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Blender
V2.59
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#include <DNA_scene_types.h>
Public Attributes | |
| float | gravity |
| float | activityBoxRadius |
| short | mode |
| short | flag |
| short | matmode |
| short | pad [3] |
| short | occlusionRes |
| short | physicsEngine |
| short | ticrate |
| short | maxlogicstep |
| short | physubstep |
| short | maxphystep |
| struct GameFraming | framing |
| short | fullscreen |
| short | xplay |
| short | yplay |
| short | freqplay |
| short | depth |
| short | attrib |
| short | rt1 |
| short | rt2 |
| struct GameDome | dome |
| short | stereoflag |
| short | stereomode |
| short | pad2 |
| short | pad3 |
| float | eyeseparation |
| float | pad1 |
Definition at line 425 of file DNA_scene_types.h.
Definition at line 433 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects().
| short GameData::attrib |
Definition at line 447 of file DNA_scene_types.h.
Referenced by do_versions().
| short GameData::depth |
Definition at line 447 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().
| struct GameDome GameData::dome |
Definition at line 450 of file DNA_scene_types.h.
Referenced by add_scene(), copy_scene(), do_versions(), expand_scene(), lib_link_scene(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
| float GameData::eyeseparation |
Definition at line 453 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), GPG_Application::initEngine(), and StartKetsjiShell().
| short GameData::flag |
Definition at line 439 of file DNA_scene_types.h.
Referenced by add_scene(), add_to_diffuse(), do_material_tex(), do_versions(), gpu_do_color_management(), GPU_lamp_has_shadow_buffer(), GPU_material_from_blender(), GPU_shaderesult_set(), GPG_Application::initEngine(), ramp_diffuse_result(), ramp_spec_result(), shade_one_light(), and StartKetsjiShell().
| struct GameFraming GameData::framing |
Definition at line 445 of file DNA_scene_types.h.
Referenced by BL_ConvertBlenderObjects(), do_versions(), game_engine_exec(), and StartKetsjiShell().
| short GameData::freqplay |
Definition at line 446 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().
| short GameData::fullscreen |
Definition at line 446 of file DNA_scene_types.h.
Referenced by do_versions(), main(), and WM_init_game().
| float GameData::gravity |
Definition at line 428 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().
| short GameData::matmode |
Definition at line 439 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), draw_glsl_material(), ED_view3d_datamask(), GPG_Application::initEngine(), GPG_Application::startEngine(), and StartKetsjiShell().
| short GameData::maxlogicstep |
Definition at line 442 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().
| short GameData::maxphystep |
Definition at line 442 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().
| short GameData::mode |
Definition at line 439 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), KX_BlenderSceneConverter::ConvertScene(), and do_versions().
| short GameData::occlusionRes |
Definition at line 440 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().
| short GameData::pad[3] |
Definition at line 439 of file DNA_scene_types.h.
| float GameData::pad1 |
Definition at line 453 of file DNA_scene_types.h.
| short GameData::pad2 |
Definition at line 452 of file DNA_scene_types.h.
| short GameData::pad3 |
Definition at line 452 of file DNA_scene_types.h.
| short GameData::physicsEngine |
Definition at line 441 of file DNA_scene_types.h.
Referenced by add_scene(), KX_BlenderSceneConverter::ConvertScene(), and do_versions().
| short GameData::physubstep |
Definition at line 442 of file DNA_scene_types.h.
Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().
| short GameData::rt1 |
Definition at line 447 of file DNA_scene_types.h.
| short GameData::rt2 |
Definition at line 447 of file DNA_scene_types.h.
| short GameData::stereoflag |
Definition at line 451 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), game_engine_exec(), main(), GPG_Application::startEngine(), and StartKetsjiShell().
| short GameData::stereomode |
Definition at line 451 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), main(), and StartKetsjiShell().
| short GameData::ticrate |
Definition at line 442 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().
| short GameData::xplay |
Definition at line 446 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().
| short GameData::yplay |
Definition at line 446 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), and main().