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Blender
V2.59
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00001 /* 00002 * $Id: BL_BlenderShader.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) Blender Foundation 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef __BL_GPUSHADER_H__ 00035 #define __BL_GPUSHADER_H__ 00036 00037 #include "GPU_material.h" 00038 00039 #include "MT_Matrix4x4.h" 00040 #include "MT_Matrix3x3.h" 00041 #include "MT_Tuple2.h" 00042 #include "MT_Tuple3.h" 00043 #include "MT_Tuple4.h" 00044 00045 #include "RAS_IPolygonMaterial.h" 00046 00047 #include "KX_Scene.h" 00048 00049 struct Material; 00050 struct Scene; 00051 class BL_Material; 00052 00053 #define BL_MAX_ATTRIB 16 00054 00059 class BL_BlenderShader 00060 { 00061 private: 00062 KX_Scene *mScene; 00063 struct Scene *mBlenderScene; 00064 struct Material *mMat; 00065 int mLightLayer; 00066 int mBlendMode; 00067 GPUMaterial *mGPUMat; 00068 00069 bool VerifyShader() 00070 { 00071 return (NULL != mGPUMat); 00072 } 00073 00074 public: 00075 BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer); 00076 virtual ~BL_BlenderShader(); 00077 00078 bool Ok() 00079 { 00080 // same as VerifyShared 00081 return (NULL != mGPUMat); 00082 } 00083 void SetProg(bool enable, double time=0.0); 00084 00085 int GetAttribNum(); 00086 void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat); 00087 void Update(const class RAS_MeshSlot & ms, class RAS_IRasterizer* rasty); 00088 void ReloadMaterial(); 00089 int GetBlendMode(); 00090 00091 void SetScene(KX_Scene *scene) 00092 { 00093 mScene = scene; 00094 mBlenderScene = scene->GetBlenderScene(); 00095 ReloadMaterial(); 00096 } 00097 00098 bool Equals(BL_BlenderShader *blshader); 00099 00100 00101 #ifdef WITH_CXX_GUARDEDALLOC 00102 public: 00103 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_BlenderShader"); } 00104 void operator delete( void *mem ) { MEM_freeN(mem); } 00105 #endif 00106 }; 00107 00108 #endif//__BL_GPUSHADER_H__