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Blender
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00001 // $Id: KX_GameActuator.h 35063 2011-02-22 10:33:14Z jesterking $ 00002 // 00003 // ***** BEGIN GPL LICENSE BLOCK ***** 00004 // 00005 // This program is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU General Public License 00007 // as published by the Free Software Foundation; either version 2 00008 // of the License, or (at your option) any later version. 00009 // 00010 // This program is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 // GNU General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU General Public License 00016 // along with this program; if not, write to the Free Software Foundation, 00017 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 // 00019 // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00020 // All rights reserved. 00021 // 00022 // The Original Code is: all of this file. 00023 // 00024 // Contributor(s): none yet. 00025 // 00026 // ***** END GPL LICENSE BLOCK ***** 00027 // 00028 00034 #ifndef __KX_GAMEACTUATOR 00035 #define __KX_GAMEACTUATOR 00036 00037 #include "SCA_IActuator.h" 00038 00039 #include "SCA_IScene.h" /* Replace_IScene only */ 00040 #include "KX_Scene.h" /* Replace_IScene only */ 00041 00042 class KX_GameActuator : public SCA_IActuator 00043 { 00044 Py_Header; 00045 protected: 00046 int m_mode; 00047 bool m_restart; 00048 STR_String m_filename; 00049 STR_String m_loadinganimationname; 00050 class SCA_IScene* m_scene; 00051 class KX_KetsjiEngine* m_ketsjiengine; 00052 00053 public: 00054 enum KX_GameActuatorMode 00055 { 00056 KX_GAME_NODEF = 0, 00057 KX_GAME_LOAD, 00058 KX_GAME_START, 00059 KX_GAME_RESTART, 00060 KX_GAME_QUIT, 00061 KX_GAME_SAVECFG, 00062 KX_GAME_LOADCFG, 00063 KX_GAME_MAX 00064 00065 }; 00066 00067 KX_GameActuator(SCA_IObject* gameobj, 00068 int mode, 00069 const STR_String& filename, 00070 const STR_String& loadinganimationname, 00071 SCA_IScene* scene, 00072 KX_KetsjiEngine* ketsjiEngine); 00073 virtual ~KX_GameActuator(); 00074 00075 virtual CValue* GetReplica(); 00076 00077 virtual bool Update(); 00078 00079 virtual void Replace_IScene(SCA_IScene *val) 00080 { 00081 m_scene= val; 00082 }; 00083 00084 /* --------------------------------------------------------------------- */ 00085 /* Python interface ---------------------------------------------------- */ 00086 /* --------------------------------------------------------------------- */ 00087 00088 }; /* end of class KX_GameActuator */ 00089 00090 #endif 00091