.h.
| #define SKGEN_DISP_INDEX (1 << 14) |
Definition at line 1261 of file DNA_scene_types.h.
| #define SKGEN_DISP_LENGTH (1 << 10) |
Definition at line 1257 of file DNA_scene_types.h.
| #define SKGEN_DISP_ORIG (1 << 12) |
Definition at line 1259 of file DNA_scene_types.h.
| #define SKGEN_DISP_WEIGHT (1 << 11) |
Definition at line 1258 of file DNA_scene_types.h.
| #define SKGEN_FILTER_EXTERNAL (1 << 1) |
Definition at line 1248 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and filterGraph().
| #define SKGEN_FILTER_INTERNAL (1 << 0) |
Definition at line 1247 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and filterGraph().
| #define SKGEN_FILTER_SMART (1 << 9) |
Definition at line 1256 of file DNA_scene_types.h.
Referenced by add_scene(), BIF_ReebGraphMultiFromEditMesh(), do_versions(), and filterGraph().
| #define SKGEN_HARMONIC (1 << 6) |
Definition at line 1253 of file DNA_scene_types.h.
Referenced by add_scene(), BIF_ReebGraphMultiFromEditMesh(), and do_versions().
| #define SKGEN_SHARPEN 2 |
Definition at line 1271 of file DNA_scene_types.h.
Referenced by postprocessGraph().
| #define SKGEN_SMOOTH 0 |
Definition at line 1269 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and postprocessGraph().
| #define SKGEN_STICK_TO_EMBEDDING (1 << 7) |
Definition at line 1254 of file DNA_scene_types.h.
Referenced by add_scene().
| #define SKGEN_SUB_ANGLE 1 |
Definition at line 1264 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
| #define SKGEN_SUB_CORRELATION 2 |
Definition at line 1265 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
| #define SKGEN_SUB_LENGTH 0 |
Definition at line 1263 of file DNA_scene_types.h.
Referenced by add_scene(), and do_versions().
| #define SKGEN_SUB_TOTAL 3 |
Definition at line 1266 of file DNA_scene_types.h.
| #define SKGEN_SYMMETRY (1 << 2) |
Definition at line 1249 of file DNA_scene_types.h.
| #define STEREO_ABOVEBELOW 3 |
Definition at line 462 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define STEREO_ANAGLYPH 5 |
Definition at line 464 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and rna_def_scene_game_data().
| #define STEREO_DOME 3 |
Definition at line 458 of file DNA_scene_types.h.
Referenced by do_versions(), game_engine_exec(), main(), rna_def_scene_game_data(), GPG_Application::startEngine(), and StartKetsjiShell().
| #define STEREO_ENABLED 2 |
Definition at line 457 of file DNA_scene_types.h.
Referenced by do_versions(), main(), rna_def_scene_game_data(), and StartKetsjiShell().
| #define STEREO_INTERLACED 4 |
Definition at line 463 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define STEREO_NOSTEREO 1 |
Definition at line 456 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), and rna_def_scene_game_data().
| #define STEREO_QUADBUFFERED 2 |
Definition at line 461 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define STEREO_SIDEBYSIDE 6 |
Definition at line 465 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define STEREO_VINTERLACE 7 |
Definition at line 466 of file DNA_scene_types.h.
Referenced by rna_def_scene_game_data().
| #define SUBFRA (scene->r.subframe) |
Definition at line 1057 of file DNA_scene_types.h.
Referenced by actkeys_framejump_exec(), change_frame_apply(), graphkeys_framejump_exec(), and graphview_cursor_apply().
| #define TESTBASE | ( | v3d, | |
| base | |||
| ) | ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) ) |
Definition at line 1039 of file DNA_scene_types.h.
Referenced by initlocalview(), and viewselected_exec().
| #define TESTBASELIB | ( | v3d, | |
| base | |||
| ) | ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) |
Definition at line 1040 of file DNA_scene_types.h.
Referenced by auto_timeoffs(), calc_manipulator_stats(), copy_attr(), copymenu_logicbricks(), copymenu_properties(), getTransformOrientation(), image_aspect(), rand_timeoffs(), RE_make_sticky(), special_editmenu(), and viewselected_exec().
| #define TESTBASELIB_BGMODE | ( | v3d, | |
| scene, | |||
| base | |||
| ) | ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==NULL) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0)) |
Definition at line 1041 of file DNA_scene_types.h.
Referenced by count_proportional_objects(), and set_trans_object_base_flags().
| #define TIME2FRA | ( | a | ) | ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) |
Definition at line 1064 of file DNA_scene_types.h.
| #define USER_UNIT_IMPERIAL 2 |
Definition at line 1300 of file DNA_scene_types.h.
Referenced by DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), and rna_def_unit_settings().
| #define USER_UNIT_METRIC 1 |
Definition at line 1299 of file DNA_scene_types.h.
Referenced by DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), and rna_def_unit_settings().
| #define USER_UNIT_NONE 0 |
Definition at line 1298 of file DNA_scene_types.h.
Referenced by DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), rna_def_unit_settings(), and ui_is_but_unit().
| #define USER_UNIT_OPT_SPLIT 1 |
Definition at line 1302 of file DNA_scene_types.h.
Referenced by draw_em_measure_stats(), headerTranslation(), rna_def_unit_settings(), and ui_get_but_string_unit().
| #define USER_UNIT_ROT_RADIANS 2 |
Definition at line 1303 of file DNA_scene_types.h.
Referenced by ANIM_unit_mapping_get_factor(), rna_def_unit_settings(), and ui_is_but_unit().
| #define UV_SELECT_EDGE 2 |
Definition at line 1192 of file DNA_scene_types.h.
Referenced by mouse_select(), and rna_def_tool_settings().
| #define UV_SELECT_FACE 4 |
Definition at line 1193 of file DNA_scene_types.h.
Referenced by border_select_exec(), draw_uvs_face_check(), mouse_select(), and rna_def_tool_settings().
| #define UV_SELECT_ISLAND 8 |
Definition at line 1194 of file DNA_scene_types.h.
Referenced by mouse_select(), and rna_def_tool_settings().
| #define UV_SELECT_VERTEX 1 |
Definition at line 1191 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), draw_uvs(), mouse_select(), and rna_def_tool_settings().
| #define UV_SHOW_SAME_IMAGE 2 |
Definition at line 1188 of file DNA_scene_types.h.
Referenced by rna_def_tool_settings(), and uvedit_face_visible().
| #define UV_SYNC_SELECTION 1 |
Definition at line 1187 of file DNA_scene_types.h.
Referenced by border_select_exec(), construct_param_handle(), draw_uvs(), draw_uvs_face_check(), hide_exec(), mouse_select(), reveal_exec(), rna_def_tool_settings(), select_all_exec(), select_linked_internal(), unlink_selection_exec(), uv_faces_do_sticky(), uvedit_edge_deselect(), uvedit_edge_select(), uvedit_edge_selected(), uvedit_face_deselect(), uvedit_face_select(), uvedit_face_selected(), uvedit_face_visible_nolocal(), uvedit_have_selection(), uvedit_uv_deselect(), uvedit_uv_select(), and uvedit_uv_selected().
| #define UVCALC_FILLHOLES 1 |
Definition at line 1182 of file DNA_scene_types.h.
Referenced by do_versions(), ED_unwrap_lscm(), ED_uvedit_live_unwrap_begin(), and unwrap_exec().
| #define UVCALC_NO_ASPECT_CORRECT 2 |
Definition at line 1183 of file DNA_scene_types.h.
Referenced by ED_unwrap_lscm(), and unwrap_exec().
| #define UVCALC_TRANSFORM_CORRECT 4 |
Definition at line 1184 of file DNA_scene_types.h.
Referenced by createSlideVerts(), and initTransInfo().
| #define V3D_CAMERA_LOCAL | ( | v3d | ) | ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL) |
Definition at line 1050 of file DNA_scene_types.h.
Referenced by RE_make_sticky(), screen_render_exec(), and screen_render_invoke().
| #define V3D_CAMERA_SCENE | ( | scene, | |
| v3d | |||
| ) | ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera) |
Definition at line 1051 of file DNA_scene_types.h.
Referenced by view3d_setobjectascamera_exec().
| #define VP_AREA 2 |
Definition at line 607 of file DNA_scene_types.h.
Referenced by new_vpaint(), rna_def_vertex_paint(), vpaint_stroke_update_step(), and wpaint_stroke_update_step().
| #define VP_COLINDEX 1 |
Definition at line 606 of file DNA_scene_types.h.
Referenced by vpaint_paint_face(), and wpaint_stroke_update_step().
| #define VP_NORMALS 8 |
Definition at line 609 of file DNA_scene_types.h.
Referenced by calc_vp_alpha_dl(), and rna_def_vertex_paint().
| #define VP_ONLYVGROUP 128 |
Definition at line 612 of file DNA_scene_types.h.
Referenced by do_weight_paint_vertex(), and wpaint_stroke_update_step().
| #define VP_SPRAY 16 |
Definition at line 610 of file DNA_scene_types.h.
Referenced by new_vpaint(), rna_def_vertex_paint(), vpaint_blend(), and wpaint_blend().
| #define WOPHY_BULLET 5 |
Definition at line 475 of file DNA_scene_types.h.
Referenced by add_scene(), KX_BlenderSceneConverter::ConvertScene(), do_versions(), and rna_def_scene_game_data().
| #define WOPHY_DYNAMO 3 |
Definition at line 473 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene().
| #define WOPHY_ENJI 1 |
Definition at line 471 of file DNA_scene_types.h.
| #define WOPHY_NONE 0 |
Definition at line 470 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene(), and rna_def_scene_game_data().
| #define WOPHY_ODE 4 |
Definition at line 474 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene().
| #define WOPHY_SUMO 2 |
Definition at line 472 of file DNA_scene_types.h.
Referenced by KX_BlenderSceneConverter::ConvertScene().
| typedef struct AviCodecData AviCodecData |
| typedef struct FFMpegCodecData FFMpegCodecData |
| typedef struct GameFraming GameFraming |
| typedef struct ImagePaintSettings ImagePaintSettings |
| typedef struct ParticleBrushData ParticleBrushData |
| typedef struct ParticleEditSettings ParticleEditSettings |
| typedef struct PhysicsSettings PhysicsSettings |
| typedef struct QuicktimeCodecData QuicktimeCodecData |
| typedef struct QuicktimeCodecSettings QuicktimeCodecSettings |
| typedef struct RenderData RenderData |
| typedef struct RenderProfile RenderProfile |
Definition at line 68 of file ConstraintSet.hpp.
| typedef struct SceneRenderLayer SceneRenderLayer |
| typedef enum SculptFlags SculptFlags |
| typedef struct TimeMarker TimeMarker |
| typedef struct ToolSettings ToolSettings |
| typedef struct TransformOrientation TransformOrientation |
| typedef struct UnitSettings UnitSettings |
| enum PaintFlags |
Definition at line 1140 of file DNA_scene_types.h.
| enum SculptFlags |
| SCULPT_SYMM_X | |
| SCULPT_SYMM_Y | |
| SCULPT_SYMM_Z | |
| SCULPT_LOCK_X | |
| SCULPT_LOCK_Y | |
| SCULPT_LOCK_Z | |
| SCULPT_SYMMETRY_FEATHER | |
| SCULPT_USE_OPENMP | |
| SCULPT_ONLY_DEFORM |
Definition at line 1148 of file DNA_scene_types.h.